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Made in us
Winged Kroot Vulture






Yes, that's right, reality as we know it is fracturing because Rifts is going to get a conversion!
http://forum.rpg.net/showthread.php?754484-Palladium-Rifts-Coming-to-a-New-System

Cast your votes for which system this will be! I'm betting on Green Ronin!

The quote to the original announcement.
Something new and exciting. In an effort to truly expand Rifts® across the Megaverse®, in cooperation with Palladium Books, another role-playing game company is currently adapting the Rifts® Earth setting to that company’s RPG system of rules, as well as producing adventure sourcebooks. This is only the second time in Palladium’s history that an outside company will create new game material under a different set of rules. Rumor Squashing: No, Palladium is NOT going to stop publishing Rifts®, nor change to a completely different set of rules. Far from it. In fact, Palladium expects to release six new Rifts® titles in 2015 and 98% of all Rifts® titles are in stock and available for purchase right now! The idea is that by offering Rifts® via another game company’s set of popular rules it creates a parallel dimension of gaming enjoyment. An expanding Megaverse®, if you will. This is a bit of an experiment, but we are excited to see how it all unfolds.


Update!
The company taking on Rifts will be...
http://us7.campaign-archive1.com/?u=769fad71f5a930b6bef22bca8&id=73dad77bb4
Rifts is Coming for Savage Worlds!
News from Pinnacle Entertainment Group
For Immediate Release--April 21, 2015
Pinnacle Entertainment Group announced today the development of Rifts for Savage Worlds, their award-winning tabletop roleplaying game system.
Pinnacle released a mock cover, using art from Palladium’s 2005 Rifts Ultimate Edition with permission. The cover artist for the book was Scott Johnson.
“We are thrilled to follow up Kevin’s post with this announcement that we do, indeed, have the license to develop Rifts for Savage Worlds,” said Savage Worlds creator Shane Hensley. “We are early in the process, but anticipate having a core rulebook for the setting released in time for Christmas.”
The Palladium Books Weekly Update--April 19, 2015, written by Kevin Siembieda, recently made mention of a new roleplaying game system for the beloved setting:
“In an effort to truly expand Rifts® across the Megaverse®, in cooperation with Palladium Books, another role-playing game company is currently adapting the Rifts® Earth setting to that company’s RPG system of rules, as well as producing adventure sourcebooks.”
Rifts is an exciting multi-genre post-apocalypse game that began publishing in 1990. Featuring elements of everything from cyberpunk and fantasy to mecha and mythology, Rifts has always been Siembieda's vision of a game with everything for everyone, tied together with a strong narrative.
"I'm really excited to see what Rifts will look like in the Savage Worlds system," said Siembieda. "The Savage fans are great folks, and I think Rifts is going to be an amazing amount of fun for them, letting them explore all the possibilities of both the system and the setting."
Savage Worlds was created by Shane Lacy Hensley. Savage Worlds and the Pinnacle logo are all trademarks of Pinnacle Entertainment Group. For more information, visit www.peginc.com or contact Jodi Black, Marketing Manager for Pinnacle, at PEGJodi@gmail.com. More about Palladium and the Rifts setting can be found on their website here: http://www.palladiumbooks.com/.

This message was edited 4 times. Last update was at 2015/04/21 21:15:36


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Made in us
Longtime Dakkanaut






Can't be any worse than Palladium's own system.
   
Made in us
Winged Kroot Vulture






Updated. See OP for new info.

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Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

 streamdragon wrote:
Can't be any worse than Palladium's own system.


Truth. Never been a fan of their mechanics. World was OK.

Savage is a good, pulpy, generic system. Should work fine.

   
Made in us
Winged Kroot Vulture






 Nevelon wrote:
 streamdragon wrote:
Can't be any worse than Palladium's own system.


Truth. Never been a fan of their mechanics. World was OK.

Savage is a good, pulpy, generic system. Should work fine.


Agreed. It also keeps the multiverse feel of Rifts alive by allowing a system with the same goals handle it.

I hope they solve some of the creep that has plagued Rifts.

Overall, a wise move on Kev's part.

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Made in us
Zealous Sin-Eater



Chico, CA

The "in cooperation with Palladium Books" part killed it for me.

But, I've used GURPS for Rifts for years, until BESM 3rd. MD should never be a thing, it's just ... .

Peter: As we all know, Christmas is that mystical time of year when the ghost of Jesus rises from the grave to feast on the flesh of the living! So we all sing Christmas Carols to lull him back to sleep.
Bob: Outrageous, How dare he say such blasphemy. I've got to do something.
Man #1: Bob, there's nothing you can do.
Bob: Well, I guess I'll just have to develop a sense of humor.  
   
Made in us
Winged Kroot Vulture






Noir wrote:
The "in cooperation with Palladium Books" part killed it for me.

But, I've used GURPS for Rifts for years, until BESM 3rd. MD should never be a thing, it's just ... .


Yeah, but really could you expect anything less from KS? I am sure any company would have done the same, especially given KS reluctance at such conversions.

I think mega damage could work, and almost has to, because it's what helps Rifts be different from other Palladium settings. I can't immediately think of a suitable solution for it other than to treat MDC as almost like damage resistant armor. I'm also not real familiar with SW and have never played, but I'm sure the developers will find a solution.

I think power creep is a bigger problem in Rifts and there needs to be a balance brought to the game or else it's the same crud with a new wrapper.

Overall, the guys at Pinnacle have said they understand the hurdles they have ahead of them with taking on this project but they are confident they can find a solution.

I'm back! 
   
Made in us
Zealous Sin-Eater



Chico, CA

 ProtoClone wrote:
Noir wrote:
The "in cooperation with Palladium Books" part killed it for me.

But, I've used GURPS for Rifts for years, until BESM 3rd. MD should never be a thing, it's just ... .


Yeah, but really could you expect anything less from KS? I am sure any company would have done the same, especially given KS reluctance at such conversions.

I think mega damage could work, and almost has to, because it's what helps Rifts be different from other Palladium settings. I can't immediately think of a suitable solution for it other than to treat MDC as almost like damage resistant armor. I'm also not real familiar with SW and have never played, but I'm sure the developers will find a solution.

I think power creep is a bigger problem in Rifts and there needs to be a balance brought to the game or else it's the same crud with a new wrapper.

Overall, the guys at Pinnacle have said they understand the hurdles they have ahead of them with taking on this project but they are confident they can find a solution.


MDC was for Robotech, "the game of F'ing big robots fighting it out and laughing off small arms fire". Rifts is the game where a bum and a dragon hangout, MDC is just bad. He should of least gone the way of the cheap armor company in Rifts, forget the name but their stuff was basically a few 100+SDC, armor with out the dumb effect of 10MDC taking a SDC rocket to the chest and taking no damage. When other game just give really tough thing really good tank level armor.

Peter: As we all know, Christmas is that mystical time of year when the ghost of Jesus rises from the grave to feast on the flesh of the living! So we all sing Christmas Carols to lull him back to sleep.
Bob: Outrageous, How dare he say such blasphemy. I've got to do something.
Man #1: Bob, there's nothing you can do.
Bob: Well, I guess I'll just have to develop a sense of humor.  
   
 
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