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		![[Post New]](/s/i/i.gif)  2015/03/30 05:43:29
	  
	    Subject: [1850] - Necron - Destroyer Cult + 
	
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                            Been Around the Block
	 
 
	
	
	 
	
 
	 So Cal
	 
		
 
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									Decurion 
  
  Overlord (stock) - 80
  5x Immortals w/ Nightscythe - 215
  10x Warriors w/ Ghost Ark - 235
  10x Warriors - 130
  5x Tomb Blades, scopes and vanes - 110
  
  Destroyer Cult
  D.Lord, warscythe - 130
  2x Destroyers, 1x Heavy Destroyer - 130
  2x Destroyers, 1x Heavy Destroyer - 130
  2x Destroyers, 1x Heavy Destroyer - 130
  3x Heavy Destroyers - 150
  
  Judicator Battalion
  5x Triarch Praetorian - 140
  5x Triarch Praetorian - 140
  Triarch Stalker - 125
  
  I have been testing this list out a bit and the firepower is pretty sick. Against MEQ armies the destroyers wreck house and the praetorians do as well. However I have nowhere to put my D. Lord. He has been going with the 10 man foot slogging warriors and the overlord to provide PE. I was considering cutting his scythe and maybe the ghost ark and setting up my Overlord in the CCB. Just looking for some advice in the HQ gear direction and what people think about Cult + Judicator.
  
  
  
							 
							
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		![[Post New]](/s/i/i.gif)  2015/03/30 15:26:27
	  
	    Subject: [1850] - Necron - Destroyer Cult + 
	
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                            Ultramarine Chaplain with Hate to Spare
	 
 
 
	
	
	 
	
 
		
 
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									I like the Cult and Judicator. Personally I would drop the Decurion and the Reclamation Legion and just take a second Cult. You simply don't have enough points to make the Reclamation legion work it so drop it. If you want  AA take Nightscythes for the Praetorians so they can benefit from the formation rule   
							 
							
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		![[Post New]](/s/i/i.gif)  2015/03/30 17:59:35
	  
	    Subject: [1850] - Necron - Destroyer Cult + 
	
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                            Been Around the Block
	 
 
	
	
	 
	
 
	 So Cal
	 
		
 
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									  FlingitNow wrote:I like the Cult and Judicator. Personally I would drop the Decurion and the Reclamation Legion and just take a second Cult. You simply don't have enough points to make the Reclamation legion work it so drop it. If you want  AA take Nightscythes for the Praetorians so they can benefit from the formation rule    
 
 Yea, I have really run into point issues putting everything in a decurion. Dropping it would free up points to trick out the D. Lord and stack up on some other units. I am hesitant to take a second cult because the first has proved excellent in my group and I don't want to go over the top. Can I trick out a  CCB and d. Lord and join them to a group of praets? Or any suggestions on what a list would look like without decurion? I am afraid of losing that 4+  rp army wide as it has been one of the key elements in keeping the shooty going.
							  
							
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		![[Post New]](/s/i/i.gif)  2015/03/30 19:03:17
	  
	    Subject: [1850] - Necron - Destroyer Cult + 
	
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                            Ultramarine Chaplain with Hate to Spare
	 
 
 
	
	
	 
	
 
		
 
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									I would keep the DLord cheap or stick him with Flayed Ones, remember he can't do his special assault move if with praetorians so he slows them down massively. Kicking the Decurion also allows you to go unbound as you retain formation benefits whilst unbound.
  
  However for friendly play the Decurion is fine and the list is OK as is.
							 
							
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		![[Post New]](/s/i/i.gif)  2015/03/31 03:34:07
	  
	    Subject: [1850] - Necron - Destroyer Cult + 
	
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                            Proud Triarch Praetorian
	 
 
 
	
	
	 
	
 
		
 
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									  FlingitNow wrote:I would keep the  DLord cheap or stick him with Flayed Ones, remember he can't do his special assault move if with praetorians so he slows them down massively. Kicking the Decurion also allows you to go unbound as you retain formation benefits whilst unbound.  
 I'm assuming you're referring to the argument that Jet Pack infantry some how lose their Jet Pack status when joined to non Jet Pack units. Most tournaments have been allowing them to keep it (thus allowing them to keep their assault phase move to jump to the front of the unit, eg. Tau mixed movement units), and most players have no issue with it either. If you use his extra jump every turn to keep the D.Lord at the front of the unit, sticking him with guys that move 12" is usually no problem. Check with your opponents first,  OP, to let them know there is a grey area there with the rule (and that  GW refuses to issue  FAQs to clarify it).
 
