Switch Theme:

[Armada] A house rule to make fighter dogfights more 'clumpy'.  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Longtime Dakkanaut





for Chaos

Argonak, there is a seperate die for anti-squadron so most ships only get 1-2 dice for anti-squadron work, not the main attack dice, those are anti-ship. So it works out. Especially since you can only kill a fighter or two at most with any die AND fighters keep all their firepower until the entire flight is gone so one fighter does as much as 5.
[Thumb - Armada-location-marker-set.jpg]


Dimensional Warfare
https://drive.google.com/open?id=0B0VSNzmthd1vVlVfU3BadVd2MVk 
   
Made in us
Douglas Bader






 Mike1975 wrote:
Argonak, there is a seperate die for anti-squadron so most ships only get 1-2 dice for anti-squadron work, not the main attack dice, those are anti-ship. So it works out. Especially since you can only kill a fighter or two at most with any die AND fighters keep all their firepower until the entire flight is gone so one fighter does as much as 5.


The issue is that when you shoot at squadrons you attack every squadron in the arc. So if you go from lots of fighters spread out everywhere to one giant clump you're suddenly getting a lot more attacks. Think of it as 40k template weapons: anything that removes or hinders the ability to spread out models makes template weapons a lot more effective. So now something that's supposed to be about clarity and not bumping models potentially has major balance effects.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

Yeah those markers dont look that useful. Im imagining more of a ring, say 5mm wide, with a hole in the middle into which you can fit the flight stand. If you have to toggle the stand or rotate the HP dial you just lift it out of the ring, do what you have to do, and place it back in. No having to worry about shifting its position around because the ring will show you exactly where it was positioned, and if made from the proper materials it shouldnt slide out of place if bumped.

The only downside is that it will cause issues with b2b placement, but no big deal there as its not a real part of the game anyway, and if you need to put it in that close you can just remove the ring.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in us
Impassive Inquisitorial Interrogator





Florida, USA

I will admit after reading this was the most clumsy thing I noticed. As I have watched games people literally have just been picking up the fighter, doing any adjustments and then just putting them back down. Really all you need is a marker that you can fit the fighter back into like was mentioned above. Almost like marking a golf ball when you pick it up. You could also just keep a spreadsheet off to the side of the table and mark as you activate / take damage / shoot, etc.

You don't see da eyes of da Daemon, till him come callin'
- King Willy - Predator 2 
   
Made in us
Lieutenant General





Florence, KY

 Matt1785 wrote:
Almost like marking a golf ball when you pick it up.

Something like THIS.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Impassive Inquisitorial Interrogator





Florida, USA

That works. Anything with an accurate curve to mark the fighter locations. Only problem is when you start bunching I suppose.

You don't see da eyes of da Daemon, till him come callin'
- King Willy - Predator 2 
   
Made in us
Major




In a van down by the river

What would be mildly clever in that arena would be an "underbase" that allows you to pick up the stand by the stem and just leaves the insert underneath on the table. Put a non-slip back on the bottom and you have a decent little add-on.
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

Is that not what I just said?

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in us
Major




In a van down by the river

Not really; you're looking at a ring around the base with a hollow middle from your post or at least that how it reads to me. I'm looking at something that slots into the hollow underneath the fighter base but is flush to the dimensions of the base with a raised inner lip to catch on and stay with the base as it's being moved. Your idea makes the base minutely fatter while mine would make it minutely taller.

Main problem with either is if you pick up the fighters rather than sliding them down the speed ruler you might leave these things behind accidentally. Not a huge problem, but it does add to the clutter which goes back to "how major of a problem is this?"
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

OHHHHHHH, now I get it. Hmm, that would be a slightly more complex construction then just cutting a ring

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
 
Forum Index » Atomic Mass Games (Star Wars & Marvel: Crisis Protocol)
Go to: