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![[Post New]](/s/i/i.gif) 2015/04/29 22:54:32
Subject: Mind Shackle Scarabs
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Regular Dakkanaut
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Hi there,
I've been searching online for a lot of information but still have yet to get a clear understanding.
Mind shackle scarabs. How do they work exactly?
Also, would mind shackle scarabs work on models with FEARLESS? Like Chaos units?
How do mind shackle scarabs work in terms of a leadership challenge?
Thanks.
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![[Post New]](/s/i/i.gif) 2015/04/29 23:04:54
Subject: Mind Shackle Scarabs
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Ork-Hunting Inquisitorial Xenokiller
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Fearless units and ATSKNF units auto-pass fear tests, it says so in the MSS rules.
You might have the old book. if they're not fearless, they have to roll 3D6, if it's greater than their leadership they fail.
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![[Post New]](/s/i/i.gif) 2015/04/29 23:06:57
Subject: Re:Mind Shackle Scarabs
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Regular Dakkanaut
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So MSS don't work on fearless units?
So a chaos lord would carve a necron overlord to pieces because MSS doesn't work and the necron overlord's initiative is so low?
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![[Post New]](/s/i/i.gif) 2015/04/29 23:14:31
Subject: Mind Shackle Scarabs
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Auspicious Daemonic Herald
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MSS only causes Fear now
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![[Post New]](/s/i/i.gif) 2015/04/29 23:15:24
Subject: Mind Shackle Scarabs
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Ork-Hunting Inquisitorial Xenokiller
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Are you sure you have the new codex? A fear check from MSS wouldnt be much help, only in a challenge, Ld 10 has 50% chance of passing, and if he fails, he'll hit you on 5s. not too bad
And no, necron overlord with 4+ invuln 4+ reanimate for each wound will take 12 ap3 wounds to kill (on average) he should still get to swing.
old MSS worked on fearless units, but they got changed in the new codex
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![[Post New]](/s/i/i.gif) 2015/04/29 23:38:15
Subject: Re:Mind Shackle Scarabs
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Regular Dakkanaut
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Thanks man, yea must be an old codex.
So reanimate is 4+ or 5+?
And is the warscythe a ap1 or ap2?
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![[Post New]](/s/i/i.gif) 2015/04/30 08:10:09
Subject: Re:Mind Shackle Scarabs
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Glorious Lord of Chaos
The burning pits of Hades, also known as Sweden in summer
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Kill3RKiD wrote:Thanks man, yea must be an old codex.
So reanimate is 4+ or 5+?
And is the warscythe a ap1 or ap2?
It's in the new codex. The Warscythe is in the wargear section at the back of the book, whereas RP is detailed in the special rules section.
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![[Post New]](/s/i/i.gif) 2015/04/30 08:33:55
Subject: Mind Shackle Scarabs
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Decrepit Dakkanaut
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As above. Dakka isnt a replacement for having a codex, and as all your questions are clearly answered in the codex, we cant do more than point you to where the answers can be found
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![[Post New]](/s/i/i.gif) 2015/04/30 08:47:32
Subject: Mind Shackle Scarabs
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Tail-spinning Tomb Blade Pilot
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Necron overlords with MSS used to be able to kil anything in the game.
MSS has now been nerfed and is pretty useless.
The wargear overlords used to be able to take (2+ armour, 3++ invincible, 4+++ reanimation roll) has all be tuned down too (on top of min 55% chance target would kill itself anyway!).
That said, a 5, 5, 5, 5, three would, 3 attack, 3+/4++/4+++ with an AP2 S7 warscythe with armour bane is still going to cut down pretty much anything short of an imperial knight. For best results attached the overlord to a unit of lychguard and put in a night scythe with Orikan and a cyptek and watch as your enemy rolls over. Who needs MSS? /trollface
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15k+
3k+
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