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Scuttling Genestealer




adrift in a warm place

Gotta make it to the stomp step though... I've had Harridans get splatted in one round of combat vs a daemon prince

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Bharring wrote:
I really think the problem with it last edition was that GW basically made it a SH without giving it SH rules.

Melta VS IK, assuming Melts range (2d6):
Glance: (11%)(1/2) = 0.055
Pen, no boom: (72%)(1/2)(2/3) = 0.24
Pen, plus boom: (72%)(1/2)(1/3)(d3+1) = 0.36
Total: EV of about 2/3 HP per hit.

WK:
Wound: (1/2)(2/3 FnP) = 0.33 Wounds.

So on one of the best anti-vehicle weapons, deployed perfectly, the WK takes twice the shots to kill. With a highly specialized anti-tank weapon.

Outside Malta range?
IK:
Glance: (1/6)(1/2) = 1/12
Pen, no boom: (1/6)(1/2)(2/3) = 1/18
Pen, plus boom: (1/6)(1/2)(1/3)(d3+1) = 1/12
EV of 8/36 HP/shot.

WK is still at 1/3 HP/shot.

Melta outside half range is *more* deadly to a WK by a 3:2 ratio.

And the numbers get much, much worse for AP2/1 weapons. And even more so for lower S.

Sure, Haywire and in-Melta-range Melts melt IKs faster. Anti vehicle weapons will do that.

But Poison and Fleshbane and Rending kill WKs far faster than IKs.

And everything in between - the weapons not specifically to kill heavy vehicles - the WK dies a lot faster.

(Side note - D weapons and Lance weapons also kill the WK much faster than the IK.)

I'm not saying the WK shouldn't cost more. I'm saying that its not as durable as the IK.


All of your data assumes an Ion Shield and none of it assumes a cover save for the WK. Nor does it hold true for other common weapon types. See the data below...

Spoiler:
A S7 AP4 hit does...
VS AV13 Ion Shield... .0833 HP/Hit
VS AV13 No Ion.... .1666 HP/Hit
VS AV12 Ion Shield... .1666 HP/Hit
VS AV12 No Ion..... .3333 HP/Hit
VS T8 3+AS FNP... .074 Wound/Hit
Advantage Wraithknight

A S8 AP3 hit does...
VS AV13 Ion Shield... .1666 HP/Hit
VS AV13 No Ion.... ..3333 HP/Hit
VS AV12 Ion Shield... .25 HP/Hit
VS AV12 No Ion..... .5 HP/Hit
VS T8 3+AS FNP... .333 Wound/Hit
VS T8 5+Cover FNP .222
Slight advantage Imperial Knight

A S9 AP2 hit does...
VS AV13 Ion Shield... .3055 HP/Hit
VS AV13 No Ion.... ..6111 HP/Hit
VS AV12 Ion Shield... .4136 HP/Hit
VS AV12 No Ion..... ..8333 HP/Hit
VS T8 3+ FNP... .444 Wound/Hit
VS T8 5+Cover FNP .296
Close, arguable small advantage Wraithknight.

A S8 AP1 hit does...
VS AV13 Ion Shield... .2222 HP/Hit
VS AV13 No Ion.... ..4444 HP/Hit
VS AV12 Ion Shield... .3611 HP/Hit
VS AV12 No Ion..... .7222 HP/Hit
VS T8 3+AS FNP... .333 Wound/Hit
VS T8 5+Cover FNP .222
Advantage Wraithknight

A S8 AP1 Melta hit does...
VS AV13 Ion Shield... ..4564 HP/Hit
VS AV13 No Ion.... ..9128 HP/Hit
VS AV12 Ion Shield... .7358 HP/Hit
VS AV12 No Ion..... 1.4716 HP/Hit
VS T8 3+AS FNP... .333 Wound/Hit
VS T8 5+Cover FNP .222
Very large advantage Wraithknight

S6 AP4
VS AV13 Ion Shield... .0 HP/Hit
VS AV13 No Ion.... .0 HP/Hit
VS AV12 Ion Shield... .0833 HP/Hit
VS AV12 No Ion..... .1666 HP/Hit
VS T8 3+AS FNP... .0369 Wound/Hit
Argueable Advantage Wraithknight

S5/Poison
VS AV13 Ion Shield... .0 HP/Hit
VS AV13 No Ion.... .0 HP/Hit
VS AV12 Ion Shield... .0 HP/Hit
VS AV12 No Ion..... .0 HP/Hit
VS T8 3+AS FNP... .0369 Wound/Hit
Obvious advantage Imperial Knight

S6 Rending
VS AV13 Ion Shield... .0833 HP/Hit
VS AV13 No Ion.... .1666 HP/Hit
VS AV12 Ion Shield... .0833 HP/Hit
VS AV12 No Ion..... .1666 HP/Hit
VS T8 3+AS FNP... .074 Wound/Hit
T8 3+AS FNP .1111 Wounds/Hit
VS T8 5+Cover FNP .074
About Equal with potentially a small advantage Wraith-knight

VS AV13 Melee Rending
S5 .1111HP/Hit
S4 .0555HP/Hit
T8 3+AS FNP .1111 Wounds/Hit
Wash or Advantage Imperial Knight.

