Ffyllotek wrote:Some suggested changes
Ghost Ark: repair barge works on units of warriors, immortals, lychguard, praetorians and flayed ones, but is limited to D3 warriors / flayed ones, D2 immortals and 1 lychguard or praetorian per turn. Also gives
IWND 6+ to all independant characters with the necron faction within 6 inches.
Doomsday ark: should be classed as a heavy skimmer.
Monolith: a few to choose / debate:
Survivability:
1) Becomes immune to ordnance, melta and armourbane rules
2)
AV to 15 or higher.
3) 4 or 5+ invincible save
4)
IWND 5+
Price :
5) Drops 35 pts to 165.
Offense:
6) Particale Whip reclassified to Primary Weapon (with armbourbane added) instead of Ordnance.
7) Eternity Gate allows disembarking units to assult from.
8) Addition of drop pod rule from C:
SM etc.
Support:
9) Repair Barge as in my point about ghost arks.
I would likely want to see two of the above rules to make the monolith more usable.
Delighted with any feedback. Thank you.
I like some of your changes but others I think are oddly complex and cost cutting really should be cost increases. I would change them to -
Ghost Ark - 120pts
Gauss Blaster Array - Str5 ap4 Salvo 5/10 rather than flayers (Str4 Ap5)
Capacity: 12 infantry models. (allowing them to carry a lord and cryptek with a 10 man squad
Repair Barge: Repair d3 of any infantry type(excluding
HQ choices) from 1 unit within 6" per turn.
Doomsday ark: 180Pts
Heavy skimmer to take advantage of living metal rules - but you lose jink
Gauss Blaster Array - Str5 ap4 Salvo 5/10 rather than flayers (Str4 Ap5)
5++ invlun
Monolith - 300pts
AV14, 6HP - Everliving Rule, Living Metal Rule, cannot Jink,-1 on armor pen table for attack against it(only AP1 can explode)
Disregards ordnance, melta, armourbane and
lance rules
5++ invlun
Particle Whip reclassified to Primary Weapon w/ Armourbane (so 3dice for armor pen, pick the highest 2 right?)
Eternity Gate allows disembarking units to assault from
Eternity Gate gets back its ability to suck enemies through and eliminating them from play on a failed test.
Deep Strike - No Scatter, Can auto enter after turn 1