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Made in gb
Boosting Space Marine Biker




midlands UK

hey all, i'm writing my own fantasy game and i'm not sure which section to put it in, so i put it in this one.

It is like whfb and KOW in a way. this is what i've got so far.




Justice & Malice
Introduction
Over the past few decade, we have seen an explosive increase of fantasy films, games, books, magazines, TV programmes and more. It's hard to deny that fantasy has become popular. Over 60 million people across the world play, build and model for miniature wargames and board games every week.

Fantasy is about heroes and battles, good against evil, war and danger, chaos and destruction, fiction and story. The list is endless. But even if you are completely new to wargaming, the chances are that you will probably know about fantasy and what it is. The average miniature wargamer is above average intelligence and so you will probably find it easy enough to learn and will have hardly any or no problems understanding it's rules, stories, ideas and concepts.

In the game "Justice and Malice" you will command armies, role-play as your leader of your forces and lead them to glorious victory or their last stand in defeat, depending on how well you play and how lucky you get. You will paint your models the way you want them and you will most likely play games with them if you like the gaming side. But some people decide to play with un-painted models.

Miniature Wargaming is a great way to make friends and build or join a community of people who will more than likely be a nice, welcoming one. The chances are that you will fight a variety of armies and maybe have several different armies yourself. Also, each army is very different in styles of play and story and the models are generally different looking.

The game works in inches, with models averagely 15-30mm but some models may be bigger or smaller depending on race and unit. Each unit is a group of soldiers who are in the same regiment/squad/group as each other and will have to keep within 1 inch of one another in order for them to be a unit. If they are split up, they must be put back together into one single unit. but the rules will all be explained later on in the book.

The Justice and Malice fantasy war game has many models to choose from, each unit belonging to a race, each race belonging to a faction, each faction belonging to a League. Such as the Human alliance or the Entarii Empire. that is only 2 of the great Leagues out there in the world of Tetherim where this game is set.

Each League has several Factions like said before, each faction has different races. Such as Orcs, Sun Elves, Shadow Elves, Goblins, Demons and more.

You might think to yourself right now, "why should I bother with this and when will I have the time, and how much time will it take and won't it get boring after a while". Well firstly, you should bother because it drags you away from the TV, console or computer. It also is a rather large and nice community for you to make friends with. It is an interesting hobby with new things coming out all the time! So you definitely won't be bored. The average person takes between 20 minutes and an hour to paint a single miniature. And small games can take up to an hour, at least half an hour. But truly massive games can take an entire afternoon or 2-3 days just to play the game. However most people don't have the time or the effort to do so. the average game takes between an hour and 3 hours. It is easy to make time, even with several children, a full time job, pets and a wife/husband you can manage to fit in an hour or 2 a day. It is a proven fact, while getting all the sleep you need. And if you do things fast and on different days, you may be able to fit in about 6 hours or more at the weekend altogether, which will get you through painting a small army or play a big game or 2.

Whatever hobby you may choose, whether it's gaming, painting, reading, writing, building or designing things for Justice and Malice, I'm sure you will enjoy yourself as a family or group of friends or on your own and I hope you make the right choices on your hobby.








Map of The Tetherim World


KEY : BLACK LINES = EDGES OF ISLANDS / LAND.
ORANGE LINES = BORDERS OF EACH ALLIED KINGDOM / REGION.
RED TRIANGLE = FORTRESS / GARRISON / CASTLE / ARMY CAMP OR BASE OF OPERATIONS.
BLUE 4 POINT STAR = CITY, TOWN OR VILLAGE.
LIGHT BLUE 6 POINT STAR = COUNTRY OR RACIAL CAPITAL.
DARK RED WRITING = NAME OF PEOPLE WHO OWN REGION / KINGDOM / COUNTRY.
BLACK WRITING = NAME OF COUNTRY / ISLAND / GROUP OF ISLANDS (MAY NAME OWNERS)


Brief history of the world of Tetherim


Tetherim wasn't always the chaotic maelstrom of war and suffering it is today, in fact, it was a rather peaceful place cut off from the strife of the rest of the universe. Gods ruled Tetherim with an iron grip, but they were good at keeping it clean and free of danger. Each God was of a certain group, Goliaths and Sisters. Goliaths were fewer but stronger than the Sisters and generally had more say in the matters of politics.

Each God had it's own standing army and voice in politics, these armies were supposedly the ancestors of the Elves. But some Gods, predominantly the Goliaths, were to attempt to overthrow the God king Ethereus. During this war, unfortunately, Ethereus died in combat and so did most of the Gods, once again predominantly the Goliaths. The armies of the "rebel" Gods became more evil and dark, along with their masters. Before long the rebel Gods magical powers interchanged with dark un-wieldy powers of bringing death and destruction. Soon their armies became barbaric, fiendish aberrations now referred to as demons. And their Gods turned into larger demons.

The war took it's toll and the world had shattered into several islands. Eventually there was only one demon God left, in fact he was the last Goliath left in existence. In the war, the world was shattered into many islands, the Demon God, Tyranus was his name, owned the largest part and corrupted it. And all of the remaining Sister Gods waged one last war to eradicate the Demons and Tyranus with it, and once and for all bring peace to Tetherim!

A long war initiated and a gigantic battle brought the end of the second war for Tetherim.
They thought they had succeeded, finally destroyed the evil at it's heart. Years of peace ensued and a hope for a bright future was established in the minds of the Sister Gods.

However, in the prosperity and luxury they now had, the Sister gods and their armies took too many things for granted, became greedy, ignorant and arrogant. They forgot a lot about the past and the armies of the Sister Gods became Elves. Those that chose to suit there own agendas created their own islands and their own armies, the ancestors of the Dwarves, Humans, Vampires, Centaurs, Telwar, Undead and Orcs. They all became their own nations and were all on friendly terms with one another, but in the dark, damp corners of the Dark lands, Demons still existed and were growing in number. Eventually, the left over spirit of Dark lord Tyranus took form again and began to re-nourish his health and strength.

Dark Lord Tyranus knew how greedy some of the Sister God's kingdoms were, and he intended to use that to his advantage. He offered a treaty with those who would listen, and within time he offered a part of the Dark lands to them and protection from his Demons as long as they were loyal, devoted and obedient to his command. And so was formed the Dark army of Tyranus. In this army there was Orcs, Goblins, Demons, Vampires, Centaurs, Minotaurs They declared war on all life and started to attack and raid every other race not under the banner of the Dark army.

Even the Shadow Elves and the Human rebels would resist the temptations of Tyranus's power. The Shadow Elves were a group of Out casted Elves with no Sister God to lead them. The rebels are a group of Human outcasts.

There are now several Leagues. Each League is a group of factions, each faction with 1 or more races.
They are joined in alliance to save the world, to take it over and rule there own way, or destroy it utterly and all other worlds that stand before them. The fate of the world is unforeseeable and volatile as the forces of good and evil vie for supremacy.










The Armies and Diplomacy - Which army you should choose

There are several armies with different styles, models and allegiances. In this section, you will learn about the basic structure of all of the playable armies and their discretion towards other factions and races. Then it will provide you with information on which army you should choose and why.

1) The Leagues
A) The Eternal Guardians
* Human Alliance - The Human Alliance is the united group of Human kingdoms. The Human alliance only has the Human race in it but the Humans have allies as well. They have 3 Sister Gods. Andreia, the God of war and bloodshed. She uses brute force and brutality to over whelm her foes. Another Sister God is Aspis, the God of protection and safety and also justice and security. The last Sister God is Theios, the God of divinity and holy fire to light the way and ward away darkness. Humans have always been allies with the Dwarves, and on friendly terms with the Telwar and all Elves excluding the Shadow Elves. They hate all of the Dark army and the rebels. They use light and fire magic.
* Dwarves - The Dwarves have always been 1 unified kingdom with a democratic council since they can remember. They have one Sister God, Kaina, the god of the forge and anvil, and also the god of stone and rock and being strong-willed. He uses his mighty 2 hand warhammer to smash his foes into bloody gore and broken bones. The dwarves have always slightly mis-trusted the whole of the Entarii empire and on the occasion have been racist. But they are on good terms and have good trade with the Entarii Empire.
B) The Entarii Empire
* Telwar - The Telwar are long-living, large, menacing and powerful draconic creatures with tough scaly skin and razor sharp teeth. They are ancient creatures, each ones life is at least a few hundred years old and they are highly intelligent creatures. They may be small in number, however they make up for that in strength and destruction. A single Telwar can defeat a group of Humans, or even a small group of Elves., on their own. The Telwar have a Sister God, the one of bestial traits and flight, named Titania. They use several different types of magic, including earth, air, water and fire.
* Sun Elves - These are one of the Elven factions. The Elves are the original race of Tetherim apart from the Gods. The Sun Elves are one of these groups. The Sun Elves specialise in sun and light magic, and their architecture is generally brighter, elegant and divine. All of the Elves are on very good terms with each other militarily and politically. The sun elves' Sister God is called Evathriel, the God of the sun. All Elves are creatures of good.
* Star Elves - One of the Elven factions. The Elves are the original race of Tetherim apart from the Gods. The Star Elves are one of these groups. They specialise in light and star magic. They generally have less antique architecture than Sun Elves or Moon Elves and they use less magic, but they are great strategists and use star signs to guide them along their path. Their Sister God is called Alwa, God of the stars.
* Moon Elves - One of the Elven factions. The Elves are the original race of Tetherim apart from the Gods. The Moon Elves are one of these groups. They specialise in light and moon magic and generally are more into confidentiality than the other Elven factions. Their architecture is well developed but is often somewhere more hidden and are fewer in number. They use a lot of magic but are also very warlike against any evil they can find. Their Sister God is called Evia, God of the evening.
C) The Renegades
* Shadow Elves - These are also one of the Elven factions, however these Elves are separate from the other 3 factions as they are exiles and criminals. They hate everyone but themselves and other renegades and they have no Sister God to guide them. They are more malicious than their other counterparts and have a simpler life where they stick to the shadows and the only time they venture to other lands is to fight or do politics with other renegades, never to trade. They are generally evil. they use necromancy magic.
* Human Rebels - These rebels and bandits dwell on the island of traitors sanctuary where they plot the downfall of the Human Kingdoms and the Dark army and Entarii Empire alike. They have no Sister God to guide them but they feel as though they don't need one. They are barbaric and have no standing army, but every one of them has a fighting chance and some of them can kill from the age of 6 years old. They have absolutely no magic whatsoever.
D) The Dark Army
* Demons - Led by the last Goliath, the Dark lord, the destroyer, the Scourge, Tyranus, they are the most malicious, evil creatures of all of Tetherim and are higher ranking than the other Dark armies. They have little to no architecture apart from fortresses and citadels of fire and rage. They are menacing, powerful monsters which follow the commands of Tyranus himself.
* Orcs and Goblins -



Automatically Appended Next Post:


and thats all i got so far, i have basic,basic ideas for army lists and special characters and have the basic ideas for a rules set. I'll be posting more on this later on in it's progress.
WILL BE CASTING MODELS FOR THE GAME, AND SELLING MODELS AND NOVELS LATER IN THE FUTURE.


Any suggestions or opinions?


Automatically Appended Next Post:
OOPS! sorry the map didnt appear.




Automatically Appended Next Post:
how might i put the map of Tetherim on?

This message was edited 3 times. Last update was at 2015/04/21 13:49:25


Blood Ravens, 1700pts

Empire 40 wounds

Astra Militarum 2250pts

Khorne 750pts

Space Wolves 1550pts

Orks 500pts

 
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

Gonna move this to the correct board.

.. who knows maybe one day there'll be an entire board dedicated to this game !

YOu can link to the map with image tags and an offsite host.

The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in gb
Boosting Space Marine Biker




midlands UK

ok thx


Automatically Appended Next Post:



Automatically Appended Next Post:
omg i think i did it

This message was edited 5 times. Last update was at 2015/04/21 14:58:31


Blood Ravens, 1700pts

Empire 40 wounds

Astra Militarum 2250pts

Khorne 750pts

Space Wolves 1550pts

Orks 500pts

 
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

err not quite.


Do you have a link to where you're hosting it ?


Put that between image tags

tags look like this

[im1g] url ofpicture goes here[/im1g]

but without the 1 in the img word there.

Try it with this image


https://mjanja.ch/wordpress/wp-content/uploads/2013/09/borat_great_success.jpg

The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in gb
Boosting Space Marine Biker




midlands UK

or maybe not










meh

This message was edited 8 times. Last update was at 2015/04/21 14:59:57


Blood Ravens, 1700pts

Empire 40 wounds

Astra Militarum 2250pts

Khorne 750pts

Space Wolves 1550pts

Orks 500pts

 
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

Just missed out the / in the last set of tags.

The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in gb
Boosting Space Marine Biker




midlands UK




Automatically Appended Next Post:
ah ok thx


Automatically Appended Next Post:
but iv'e got one problem:
. i created this on paint a while ago before i got photoshop
. then i copied and pasted it to the word document that i'm using to write this
.but then i deleted the paint image that was saved but it remained on my word document. When i hyperlink it, it goes into my documents but nothing comes up anything to do with it.
.SO.............. should i paste it onto another paint, then use that jpg thingy?


Automatically Appended Next Post:



Automatically Appended Next Post:
so, iv'e tried copying it into here via PNG but hasnt worked
thats the thing, its not on the internet, so the URL isnt actually a URL when i find it in any place where i can.

This message was edited 6 times. Last update was at 2015/04/21 15:12:47


Blood Ravens, 1700pts

Empire 40 wounds

Astra Militarum 2250pts

Khorne 750pts

Space Wolves 1550pts

Orks 500pts

 
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

At the very least I'm afraid.

Also you won't be able to link directly to a file or image on your computer, said image would have to be hosted on something like imgur or similar.

You can't just link to your word documents or paint or photoshop.



The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in gb
Boosting Space Marine Biker




midlands UK

ah ok thx, so i would have to somehow upload onto internet then put it from that URL onto dakka?

Blood Ravens, 1700pts

Empire 40 wounds

Astra Militarum 2250pts

Khorne 750pts

Space Wolves 1550pts

Orks 500pts

 
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

Indeed


Imgur, photobucket etc etc



This message was edited 1 time. Last update was at 2015/04/21 15:16:06


The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in gb
Boosting Space Marine Biker




midlands UK

ok thx loads for your help, should i start a fresh thread though?

Blood Ravens, 1700pts

Empire 40 wounds

Astra Militarum 2250pts

Khorne 750pts

Space Wolves 1550pts

Orks 500pts

 
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

Best to stick to this one.

That way as/when you update you can go into the first post and edit the title to reflect the updates.

The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in gb
Boosting Space Marine Biker




midlands UK

ok thanks

now anyway, any opinions on this?


Automatically Appended Next Post:



Automatically Appended Next Post:
YEESYEEEEEEEEEEEESSSSSSSSSSSSS!!!!!!!!! IT WORKED TY LOADS!

This message was edited 2 times. Last update was at 2015/04/21 18:07:21


Blood Ravens, 1700pts

Empire 40 wounds

Astra Militarum 2250pts

Khorne 750pts

Space Wolves 1550pts

Orks 500pts

 
   
Made in gb
Boosting Space Marine Biker




midlands UK

Justice & Malice
Introduction
Over the past few decade, we have seen an explosive increase of fantasy films, games, books, magazines, TV programmes and more. It's hard to deny that fantasy has become popular. Over 60 million people across the world play, build and model for miniature wargames and board games every week.

Fantasy is about heroes and battles, good against evil, war and danger, chaos and destruction, fiction and story. The list is endless. But even if you are completely new to wargaming, the chances are that you will probably know about fantasy and what it is. The average miniature wargamer is above average intelligence and so you will probably find it easy enough to learn and will have hardly any or no problems understanding it's rules, stories, ideas and concepts.

In the game "Justice and Malice" you will command armies, role-play as your leader of your forces and lead them to glorious victory or their last stand in defeat, depending on how well you play and how lucky you get. You will paint your models the way you want them and you will most likely play games with them if you like the gaming side. But some people decide to play with un-painted models.

Miniature Wargaming is a great way to make friends and build or join a community of people who will more than likely be a nice, welcoming one. The chances are that you will fight a variety of armies and maybe have several different armies yourself. Also, each army is very different in styles of play and story and the models are generally different looking.

The game works in inches, with models averagely 15-30mm but some models may be bigger or smaller depending on race and unit. Each unit is a group of soldiers who are in the same regiment/squad/group as each other and will have to keep within 1 inch of one another in order for them to be a unit. If they are split up, they must be put back together into one single unit. but the rules will all be explained later on in the book.

The Justice and Malice fantasy war game has many models to choose from, each unit belonging to a race, each race belonging to a faction, each faction belonging to a League. Such as the Human alliance or the Entarii Empire. that is only 2 of the great Leagues out there in the world of Tetherim where this game is set.

Each League has several Factions like said before, each faction has different races. Such as Orcs, Sun Elves, Shadow Elves, Goblins, Demons and more.

You might think to yourself right now, "why should I bother with this and when will I have the time, and how much time will it take and won't it get boring after a while". Well firstly, you should bother because it drags you away from the TV, console or computer. It also is a rather large and nice community for you to make friends with. It is an interesting hobby with new things coming out all the time! So you definitely won't be bored. The average person takes between 20 minutes and an hour to paint a single miniature. And small games can take up to an hour, at least half an hour. But truly massive games can take an entire afternoon or 2-3 days just to play the game. However most people don't have the time or the effort to do so. the average game takes between an hour and 3 hours. It is easy to make time, even with several children, a full time job, pets and a wife/husband you can manage to fit in an hour or 2 a day. It is a proven fact, while getting all the sleep you need. And if you do things fast and on different days, you may be able to fit in about 6 hours or more at the weekend altogether, which will get you through painting a small army or play a big game or 2.

Whatever hobby you may choose, whether it's gaming, painting, reading, writing, building or designing things for Justice and Malice, I'm sure you will enjoy yourself as a family or group of friends or on your own and I hope you make the right choices on your hobby.








Map of The Tetherim World


KEY : BLACK LINES = EDGES OF ISLANDS / LAND.
ORANGE LINES = BORDERS OF EACH ALLIED KINGDOM / REGION.
RED TRIANGLE = FORTRESS / GARRISON / CASTLE / ARMY CAMP OR BASE OF OPERATIONS.
BLUE 4 POINT STAR = CITY, TOWN OR VILLAGE.
LIGHT BLUE 6 POINT STAR = COUNTRY OR RACIAL CAPITAL.
DARK RED WRITING = NAME OF PEOPLE WHO OWN REGION / KINGDOM / COUNTRY.
BLACK WRITING = NAME OF COUNTRY / ISLAND / GROUP OF ISLANDS (MAY NAME OWNERS)


Brief history of the world of Tetherim


Tetherim wasn't always the chaotic maelstrom of war and suffering it is today, in fact, it was a rather peaceful place cut off from the strife of the rest of the universe. Gods ruled Tetherim with an iron grip, but they were good at keeping it clean and free of danger. Each God was of a certain group, Goliaths and Sisters. Goliaths were fewer but stronger than the Sisters and generally had more say in the matters of politics.

Each God had it's own standing army and voice in politics, these armies were supposedly the ancestors of the Elves. But some Gods, predominantly the Goliaths, were to attempt to overthrow the God king Ethereus. During this war, unfortunately, Ethereus died in combat and so did most of the Gods, once again predominantly the Goliaths. The armies of the "rebel" Gods became more evil and dark, along with their masters. Before long the rebel Gods magical powers interchanged with dark un-wieldy powers of bringing death and destruction. Soon their armies became barbaric, fiendish aberrations now referred to as demons. And their Gods turned into larger demons.

The war took it's toll and the world had shattered into several islands. Eventually there was only one demon God left, in fact he was the last Goliath left in existence. In the war, the world was shattered into many islands, the Demon God, Tyranus was his name, owned the largest part and corrupted it. And all of the remaining Sister Gods waged one last war to eradicate the Demons and Tyranus with it, and once and for all bring peace to Tetherim!

A long war initiated and a gigantic battle brought the end of the second war for Tetherim.
They thought they had succeeded, finally destroyed the evil at it's heart. Years of peace ensued and a hope for a bright future was established in the minds of the Sister Gods.

However, in the prosperity and luxury they now had, the Sister gods and their armies took too many things for granted, became greedy, ignorant and arrogant. They forgot a lot about the past and the armies of the Sister Gods became Elves. Those that chose to suit there own agendas created their own islands and their own armies, the ancestors of the Dwarves, Humans, Vampires, Centaurs, Telwar, Undead and Orcs. They all became their own nations and were all on friendly terms with one another, but in the dark, damp corners of the Dark lands, Demons still existed and were growing in number. Eventually, the left over spirit of Dark lord Tyranus took form again and began to re-nourish his health and strength.

Dark Lord Tyranus knew how greedy some of the Sister God's kingdoms were, and he intended to use that to his advantage. He offered a treaty with those who would listen, and within time he offered a part of the Dark lands to them and protection from his Demons as long as they were loyal, devoted and obedient to his command. And so was formed the Dark army of Tyranus. In this army there was Orcs, Goblins, Demons, Vampires, Centaurs, Minotaurs They declared war on all life and started to attack and raid every other race not under the banner of the Dark army.

Even the Shadow Elves and the Human rebels would resist the temptations of Tyranus's power. The Shadow Elves were a group of Out casted Elves with no Sister God to lead them. The rebels are a group of Human outcasts.

There are now several Leagues. Each League is a group of factions, each faction with 1 or more races.
They are joined in alliance to save the world, to take it over and rule there own way, or destroy it utterly and all other worlds that stand before them. The fate of the world is unforeseeable and volatile as the forces of good and evil vie for supremacy.










The Armies and Diplomacy - Which army you should choose

There are several armies with different styles, models and allegiances. In this section, you will learn about the basic structure of all of the playable armies and their discretion towards other factions and races. Then it will provide you with information on which army you should choose and why.

