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Formosa wrote: If this comes to consol (it won't), then they will make millions, and hopefully it will revitalise the consol strategy game genre that died years ago.
There is a massive reason why RTS games dont work on consoles....controllers are crap at being mouses.
I think the advent of consumer VR might change that - I think an immersive virtual reality view of a battlefield, that you can physically move around, combined with the hand held controllers that most VR kits seem to be using, would lend itself to RTS games perfectly...
2015/12/15 05:06:47
Subject: Total War: WARHAMMER- OFFICIAL : page 6 Dwarf Gameplay preview pg6
Moopy wrote: Having a game 6 months out on preorder... made me wonder why?
With so many people torrenting or stealing games because they feel like sticking it to "the man" (whichever straw man they feel like sticking), it's caused companies to push their preorders out farther in an attempt to capture as much revenue as possible before it hits the shelves. Once it's been released then it's pretty much up for free that same day, so this is a direct result that we'll see more often.
Prices are going up and fee2pay models are becoming more prevalent because they want more money. Preorder schemes are being expanded because they're a marketing ploy designed to exploit flaws in human thinking. Always-online DRM and the removal of server-browsers are happening because companies want control of your entire experience and most importantly the ability to end that experience when they choose to; they don't want you to keep playing the games you enjoy, they want you to buy the latest and greatest game in the series whether you need it or not. Companies dropped mod support because they don't want community content competing with their DLC, not unless they can act as gatekeepers and charge money.
Oh? Prices have gone up? Really? Because the prices for games have pretty much stayed the same for the last 5+ years. Yet costs of labor, rent, utilities, software licences, etc etc etc have not. Are you expecting those people making games to take a 5+ year pay freeze? Do you expect games to have the same quality as they were 5 years ago? No? Well then expect something to make up the costs because that money isn't coming from the baseline price point, which has remained the same for a very long time.
You have it wrong on human thinking works. Our brains are wired to favor short term quick rewards instead of longer term ones. Look up that episode on the Radio Lab podcast.
The rest of your post was complete and utter drivil, or paranoid rant.
Video game developer The Creative Assembly and publisher SEGA are delivering a new major trailer for their upcoming Total War: Warhammer, which is centered around the Ork warlord Grimgor Ironhide and offers a first look at the campaign map that gamers will be able to explore.
The game will cover a lot of fantasy ground, ranging from the Badlands to the Chaos Wastes, all of it rendered in careful detail by the development team based on the setting created by Games Workshop.
The Creative Assembly has been largely quiet about the strategic layer mechanics of its coming Total War: Warhammer but has promised that unique elements will be offered for each faction, allowing them to express their personality.
For the Orcs, it seems that their Waaagh means that they need to be constantly engaged in combat and might suffer penalties if they fail to engage the enemy constantly.
Gamers will also be able to play as the Empire, the Vampire Counts, and the Dwarfs, with each of the races featuring their unique commanders that will shape how they approach both settlement development and actual combat.
Grimgor Ironhide is one of the most powerful Black Orcs and a capable commander with a powerful lust for combat.
The Creative Assembly states he " maintains a tough, elite retinue of Black Orc warriors around him. This is the hard-as-nails mob known as da Immortulz, a moniker earned due to their habit of surviving almost impossible battles. On the whole Grimgor much prefers Black Orcs to any other kind of greenskin, but plenty of weedier types have snuck into his camp when the steely gaze of his single eye is fixed elsewhere."
Total War: Warhammer is the first fantasy installment in the series
The Creative Assembly has long used real-world history as inspiration for its strategy titles, as seen in experiences like Rome, Medieval or Attila.
With the new Warhammer game, the studio is trying to take the fantasy universe and create a wide range of gameplay experiences around it, making sure that the resulting title is balanced and reflects the lore created by Games Workshop.
When it comes to the tactical battles, The Creative Assembly is making magic a powerful tool that can dominate certain phases of combat but comes associated with major risks for those who wield it.
Each faction will also have a variety of units to choose from, with the classic regiments of trained men and creatures joined by powerful heroes and by a range of legendary beasts that have the power to turn the tide of any engagement on their own.
Total War: Warhammer will be launched on April 28 of next year and will be offered only on the PC.
Gamers can place a pre-order so that they get access to the a playable version of the Chaos race, which will be only present as an AI controlled enemy for those who do not get the downloadable content pack that enables them.
Post-launch DLC for Total War: Warhammer will introduce more Legendary Lords and other content for gamers and SEGA and The Creative Assembly are planning to create a trilogy of titles based on the fantasy universe.
Looking at the ork game play video it seems like the city building (at least for the orks now that races are different) will be like the city building of Rome2.
