Switch Theme:

[2000] - Daemonkin - Wanna make raptors work  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in mx
Morphing Obliterator





Mexico

With this newest release I thought it'd be a great way to make a more often use of my raptors. I play or well... used to play night lords on 3rd edition and therefore my whole CSM army is painted blue/gold, and got some 15 old metal raptors, 10 warptalons and waiting for those sexy horus heresy night raptors models to arrive to build another 10.

That'll leave me with 25 raptors and 10 warptalons, sadly the warptalons are terrible and I hate them, so probably won't be using the Raptor/Talon formation, besides... +1 HoW? when they rarely use the jump packs for the charge, is maybe as terrible as the warp talons... so... This is what I'm planning on fielding on my next 40k game. If thi fails I'll probably just stick to ol' CSM with allied daemonkin for those sweet fearless flesh hounds.

P.S. Fluffwise Night Lords/Khorne is legit



So...

Daemonkin

CAD

Daemon Prince, Wings, Blood-Forger Armour

Troops

8x Cultists - Shotgun
8x Bloodletters

Fast

14x Flesh hounds
8x Raptors - 2xmeltas, Power Sword, Melta bombs
8x Raptors - 2xmeltas, Power Sword, Melta bombs

BLOOD HOST
Slaughtercult

Chaos Lord - Juggernaut, Sigil of Corruption, Goredrinker, Meltabombs

8x Zerks - Power Sword, Melta Bombs
Rhino - Dozer Blade

10x CSM - extra CCW, 2x Meltaguns, Power Sword, Meltabombs
Rhino - Dozer Blade

5x Possessed
Rhino - Dozer Blade

War Engine

1xMaulerfiend

Total: 1998 pts

The lack of dirge casters is terrible, but the 3 rhinos will be able to block LoS for the raptors and the daemon prince to grant them at least get a turn or two of movement+run. I plan on just jumping the DP, try to get him into assault on turn 2 with IWND and cover he should be able to unless I'm facing a pure gunline, he'll probably fly then. The juggy and the 14 flesh hounds will just move through cover, this unit can take the wounds, and once they get into combat it is actually better for the hounds to be thinned down, so that the lord might benefit from rampage on the goredrinker axe.

I think is a pretty straight fwd list, just move with everything except the cultists. When in rapid fire range unload the rhinos, zerks and possessed out of LoS, normal marines rapid fire/melta units and probably then get hit hard by the enemy, what ever is left try to get the charge on the next turn along with the zerks and possessed.

CSM 10k points
IG 3k points
Orks 2k points
WoC 3.5k points
VC 2.5k points
 
   
Made in gb
Longtime Dakkanaut




I was really hoping you were going to try and play on the competative strengths of warp talons.. oh well.

Raptors aren't too bad, and the list looks decent enough.

Warp talons have strengths tho.. furious charge now, and the ability to deep striek accurately from daemon banners..

If you could pull of a turn two blinding,.. just down a whole tau army.

DFTT 
   
Made in mx
Morphing Obliterator





Mexico

Captyn_Bob wrote:
I was really hoping you were going to try and play on the competative strengths of warp talons.. oh well.

Raptors aren't too bad, and the list looks decent enough.

Warp talons have strengths tho.. furious charge now, and the ability to deep striek accurately from daemon banners..

If you could pull of a turn two blinding,.. just down a whole tau army.


The bad thing is that the only units that get to carry the banner are blood letters and blood crushers, both of which aren't really great units, the bloodletters are ok, but for them to get near the enemy and use the Warp Talons deep strike you need to deepstrike them first without any DS protection near eney units tempting fate on a misshap.

Anyway the real problem with the warp talons is their lack of fearless and grenades, and that they are expensive as hell. A few months ago I tried to run a whole deep strike CSM force. Oblies, Raptors, Warptalons, Termies. sadly the lack of chaos to reduce the deep strike distance proved to be the main weakness of this list. Units falling way too far from their objectives, outside melta range, misshaps. Or sometimes just arriving too late, turn 3-4.

I actually thought on the Charnel Cohort to make the warp talons work, a DP that lets you DS safely 6" from it is great, once i got the codex i realized it only worked for units in the same formation. Guess you could get that formation without the slaughtercult and summon the BL/BCrushers with banners to let the warptalons come safely

CSM 10k points
IG 3k points
Orks 2k points
WoC 3.5k points
VC 2.5k points
 
   
Made in gb
Longtime Dakkanaut




You could put letters in a rhino for safer icon coverage.

Or a land raider. (Allied in with legacy of first war of Armageddon for invun boost)

DFTT 
   
Made in mx
Morphing Obliterator





Mexico

Captyn_Bob wrote:
You could put letters in a rhino for safer icon coverage.

Or a land raider. (Allied in with legacy of first war of Armageddon for invun boost)


True I forgot I could put BL into rhinos... that might work.

CSM 10k points
IG 3k points
Orks 2k points
WoC 3.5k points
VC 2.5k points
 
   
 
Forum Index » 40K Army Lists
Go to: