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![[Post New]](/s/i/i.gif) 2015/05/20 12:51:04
Subject: Erie, PA - June Warhammer 40k Kill Team Tournament
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Flailing Flagellant
Erie, PA
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Hey Everyone,
The June Warhammer 40k Kill Team Tournament will be held on Saturday June 13th, 2015.
It will be held at Game Corps in Wesleyville (if you need the address or directions to the shop, please let me know).
Registration for the tournament will be at noon, Round #1 will begin at 1:00pm.
Entry Fee: $15
I have attached the rules for the tournament in PDF format. If you have any questions regarding them, please let me know.
Hope to see everyone there!
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Tournament Rules.pdf |
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242 Kbytes
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![[Post New]](/s/i/i.gif) 2015/05/20 14:25:15
Subject: Re:Erie, PA - June Warhammer 40k Kill Team Tournament
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Boosting Space Marine Biker
Philadelphia, PA, USA
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I'm on the other side of PA so I can't participate, but took a look at your packet and have a couple comments in hopes of helping to preempt some day-of questions and potential issues.
A couple rules questions and one issue:
- What does it mean to be a Specialist? The rest of your packet seems to make the actual GW Kill Teams ebook not necessary, but Specialists aren't defined after being mentioned, and available traits aren't listed.
- The "Psychic Solitude" could stand clarification (as it could in the official rules). It's a little confusing that it says the Brotherhood rule has no effect, but then says you still generate a charge. But more confusing is the question of who from the unit then is a psyker, and who can cast a power? I assume each member of the original unit becomes a psyker, though they don't generate any Warp Charge individually, but that should be clarified. What happens if the unit is wiped out? The RAW in this packet implies the warp charge is still generated, i.e., could be utilized by another psyker.
- Necron Reanimation Protocols in the 7th edition codex no longer require nearby Necron models, it's basically just a special FNP roll. If you're maintaining that requirement to debuff the Necron that's one thing, but otherwise the adaptation here doesn't match how they play in the current codex.
More subjectively:
- We've found Power from Pain for every 5 models to be very punitive against the Dark Eldar. Killing 5 models is often quite a lot, so we've been playing it as 3.
- Allowing vehicles to score makes them very strong in Kill Team. Not necessarily an issue, just something we decided to change.
For what it's worth, the Kill Team style rules that my club has been using for tournaments and campaigns are here:
http://rocketshipgames.com/40k/recon-squad/
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This message was edited 1 time. Last update was at 2015/05/20 14:25:46
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![[Post New]](/s/i/i.gif) 2015/05/20 14:39:11
Subject: Re:Erie, PA - June Warhammer 40k Kill Team Tournament
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Flailing Flagellant
Erie, PA
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- To help those in our group who do not have the Kill Team rulebook, so we included all of the rules from the Kill Team book into the packet. A few things were shortened up to save on space but it is a cut & paste job.
- The Specialist stuff is called out briefly in the Kill Team Restrictions on page 1 of the PDF, and is further detailed out with all of the traits on page 3 of the PDF.
- For Psychic Solitude, our group had discussed how to handle brotherhoods of psykers and similar units. We voted as a group to use the following:
Example: A grey knight strike squad is mastery level 1, therefore it would generate 1 warp charge total, not one for each model in the unit. So even if there are 5 marines in the unit, only 1 warp charge would be generated. And if the unit is wiped out, you would no longer generate a warp charge, just as in normal 40k when a unit is destroyed they no longer generate warp charges.
- The Necron Reanimation Protocols was a cut and paste from the Kill Team rulebook. I will be speaking to a few of the other tournament organizers tonight to clarify this issue.
- For the Power from Pain, we are just following the Kill Team rulebook. (I will discuss this as well with the other TO's tonight and see if they want to make any changes).
- For vehicles counting as scoring units, we are just following the Kill Team rulebook. (I will discuss this as well with the other TO's tonight and see if they want to make any changes).
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![[Post New]](/s/i/i.gif) 2015/05/20 14:47:51
Subject: Erie, PA - June Warhammer 40k Kill Team Tournament
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Boosting Space Marine Biker
Philadelphia, PA, USA
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Sorry, I got so distracted realizing I had to update my own skirmish rules for the latest Necrons that I totally forgot to go back to look at page 3 for the Specialist traits!