This message was edited 1 time. Last update was at 2015/12/15 05:12:00
Publisher Sega and developer The Creative Assembly have released a new gameplay video for Total War: Warhammer, which is based on Games Workshop’s fantasy series.
The footage is 12-minutes long and gives us an example of one of the game’s Quest Battles. In it, we get our first look at the AI-controlled Bretonnia faction as it faces off against the Greenskin army of Lord Azhag the Slaughterer. The gameplay depicted has been captured from a beta build and features some displays of battlefield magic as well as returning mechanics including Guard Mode.
The Bretonnians are shaping up nicely and will hopefully be available as a playable faction in a future DLC. Check them out in action in the above video.
..Gone but not forgotten eh ?!
The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
2016/03/02 14:31:09
Subject: Total War: WARHAMMER- OFFICIAL : page 6 Dwarf Gameplay preview pg6
Well, I was ready to write this off as a 'I'll enjoy it but I won't buy it until I see it on steam at like 75% off', but that video has gotten me pretty excited.
Fafnir wrote: Oh, I certainly vote with my dollar, but the problem is that that is not enough. The problem with the 'vote with your dollar' response is that it doesn't take into account why we're not buying the product. I want to enjoy 40k enough to buy back in. It was my introduction to traditional games, and there was a time when I enjoyed it very much. I want to buy 40k, but Gamesworkshop is doing their very best to push me away, and simply not buying their product won't tell them that.
2016/03/03 01:22:49
Subject: Total War: WARHAMMER- OFFICIAL : page 6 Dwarf Gameplay preview pg6
As long as they eventually bring all of the major factions to the game as playable races, I'll be happy. By the by, they had an update recently called the "Ides of March" (how original) which is pretty heavily hinting at Vampire Counts finally being revealed this month.
2016/03/03 03:11:08
Subject: Total War: WARHAMMER- OFFICIAL : page 6 Dwarf Gameplay preview pg6
I've only been reading what parts of this are on the GW news app, and tidbits here and there. I'll also admit I didn't read all 9 pages of this post, just the last couple.
Has there been any information on the Vampire Counts given out yet? They are the faction that truly intrests me as Undead was the faction that I started playing Warhammer Fantasy for back in the 90s.
2016/03/03 04:36:49
Subject: Total War: WARHAMMER- OFFICIAL : page 6 Dwarf Gameplay preview pg6
Nocturus wrote: I've only been reading what parts of this are on the GW news app, and tidbits here and there. I'll also admit I didn't read all 9 pages of this post, just the last couple.
Has there been any information on the Vampire Counts given out yet? They are the faction that truly intrests me as Undead was the faction that I started playing Warhammer Fantasy for back in the 90s.
We do know there will be at least four VC specific factions (only one playable).
Vampiric presence changes the environment of the lands they conquer or invade.
They have a similar tech tree to the empire where they need to build buildings.
Mannfred is one of the Legendary Lords.
Also a Banshee is probably one of the agents.
Other then that we will know more on March 15
2016/03/03 06:02:57
Subject: Total War: WARHAMMER- OFFICIAL : page 6 Dwarf Gameplay preview pg6
The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
2016/03/15 15:00:52
Subject: Total War: WARHAMMER- OFFICIAL : page 9 Vampire Counts
Well, that was just awesome! Definitely looking forward to this.
The splash page at the end says "Pre-order to play as chaos warriors for free", though... does that mean most of the armies will have to be purchased separately?
This message was edited 1 time. Last update was at 2016/03/15 15:01:00
2016/03/15 15:02:09
Subject: Total War: WARHAMMER- OFFICIAL : page 9 Vampire Counts
The game comes with Dwarves, Humans, Undead, Orcs. Chaos comes after release and you can either pre-order to get them for free or buy after release as DLC. No news for any other races as of yet.
2016/03/15 16:43:02
Subject: Total War: WARHAMMER- OFFICIAL : page 9 Vampire Counts
Well most other races are probably part of the trilogy they are creating for this which will eventually allow for all three games to be played at once from what they've said.
Best Painted (2015 Adepticon 40k Champs)
They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016)
2016/03/17 00:43:15
Subject: Total War: WARHAMMER- OFFICIAL : page 9 Vampire Counts
JSF wrote:... this is really quite an audacious move by GW, throwing out any pretext that this is a game and that its customers exist to do anything other than buy their overpriced products for the sake of it. The naked arrogance, greed and contempt for their audience is shocking.
= Epic First Post.
2016/03/17 01:48:49
Subject: Total War: WARHAMMER- OFFICIAL : page 9 Vampire Counts