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![[Post New]](/s/i/i.gif) 0159/09/04 23:08:00
Subject: Dakka is Making a Game - Maelstrom's Edge - Dakka's Secret Project of the Past 3 Years
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[ADMIN]
Decrepit Dakkanaut
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warboss wrote:Looks good and congrats on getting one big step closer to release. Now that dakkadakka.com will have an "official" website game, will the forum still be the official forum of other now competing games as well in the future?
I just want to expand on this beyond what Lego said.
Since we purchased Dakka in 2007, we've had innumerable opportunities to potentially increase Dakka's revenue. From branding Dakka with a sponsor, to partnering with a web store, to adding more advertisements to the site, and so on. While we certainly considered all these types offers over the years, ultimately we felt that implementing them would lower the overall user experience, and that is the most important factor for us. The reason we purchased and run this site is because we loved it before we bought it and continue to love it now. We will not do anything we feel could or would damage it just for the sake of Maelstrom's Edge.
So while we will eventually have official Maelstrom's Edge forums in some capacity here on Dakka, our primary goal for the site is for it to remain a community centered on all of miniature gaming and with the best possible user experience. You can rest assured that absolutely nothing is going to change that.
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![[Post New]](/s/i/i.gif) 2015/04/11 23:14:26
Subject: Dakka is Making a Game - Maelstrom's Edge - Dakka's Secret Project of the Past 3 Years
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Longtime Dakkanaut
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Very interesting, and a rare thing to see something come "out of the blue" as it were...
So my first question, is are there rules for using "other" models in the game outside of the set factions?
But definitely going to have to dig into the rules and take a look. And, of course, watch the Kickstarter and see if there's anything there to tickle my fancy.
I'm really hoping that the rules land in (what I at least) see as something of a sweet spot between the GW rules (that manage to be -at their core- simple and dated whist simultanously being overly complex and bodged together) and rules like Infinity or Malufaux that are very sophisticated but don't quite reward "casual" play.
Best of luck and congrats for pullling something like this together. Here's hoping for a great launch and a great game!
Valete,
JohnS
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Valete,
JohnS
"You don't believe data - you test data. If I could put my finger on the moment we genuinely <expletive deleted> ourselves, it was the moment we decided that data was something you could use words like believe or disbelieve around"
-Jamie Sanderson |
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![[Post New]](/s/i/i.gif) 2015/04/11 23:31:27
Subject: Dakka is Making a Game - Maelstrom's Edge - Dakka's Secret Project of the Past 3 Years
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Sinister Chaos Marine
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Very interesting. Certainly one to keep an eye on, I think.
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![[Post New]](/s/i/i.gif) 2015/04/11 23:34:52
Subject: Dakka is Making a Game - Maelstrom's Edge - Dakka's Secret Project of the Past 3 Years
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Longtime Dakkanaut
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HOLY CARP!!!!!!!
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![[Post New]](/s/i/i.gif) 2015/04/11 23:37:40
Subject: Dakka is Making a Game - Maelstrom's Edge - Dakka's Secret Project of the Past 3 Years
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Regular Dakkanaut
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Sounds really swell!
Couldn't have been easy keeping that quiet!
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If you're not part of the solution, you're part of the particulate. |
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![[Post New]](/s/i/i.gif) 2015/04/11 23:38:34
Subject: Dakka is Making a Game - Maelstrom's Edge - Dakka's Secret Project of the Past 3 Years
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Badass "Sister Sin"
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Woah. Totally floored on this one.
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![[Post New]](/s/i/i.gif) 2015/04/11 23:38:57
Subject: Dakka is Making a Game - Maelstrom's Edge - Dakka's Secret Project of the Past 3 Years
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Veteran Inquisitorial Tyranid Xenokiller
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Very interesting, I like that your going for a scale compatable with my collection and terrain.
I look forward to your kickstarter.
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![[Post New]](/s/i/i.gif) 2015/04/11 23:42:42
Subject: Re:Dakka is Making a Game - Maelstrom's Edge - Dakka's Secret Project of the Past 3 Years
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Camouflaged Zero
Maryland
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 Wow! What a surprise! Everything looks amazing so far. I'll definitely be making room in my hobby budget for the kickstarter campaign!
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"Never interrupt your enemy when he is making a mistake." -Napoleon
Malifaux: Lady Justice
Infinity: & |
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![[Post New]](/s/i/i.gif) 2015/04/11 23:52:53
Subject: Re:Dakka is Making a Game - Maelstrom's Edge - Dakka's Secret Project of the Past 3 Years
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Freaky Flayed One
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Looking forward to checking this KS out. Way to go all...
