Dalymiddleboro wrote:I guess I should have specified better.
I'm doing a mono khorne list.
I guess best bet would be belakor casting invis on a D weapon bloodthirster. Seems beefy.
Every single character can, for a measly 10pts, take an ap2
ccw that inflicts
ID on a to-wound roll of a 6 AND swings in initiative order.
All
MC's as noted are also ap2 by default in assaults.
We don't get much real ap2 shooting, but then, outside of Tzeentch, we're not a shooting army anyways...
Mono Khorne can be savagely effective with a list geared around a pair of medium to large units of Flesh Hounds, (ie: 12-20 strong), each led by a Locus of Wrath Jugger Herald wielding an Axe of Khorne. (ap2/swings at initiative/auto-kills on a 6 to-wound)
Karanak is also a great way to make use of a unit of Bloodcrushers, as he gives the unit the benefits of his Scout rule. The unit champ can again take an Axe of Khorne, while another rider can get an Icon for pinpoint Deep Striking, and further upgrade it to allow the unit's first assault attempt to be 6 +
D6".
Khannons can provide some long range support, as well as helping to deal with units hiding in cover due to their flaming skull ammo.
Soul Grinders are effective supporters as well, though
MoK is completely useless on them... If you add in a Divination Psyker, you can actually make use of their otherwise lackluster Warpgaze shot thanks to Prescience's re-rolls.
Bloodletters work well enough when you take them as
MSU and simply Deep Strike them in off of Icons behind your main advance... Adding Instruments to these units also allows you to pull of some chain deep striking shenanigans as well to help overrun your opponent's lines with target saturation.
Khorne Princes are kinda 'meh', as you lose out on the Psychic benefits they normally bring. (namely, Psy Shirek + possible Invis or Biomancy)
The Eternal Beatstick has more potential for a Khornate Prince however, as he'll swing at S8 on the charge, with max
WS/I and extra attacks.
For allies, your best bet is still
CSM over Daemonkin, as you can simply go for the Axe of Blind Fury Jugger Lord + Chaos Spawn escort, a Cultist blob and then something like
MoK Oblits or a Forgefiend for shooty support.
Daemonkin is the poorer way to run a mainly Daemon based army, as you lose out on too many of the benefits of the Daemon codex itself...