  Also, might not need to go unbound. You could just take two formations as your detachments and keep your army Battle Forged.
							  
							
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								 This message was edited 2 times. Last update was at 2015/03/31 03:43:43 
							
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		![[Post New]](/s/i/i.gif)  2015/03/31 05:07:06
	  
	    Subject: [1850] - Necron - Destroyer Cult + 
	
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                            Been Around the Block
	 
 
	
	
	 
	
 
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									Sorry for the possible ignorant question... But what would make it unbound? Just going formations? What about if I went CAD + Cult + Judicator? 
							 
							
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		![[Post New]](/s/i/i.gif)  2015/03/31 05:40:26
	  
	    Subject: [1850] - Necron - Destroyer Cult + 
	
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                            Proud Triarch Praetorian
	 
 
 
	
	
	 
	
 
		
 
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									You could go Cult and Judicator and it still wouldn't be Unbound (though you wouldn't have any ObSec, so yeah, CAD + the others might be better).
							 
							
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		![[Post New]](/s/i/i.gif)  2015/03/31 07:50:49
	  
	    Subject: [1850] - Necron - Destroyer Cult + 
	
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                            Ultramarine Chaplain with Hate to Spare
	 
 
 
	
	
	 
	
 
		
 
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									  skoffs wrote:  FlingitNow wrote:I would keep the  DLord cheap or stick him with Flayed Ones, remember he can't do his special assault move if with praetorians so he slows them down massively. Kicking the Decurion also allows you to go unbound as you retain formation benefits whilst unbound.  
 I'm assuming you're referring to the argument that Jet Pack infantry some how lose their Jet Pack status when joined to non Jet Pack units. Most tournaments have been allowing them to keep it (thus allowing them to keep their assault phase move to jump to the front of the unit, eg. Tau mixed movement units), and most players have no issue with it either. If you use his extra jump every turn to keep the D.Lord at the front of the unit, sticking him with guys that move 12" is usually no problem. Check with your opponents first,  OP, to let them know there is a grey area there with the rule (and that  GW refuses to issue  FAQs to clarify it).
 
  Also, might not need to go unbound. You could just take two formations as your detachments and keep your army Battle Forged.  
 
 Wraiths are not jetpack, only Jetpack UNITS can make the special assault move. No one says the Lord stops being Jetpack but the Wraiths never gain it so the unit can't make the move, yes this is true for Tau too. Particularly given the change for destroyers seems to have been specifically done to break up the  Dlord and Wraith combo (and is why Wraiths gained +1T so the nerf wasn't too heavy). Why break  RaW to allow something that  RaI seems to strongly imply isn't allowed?
							  
							
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		![[Post New]](/s/i/i.gif)  2015/03/31 10:38:54
	  
	    Subject: [1850] - Necron - Destroyer Cult + 
	
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                            Proud Triarch Praetorian
	 
 
 
	
	
	 
	
 
		
 
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									Noted. 
  Though no one plays it like that. 
  Or barely anyone, anyway. 
  As far as I was aware most tournaments have been giving their blessing for mixed movement units to operate business as usual for quite a while now, and unless there's been some kind of recent shake up, are more than likely to continue allowing it. I doubt most people playing in friendly games would raise a stink over it, either.
  ...
  'Course, there's an easy way to clear it up, but GW refuses to address it, so *shrug* majority rules for now, I guess. 
							 
							
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		![[Post New]](/s/i/i.gif)  2015/03/31 12:32:26
	  
	    Subject: [1850] - Necron - Destroyer Cult + 
	
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                            Rampaging Carnifex
	 
 
 
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									I'd take out the Nightscythe and Ghost Ark to take more Tomb Blades. Throw in particle beamers with the tomb blades to help you deal with hordes. I'd also switch out the overlord for Zahndrekh so that you have the option to reliably deep strike all the praetorians and destroyers. 
							 
							
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