1) The Leagues
A) The Eternal Guardians
* Human Alliance - The Human Alliance is the united group of Human kingdoms. The Human alliance only has the Human race in it but the Humans have allies as well. They have 3 Sister Gods. Andreia, the God of war and bloodshed. She uses brute force and brutality to over whelm her foes. Another Sister God is Aspis, the God of protection and safety and also justice and security. The last Sister God is Theios, the God of divinity and holy fire to light the way and ward away darkness. Humans have always been allies with the Dwarves, and on friendly terms with the Telwar and all Elves excluding the Shadow Elves. They hate all of the Dark army and the rebels. They use light and fire magic.
* Dwarves - The Dwarves have always been 1 unified kingdom with a democratic council since they can remember. They have one Sister God, Kaina, the god of the forge and anvil, and also the god of stone and rock and being strong-willed. He uses his mighty 2 hand warhammer to smash his foes into bloody gore and broken bones. The dwarves have always slightly mis-trusted the whole of the Entarii empire and on the occasion have been racist. But they are on good terms and have good trade with the Entarii Empire.
B) The Entarii Empire
* Telwar - The Telwar are long-living, large, menacing and powerful draconic creatures with tough scaly skin and razor sharp teeth. They are ancient creatures, each ones life is at least a few hundred years old and they are highly intelligent creatures. They may be small in number, however they make up for that in strength and destruction. A single Telwar can defeat a group of Humans, or even a small group of Elves., on their own. The Telwar have a Sister God, the one of bestial traits and flight, named Titania. They use several different types of magic, including earth, air, water and fire.
* Sun Elves - These are one of the Elven factions. The Elves are the original race of Tetherim apart from the Gods. The Sun Elves are one of these groups. The Sun Elves specialise in sun and light magic, and their architecture is generally brighter, elegant and divine. All of the Elves are on very good terms with each other militarily and politically. The sun elves' Sister God is called Evathriel, the God of the sun. All Elves are creatures of good.
* Star Elves - One of the Elven factions. The Elves are the original race of Tetherim apart from the Gods. The Star Elves are one of these groups. They specialise in light and star magic. They generally have less antique architecture than Sun Elves or Moon Elves and they use less magic, but they are great strategists and use star signs to guide them along their path. Their Sister God is called Alwa, God of the stars.
* Moon Elves - One of the Elven factions. The Elves are the original race of Tetherim apart from the Gods. The Moon Elves are one of these groups. They specialise in light and moon magic and generally are more into confidentiality than the other Elven factions. Their architecture is well developed but is often somewhere more hidden and are fewer in number. They use a lot of magic but are also very warlike against any evil they can find. Their Sister God is called Evia, God of the evening.
C) The Renegades
* Shadow Elves - These are also one of the Elven factions, however these Elves are separate from the other 3 factions as they are exiles and criminals. They hate everyone but themselves and other renegades and they have no Sister God to guide them. They are more malicious than their other counterparts and have a simpler life where they stick to the shadows and the only time they venture to other lands is to fight or do politics with other renegades, never to trade. They are generally evil. they use necromancy magic.
* Human Rebels - These rebels and bandits dwell on the island of traitors sanctuary where they plot the downfall of the Human Kingdoms and the Dark army and Entarii Empire alike. They have no Sister God to guide them but they feel as though they don't need one. They are barbaric and have no standing army, but every one of them has a fighting chance and some of them can kill from the age of 6 years old. They have absolutely no magic whatsoever.
D) The Dark Army
* Demons - Led by the last Goliath, the Dark lord, the destroyer, the Scourge, Tyranus, they are the most malicious, evil creatures of all of Tetherim and are higher ranking than the other Dark armies. They have little to no architecture apart from fortresses and citadels of fire and rage. They are menacing, powerful monsters which follow the commands of Tyranus himself.
* Orcs and Goblins -




Automatically Appended Next Post:
now any opinions? (not anywhere near finished)


Automatically Appended Next Post:
by the way, you will get into some trouble from taking my ideas, and don't think you won't.

This message was edited 2 times. Last update was at 2015/04/21 18:39:14


Blood Ravens, 1700pts

Empire 40 wounds

Astra Militarum 2250pts

Khorne 750pts

Space Wolves 1550pts

Orks 500pts

 
   
Made in us
Servoarm Flailing Magos







OK, so let's say you're in an elevator with someone that has the money to pay you to develop this. You've to only a few minutes to convince him or her to fund you:

What makes this unique from other fantasy settings?
What makes it interesting from a rules/mechanics point of view?


Working on someting you'll either love or hate. Hopefully to be revealed by November.
Play the games that make you happy. 
   
Made in gb
Boosting Space Marine Biker




midlands UK

 Balance wrote:
OK, so let's say you're in an elevator with someone that has the money to pay you to develop this. You've to only a few minutes to convince him or her to fund you:

What makes this unique from other fantasy settings?
What makes it interesting from a rules/mechanics point of view?



well, technically, i will have the money to fund it, just very slowly.

This has a unique setting because how each race has some sort of relativity from species. Also, the map and name is cool and unique. The general magic system will be different from any other game and movement and fighting would turn out different.

Rules and Mechanics aren't really developed yet, but the basic rules are quite easy to learn, yet not easy enough to be boring. But i could scrap it any time in the future, plus i don't want to put out to much info lest it be robbed, i mean i could always make a new map in 10 minutes and a new story (maybe even a better one) in 30 minutes.

Blood Ravens, 1700pts

Empire 40 wounds

Astra Militarum 2250pts

Khorne 750pts

Space Wolves 1550pts

Orks 500pts

 
   
Made in us
Using Object Source Lighting





Portland

Umm, I think Balance is talking about your basic pitch to a company/prospective customers.

Not to be too harsh, but your description of "the rules and setting are unique and special, but I might scrap them and hash something else out in under an hour" doesn't inspire a lot of confidence.

And the general statement on rules I've heard is that no one's getting in to gaming to "get rich quick," and they're way more likely to have their own inspiration than stealing someone else's ideas, and without rules, you don't have much to get people interested or give feedback.


My painted armies (40k, WM/H, Malifaux, Infinity...) 
   
Made in us
Servoarm Flailing Magos







I feel you should develop this further if it either (a) makes you happy; (b) you feel it could be a benefit to the gamer community; or (c) you think it could make more than it would cost.

I've got a few game ideas 'on the shelf' myself right now. You know what they're doing there? Absolutely nothing. They're actually more "stealable" because I haven't released anything to show that they're my idea. I'm hoping to finally focus on these with some stuff I've got coming up, but then I have to deal with the demons I refer to as "trouble focusing" and "fear of rejection making it hard for me to release stuff."

blood ravens addiction: right now I'm seeing little that makes me go, "Oh, that's interesting." If you feel there is, go for it!

I do feel the need to note that when you point out that the map and background is totally throw-away that doesn't build confidence.

Digging further: is this a naval game? It looks like there'd be a lot of water stuff, if I'm reading the map right. Other than conflicts between factions of the same race, it looks like there'd need to be ocean crossings to get almost anywhere for trade, diplomacy, warfare, etc.

Working on someting you'll either love or hate. Hopefully to be revealed by November.
Play the games that make you happy. 
   
Made in gb
Boosting Space Marine Biker




midlands UK

 spiralingcadaver wrote:
Umm, I think Balance is talking about your basic pitch to a company/prospective customers.

Not to be too harsh, but your description of "the rules and setting are unique and special, but I might scrap them and hash something else out in under an hour" doesn't inspire a lot of confidence.

And the general statement on rules I've heard is that no one's getting in to gaming to "get rich quick," and they're way more likely to have their own inspiration than stealing someone else's ideas, and without rules, you don't have much to get people interested or give feedback.


i understand your point, but i'm just asking if this seems like a good idea and if it will be successful. i probably won't scrap the rules ideas but i could change them a lot as they are not released.


Automatically Appended Next Post:
 Balance wrote:
I feel you should develop this further if it either (a) makes you happy; (b) you feel it could be a benefit to the gamer community; or (c) you think it could make more than it would cost.

I've got a few game ideas 'on the shelf' myself right now. You know what they're doing there? Absolutely nothing. They're actually more "stealable" because I haven't released anything to show that they're my idea. I'm hoping to finally focus on these with some stuff I've got coming up, but then I have to deal with the demons I refer to as "trouble focusing" and "fear of rejection making it hard for me to release stuff."

blood ravens addiction: right now I'm seeing little that makes me go, "Oh, that's interesting." If you feel there is, go for it!

I do feel the need to note that when you point out that the map and background is totally throw-away that doesn't build confidence.

Digging further: is this a naval game? It looks like there'd be a lot of water stuff, if I'm reading the map right. Other than conflicts between factions of the same race, it looks like there'd need to be ocean crossings to get almost anywhere for trade, diplomacy, warfare, etc.


i though t about that, and i'm thinking either have portals or just do the land battles.

This message was edited 1 time. Last update was at 2015/04/29 18:20:59


Blood Ravens, 1700pts

Empire 40 wounds

Astra Militarum 2250pts

Khorne 750pts

Space Wolves 1550pts

Orks 500pts

 
   
Made in us
Using Object Source Lighting





Portland

Okay, well, put another way, if you're not interested in sharing substantive information or getting feedback or, umm... IDK, anything, it feels like there isn't really a point to even having this thread.


My painted armies (40k, WM/H, Malifaux, Infinity...) 
   
Made in us
Servoarm Flailing Magos







 blood ravens addiction wrote:

 Balance wrote:


Digging further: is this a naval game? It looks like there'd be a lot of water stuff, if I'm reading the map right. Other than conflicts between factions of the same race, it looks like there'd need to be ocean crossings to get almost anywhere for trade, diplomacy, warfare, etc.


i though t about that, and i'm thinking either have portals or just do the land battles.


OK, the thing is: both of those options should help shape the world.

If there's some sort of portals that are useful enough for armies, that would be a big deal. Merchants would love them, especially if there's anyway to control them. having a portal that makes a 500 mile trip between two cities a 500 foot trip would revolutionize trade. And military uses, of course. If you've got the tech (meaning magic, steampunk science, whatever) to drop a battalion anywhere even near an enemy city, that would change warfare a lot. Even if it requires a live body at each end, that's a cheap way to attack a city. Send a spy in, have them rent a warehouse, and open a portal for your army to enter the city through. Siege warfare becomes a memory.

Worst-case, assuming these portals are fixed artifacts that can't be moved, you'd expect them to be armored fortresses. Imagine a city shaped like a torus or donut: in the center is the portal to Scaryland. It's walled both inside and outside. Ont he inside, if someone shos up and is unfriendly, they've got to fight through walls that can be lined with troops to get into the city, much less to leave it.

Even if you focus on land battles (a totally reasonable idea) and say that it's ships to ports "off-screen" that could lead to some interesting ideas. The navies might be very important, even if the forces we see are land-dwelling. Invaders would have to deal with size limits and such, for example. 'Marines' might be a theme or inspiration for several factions.

