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Made in us
Longtime Dakkanaut





^ Why Kroot are getting their own Supplement Book if the rumors are true.

19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Co'tor Shas wrote:
Missed that, the story does allude to guard rebelling, but it has nothing about the make up of squads or organization. And I can't find anything on page 8. Perhaps you mean a different page?

Codex: Tau page 8 wrote:
As the fleet withdrew, Tau forces, one of which was led by the infamous Commander Farsight, followed in its wake and retook their lost worlds, assimilating groups of Human deserters and renegades in the process.


gmaleron wrote:So because they tend to be allies with other Imperial factions they can't be BB with a race that would make sense based on the current lore? Fail to see the sense in that.

The Tau don't trust the Gue'vesa enough to arm them with Tau weaponry. There is a reason why the Tau either reverse engineer human weaponry(beyond "know thy enemy") and that reason is so that they can arm Gue'vesa with inferior weapons in case the traitors turn again.


Why I suggested a Formation that gave you a limited FOC from Codex Astra Militarium rather then just be BB.

And what would you limit it to? Troops? If you're going to bother with that, just put the damn unit in the army book and call it a day.

And disagree that only IoM forces would hate the traitors and get Preferred Enemy, they left the Imperium for a reason.

Yeah.

The majority of them did not want to get kept as prisoners of war or executed by the Tau.

Just throwing this out there but this was the first real time that Gue'vesa were really explored in depth.
Not too long after that we had the Taros Campaign book and its first edition, where the Gue'vesa were PDF members and members of the Governor's household guard.

Also that showcased almost an entire captured unit of Elysian Drop Troops being shipped off to mines on the planet and worked to death.

And how in any way shape or form is attaching an ability to an HQ choice a disaster? Space Marine Chapter Masters get Orbital Bombardment, Ethereals have their abilities, IG have Orders how would giving the Fireblades the "Support Fire" rule be negative?

Having two HQs which become "mandatory" in the Tau book for their special rules does not seem to be a disaster to you?

And quite frankly, the SM Chapter Masters getting orbital bombardment IS something that I consider a disaster as well because it is not across all of the books. For the sake of all that is logical and reasonable, the Dark Angels do not get orbital bombardments despite being one of the most notable fleet based Chapters. Where do you think those Deathwing Terminators teleport from?
Guard Orders are an army wide special rule, not just for HQs. Platoon Commanders(a mandatory part of an Infantry Platoon) can issue Orders and so can Tempestor Primes.

LordBlades wrote:How many upgrades can you cram into a unit to accurarely represent Gue'vesa? Just look at Kroot squads. They fail to represent all Kroot can bring to the table despite upgrades.

That's a problem with you expecting more of the Kroot Carnivore Squad than what it says on the tin. A Kroot Carnivore Squad is just that: a Kroot Carnivore Squad. It's not a Kroot Vulture Squad or a Krootox Squad or a Kroot Knarloc Riders Squad.

Those are different units entirely.

Personally I feel making Guard BB gives us a closer approximation of Gue'vesathan a single unit, unless you give it a silly amount of options.

Considering the only Gue'vesa unit that has actually ever gotten rules was exactly a single unit type and anything else was essentially Studio members wanting to make what their personal vision of a Gue'vesa Regiment would look like, I don't see where you have gotten all of these "options" from.

This message was edited 1 time. Last update was at 2015/04/03 16:13:24


 
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

People, they won't change alliance levels. They already are established in the BRB. Only the new stuff (Harlequins, Skitarii) gets their on tables because they're new stuff. The next Tau codex won't change alliance levels, and they won't change just AM alliance with Tau - it's easier to create a new unit entry. Not simpler, but easier.

They may change supressing fire, but they won't take it away. No point dreaming with that.

AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in ar
Fresh-Faced New User




Thing to change in the new edition:

I hope for the next codex the vespid to be given some utility or some new weapon with a cost reduction.
XV-88 with T5 or 6 railgun with S9 and giving the option to be upgraded to submunition rounds
Etereals with the option to use a Shield generator as special gear to give them some chance to survive in the field.
FnP on the riptide to have a cost reduction, 30 points are so much to have a 5+ special save.
Nova reactor overcharge a roll of 2+
Bomber with a good bomb, not just and induction bomb with S5 Fp5...
An improve to every flyer.
misile drones to FW, but only 1 per unit and with a different cost
FW shas´ui a price cost reduction by half?
a new shield drone with W2 S4 S3++ as an upgrade to commanders (this one is only a joke)

to remain the same
Marker lights with no change

This message was edited 1 time. Last update was at 2015/04/18 23:03:08


 
   
Made in us
Wraith






If the trend continues, Riptides will get super soakers for guns, but Fire Warriors will be S5, Shred, and if they stand still, double their firing distance.

