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![[Post New]](/s/i/i.gif) 2015/05/19 19:02:42
Subject: [1850] - Haemonculus Coven (Corpsethief Claw + Scalpel Squadron + Covenite Coterie) - Competitive?
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Fresh-Faced New User
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+++ Realspace Terrorists (1850pts) +++
Formation: Corpsethief Claw (675pts)
5x Talos [Ichor Injector, Twin-Linked Heat Lance]
Outflanking them. To make maximum use of "Let the Harvest Begin" it seems more profitable to equip them with Heat Lances since these are also very useful against the majority of MC and TEQ.
Formation: Scalpel Squadron (300pts)
Acothyst [Hexrifle]
Wrack with Special Weapon [Ossefactor]
3x Wracks
Venom [Splinter Cannon]
Acothyst [Hexrifle]
Wrack with Special Weapon [Ossefactor]
3x Wracks
Venom [Splinter Cannon]
Another chance at getting more Victory Points through their special First Pickings rule. This unit is aimed towards taking out GEQ, but should provide some nice support when helping the Corpsethief Claw or the Covenite Coterie when taking out MC, TEQ or MEQ.
++ Dark Eldar: Supplement - Haemonculus Covens (Covenite Coterie Detachment) (875pts) ++
Haemonculus (150pts) [Crucible of Malediction, Liquifier Gun, Scissorhand, Webway Portal]
Aberration [Agoniser]
2x Grotesque [Liquifier Gun]
Raider
Haemonculus (150pts) Crucible of Malediction, Liquifier Gun, Scissorhand, Webway Portal]
Aberration [Agoniser]
2x Grotesque [Liquifier Gun]
Raider
Arriving through Webway Portals to be tactically placed for maximal template terror. These units are aimed at MEQ and GEQ, allthough the Disintegrator Cannons from the Raiders should provide enough support fire for them to consider taking on TEQ. Haemonculi are outfitted with Crucibles of Malediction to at least have some way of offensive defense against psykers.
Cronos (125pts)
Cronos [Spirit Probe]
The unit which will hopefully help out acting as a lure along with the null-deployment tactics. Will be moved towards those units closest or most in need of 4+ FNP. That being said, should this unit be successful as a lure, it will be more attractive to drop my other units more closely to the Cronos.
As you can see hardly any means of anti AV apart from the Heat Lances and their respective close combat Smash ability. I'm just going to take my chances and try to kill as many units as possible. My army will be complete somewhere within the following 2 weeks.
some pictures of my current models for fun:
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This message was edited 8 times. Last update was at 2015/05/20 08:55:43
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![[Post New]](/s/i/i.gif) 2015/05/20 07:31:52
Subject: [1850] - Haemonculus Coven (Corpseclaw Thief + Scalpel Squadron + Covenite Coterie) - Competitive?
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Fresh-Faced New User
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Any opinions?
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![[Post New]](/s/i/i.gif) 2015/05/20 14:06:51
Subject: [1850] - Haemonculus Coven (Corpsethief Claw + Scalpel Squadron + Covenite Coterie) - Competitive?
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Secretive Dark Angels Veteran
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Nothing to deal with flyers at all? Seems like you should do something there.
I know you want to go all coven etc, but I recommend you take the eldar flyer formation (3 hunters) since you are BB. It will help you with anti tank and keep your ground troops protected.
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~Ice~
Da' Burnin Couch 2018 Best Overall
Beef and Wing ITC Major GT Best Overall 2018
2019 ITC #1 Overall Best Admech
LVO 2019 #1 Admech |
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![[Post New]](/s/i/i.gif) 2015/05/20 14:19:55
Subject: [1850] - Haemonculus Coven (Corpsethief Claw + Scalpel Squadron + Covenite Coterie) - Competitive?
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Dakka Veteran
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Your army is very well painted. Best dark eldar I have ever seen. As for your list I don't play eldar or dark eldar so can't really comment. Get a necron army and we'll talk.
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![[Post New]](/s/i/i.gif) 2015/05/20 16:53:04
Subject: [1850] - Haemonculus Coven (Corpsethief Claw + Scalpel Squadron + Covenite Coterie) - Competitive?
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Fresh-Faced New User
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Icelord wrote:Nothing to deal with flyers at all? Seems like you should do something there.
I know you want to go all coven etc, but I recommend you take the eldar flyer formation (3 hunters) since you are BB. It will help you with anti tank and keep your ground troops protected.
