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![[Post New]](/s/i/i.gif) 2015/05/03 11:34:29
Subject: [1850] - Chaos Space Marines: Codex (2012
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Been Around the Block
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Chaos Space Marines: Codex (2012) (Combined Arms Detachment) (1849pts)
Force Options - Vanilla CSM Codex
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HQ (160pts)
Kharn the Betrayer (160pts)
Warlord
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Elites (374pts)
Chaos Terminators (274pts)
Mark of Tzeentch
Terminator
Combi-melta
Power Axe
Terminator
Combi-melta
Power Axe
Terminator
Combi-Bolter, Powerfist
Terminator
Combi-Bolter, Powerfist
Terminator Champion
Chainfist, Combi Bolter
Champion of Chaos
Terminator with Heavy Weapon
Heavy Flamer, Powerfist
Helbrute (100pts)
Multi-melta, Power fist
Crazed
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Troops (673pts)
Chaos Cultists (70pts)
14x autopistol loadout, 14x Cultists in unit
Cultist Champion
Auto Pistol
Chaos Cultists (70pts)
14x autopistol loadout, 14x Cultists in unit
Cultist Champion
Auto Pistol
Chaos Space Marines (289pts)
9x Chaos Space Marines
7x CCW and Boltgun loadout, 2x CCW loadout,in the unit, Icon of wrath, Mark of Khorne, 2x Meltagun, Veterans of the Long War
Aspiring Champion
Close Combat Weapon, Combi-melta, Power Axe
Chaos Rhino
Dozer Blade
Khorne Berzerkers (Troops) (244pts)
Veteran of the long war
Berzerker Champion
2xLightning Claw
Bezerkers with Chain Axes x 8
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Fast Attack (170pts)
Heldrake (170pts)
Baleflamer
Daemon, Daemonforge, It Will Not Die, Meteroric Descent
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Heavy Support (472pts)
Chaos Land Raider (235pts)
Dozer Blade
Obliterators (158pts)
Mark of Nurgle, 2x Obliterator, Veterans of the Long War
Obliterators (79pts)
Mark of Nurgle, Obliterator, Veterans of the Long War
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So after the feedback on my first army thanks to you guys I came up with a new one
The idea behind this one is:
The Bezerkers and Kharn will be in the land raider and depending on the situation will either pivot and shoot or get close and go Skulls for the skull throne.
The Obliterators will be heavy supporting as they should.
The Terminators will be deep struck thanks to their configuration they are good against vehicles hordes and other heavy armored stuff.
The Marines will cruise in the rhino and try to pick a fair fight for them or a vehicle. They can pop any vehicle with this set up.
And finally the Hellbrute and the the cultists will be in a hell cult formation moving to the enemy lines trying to pick up a fight.
The Helldrake will cruise around spitting fire.
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So this is it guys please give me some feedback.
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This message was edited 1 time. Last update was at 2015/05/03 12:56:24
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![[Post New]](/s/i/i.gif) 2015/05/03 12:00:35
Subject: [1850] - Chaos Space Marines: Codex (2012
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Tunneling Trygon
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Alright, first of all, we don't need the shoe size of each individual model. Please get rid of all the extra crud when listing what a unit or model has. We don't need a list of every special rule each and every single thing has, we can look at the codex if we're dying to know. List the BOUGHT additions and numbers of the squad. I need a flow chart to try to make sense of 'combi weapon combi melta power weapon power axe'. So, if I misquote a unit, it's because I got lost in the flotsam.
Your CSM can't charge like this. They need pistols or there will be the turn they want to charge where they can't shoot anything. Rapid fire prevents charging. And if you have a Mark of Khorne and an Icon, you want them charging I would imagine.
Not a bad set up for the Obliterators. They all have a squad of bubble wrap. Very important.
As someone that also likes Terminators despite their problems in the current game, you're screwing up on one major point. As they are, no matter what models dies, it has an irreplaceable weapon. You might have Powerfists on the non-combimelta guys. So where are the ablative wounds? In the FAQ it says that any Terminator may take any of the options in the list, not just one option. So, bring those weapon choices together on the same model. But, do you really need them anyway? And the MoT means your Terminators are going to die to small arms fire just as easily. 20 S3 and S4 guns will break the squad. I prefer Nurgle to take hits and Slannesh if I have so many points. Power Mauls on the Terminators and an Icon of Excess for more durability. Makes them better both offensively and defensively, but costs a pretty penny.
You're paying 15pts on one extra attack for your Berserker Champion. Not worth it. Take the hit on an Attack and spend the points elsewhere.
You have too many 200+ units. Pick your favorite and use that, but get rid of the others. They aren't that helpful really. You'd do better adding some of the known models that work. Nurgle Bikes instead of the CSM. A good Lord and some Spawn instead of the Terminators. That sort of thing.
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![[Post New]](/s/i/i.gif) 2015/05/03 13:07:28
Subject: Re:[1850] - Chaos Space Marines: Codex (2012
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Been Around the Block
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Hey there,
Thanks for the replay I did some editing on the army hope this pleases you a bit more. Thought I had to leave all the stuff there.