My main question though about Solitude isn't about generating the warp charge, it's about who is a psyker and can actually use the warp charge? Is each model from the original unit considered a psyker (just one that doesn't itself generate charge)? That should be clarified. That the warp charge is no longer generated once all the models of the unit are destroyed should also be clarified, as it's not at all implied by the current wording to the effect of the generated warp charge being determined "when selected". Automatically Appended Next Post: Also, in our experience, Astra Militarum players will look for clarification about how orders work and be upset if they're very limited. We chose in our skirmish rules to adopt a small area of effect for orders so as to not debuff the faction by applying the straight Kill Team RAW that each order would only affect a single model.
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This message was edited 1 time. Last update was at 2015/05/20 14:50:29
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![[Post New]](/s/i/i.gif) 2015/05/20 14:52:30
Subject: Re:Erie, PA - June Warhammer 40k Kill Team Tournament
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Flailing Flagellant
Erie, PA
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The unit would generate 1 warp charge, and then any model in the unit could use that warp charge. And any model in the unit can use the warp charges generated from the D6 roll.
I will also add that to the list of things to discuss about the Imperial Guard orders.
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![[Post New]](/s/i/i.gif) 2015/05/20 15:14:54
Subject: Re:Erie, PA - June Warhammer 40k Kill Team Tournament
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Boosting Space Marine Biker
Philadelphia, PA, USA
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alakard2020 wrote:The unit would generate 1 warp charge, and then any model in the unit could use that warp charge. And any model in the unit can use the warp charges generated from the D6 roll.
That's a critical clarification to add to the PDF, particularly as the official Kill Team rules don't work that way, they just nullify the unit's psychic ability entirely.
I'm not sure how that will play out. One of the widely accepted overpowered modern era builds for Kill Team are mobs of Pink Horrors. By limiting the generated warp charge you reduce that, but by making all of them psykers with access to the pool, they could still be pretty strong. Rolling well for the D6 base or including some other models in the army for warp charge batteries will give the unit more Flickering Fire shots than it would have in a standard game. Seems plausible that it makes them strong though perhaps not overpowering, but offhand I don't know all the possible army builds to capitalize on that rule adaptation.
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![[Post New]](/s/i/i.gif) 2015/05/21 00:33:52
Subject: Re:Erie, PA - June Warhammer 40k Kill Team Tournament
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Flailing Flagellant
Erie, PA
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Went over the questions with a few of the other 40k players in the group and the person running the event and came to the following:
1. Psychic Solitude - Will stay the way as worded in the rule packet. A unit w/ the brotherhood of psykers special rule will generate 1 total warp charge, and any model from the unit may cast powers. If all the models in the unit are destroyed, no further warp charges are generated for that squad.
2. Necron Reanimation Protocols - Will be adjusted to follow straight from Codex: Necrons.
3. Power from Pain - Will be adjusted to follow straight from Codex: Dark Eldar. I was reminded by another local gamer that the Pain Tokens were removed with their 7th edition codex, and that now it is a turn by turn effect as to what the models receive.
4. Vehicles as scoring units - Will remain the same as worded in the Kill Team rulebook (not much of an issue with the meta of our group).
5. Imperial Guard orders - Was decided that the commander will be able to issue the order to 1 model in range of the command.
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This message was edited 2 times. Last update was at 2015/05/21 02:26:08
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![[Post New]](/s/i/i.gif) 2015/05/21 12:50:54
Subject: Erie, PA - June Warhammer 40k Kill Team Tournament
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Boosting Space Marine Biker
Philadelphia, PA, USA
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Thanks for pointing that out about the Power from Pain, I'd overlooked that and have to update my rules too.
Good luck with the event!
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![[Post New]](/s/i/i.gif) 2015/05/21 12:55:07
Subject: Re:Erie, PA - June Warhammer 40k Kill Team Tournament
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Flailing Flagellant
Erie, PA
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I had missed it too when I sent out the update and a few Dark Eldar players wrote back and asked what I was thinking lol.
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This message was edited 1 time. Last update was at 2015/05/21 12:55:17
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