Shine on, Kaldor Dayglow!
Not Ken Lobb

 
   
Made in au
Ancient Chaos Terminator





'Straya... Mate.

 TheKbob wrote:
If the trend continues, Riptides will get super soakers for guns, but Fire Warriors will be S5, Shred, and if they stand still, double their firing distance.

I said it before and I will say it again, keep this up and GW will contact you for a rules writing job haha

 
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

guler_shatren wrote:
Thing to change in the new edition:

I hope for the next codex the vespid to be given some utility or some new weapon with a cost reduction.
XV-88 with T5 or 6 railgun with S9 and giving the option to be upgraded to submunition rounds
Bomber with a good bomb, not just and induction bomb with S5 Fp5...
misile drones to FW, but only 1 per unit and with a different cost
FW shas´ui a price cost reduction by half?


If Neutron Blasters were Assault 2, basically anyone would field a unit of them. Oh, and an acceptable Ld (6, jayzus)
XV-88s with increased toughness is a possibility. Destroyers got theirs. What I'd like to see is a fluffy rule for the railguns... just giving them S9-10 isn't enough.
The bomb vould become S7 or even S8, but with a 4+ to be remade. It would still be better than one-use bombs.
No point giving FWs just 1 missile drone. They'll either let them get 2 or none (exclusive to battlesuits).
Shas'ui has the price of general sergeant upgrade, so I don't see it getting a discount. Becoming W2, yes.

AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in au
Ancient Chaos Terminator





'Straya... Mate.

After this Eldar buff I predict:
D cannon Broadsides.
Scatter weaponry crisis suits.

Also with future Kroot codex rumours, I will say removal of Kroot.

 
   
Made in gb
Assassin with Black Lotus Poison





Bristol

Okay, what I'd like to see:

1) Markerlights back to what they were in the 4th ed book.

2) Seeker Missiles back to what they were in the 4th ed book (don't need to fire at same target as rest of vehicle shooting but can only be fired using markerlights) with maybe a special rule on the Skyray/fliers allowing it to fire them as normal shooting.

3) Hammerhead Railgun solid shot gains Ordnance. Change the twinlinked burst cannon back into two separate burst cannons to make it a possible choice rather than an automatic trade for SMS, bring back vehicle target locks to allow split fire. Maybe a very small points decrease. Maybe allow squadrons.

4) S9 Broadside Railguns. There's no way those monsters should be weaker than a man portable lascannon. T5 for Broadsides with a points increase (back to 70/model or up to 75?). Maybe bring back Advanced Stabilisation Systems, but which grant permanent SnP rather than the switch on/off that it was before.

5) Points decrease for Stealth suits, would say move them to fast attack but then they'll be competing with markerlights and so still wouldn't get taken (unless we gave markerlights to all stealth suits, rather than just the shas'vre, as a wargear option?). At least in Elites they can see play with a Farsight Enclaves list which doesn't want to use Riptides.

6) Ion Accelerator loses overcharge profile, range decrease for both the standard and nova-charged profile (maybe to 36"?). Increased upgrade cost.

7) Aun'Va gains 8D6 Strength D Hammer of Wrath attacks from his pimp chair, 12" movement, 4D6" run and charge distance and can assault after running. Also gains a 2++ save, Eternal Warrior and 10W. Becomes a Lord of War. Gets points decrease.

8) Shield Drones gain a special rule allowing them to do Look Out Sir! even if they're not the closest model, no roll required.

9) I would say fix Vespid but I have no idea how. Maybe make the Neutron Blaster a template weapon? Maybe be S4 rather than 5 to balance it out?

10) Maybe a slight points decrease for Devilfish

11) Farsight gains Eternal Warrior. Maybe some form of wound regen from the Dawn Blade? At the end of the fight subphase if Farsight has slain an enemy with the dawn blade then roll a dice, on a (5+ or 4+ maybe?) he regains a wound. This cannot take him above his starting number of wounds. Can only regenerate one wound per fight subphase. Points increase to incorporate these new rules of course.

12) Points decrease for Shield Generators, maybe down to 20 each?

13) Make bonding knives useful for Crisis Teams. Maybe a reroll to morale tests or something?

14) Bring back S4 for the Kroot.

All I can think of for the moment.

This message was edited 10 times. Last update was at 2015/04/19 15:21:41


The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in us
Wise Ethereal with Bodyguard




Catskills in NYS

The easiest way to make vespid viable is to turn them into a harassment and assault unit.
Give them S4 base, and make their diamond hard claws give them AP3-4. Neutron blaster to assault 2. Give them 2-3 attacks each. Increase initiative to 4-5. Maybe re-cost. done.

