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Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

Spoiler:
Veteran Battle Sisters are often given the choice of which aspect of the holy trinity they seek to wield. Not so the Judicators. For these specialists, the choice between bolter and flamer is obvious: use both. Wielding Blazefury ammunition specifically designed not long after Vandire's treason, they fire these incendiary shells in modified Storm Bolters. Volatile and short-ranged, the holy union between flamer and boltgun nonetheless is an inspiring sight to the faithful, and terrifying to the heretic. Because of their role and armament, the Judicators will inevitably come under heavy fire. Therefore, they are also equipped with bulky void-hardened Power Armour, protecting their flesh with reinforced Ceramite just as faith protects their souls.

The flaming fury of their weapons is matched only by the fire of their zeal, and in both the enemy shall burn.



100 points

Judicator:
WS4 BS4 S3 T3 W1 I2 A2 LD9 SV3+

Magistrata:
WS4 BS4 S3 T3 W1 I2 A3 LD10 SV3+

Squad Composition:
1 Magistrata
4 Judicators

Wargear: (all)
Frag Grenades
Krak Grenades
Bolt Pistol
Storm Bolter with Blazefury Ammunition
Hardened Power Armour

Wargear: (Magistrata only)
Chainsword

Special rules:

Acts of Faith
Shield of Faith
Stubborn
Fiery Reckoning
Preferred Enemy (infantry)

Options:

May add up to 4 additional Judicators for 18 points per model.
The Magistrata may take an Eviscerator for its Codex points cost.

Special rules:
Spoiler:
Fiery Reckoning

In a storm of holy fire, the Judicators feed excess energy into their weapons, determined to bring an end to the blasphemous foe.

At the start of their shooting phase, the Judicators may declare a Fiery Reckoning. In that shooting phase, their Storm Bolters become Heavy 6. If they do so, they may not assault in the next assault phase, and they may not use their Storm Bolters again until the end of the controlling player's next turn.


Wargear:

Spoiler:
Hardened Power Armour: Reinforced with additional ablative plating, this armour is much more effective at turning aside vast amounts of lesser blows. While suitable firing platforms for their weapons' extreme recoil, the suits' weight and inertia does slow down the wearers.
Grants a 3+ armour save. Failed armour saves may be re-rolled as long as the attack is AP5, AP6, or AP-. It also incurs a -1 penalty to Initiative (already included in the unit profile).

Blazefury Storm Bolter: Bolter shells filled with sacred oils and volatile chemical compounds, Blazefury shells are designed for one purpose only: to bring vengeance to the wicked in an overwhelming storm of fire. Delivered in the holy storm bolter, there is no hiding from their incandescent retribution.

Range 18" S4 AP5 Assault 4 Ignores Cover




This message was edited 15 times. Last update was at 2015/05/08 22:52:25


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Made in ca
Longtime Dakkanaut




Interesting idea, but there seems to ba a lot of weakness in the execution. I suppose the original idea is to have a a short range infantrie destroying unit with greater resilience than the traditionnal Sisters? If so, bear in ming that these Sisters will be competing against Celestians and especially Dominions who can both have this role.

Here are the things I am questionning:

why not give them artificier armor, it's more simple to keep up and offer similar protection?

Why is their storm bolter Str 3 and not 4 like all the other, but with shred. Why not make it Str 4 and loose shred. They already have prefered ennemy (infantrie).

Why more attack, but less initiative (you gave an explanation for the initiative, but not the attack). I suspect they are suposed to be veteran?

I would chage their name Judicator sounds good, but a bit to much to the squad leaders of the Grey Knights and both armies make good, fluffy, allies.

What would be their Act of Faith? Is It Fiery Reckoning? If so it's a bit weak for an elite unit.

30 pts is a bit much in my opinion especially for a unit so weak in close combat. I would say more like 25, but that's just my opinion.
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

The Grey Knights squad leader is called Justicar, which I think is not too close to Judicator.

They are not given Artificer Armour because Artificer Armour is rare. Like, even the Imperium's most elite organisations only make it available to their commanders and Honour Guard. Instead, they simply wear heavily reinforced and more bulky PA.

Their Storm Bolter is S3 because it fires incendiary rounds, which are going to be less effective against things T7+, but terribly effective against lesser infantry.