Now I have few questions for you mate.
The CSM have 2x ccw and those 2 got the meltas so they can fire em on the charge.
The rest got CCW and also have boltguns. I thought the CCW loadout includes a close combat weapon and a pistol thus giving me an extra attack. Please clarify this because if I am incorrect I have lied to my friends for a long time
About the terminators. Don't the termies have a 5++ invuln save and with mark of Tzench making it a 4++ invulve save.
Also about the terminator setup it is like this since when I deep strike them I want to put the champion and the 2 combi-meltas on the front so they can fire on the turn they come in and later those 2 serve as wound allocations.
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![[Post New]](/s/i/i.gif) 2015/05/03 14:22:05
Subject: [1850] - Chaos Space Marines: Codex (2012
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Tunneling Trygon
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It looks a lot better. Things make a lot more sense.
'CCW loadout' can mean a couple things with CSM. It could mean you traded the Bolter for a CCW or just purchased a CCW for 2pts. Yeah, they can fire Meltaguns and charge, but I mean the other guys. You have them listed as Bolter and CCW loadout? Which isn't actually an option. And then if your Melta guys only traded their Bolters for CCWs for free, then they have nothing to trade for their Meltaguns. If you just mean you purchased CCWs for the entire squad, that would be more of a '+CCW' instead of a 'CCW loadout' and that would make it all legal. Might just be a misunderstanding on my part.
Even your Champion is listed as having a CCW, Power Axe and combimelta. Could have kept the pistol, traded the CCW for a Power Axe and been done with it. Same effect, but now with a pistol. I'm going to take a wild stab and say this is the Vrosh Tattersoul model? In which case, it can be understood that he has a pistol, since they aren't always molded onto models, and the knife is just an aesthetic piece. Visual representation of two weapons, but one of them is actually a pistol.
Terminators only need their 5++, or a 4++ with MoT, when being shot with AP2. Terminators die very fast to hordes, firing AP5 or even worse shots. That natural 2+ is still a 2+ in that situation so they will die with wasted points. But a Nurgle T5 model reduces the wounds from those weapons. A Scatter Laser wounds on 3+ now instead of a 2+, and you still get every full 2+ save there is. Just one example.
I like your idea with the Terminator deployment. A little unconventional, but not a bad idea. Might be able to squeeze an extra inch or two for Melta range like that. Clever clever.
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![[Post New]](/s/i/i.gif) 2015/05/03 15:11:14
Subject: [1850] - Chaos Space Marines: Codex (2012
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Been Around the Block
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SharkoutofWata wrote:It looks a lot better. Things make a lot more sense.
' CCW loadout' can mean a couple things with CSM. It could mean you traded the Bolter for a CCW or just purchased a CCW for 2pts. Yeah, they can fire Meltaguns and charge, but I mean the other guys. You have them listed as Bolter and CCW loadout? Which isn't actually an option. And then if your Melta guys only traded their Bolters for CCWs for free, then they have nothing to trade for their Meltaguns. If you just mean you purchased CCWs for the entire squad, that would be more of a '+ CCW' instead of a ' CCW loadout' and that would make it all legal. Might just be a misunderstanding on my part.
So in order to have 2 attacks on the guys with the melta I need to give them Boltugns and aditional CCW so they can trade the boltguns for the meltas?
SharkoutofWata wrote:
Even your Champion is listed as having a CCW, Power Axe and combimelta. Could have kept the pistol, traded the CCW for a Power Axe and been done with it. Same effect, but now with a pistol. I'm going to take a wild stab and say this is the Vrosh Tattersoul model? In which case, it can be understood that he has a pistol, since they aren't always molded onto models, and the knife is just an aesthetic piece. Visual representation of two weapons, but one of them is actually a pistol.
Yes I am running him as the aspiring champion also he has a pistol on the right hip so it should not be a problem.
SharkoutofWata wrote:
Terminators only need their 5++, or a 4++ with MoT, when being shot with AP2. Terminators die very fast to hordes, firing AP5 or even worse shots. That natural 2+ is still a 2+ in that situation so they will die with wasted points. But a Nurgle T5 model reduces the wounds from those weapons. A Scatter Laser wounds on 3+ now instead of a 2+, and you still get every full 2+ save there is. Just one example.
I do like the mark of nurgle and I might include it thing is the guys we are playing together do not use that much hordes and I mainly face other terminators or marine squads that is why I like the Tzench but I do see why mark of nurgle could be better and I will consider this.
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![[Post New]](/s/i/i.gif) 2015/05/03 17:00:43
Subject: [1850] - Chaos Space Marines: Codex (2012
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Painlord Titan Princeps of Slaanesh
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Try Khorne daemon kin for more ideas.
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![[Post New]](/s/i/i.gif) 2015/05/03 17:34:21
Subject: [1850] - Chaos Space Marines: Codex (2012
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Tunneling Trygon
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fearzffs wrote:
So in order to have 2 attacks on the guys with the melta I need to give them Boltugns and aditional CCW so they can trade the boltguns for the meltas?
Correct.
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