Now they are a fast, anti-meq assaulter, with almost no effort at all. They hit relatively hard, but die to any sort of shooting (they still only have a 4+ save)

Homosexuality is the #1 cause of gay marriage.
 kronk wrote:
Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
 sebster wrote:
Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens
 BaronIveagh wrote:
Basically they went from a carrot and stick to a smaller carrot and flanged mace.
 
   
Made in gb
Assassin with Black Lotus Poison





Bristol

 Co'tor Shas wrote:
The easiest way to make vespid viable is to turn them into a harassment and assault unit.
Give them S4 base, and make their diamond hard claws give them AP3-4. Neutron blaster to assault 2. Give them 2-3 attacks each. Increase initiative to 4-5. Maybe re-cost. done.

Now they are a fast, anti-meq assaulter, with almost no effort at all. They hit relatively hard, but die to any sort of shooting (they still only have a 4+ save)


Vespid currently have Initiative 6

Perfect example of how little attention we Tau players pay to vespid

This message was edited 1 time. Last update was at 2015/04/19 02:43:32


The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in us
Wise Ethereal with Bodyguard




Catskills in NYS

There we go, doesn't even need to change.

I have a squad of them in my room, I think I used them once. As such I'm a bit fuzzy on the rules.

Edit: You know what's really funny? They got buffed this edition and are still this bad.

This message was edited 1 time. Last update was at 2015/04/19 02:44:58


Homosexuality is the #1 cause of gay marriage.
 kronk wrote:
Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
 sebster wrote:
Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens
 BaronIveagh wrote:
Basically they went from a carrot and stick to a smaller carrot and flanged mace.
 
   
Made in gb
Assassin with Black Lotus Poison





Bristol

 Co'tor Shas wrote:
There we go, doesn't even need to change.

I have a squad of them in my room, I think I used them once. As such I'm a bit fuzzy on the rules.

Edit: You know what's really funny? They got buffed this edition and are still this bad.


I have never used them. Don't even own any.

Well it wasn't that big of a buff, extra attack for the strain leader, extra point of initiative, stealth in ruins, a 4+ save rather than 5+ and Hit and Run. Points increase of 2 per model (4 for the strain leader as he's now a 10 point upgrade rather than just 22 points flat).

Hit and Run could be kinda useful if they were likely to survive in combat and still be in a useful shape afterwards but with WS3 and S3 that's not likely to happen, even when they're striking at initiative 6. Stealth in ruins is nice if you use lots of ruins, the 4+ helps against bolters and other AP5. Overall don't think it was worth the 2 point increase as they weren't really worth their points before anyway.

This message was edited 3 times. Last update was at 2015/04/19 15:15:47


The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in gb
Shas'ui with Bonding Knife




 A Town Called Malus wrote:


7) Aun'Va gains 8D6 Strength D Hammer of Wrath attacks from his pimp chair, 12" movement, 4D6" run and charge distance and can assault after running. Also gains a 2++ save, Eternal Warrior and 10W. Becomes a Lord of War. Gets points decrease.

.


I like that suggestion
   
Made in gb
Assassin with Black Lotus Poison





Bristol

SGTPozy wrote:
 A Town Called Malus wrote:


7) Aun'Va gains 8D6 Strength D Hammer of Wrath attacks from his pimp chair, 12" movement, 4D6" run and charge distance and can assault after running. Also gains a 2++ save, Eternal Warrior and 10W. Becomes a Lord of War. Gets points decrease.

.


I like that suggestion


Had to make sure people were actually paying attention!

However I can actually see that happening, would need an update of the dynamic entry model for it!

This message was edited 2 times. Last update was at 2015/04/19 15:53:05


The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in se
Fresh-Faced New User




Better balanced units so that more lists becom viable, lists withoud kroot, vespid and other xeno filth.

Networked markerlight upgrades for most units

Cheaper devilfish with greater capacity

T4 stealth suits

Alternate small template fire mode for smart missiles

Relentless broadsides with S9 railguns

Cheaper fire warriors

2+nova charge

Greater difference between the rail rifle and plasma rifle

Fixing the hammerhead burst cannons

General cost reduction of crappy units

Remember: Nerfing your army is balancing, nerfing my army is sacrelige and proof that GW is an evil evil company that hate their consumers and propably kills kittens
   
Made in at
Pyromaniac Hellhound Pilot





Predictions:
- Most stuff stays the same.
- Riptide points increase.
- SMS range nerf (back to 24").

Wishlisting:
. All Rail weapons have Armourbane. Heavy Rail Rifles are Rapid Fire.
- Pulse Rifles are Salvo 1/2.
- Iridium Armor Plates are universal upgrades to all Commanders, Crisis Bodyguards, Crisis Teams and Broadside Teams.
- Failsafe Detonator is a normal Battle System.
- Rail Rifle and SMS as normal Battlesuit Weapons. CIB and AFP one-per-army limit is lifted. Heavy Flamer as a Battlesuit Weapon.
- Targeting Array (+1 BS) is back as a Battle/Vehicle System.
- EWO is up to 10 ppm.
- Shield Generator is down to 20 ppm.
- Gun Drones have the option to replace their TL Pulse Carbines with single special weapons.
- Grav Wave Drones, Recon Drones and Pulse Accelerator Drones are now standard issue.
- Riptides can no longer take Stimulant Injectors.
- Crisis Bodyguard Team maximum unit size is up to 5 (9 for Farsight).
- Stealth Team maximum unit size is up to 9 with slightly cheaper Stealth Suits. Fusion Blasters are also available for all members.
- Riptide base cost is up to 200. Failing the Nova roll reduces T by 1 for a turn rather than cause a Wound. Ion Accelerator cost is up to +20 points. HBC is now Heavy 8 / Heavy 15. IA is now AP3 all across the field.
- Fire Warrior Team maximum unit size is up to 24.
- Kroot is Strength 4 and Initiative 4.
- Devilfishes cost 55-60 points.
- Pathfinders are now 10 ppm. Their special weapon upgrades are also free.
- The Strike Fighter has a Heavy Burst Cannon instead of its Burst Cannon and it can replace the HBC with a HYMP.
- The Bomber's bomb is S10, AP1, Blast.
- Broadsides can replace their SMS with TL Missile Pods. They also gain a third weapon option, some sort of light double-barreled ion cannon.

My armies:
14000 points 
   
Made in us
Longtime Dakkanaut






obak wrote:
Better balanced units so that more lists becom viable, lists withoud kroot, vespid and other xeno filth.

Networked markerlight upgrades for most units

Cheaper devilfish with greater capacity

T4 stealth suits

Alternate small template fire mode for smart missiles

Relentless broadsides with S9 railguns

Cheaper fire warriors

2+nova charge

Greater difference between the rail rifle and plasma rifle

Fixing the hammerhead burst cannons

General cost reduction of crappy units

Remember: Nerfing your army is balancing, nerfing my army is sacrelige and proof that GW is an evil evil company that hate their consumers and propably kills kittens


To nerf any army after putting necrons and eldar's codex out the door is sacrelige

This message was edited 1 time. Last update was at 2015/09/23 17:25:06


 
   
Made in ca
Trustworthy Shas'vre




My expectations:

No swapping of FOC slots with the right HQ. We have Formations now to let us spam units and the bonuses from them will be as good or better than Objective Secured (at least in theory).

Tank / Flyer Squadrons.

Stormsurge as Lord of War rather than Heavy Support.

New Firewarrior kit allows for making a very in-your face unit which is probably Troops or Fast Attack.

Some of our existing units will be changing slot (we've had evidence for Fireblade and Gun Drones, but I don't think they are the only ones).

Few major changes to the stats of models or weapons (So no St 10 Broadside guns) with the possible exception of the Riptide.


Tau and Space Wolves since 5th Edition. 
   
Made in us
Fireknife Shas'el






I'm interested in seeing who gets the LoW slots.
I can't imagine the stormsurge and the Riptide getting put in there. Though I'm more interested to see if they actually put the space pope in as a LoW.

I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."

"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby 
   
Made in us
Shas'la with Pulse Carbine





I'm just hoping for some good FA options that are not FW. And for LoW I too am interested in seeing where that goes. I can see it being the stormsurge or the pope. Its a toss up.

Down with Allies, Solo 2016! 
   
Made in us
Lesser Daemon of Chaos




Phoenix, Arizona

Jeez... how many pages did you have to dig thru to dig this old guy up..?

There's a 30pg thread in the News & Rumors section you guys could have chimed in on.

Sometimes, the only truth people understand, comes from the barrel of a gun.
 
   
Made in us
Fireknife Shas'el






This thread was active up until a couple days ago.
That and News and Rumor aren't threads for wish listing and general hyping.

I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."

"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Savageconvoy wrote:
This thread was active up until a couple days ago.
That and News and Rumor aren't threads for wish listing and general hyping.

This thread wasn't.

It went from April 19th, 2015 to September 23rd, 2015.
   
Made in us
Discriminating Deathmark Assassin




Roswell, GA

Close Combat Tau troops
   
 
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