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Hopefully I should get enough to pre-order it by christmas.
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
I didn't like what I saw in the original announcement all that much but as the details have been coming out more and more it's killing any skepticism I had. This is gonna be a solid sequel. I like that they actually have different voice packs for different nations now.
Waiting for my shill money from Spiral Arm Studios
Awww yeah, ready to purge the alien and the heretic!
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
Waiting for my shill money from Spiral Arm Studios
Ooooo, disen gonna be messy.
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
New X-Com is dumbed down because people aren't intelligent enough to buy their own grenades.
There was no replayability built into X-COM 1 (although it wasn't a bad game at all).
I'm going to reserve my purchase until we get an official X-COM that understands what people liked about the original.
Upcoming work for 2022: * Calgar's Barmy Pandemic Special
* Battle Sisters story (untitled)
* T'au story: Full Metal Fury
* 20K: On Eagles' Wings
* 20K: Gods and Daemons
What's your definition of replayability? I ask because I have
replayed new XCOM and have enjoyed it on those occasions.
DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++ Get your own Dakka Code!
"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude
Replayability? That's what mods like the long war are for.
This message was edited 1 time. Last update was at 2015/10/10 14:06:45
Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do
I wonder if I will like the new aliens. I am unsure about the way they are altering their role turning them into elite enemies well humans make up the bulk of your enemies.
I actually like the new aliens. The faceless, stun lancer and a few others really stand out to me. I'm also going to heavily enjoy the drone user class just because that sounds cool. I'm guessing they're very support heavy but the idea of grabbing some heavy guns is pretty sweet.
flamingkillamajig wrote: I actually like the new aliens. The faceless, stun lancer and a few others really stand out to me. I'm also going to heavily enjoy the drone user class just because that sounds cool. I'm guessing they're very support heavy but the idea of grabbing some heavy guns is pretty sweet.
I hate the drone class for rather stupid reasons. I just hate the idea of a class based around equipment. I kind of think equipment should be equipment and class abilities should be skills.
Another reason I worry about the aliens is that some of their abilities just sound unfair. Like being pulled out of cover, or being attacked from underground. It will depend on how the abilities actually play though.
Give it time man. More details will be released and maybe it's better we still don't know most of the class abilities. Either way considering xcom: enemy unknown I'm incredibly excited. I didn't play the original though so maybe that's why I like it so much.
NoPoet wrote: New X-Com is dumbed down because people aren't intelligent enough to buy their own grenades.
Making people buy their own grenades is makework. A real officer in command of an organisation like XCOM would have a logistics officer to worry about maintaining stock levels for him.
The best approach might be to treat such things as upkeep costs, and automatically deduct the cost of any alien technology expended after each mission. That way you have to be mindful of how many alien grenades you throw around, but don't have to worry about doing the work of managing stock levels yourself.
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up."
-C.S. Lewis
Given the way XCom Enemy Unknown treated money, any costs for things like grenades and ammunition would have been background costs. The game acted as if you were running a top secret military organization for less than a thousand dollars a month. Either the XCom world has experienced some rather significant deflation, or the money figures that the game provided cut a few extra zeroes off in the interests of not bogging the player down in the minutia. Presumably what you, the head of XCom, are paying for each time you hire a new soldier is the cost of setting up a small logistical tail of ammunition, and other important, but very inexpensive items that will need to be replaced over time. Alien grenades are apparently easy enough to build - once the engineering stuff is understood - that the primary expense in equipping XCom members with them is the process of reverse engineering their construction, and setting up a construction line of your own. Maintaining the assembly line for them is apparently such a small dollar number on the accounting budget that it's absorbed by the overall Foundry maintenance costs.
Waiting for my shill money from Spiral Arm Studios
Yeah, I always mentally added 6 zeros to the end of any $ costs in XCOM.
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
A new enemy and I'm not sure what to make of it. It sort of seems to fit the mechtoid's role and yet it's different. It looks like a Big Daddy somewhat except it can shoot corrosive acid bombs at you. It fits a sort of sci-fi 50's feel though (or around that time).
Eumerin wrote: It reminds me of the various NOD radioactive trooper types from Command and Conquer.
You mean from command and conquer: renegade? Sadly I lent that game to a friend before I beat it and never got it back before I moved. Same goes for my red alert 2 games. Speaking of which yuri's faction was OP and westwood/petroglyph could never balance out 3 factions without making the 3rd way OP.
Eumerin wrote: It reminds me of the various NOD radioactive trooper types from Command and Conquer.
You mean from command and conquer: renegade? Sadly I lent that game to a friend before I beat it and never got it back before I moved. Same goes for my red alert 2 games. Speaking of which yuri's faction was OP and westwood/petroglyph could never balance out 3 factions without making the 3rd way OP.
They were available in multi-player C&C1 as well, iirc. You just couldn't use them in the single-player campaign.
And I think I spent more time playing with RA3 than RA2.
This message was edited 1 time. Last update was at 2015/11/06 03:36:04
DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++ Get your own Dakka Code!
"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude
I was considering it, but I'm having too much fun with Mordheim.
That's scratching my turn-based game itch until this drops.
"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
I find it odd I was also thinking of updating this thread today but I'm not sure why.
I do remember I wanted to do a humor run of xcom enemy unknown/within that made fun of stereotypes from different cultures.
You can tell that thin man isn't a real man. No white guy could ever jump that high ;P (thin man jumps up several stories of a building). I also proceed to give the jumping gene mod to the black guy lol. Would be funny how gene modified soldiers would get disqualified from sports.
@nels1031: I too am playing a lot of mordheim. I have a level 10 skaven warband with top tier gear and mostly everything top tier. Almost all skill points are spent, almost all missions are done, just about everybody's leveled up and mostly everything's good. So yeah my mordheim run is very stable. I will need to enchant items more. Finding them all is a pain (just like finding poes, skulltulas, heart pieces and whatever else in Zelda games).
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Btw do we have any idea on what the minimum requirements and such are for this game. I would like it if my computer could handle the game so I don't get my hopes up for months only to be disappointed near release day. Currently some games are pushing their lower limits to the point my computer might not be able to handle them (such as with End Times: Vermintide).
This message was edited 3 times. Last update was at 2015/12/01 22:48:29
Apparently there's been an update on xcom 2 on twitter. A new trailer and 8 minutes of gameplay footage. Also apparently the system requirements have been leaked. Somebody said they were pleasantly on the light side for min. requirements.