They compete with Celestians... But they are Celestians, and they also do the short-range infantry murder job differently (and quite possibly better) than Celestians do.

They have A2, which I think all 'veteran' models except IG have.

I am not sure of what Act of Faith to give them. I am not sufficiently familiar with the current AoF to come up with one I really like.


This message was edited 3 times. Last update was at 2015/04/29 00:04:30


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Made in us
Consigned to the Grim Darkness





USA

So... they're basically pointless and weak, then, especially for a whopping 25 points per model.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Ruthless Interrogator





Make them initiative 3 and the storm bolter S4 again and your golden.


Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.

‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson 
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

 DoomShakaLaka wrote:
Make them initiative 3 and the storm bolter S4 again and your golden.


Initiate 3, nope. Judicator Celestians wear so heavy armour so they're slowed down by a point, to 2.

S4 Storm Bolters... I am not sure. I quite like high RoF S3 Shred+Ignores Cover SBs. It's different. I'll try to do some mathhammer later, but they certainly seem to do competitive ranged DPS for their price, from what I can see.

This message was edited 1 time. Last update was at 2015/04/29 02:05:15


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Made in us
Ruthless Interrogator





I take back my previous statement. These are not fine. I hadn't realised how expensive they were/ how little damage they can do.

I know its a good idea to overcost your custom units, but this is WAY over the top.

RIght now you have the storm bolters with soul blaze. I say just cut that out and keep the stormbolters S4 with shred and ignores cover.

Also you don't have wounds listed in their profiles.

At this point your paying 27ppm for worse stats than a MEQ (14ppm) a fancy stormbolter, an even more fancy set of power armor ( that has drawbacks).
Drop them to 18ppm and we can talk, but right now these things are overcosted as feth.

Or if you want to make them worth the 27points you have them at give them all a power weapon and a close combat shield (6+ invulnerable save). You have them outfitted with assualt oriented guns anyways, might as well capitalize on it.


Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.

‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson 
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

Nah, they're intended for close range firefights, not melee combat.

Noted on the points cost. Adjusting.

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Made in ca
Longtime Dakkanaut




Just had a new idea about your unit. I don't know if you still have an eye on it, but instead of your reroll on your power armor save against low AP weapons, you could just raise their toughness by one point. It would serve similar goal and be easier to maintain. You could also raise their strength by one and count your hardenned power armor has a sort of Centurion equivalent for the Sisterhood, unless you think it's too similar?

Do Centurion loose a point of initiative thow? If not, I would consider removing that drawback. While sensible from a design point of vew, if an ork mega-armor or a Centurion armor doesn't slow down significantly their user to the point they loose a point of Initiative, maybe these should not either.

Finally, does the Fiery reckonning special rule affect them if they want to use their bolt pistols in the next round? For exemple, if a use fiery reckonning on a unit and on the ennemy turn I get charged, can I use my bolt pistol for overwatch? If I use fiery reckonning on a unit do I fire normally if I elect to use my bolt pistol during my next round?
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

Centurions do indeed not lose any I, so you may be right.

They can indeed swap to pistols after Fiery Reckoning. They basically just overheat their SBs.

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Hallowed Canoness





Between

As its currently worded, they can't overwatch with their bolt pistols after Reckoning.



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

Takes time to swap weapons. I imagine that the enemy turn happens basically simultaneously.

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Made in us
Douglas Bader






Just for the sake of simplicity I'd change "can only fire snap shots" to "can not fire at all". That better represents them having to reload after emptying their guns into a target (something that shouldn't have any effect at all on accuracy) and avoids wasting time on rolling dice for ineffective snap fire. Same thing with their weapon stats. STR 3 shred is almost the same as STR 4, but with more dice to roll.

This message was edited 1 time. Last update was at 2015/05/08 01:27:46


There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Lone Wolf Sentinel Pilot





I'd personally prefer if fiery reckoning changed the gun to a salvo or heavy profile, or some other rule that would function to force them to stand still to use their special. Maybe up the range of just fiery reckoning to 24" though. Forces them to stop for a turn to aim before opening up full auto, something along the lines of the DA dakkabanner.
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

Both good points. Adjusting accordingly.

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