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![[Post New]](/s/i/i.gif) 2015/04/12 00:01:40
Subject: Dakka is Making a Game - Maelstrom's Edge - Dakka's Secret Project of the Past 3 Years
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Stealthy Warhound Titan Princeps
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Good on ya! I look forward to seeing the rules, as I suspect they will be awesome.
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![[Post New]](/s/i/i.gif) 2015/04/12 00:03:40
Subject: Dakka is Making a Game - Maelstrom's Edge - Dakka's Secret Project of the Past 3 Years
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Inspiring Icon Bearer
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Dude.....I'm intigued! Loving the contractor mini. The 'feel' just seems right. Other guys look good too!
I'm in. This will be the second Kickstarter I ever back.
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One of them filthy casuals... |
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![[Post New]](/s/i/i.gif) 2015/04/12 00:06:44
Subject: Dakka is Making a Game - Maelstrom's Edge - Dakka's Secret Project of the Past 3 Years
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Lone Wolf Sentinel Pilot
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I'm always interested in learning a new game-- I got my first taste of Infinity just today, in fact! I'm presuming there won't be some monetary barrier to access all of the rules and mini statlines? If that is to be the case, count me in! No more codex creep! Rah, rah!
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This message was edited 1 time. Last update was at 2015/04/12 00:06:58
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![[Post New]](/s/i/i.gif) 2015/04/12 00:23:47
Subject: Dakka is Making a Game - Maelstrom's Edge - Dakka's Secret Project of the Past 3 Years
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Thermo-Optical Tuareg
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So, Kickstarter at the end of the month. When are you guys hoping to get things shipped? I'm also curious what else will be in the intro box. Any kind of gaming mat/map? Any plans for your own terrain somewhere down the line?
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![[Post New]](/s/i/i.gif) 2015/04/12 00:32:15
Subject: Dakka is Making a Game - Maelstrom's Edge - Dakka's Secret Project of the Past 3 Years
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Longtime Dakkanaut
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Wow, congrats on your project. Looks really exciting. I'm really happy that you choose to use hips, since It's my prefered material.
As for the mini, i really like the karist, but the epiyrian, while very well done, are a bit too generic for me. But reading their background, it seems that they'll potentially have more distinctive features.
Eager to see the kickstarter, and their is a lot of chance that I back the project, cause even if I pretty much boycott ks these days because of the ridiculous delays most project suffer, the fact that the game is pretty much done means that it probably won't have this problem.
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This message was edited 1 time. Last update was at 2015/04/12 00:33:01
lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 |
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![[Post New]](/s/i/i.gif) 2015/04/12 00:35:27
Subject: Dakka is Making a Game - Maelstrom's Edge - Dakka's Secret Project of the Past 3 Years
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Dakka Veteran
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looks sharp. can we see some sprues?
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![[Post New]](/s/i/i.gif) 2015/04/12 00:49:28
Subject: Dakka is Making a Game - Maelstrom's Edge - Dakka's Secret Project of the Past 3 Years
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Longtime Dakkanaut
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What will be the standard size playing area?
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![[Post New]](/s/i/i.gif) 2015/04/12 00:55:57
Subject: Dakka is Making a Game - Maelstrom's Edge - Dakka's Secret Project of the Past 3 Years
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Automated Rubric Marine of Tzeentch
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This tickles my fancy.
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![[Post New]](/s/i/i.gif) 2015/04/12 01:02:58
Subject: Dakka is Making a Game - Maelstrom's Edge - Dakka's Secret Project of the Past 3 Years
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[ADMIN]
Decrepit Dakkanaut
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bbb wrote:What will be the standard size playing area?
The recommended play area is 4'x6', but it can be played on a 4'x4'.
The game features front/rear arcs for the units, and the ability to get around the flanks of units and shoot them in the rear tends to make the game a whole lot more exciting. In a 4'x4' game, this tends to be harder to accomplish (as there is less 'space' to get around the side of a unit) and therefore it is not the ideal table size...but it does still work overall.
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This message was edited 1 time. Last update was at 2015/04/12 01:03:07
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![[Post New]](/s/i/i.gif) 2015/04/12 01:06:57
Subject: Dakka is Making a Game - Maelstrom's Edge - Dakka's Secret Project of the Past 3 Years
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Lieutenant General
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Biggest question I'm sure a lot of people will ask, is it IGOUGO or alternating activations? EDIT: And how many models per side will you need in an 'average' game? And is it D6 based?
