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Made in us
Noise Marine Terminator with Sonic Blaster





Moon Township, PA

Well, I am giving this new codex a go. Not sure if I am totally sold on this, but there is only one way to find out if it works..... put it on the table and see how it does. So, here goes:

Slaughtercult
Chaos Lord (Juggernaught, Axe of Ruin, Aura of Dark Glory)
8x Chaos Space Marines (2 flamers, meltabombs, rhino)
8x Berserkers (meltabombs, rhino)
5x Possessed

Charnel Cohort
Skulltaker
8x Bloodletters (Bloodreaper)
8x Bloodletters (Bloodreaper)
3x Bloodcrushers (Bloodhunter)
5x Flesh Hounds

War Engines
Maulerfiend (w/ lasher tendrils)
Maulerfiend (w/ lasher tendrils)

Basic plan is to put the juggerlord with the blood crushers and send them off to kill things. The whole list is pretty much going to be rushing forward 12"+ on turn 1 and see what is left to start turn 2. Skulltaker may go with the chaos space marines (to make them fearless and for the lulz) or he may deep strike in with the possessed.

Well, there it is...

 
   
Made in gb
Longtime Dakkanaut




Yeah I think if you want to use those formations there not much more you can do...


Possessed don't have the deep strike rule. See if you can strip some upgrades down to fit the possessed in a rhino? A 3 rhino rush would be a lot stronger.

more hounds are always good, but yeah there's not much to cut.

DFTT 
   
Made in us
Regular Dakkanaut






You can't take 2 Flamers in an 8 man csm squad, you have to have 10 guys, in all honesty threw Melta bombs are worthless with your load outs so that's 15 points right the, you don't want to kit the Lord out to much because as soon as you get 7 points (turn 2 or 3 easy) you want to turn him into a prince so you can double tap the axe of ruin thirster. I'd bring the Lord down to a jump pack and try to keep him safe till he morphs. That should give your enough for a rhino


Automatically Appended Next Post:
And if you really wanted you could ditch the aura of dark glory (which doesn't do much from my experience) and take a combi on the csm champ

This message was edited 1 time. Last update was at 2015/04/06 15:22:22


 
   
Made in se
A Skull at the Throne of Khorne



Sweden

I am trying out the new Khorne Daemonkin as well and I must confess I am a bit bothered by the durability of many of the units. These are only my ideas of the situation right now and I just started with 40k after a long break and picked up the new BA then the Chaos Codex so use your own judgement and don't take my thoughts as clearly defined facts!

Tanking with the Chaos Lord for example sounds like a really good idea but he only has Sv 3+/ Invuln 4+ thus taking wounds quite quickly from both low as well as high Strength sources and you soon have to pass wounds to your Blood Crushers that will go down really fast so if you are gonna do it you are doing it right by giving him the armor I think. Just a turn of rapid firing Infantries (especially fire warriors!) will make the chaos lord sweat. The way to use him is from what I have tried is to escort him with hounds, tanking for him instead and saving points on the armor. He benefits greatly from having a loooot of cheap wounds right next to him just to Look out sir to instead of expensive ones that go down almost as fast. If you go with Flesh Hounds, take something like 10 of them at least in the Gore Pack for bonus on the charge!

Khorne Berserkers are kind of situational, they are okay in an Assault Vehicle but suffer much from using a Rhino instead. As well as being very vulnerable. A battle cannon will love you for example! A rhino will however move up 12" just next to your other guys. As long as they have other juicier targets, the rhino is quite safe! It might work, with the fiends, the lord and the deep strikers in reserve arriving turn 2/3 it could be a nasty few turns for your opponent. At the very least they will have a hard time moving out of their deployment zone.