Greetings and thank you for replying. I truly wish I could add something anti flyer, BUT I really want to keep it Haemonculus Coven only. I am aware of the fact that I'm gimping myself, but I really like the macabre feel of the Coven units. Now if only the Haemonculus Coven would give me Scourges (considering these are Haemonculi fabrications) as Fast Attack choice, preferably with the new rules giving Swooping Hawks the option to target flyers. So the only chance I have is just annihilate as much troops as possible and try to cash in on the Victory Points gained through D3 first blood and extra Victory Points gained through Corpsethief Claw unit decimation. My units are considerably tough and strong so I'm guessing I have a relatively good chance of winning through unit destruction? Even mechanized armies will have the majority of their units consist out of infantry I'm guessing.
Epartalis wrote:Your army is very well painted. Best dark eldar I have ever seen. As for your list I don't play eldar or dark eldar so can't really comment. Get a necron army and we'll talk.
Thank you! That's very nice to read
As for Necron army; i'd probably just get Flayed Ones for the sake of painting. I just love horror oriented models
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This message was edited 4 times. Last update was at 2015/05/20 16:56:26
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![[Post New]](/s/i/i.gif) 2015/05/21 09:44:29
Subject: [1850] - Haemonculus Coven (Corpsethief Claw + Scalpel Squadron + Covenite Coterie) - Competitive?
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Battleship Captain
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They look horrific - which is a good thing! Excellent painting...
My one thought:
The covenite detachment could be broken up into a Grotesquerie and a Dark Artisan (if you change a Cronus to a Talos and reassign one Haemonculus).
You don't really need raiders if using webway portals, which could save you a few points - enough for an extra grotesque or two to take advantage of the Grotesquerie's improved stats.
Also, Agonisers may not be the best choice - unless I'm remembering wrong, they wound on a 4+ regardless; an abberation is already wounding on a 3+ with a reroll against almost anything thanks to his flesh gauntlet and extremely good S stat; all you're really getting out of the deal is AP3. Which isn't bad, but isn't really worth the price you pay for it.
I'd personally say that an extra block of wounds and attacks from a normal grotesque, plus the better roll to wound against lighter armoured opponents (and/or 2+ save units) plus the non-trivial chance of lethal dose-ing something big is probably worth keeping the gauntlet. Enemy independent characters tend to show grotesque abberations a healthy respect if they have any sense because they're disposable squad leaders with a potentially instant death weapon with wounds and attacks disconcertingly similar to most people's army commanders....
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Termagants expended for the Hive Mind: ~2835
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![[Post New]](/s/i/i.gif) 2015/05/21 10:27:27
Subject: [1850] - Haemonculus Coven (Corpsethief Claw + Scalpel Squadron + Covenite Coterie) - Competitive?
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Ultramarine Chaplain with Hate to Spare
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The models are truly beautiful, great work, the list however needs help.
First I wouldn't outflank the Corpse Theif it can't assault from outflank and you lose a huge chunk of board presence by having it in reserve. Also outflank prevents assault until turn 3 at the earliest just scouting allows turn 2 assaults and exerts huge board control in the early game as your opponent can't afford to come forward to grab objectives outside of their deployment zone.
The scalpel squadron is decidedly meh.
Likewise the detachment is poor compared to the Grotesquerie. Just swap that. I would drop the WWP as currently your list is unlikely to ever see turn 2. Again like with the corpsethief you want more board presence. The crucibles are a waste too just drop them.
You could then put the spare Homunculus and Cronos into a Dark Artisan. Or put those points into AA and & AT (Crimson Death mentioned above is a great shout).
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![[Post New]](/s/i/i.gif) 2015/05/21 12:22:50
Subject: [1850] - Haemonculus Coven (Corpsethief Claw + Scalpel Squadron + Covenite Coterie) - Competitive?
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Commoragh-bound Peer
Commorragh
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Yeah models are pretty sick.
Idk about all Talos just being heat lances I think that a combo of heat, SC and haywire blasters are where it is at. Firstly because of the ranging factor, HL being 18in your turn one will probably not hit anything if your opponent know the range of them. Secondly, way less flexible making them all HL, you get infantry and MC killers with the splinter cannons and even super heavy vehicles are nothing with a few haywire blasters shot into them and lets face it, in a comp you are gonna come across a Knight or 3. I would go 2-3 SC, 1-2 Haywires and only 1 HL for a convenience kill, bearing in mind that even with the lance rule, it will be only a 6 to glance against anything with armour of 12+
But yeah, that's my thoughts on it, I initially thought Heat Lances were the bees knees, but yeah I don't like them anymore.
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