Haywire... Obvious Advantage Wraithkniht
S3 Rending Obvious Advantage Imperial Knight



I disagree about the Imperial Knight being more resilient against a broad range of firepower.

This message was edited 1 time. Last update was at 2015/06/11 17:33:47


40k is 100% Skill +/- 50% Luck

Zagman's 40k Balance Errata 
   
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adrift in a warm place

But look at a group of Grey Knights, or Force weapon wielders, or other instant death weapons in close combat with an IK vs WK...

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 Cytharai wrote:
But look at a group of Grey Knights, or Force weapon wielders, or other instant death weapons in close combat with an IK vs WK...


That is a specific hard counter and not indicative of the game in general. I could just as easily say a unit with T3/S3 with Haywire in CC with a IK vs a WK.... Specific and not widely available hard counters are of little use when balancing a unit.

40k is 100% Skill +/- 50% Luck

Zagman's 40k Balance Errata 
   
Made in us
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adrift in a warm place

Kaldor Draigo is pretty common these days. Not trying to be argumentative, it's just that if you use anti-armor weapons vs an IK, might as well use multi wound weapons vs GMC's.

And we're also assuming there's not an AdLance formation on the table... too many variables

This message was edited 1 time. Last update was at 2015/06/11 17:54:49


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You can add Sniper to the S5/Poison grouping vs. WKs.

imo, In a setting where WKs can get toe in cover, they come out on top. If not, IKs and WKs are probably about even to me as a Tau player.

I have to specialize a significant portion of my army to deal with IKs. With WKs I have far more options for doing damage, but it'll take more shots.


Automatically Appended Next Post:
Grav weapons (which are pretty ubiquitous, especially with the new SM codex coming out) completely wreck Wraith Knights.

This message was edited 1 time. Last update was at 2015/06/11 17:59:25


 
   
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For Melts weapons in Melta range, no cover seems a given.

What I'm seeing is:
S5-8 AP3 or better, advantage IK
S9+ AP2 or better, advantage WK
Low-S rending, advantave IK
Anti-vehicle weapons, advantage WK
Anti-MC weapons, advantage IK

With AP4, S7+ advantage WK, S6- advantage IK
   
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Cytharai wrote:Kaldor Draigo is pretty common these days. Not trying to be argumentative, it's just that if you use anti-armor weapons vs an IK, might as well use multi wound weapons vs GMC's.

And we're also assuming there's not an AdLance formation on the table... too many variables



LighthouseM wrote:You can add Sniper to the S5/Poison grouping vs. WKs.

imo, In a setting where WKs can get toe in cover, they come out on top. If not, IKs and WKs are probably about even to me as a Tau player.

I have to specialize a significant portion of my army to deal with IKs. With WKs I have far more options for doing damage, but it'll take more shots.


Automatically Appended Next Post:
Grav weapons (which are pretty ubiquitous, especially with the new SM codex coming out) completely wreck Wraith Knights.


Except those Multiwounds weapons require getting in CC with a 12" move Wraithknihgt.... Melta is a ranged weapon and usually deployed in a way your opponent can't avoid it.

Sure, Driago is rolling around more.... in a build that was made illegal by the Balance Errata. No more Driago/Loth/Tigerius Centstar.

Yeah, sniper would be inthat group as well. I agree, Toe In Cover is a problem, but is it one that can be easily rectified. I'm tempted to add it to the Errata that its 25% cover for MC/GMCs no matter what.

My Tau had no issues destroying Knights, but Wraithknights are very problematic. There is o readily avialable answer to them in the Tau dex. At their new Errated Cost it is less problematic though and much more balanced.

Grav weapons are a terrible weapon, I'm still pissed at GW for adding a vastly superior option and nearly renders other options obsolete.

40k is 100% Skill +/- 50% Luck

Zagman's 40k Balance Errata 
   
Made in us
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I mostly agree.

I didn't give enough credit to the difference in cover requirements.

That said, isn't "Automatically wounds on an X" more common than "Automatically glances on X"?
   
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Bharring wrote:
I mostly agree.

I didn't give enough credit to the difference in cover requirements.

That said, isn't "Automatically wounds on an X" more common than "Automatically glances on X"?


Cover is a big difference, even for Melta or other Alpha Strike weapons. Takes nothing to deploy the Wraithknight with a toe in a Ruins for a 4+.... I'm thinking I'll change this rule... but I'm wondering about everything else it changes for other MCs...

Sure they are, but S7 AP4, and High strength low ap and especially Melat/Fusion are vastly more common than any of the other options and those are all the weapons the WK is more resilient against.

40k is 100% Skill +/- 50% Luck

Zagman's 40k Balance Errata 
   
Made in us
Scuttling Genestealer




adrift in a warm place

Ahh yeah, that's my bad. IOM not having battlebros shenanigans is going to take a while to get used to. In the interest of keeping the thread going for other stuff I'm ok with waiting to playtest some changes and see how it goes on the tabletop.

For toe in cover... maybe make it to where intervening terrain can only grant a 5+ to GMCs at best? Hard to gauge how much is 25% on models as lanky as a WK

This message was edited 3 times. Last update was at 2015/06/11 19:50:57


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