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Made in us
Yellin' Yoof on a Scooter





HQ
Warboss - Warlord
'eavy armor, attack squig, bosspole, da finkin' kap

Weirdboy
Power of the Waaagh!, Psyker Mastery Level 2, Weirdboy Staff

Painboy
'Urty Syringe, Dok's Tools


Elite

Boss Nob
'eavy armor, Power Klaw, Kombi-weapon w/ Rokkit Launcha, Ammo runt, Bosspole, Waaagh! Banner
2 x Nobs
'eavy armor, Big Choppa, Kombi-Rokkit, ammo runt
2 x Nobs
'eavy armor, Big Choppa, Kombi-Skorcha
Trukk
Boarding plank, extra armor, reinforced ram

Boss Nob
'eavy armor, Power Klaw, Kombi-weapon w/ Rokkit Launcha, Ammo runt, Bosspole, Waaagh! Banner
2 x Nobs
'eavy armor, Big Choppa, Kombi-Rokkit, ammo runt
2 x Nobs
'eavy armor, Big Choppa, Kombi-Skorcha
Nob
'eavy armor, Power Klaw, Kombi-Skorcha
Trukk
Boarding plank, extra armor, reinforced ram

Troops

1 Boss Nob
Big Choppa, Bosspole, Kombi-Skorcha
11 Boyz
Choppa, 10x Shoota, 1x Big Shoota
Trukk
Big shoota, extra armor, Grot Riggers, Reinforced Ram


1 Boss Nob
Big Choppa, Bosspole, Kombi-Skorcha
11 Boyz
Choppa, 10x Shoota, 1x Big Shoota
Trukk
Big shoota, extra armor, Grot Riggers, Reinforced Ram


1 Boss Nob
Big Choppa, Bosspole, Kombi-Skorcha
11 Boyz
Choppa, 10x Shoota, 1x Big Shoota
Trukk
Big shoota, extra armor, Grot Riggers, Reinforced Ram

Fast Attack

2 Deffkopta
Twin linked Rokkit Launcha

2 Deffkopta
Twin linked Rokkit Launcha

1490/1500


The idea behind this armor is to give myself the maximum chance to grab the Warlord Trait - Master of Ambush.
I would stick the painboy and the weirdboy in with the 5 nob squad, while the warboss hitches a ride with the 6 nob squad

Lots of scout, infiltrate, outflank possibility here.

While I understand the weakness of relying on dice rolls to get the right warlord trait, I would be able to play this list for fun with any result.

The wierdboy will allow for the force psychic boost, allowing for me to take care of any multi-wounds on the other side. I've given myself enough power klaws to pick off any 2+ but with my nobs hitting with big choppas at initiative, I believe i'll stand a chance, the painboy should help with that as well.

GENERATION 10: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

Arch-arsonist of Charadon 
   
Made in us
Waaagh! Warbiker




Alaska

A couple things, but otherwise looks good.

Trukks upgrades: pretty much everything other than a ram is wasted points, especially the riggers. Take all those upgrades off, and you'll have enough points for almost a whole other mob of boys. On battlewagons they're okay. Buy Trukks are less vehicles and more missiles. They only need to survive one round.

The nobs units shoukd have the boss nob with a big choppa. Put the Waaagh banner of one guy, and the klaw on a different one. Otherwise, you leave your nob vulnerable to challenges (because they can challenge him with a power weapon and kill him pretty easily, or you refuse and you lose attacks) and by putting all your expensive gear on one guy, anything with precision shot/barrage sniping will cause havoc.


Automatically Appended Next Post:
TBH, the kombi-rokkits prolly aren't much use either. Switch the truck gunz to rokkit launchers for free! You've already got lots of anti-infantry.

This message was edited 1 time. Last update was at 2015/03/30 15:17:04


 
   
Made in us
Yellin' Yoof on a Scooter





So on AV 10, twin link big shoots is better to get glancing hits to knock off hull points, if I'm going to lose the kombi rokkit, should I still keep rokkits on the trunks?

Thanks for advice on the hidden power klaw nob, will also def move waaagh! Banner.

GENERATION 10: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

Arch-arsonist of Charadon 
   
Made in us
Ancient Ultramarine Venerable Dreadnought






Illinois

What's your warlord trait?

INSANE army lists still available!!!! Now being written in 8th edition format! I have Index Imperium 1, Index Imperium 2, Index Xenos 2, Codex Orks Codex Tyranids, Codex Blood Angels and Codex Space Marines!
PM me for an INSANE (100K+ points) if you desire.
 
   
Made in us
Waaagh! Warbiker




Alaska

 schan122 wrote:
So on AV 10, twin link big shoots is better to get glancing hits to knock off hull points, if I'm going to lose the kombi rokkit, should I still keep rokkits on the trunks?

Thanks for advice on the hidden power klaw nob, will also def move waaagh! Banner.


No problem!

The Trukks aren't twin linked though. . .

You'll save enough points to buy a tankbusta squad and a truck for a missile.
   
Made in us
Yellin' Yoof on a Scooter





Master of Ambush, sneak the Nobz and some boyz for a faster rush.

With DA Lukky Stikk I get to roll for two warlord traits
And with the force org, I get to reroll my rolls for warlord traits.

If I've read the rules right, that should give me ~74% chance to get master of ambush

This message was edited 1 time. Last update was at 2015/03/30 21:05:39


GENERATION 10: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

Arch-arsonist of Charadon 
   
 
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