Switch Theme:

XCOM2 announced!  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
[MOD]
Madrak Ironhide







Huh. What's humanity's greatest weapon? The commander?

I hope he/we don't screw it up this time then.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
Calculating Commissar




pontiac, michigan; usa

 malfred wrote:
Huh. What's humanity's greatest weapon? The commander?

I hope he/we don't screw it up this time then.


Guessing yeah. I like the way the heavy weapons guy sounds when he was shooting the laser heavy weapon at the advent mech (or was it a laser he was shooting?). It also seems we'll get more than one type of melee weapon (god here's hoping for a light saber or something or something viciously painful looking) and a wrist mounted flamethrower. I'm super happy with the options. More ability to customize means it'll be easier to make your own guys esp. if they represent friends/online people somewhere. Dakka dakka xcom team go!!!! I'm also a huge sucker for explosions. Glad to see this trailer didn't disappoint with that esp. towards the end. I kinda prefer the head/skull sectoid face to the previous weird sectoid face but maybe that's just me. Still prefer the old xcom: enemy unknown cover but meh.

Join skavenblight today!

http://the-under-empire.proboards.com/ (my skaven forum) 
   
Made in au
Incorporating Wet-Blending






Australia

 malfred wrote:
Huh. What's humanity's greatest weapon? The commander?

The attempts at building up hype for this game have been arse-backwards for a while. They should have shown people the soldiers they get to use and let at least some of the aliens be a surprise, instead of spoiling the surprise while still not bloody telling us what the fifth (and now sixth) soldier class is.

Then again, I would be rather pissed if I bought the game and then found out how stupid some of their alien ideas were.

"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up."
-C.S. Lewis 
   
Made in us
Executing Exarch




The second video was neat.

I started watching the first video, and then kept waiting for the guy who was talking to shut up about customization options and facial expressions, and move on to the actual gameplay. I gave up before he did.
   
Made in us
Calculating Commissar




pontiac, michigan; usa

 AlexHolker wrote:
 malfred wrote:
Huh. What's humanity's greatest weapon? The commander?

The attempts at building up hype for this game have been arse-backwards for a while. They should have shown people the soldiers they get to use and let at least some of the aliens be a surprise, instead of spoiling the surprise while still not bloody telling us what the fifth (and now sixth) soldier class is.

Then again, I would be rather pissed if I bought the game and then found out how stupid some of their alien ideas were.


The 6th in the additional content is probably something like the mech class. As far as the 5th class who knows? Maybe it's a demo-man like the person at the end of the trailer. It would fit the whole stealth and ambush role. Plant explosives, wait for an enemy patrol and then boom.

Join skavenblight today!

http://the-under-empire.proboards.com/ (my skaven forum) 
   
Made in us
Longtime Dakkanaut






 malfred wrote:
Huh. What's humanity's greatest weapon? The commander?

I hope he/we don't screw it up this time then.


Does anyone else get the feeling that the Commander gets captured at the end of XCom1 and the first (possibly tutorial) mission is to rescue him? The 1st person POV getting stock struck by a muton, then having a thin man peering down... whole thing feels like someone got captured and experimented on.
   
Made in us
Executing Exarch




The Commander's (i.e. your) capture, and subsequent rescue for XCom 2 were already confirmed in one of the earlier videos. The video showed the introductory tour of the base, where you meet your new staff, and the commander's rescue was one of the topics mentioned during the conversations.

Now whether it'll be the tutorial level, or will all be a cutscene, is anyone's guess at this point.
   
Made in us
[MOD]
Madrak Ironhide







Evil Overlord complaint time.

Why not just kill the Commander?

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

 malfred wrote:
Evil Overlord complaint time.

Why not just kill the Commander?


Because then you wouldn't have anyone to monologue to

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Executing Exarch




 malfred wrote:
Evil Overlord complaint time.

Why not just kill the Commander?



I don't know why they didn't, but...

The cut scenes that I'd mentioned earlier talk about something that's minor spoilerish (I'm almost certain you learn about it very early in the game). So I won't say anything further.
   
Made in us
Calculating Commissar




pontiac, michigan; usa

 malfred wrote:
Evil Overlord complaint time.

Why not just kill the Commander?


In one of the gameplay videos they mention the aliens put a chip in his brain that xcom had to remove. There's also the possibility they wanted to learn about xcom in order to completely eradicate it. I mean he has information. Capturing a leader means they could more easily destroy xcom.

-------

Edit:

More gameplay:


This message was edited 1 time. Last update was at 2015/12/12 12:42:34


Join skavenblight today!

http://the-under-empire.proboards.com/ (my skaven forum) 
   
Made in no
Terrifying Doombull





Hefnaheim

I am glad i canceled my preorder, the more i learn about the story the less i am inclined to play it.
   
Made in us
Calculating Commissar




pontiac, michigan; usa

I will admit the person playing the game wasn't too hot at it. I'm not sure who he is in the team but possibly one that doesn't test gameplay. I realize maybe that's fine for casual play but when you've played 1300+ hours on enemy unknown and within like I have some of the moves are a bit frustrating to watch. I will admit this is a different game but there are things you should and shouldn't do. The 2nd viper and dude probably weren't activated yet. Also though the sword is fun and does lots of damage running in like that leaves them massively exposed esp. to enemy patrols that might be nearby (which might mean 1 or 2 guys in vision would turn into like 5 able to kill the swordsman) so doing that before taking out most of the rest of the baddies is a bad decision. Hiding around the car when you know your enemy has explosives is once again a bad idea. I dunno I'd have to watch it all again so I can pass decent judgment on all of this. Not sure how many grenades he had but he should use them often to destroy enemy cover where possible before shooting the exposed enemies. I realize it's a different game but still. I mean it's not like he's not using cover or doing really super bad moves but still.