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This message was edited 1 time. Last update was at 2015/04/12 01:08:24
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2015/04/12 01:07:15
Subject: Re:Dakka is Making a Game - Maelstrom's Edge - Dakka's Secret Project of the Past 3 Years
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Longtime Dakkanaut
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I very much appreciate Dakka, so this has my attention.
In general I have to agree with what a few others have said: I find the Karists both visually and thematically interesting, but I'm not into the Epirians. Primarily that's down to body proportions, which seem off with the Epirians. (Keep in mind that I'd also criticize many of Games Workshop's models for similar issues. I'd never buy their Catachans, for example.)
As far as pledging goes, I could easily see putting down money for some Karists, provided that there are ways to do so which aren't punitively priced (since they aren't the "sweet spot" bundled package, etc.)
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Dakkadakka: Bringing wargamers together, one smile at a time.â„¢ |
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![[Post New]](/s/i/i.gif) 2015/04/12 01:10:18
Subject: Dakka is Making a Game - Maelstrom's Edge - Dakka's Secret Project of the Past 3 Years
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The New Miss Macross!
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legoburner wrote:warboss wrote:Looks good and congrats on getting one big step closer to release. Now that dakkadakka.com will have an "official" website game, will the forum still be the official forum of other now competing games as well in the future?
We've spun this project off into an independent company (Spiral Arm Studios) that is not legally affiliated with Dakka, so that Dakka can remain a truly neutral place for wargaming discussion for all games including other official forums which will stay the same. We wont be changing anything about the way Dakka works except for during the Kickstarter when we'll have some fairly heavy adverts for this so that we can get full visibility across all of Dakka's pages.
yakface wrote: warboss wrote:Looks good and congrats on getting one big step closer to release. Now that dakkadakka.com will have an "official" website game, will the forum still be the official forum of other now competing games as well in the future?
I just want to expand on this beyond what Lego said.
Since we purchased Dakka in 2007, we've had innumerable opportunities to potentially increase Dakka's revenue. From branding Dakka with a sponsor, to partnering with a web store, to adding more advertisements to the site, and so on. While we certainly considered all these types offers over the years, ultimately we felt that implementing them would lower the overall user experience, and that is the most important factor for us. The reason we purchased and run this site is because we loved it before we bought it and continue to love it now. We will not do anything we feel could or would damage it just for the sake of Maelstrom's Edge.
So while we will eventually have official Maelstrom's Edge forums in some capacity here on Dakka, our primary goal for the site is for it to remain a community centered on all of miniature gaming and with the best possible user experience. You can rest assured that absolutely nothing is going to change that.
Thanks for the timely, clear, and community centered answers. I don't play either of the games personally whose official forums are here but I always thought it was cool that you both did that for them and am glad to see it'll continue.
May I suggest a pledge level (assuming you didn't think of this already) that includes dakka DCM membership along with the game?
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![[Post New]](/s/i/i.gif) 2015/04/12 01:12:34
Subject: Dakka is Making a Game - Maelstrom's Edge - Dakka's Secret Project of the Past 3 Years
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[ADMIN]
Decrepit Dakkanaut
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Ghaz wrote:Biggest question I'm sure a lot of people will ask, is it IGOUGO or alternating activations?
EDIT: And how many models per side will you need in an 'average' game? And is it D6 based?
It is alternating activation, with a few minor twists.
Squad-based gameplay, 1-6 models per unit and roughly 20-30 models per side.
D6 based (lots of D6s), with a unified roll mechanic that applies universally to nearly every roll in the game.
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![[Post New]](/s/i/i.gif) 2015/04/12 01:12:41
Subject: Dakka is Making a Game - Maelstrom's Edge - Dakka's Secret Project of the Past 3 Years
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Longtime Dakkanaut
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*Units* have firing arcs or *models* have firing arcs? An arbitrary firing arc for a unit doesn't seem like a mechanic that'd fit quite right in a skirmish game to me.
Valete
JohnS
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Valete,
JohnS
"You don't believe data - you test data. If I could put my finger on the moment we genuinely <expletive deleted> ourselves, it was the moment we decided that data was something you could use words like believe or disbelieve around"
-Jamie Sanderson |
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![[Post New]](/s/i/i.gif) 2015/04/12 01:20:29
Subject: Dakka is Making a Game - Maelstrom's Edge - Dakka's Secret Project of the Past 3 Years
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[ADMIN]
Decrepit Dakkanaut
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cygnnus wrote:*Units* have firing arcs or *models* have firing arcs? An arbitrary firing arc for a unit doesn't seem like a mechanic that'd fit quite right in a skirmish game to me.