Working on someting you'll either love or hate. Hopefully to be revealed by November.
Play the games that make you happy. 
   
Made in gb
Boosting Space Marine Biker




midlands UK

 spiralingcadaver wrote:
Okay, well, put another way, if you're not interested in sharing substantive information or getting feedback or, umm... IDK, anything, it feels like there isn't really a point to even having this thread.


its just that i don't want to share everything, just the base idea.


Automatically Appended Next Post:
 Balance wrote:
 blood ravens addiction wrote:

 Balance wrote:


Digging further: is this a naval game? It looks like there'd be a lot of water stuff, if I'm reading the map right. Other than conflicts between factions of the same race, it looks like there'd need to be ocean crossings to get almost anywhere for trade, diplomacy, warfare, etc.


i though t about that, and i'm thinking either have portals or just do the land battles.


OK, the thing is: both of those options should help shape the world.

If there's some sort of portals that are useful enough for armies, that would be a big deal. Merchants would love them, especially if there's anyway to control them. having a portal that makes a 500 mile trip between two cities a 500 foot trip would revolutionize trade. And military uses, of course. If you've got the tech (meaning magic, steampunk science, whatever) to drop a battalion anywhere even near an enemy city, that would change warfare a lot. Even if it requires a live body at each end, that's a cheap way to attack a city. Send a spy in, have them rent a warehouse, and open a portal for your army to enter the city through. Siege warfare becomes a memory.

Worst-case, assuming these portals are fixed artifacts that can't be moved, you'd expect them to be armored fortresses. Imagine a city shaped like a torus or donut: in the center is the portal to Scaryland. It's walled both inside and outside. Ont he inside, if someone shos up and is unfriendly, they've got to fight through walls that can be lined with troops to get into the city, much less to leave it.

Even if you focus on land battles (a totally reasonable idea) and say that it's ships to ports "off-screen" that could lead to some interesting ideas. The navies might be very important, even if the forces we see are land-dwelling. Invaders would have to deal with size limits and such, for example. 'Marines' might be a theme or inspiration for several factions.


i was thinking only portals to the lands, and only a few of them. Not going straight to cities.

This message was edited 1 time. Last update was at 2015/05/09 11:59:55


Blood Ravens, 1700pts

Empire 40 wounds

Astra Militarum 2250pts

Khorne 750pts

Space Wolves 1550pts

Orks 500pts

 
   
Made in ca
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Canada

I think what Balance is saying is the having *any* portals that are capable of transporting armies more or less instantaneously over seas is going to be a game-changing discovery/event in this world. A city/fortress/citadel *will* be built around it, on top of it, beside it, whatver. This is simply because you cannot have a portal allowing armies to appear without warning just kind of sitting there.

What would this mean to me if I was designing a world? Invasion forces would still have to be planned around water borne landings *unless* someone develops some kind of unit or technology or simply has the mass numbers to push through a heavily defended portal.

Large garrisons would be needed to tie up the *potential* use of a portal, making field armies rather small by comparison. A successful invasion that draws off the garrisons, however, also opens up the possibility of pouring reinforcements through the portals.

This is just off the top of my head, but thats the part of world building Balance was getting at. The introduction of something 'unreal' to a world has large scale ramifications. It can still be made to work, but it just requires a bit of thought as to 'what would happen if these actually existed.'
   
Made in gb
Boosting Space Marine Biker




midlands UK

RJVF wrote:
I think what Balance is saying is the having *any* portals that are capable of transporting armies more or less instantaneously over seas is going to be a game-changing discovery/event in this world. A city/fortress/citadel *will* be built around it, on top of it, beside it, whatver. This is simply because you cannot have a portal allowing armies to appear without warning just kind of sitting there.

What would this mean to me if I was designing a world? Invasion forces would still have to be planned around water borne landings *unless* someone develops some kind of unit or technology or simply has the mass numbers to push through a heavily defended portal.

Large garrisons would be needed to tie up the *potential* use of a portal, making field armies rather small by comparison. A successful invasion that draws off the garrisons, however, also opens up the possibility of pouring reinforcements through the portals.

This is just off the top of my head, but thats the part of world building Balance was getting at. The introduction of something 'unreal' to a world has large scale ramifications. It can still be made to work, but it just requires a bit of thought as to 'what would happen if these actually existed.'


ah i understand. i'm re-thinking the map now, possibly going to change it to make it so there's more land. rather than portals.


Automatically Appended Next Post:
ye atm i'm redesigning the map to be more clear, big and authentic.

This message was edited 1 time. Last update was at 2015/05/10 15:25:55


Blood Ravens, 1700pts

Empire 40 wounds

Astra Militarum 2250pts

Khorne 750pts

Space Wolves 1550pts

Orks 500pts

 
   
 
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