The bloodletters suffer from only having 6+/5++ making them die from anything that looks at them but Grav which they are practically invulnerable against! Then if they do into assault range they don't have grenades, so they ideally should be either in cover, manning a gun (BS5, wow! ), or being second to assault. Whatever you do, do not deep strike them in Rapid Fire range, or close to any unit with a lot of shots. In their favor they usually clean up power armored units so try to to take care since that might leave them vulnerable when your turn ends and they stand out in open ground with nothing to protect them! They do hit like trucks once you get them in but expect many to fall since they are initiative 4 like most units and often you have to charge through cover (so you hit last + overwatch)! Once you get feel no pain from your Blood Tithe the situation starts to turn in your favour. I will probably go for something else than blood letters, unless I take them as a threat they must deal with but I do love the models!

I would probably recommend a Gore Pack with your army instead of a Charnel Cohort. It would mean more guaranteed early threat on the table assuming you deep strike the Charnel, bikes for potential anti-tank or cheap speed-freaks to claim objectives. And the Flesh hounds for your Lord! It frees up a lot of points which I would put in more flesh hounds, or more units, maybe pick 2 units of 1x Spawn? or 2 units of 8 cultists? Both of them are really, really cheap and annoying for your opponent. Spawns are fast and would go well with your speedy army to provide another potential turn 2 charge-threat to your opponent!

I feel that first turn is very important for us, moving everything ahead into cover and forcing a primarly ranged opponent to lean back instead of moving closer, in fear of the comming Khorne rampage.

If you find out any good tactics or ideas or good stuff in the Khorne army, share them with the community! Remember that Internet is for Khorne!
Sorry for a long first post, but I hope someone get some ideas from it or can come up with other interesting strategies.
   
Made in us
Noise Marine Terminator with Sonic Blaster





Moon Township, PA

Thanks for the update on possessed not deep striking. I thought it was part of the daemon special rule. Here I was thinking I was being all clever and what not. OK, so scraped out points to get a ride for the 3rd rhino.

While I like the advice on the gore pack, I am trying to use the models I have (normally, this is not a hindrance, but with chaos bikers... I only have 3).

So, without further ado:

Chaos Lord (Juggernaught, Axe of Ruin, AoDG)
8x Chaos Space Marines (rhino)
8x Berserkers (rhino)
5x Possessed (rhino)

Skulltaker
8x Bloodletters
8x Bloodletters
3x Bloodcrushers
5x Flesh Hounds

2x Mauler Fiends (Lasher tendrils)

 
   
Made in us
Noise Marine Terminator with Sonic Blaster





Moon Township, PA

There is one other option (based on the models I currently own). That is to ditch the Charnel Cohort and focus on War Engines:

Chaos Lord (Juggernaught, Axe of Ruin, AoDG)
8x Chaos Space Marines (rhino)
8x Berserkers (rhino)
5x Possessed (rhino)
3x Mauler Fiend (Lasher Tendrils)
3x Soulgrinders (naked)
1x Defiler

This leaves me with about 90 points for spawn to go with the Chaos Lord. Kind of cheesy, but very Khorny.,....

 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

 Green is Best! wrote:
There is one other option (based on the models I currently own). That is to ditch the Charnel Cohort and focus on War Engines:

Chaos Lord (Juggernaught, Axe of Ruin, AoDG)
8x Chaos Space Marines (rhino)
8x Berserkers (rhino)
5x Possessed (rhino)
3x Mauler Fiend (Lasher Tendrils)
3x Soulgrinders (naked)
1x Defiler

This leaves me with about 90 points for spawn to go with the Chaos Lord. Kind of cheesy, but very Khorny.,....

Ouch, that list looks mean! One thing you could do is go with one less soul grinder and put some upgrades on the other two to make them even more deadly.

My armies (re-counted and updated on 11/7/24, including modeled wargear options):
Dark Angels: ~16000 Astra Militarum: ~1200 | Imperial Knights: ~2300 | Leagues of Votann: ~1300 | Tyranids: ~3400 | Stormcast Eternals: ~5000 | Kruleboyz: ~3500 | Lumineth Realm-Lords: ~700
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2024: 40 | Total models painted in 2025: 48 | Current main painting project: Tomb Kings
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