We're using the term 'squad-based skirmish game' to describe Maelstrom's Edge because you're using smaller squads then you're used to in some games (like 40K, for example), and those squads have a variety of tactical choices to make (like a pure skirmish game typically has for each individual model).
However, it is very much squad-based mechanics in all regards. Units have a front/rear arc based on their squad leader model's position, which makes flanking a unit in this game something that is important.
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This message was edited 1 time. Last update was at 2015/04/12 01:30:43
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![[Post New]](/s/i/i.gif) 2015/04/12 01:23:30
Subject: Dakka is Making a Game - Maelstrom's Edge - Dakka's Secret Project of the Past 3 Years
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Near Golden Daemon Caliber
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That was exactly my question cygnnus. I guess it would come down to how firing is handled, but one should think that it would be squads shooting at squads but then how do you determine the squad's arc when each model has it's own indicators? And surely at upwards of 30 models we won't be rolling for models individually. There's probably something elegant or at least sensible built in but it's beyond my understanding from the description so far. Ninja'ed! That makes sense then, as long as there's a clearly defined rule in place for figuring it out.
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This message was edited 1 time. Last update was at 2015/04/12 01:24:35
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![[Post New]](/s/i/i.gif) 2015/04/12 01:26:53
Subject: Dakka is Making a Game - Maelstrom's Edge - Dakka's Secret Project of the Past 3 Years
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Longtime Dakkanaut
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What will the Kickstarter "sweet spot" be in terms of pledging to get the most bang for your buck?
Will this have a full retail release or be geared towards internet sales?
Will rules be available for free online?
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![[Post New]](/s/i/i.gif) 2015/04/12 01:29:28
Subject: Dakka is Making a Game - Maelstrom's Edge - Dakka's Secret Project of the Past 3 Years
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[ADMIN]
Decrepit Dakkanaut
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GrimDork wrote:
That makes sense then, as long as there's a clearly defined rule in place for figuring it out.
Of course, my good sir!
In fact, if you look closely at the model pics we've shown, you might notice our bases actually have a front/rear arc built right into them!
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This message was edited 1 time. Last update was at 2015/04/12 01:30:05
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![[Post New]](/s/i/i.gif) 2015/04/12 01:40:29
Subject: Dakka is Making a Game - Maelstrom's Edge - Dakka's Secret Project of the Past 3 Years
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The New Miss Macross!
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Will there be conversion rules to make up your own units/factions for use with other (nameless company) models?
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![[Post New]](/s/i/i.gif) 2015/04/12 01:41:08
Subject: Re:Dakka is Making a Game - Maelstrom's Edge - Dakka's Secret Project of the Past 3 Years
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Stoic Grail Knight
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I have never joined in a Kickstarter. But I think this may be the first one I have ever participated in.
It's very rare that I get this excited about a release any more (I feel like a jaded old man or something  ) but from everything I've seen with this project, the excitement is palpable!
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![[Post New]](/s/i/i.gif) 2015/04/12 01:42:13
Subject: Dakka is Making a Game - Maelstrom's Edge - Dakka's Secret Project of the Past 3 Years
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Longtime Dakkanaut
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yakface wrote: cygnnus wrote:*Units* have firing arcs or *models* have firing arcs? An arbitrary firing arc for a unit doesn't seem like a mechanic that'd fit quite right in a skirmish game to me.
We're using the term 'squad-based skirmish game' to describe Maelstrom's Edge because you're using smaller squads then you're used to in some games (like 40K, for example), and those squads have a variety of tactical choices to make (like a pure skirmish game typically has for each individual model).
However, it is very much squad-based mechanics in all regards. Units have a front/rear arc based on their squad leader model's position, which makes flanking a unit in this game something that is important.
Ok. That, at least, makes sense. Squad-based rules are not a bad thing imho, just not what I was expecting in a ~30 model per side game. Still, I'm definitely intereted in seeing how you handle the game mechanics.
Valete,
JohnS
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Valete,
JohnS
"You don't believe data - you test data. If I could put my finger on the moment we genuinely <expletive deleted> ourselves, it was the moment we decided that data was something you could use words like believe or disbelieve around"
-Jamie Sanderson |
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