Yellin' Yoof on a Scooter
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HQ
Warboss - Warlord
'eavy armor, attack squig, bosspole, da finkin' kap
Weirdboy
Power of the Waaagh!, Psyker Mastery Level 2, Weirdboy Staff
Painboy
'Urty Syringe, Dok's Tools
Elite
Boss Nob
'eavy armor, Power Klaw, Kombi-weapon w/ Rokkit Launcha, Ammo runt, Bosspole, Waaagh! Banner
2 x Nobs
'eavy armor, Big Choppa, Kombi-Rokkit, ammo runt
2 x Nobs
'eavy armor, Big Choppa, Kombi-Skorcha
Trukk
Boarding plank, extra armor, reinforced ram
Boss Nob
'eavy armor, Power Klaw, Kombi-weapon w/ Rokkit Launcha, Ammo runt, Bosspole, Waaagh! Banner
2 x Nobs
'eavy armor, Big Choppa, Kombi-Rokkit, ammo runt
2 x Nobs
'eavy armor, Big Choppa, Kombi-Skorcha
Nob
'eavy armor, Power Klaw, Kombi-Skorcha
Trukk
Boarding plank, extra armor, reinforced ram
Troops
1 Boss Nob
Big Choppa, Bosspole, Kombi-Skorcha
11 Boyz
Choppa, 10x Shoota, 1x Big Shoota
Trukk
Big shoota, extra armor, Grot Riggers, Reinforced Ram
1 Boss Nob
Big Choppa, Bosspole, Kombi-Skorcha
11 Boyz
Choppa, 10x Shoota, 1x Big Shoota
Trukk
Big shoota, extra armor, Grot Riggers, Reinforced Ram
1 Boss Nob
Big Choppa, Bosspole, Kombi-Skorcha
11 Boyz
Choppa, 10x Shoota, 1x Big Shoota
Trukk
Big shoota, extra armor, Grot Riggers, Reinforced Ram
Fast Attack
2 Deffkopta
Twin linked Rokkit Launcha
2 Deffkopta
Twin linked Rokkit Launcha
1490/1500
The idea behind this armor is to give myself the maximum chance to grab the Warlord Trait - Master of Ambush.
I would stick the painboy and the weirdboy in with the 5 nob squad, while the warboss hitches a ride with the 6 nob squad
Lots of scout, infiltrate, outflank possibility here.
While I understand the weakness of relying on dice rolls to get the right warlord trait, I would be able to play this list for fun with any result.
The wierdboy will allow for the force psychic boost, allowing for me to take care of any multi-wounds on the other side. I've given myself enough power klaws to pick off any 2+ but with my nobs hitting with big choppas at initiative, I believe i'll stand a chance, the painboy should help with that as well.
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Waaagh! Warbiker
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A couple things, but otherwise looks good.
Trukks upgrades: pretty much everything other than a ram is wasted points, especially the riggers. Take all those upgrades off, and you'll have enough points for almost a whole other mob of boys. On battlewagons they're okay. Buy Trukks are less vehicles and more missiles. They only need to survive one round.
The nobs units shoukd have the boss nob with a big choppa. Put the Waaagh banner of one guy, and the klaw on a different one. Otherwise, you leave your nob vulnerable to challenges (because they can challenge him with a power weapon and kill him pretty easily, or you refuse and you lose attacks) and by putting all your expensive gear on one guy, anything with precision shot/barrage sniping will cause havoc. Automatically Appended Next Post: TBH, the kombi-rokkits prolly aren't much use either. Switch the truck gunz to rokkit launchers for free! You've already got lots of anti-infantry.
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