This message was edited 2 times. Last update was at 2015/12/14 00:03:36


Join skavenblight today!

http://the-under-empire.proboards.com/ (my skaven forum) 
   
Made in au
Incorporating Wet-Blending






Australia

 flamingkillamajig wrote:
I will admit the person playing the game wasn't too hot at it. I'm not sure who he is in the team but possibly one that doesn't test gameplay. I realize maybe that's fine for casual play but when you've played 1300+ hours on enemy unknown and within like I have some of the moves are a bit frustrating to watch.

Maybe that's intentional - to make everyone watching feel an instinctive need to play the game and show him how it's done.

"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up."
-C.S. Lewis 
   
Made in us
Longtime Dakkanaut





 AlexHolker wrote:
 flamingkillamajig wrote:
I will admit the person playing the game wasn't too hot at it. I'm not sure who he is in the team but possibly one that doesn't test gameplay. I realize maybe that's fine for casual play but when you've played 1300+ hours on enemy unknown and within like I have some of the moves are a bit frustrating to watch.

Maybe that's intentional - to make everyone watching feel an instinctive need to play the game and show him how it's done.


Nothing is more boring than watching someone play XCOM optimally. Move one guy from full cover, to the spot with full cover that requires them to reveal the least amount of new FoW. Everyone else: Overwatch, end phase. Rinse/Repeat entire mission unless it's a bombing run.

This message was edited 2 times. Last update was at 2015/12/14 04:35:41


 
   
Made in us
Calculating Commissar




pontiac, michigan; usa

 Chongara wrote:
 AlexHolker wrote:
 flamingkillamajig wrote:
I will admit the person playing the game wasn't too hot at it. I'm not sure who he is in the team but possibly one that doesn't test gameplay. I realize maybe that's fine for casual play but when you've played 1300+ hours on enemy unknown and within like I have some of the moves are a bit frustrating to watch.

Maybe that's intentional - to make everyone watching feel an instinctive need to play the game and show him how it's done.


Nothing is more boring than watching someone play XCOM optimally. Move one guy from full cover, to the spot with full cover that requires them to reveal the least amount of new FoW. Everyone else: Overwatch, end phase. Rinse/Repeat entire mission unless it's a bombing run.


For some of it yes. I also tend to throw 3 guys up on the rooftop in my plays and use one dude to spot while the other guys chuck grenades down from the roof out of sight of the enemy and then I hunker down in full cover with the remaining guy. So yeah totally different than that.

Not to mention I also blow up all cover and then shoot exposed enemies which works really well esp. when you have a sniper with 'in the zone' and you can finish off each guy adding up to 6 kills with one sniper finishing each one off. Possibly more if you have the ammo boost option.

My point is he didn't use things well together. Part of the point of xcom is combo'ing things up very well. If you fumble around like an idiot while playing it's not very fun to watch.

Join skavenblight today!

http://the-under-empire.proboards.com/ (my skaven forum) 
   
Made in us
Pyromaniac Hellhound Pilot





It's the same basic strategy, though, with the underlying doctrine of 'slow advance, clean them out one group at a time, don't get into an extended firefight'. Which is satisfying for the player, but a little less so for an audience.

I would guess that he's playing that way to drive home the point of XCOM for people who may not have played the last one. It's a difficult game that can and will see your characters dead. You don't play your demo to show off what an experienced player will do; that's something the customer should figure out for themselves.

Maybe now someone knows not to take shelter behind a car because they've seen what can happen.
   
Made in us
Calculating Commissar




pontiac, michigan; usa

 Spinner wrote:
It's the same basic strategy, though, with the underlying doctrine of 'slow advance, clean them out one group at a time, don't get into an extended firefight'. Which is satisfying for the player, but a little less so for an audience.

I would guess that he's playing that way to drive home the point of XCOM for people who may not have played the last one. It's a difficult game that can and will see your characters dead. You don't play your demo to show off what an experienced player will do; that's something the customer should figure out for themselves.

Maybe now someone knows not to take shelter behind a car because they've seen what can happen.


That and running out ahead can sometimes reveal more baddies which surround you and then you either have to run back or leave the soldier to die. It's the case of playing risky often means it will eventually fail and often in a big way. I have sometimes had the one soldier trying to flank to take a great shot and tried to save them only to have more people die as well. That's what tends to happen when you run for the flank. You often get flanked in return which is why grenades are your best friend for getting rid of cover and killing the now exposed enemies. This is also why assaults are often not used by me. They're fun sure but you have to think if your pathway is clear and won't expose new enemies for more ridiculous crap. Then again maybe I just should've played a defensive assault again and thrown down some smoke grenades.

I dunno I don't think they should've played fantastically but at the very least competently to show some interesting new tactics we could use.

Join skavenblight today!

http://the-under-empire.proboards.com/ (my skaven forum) 
   
Made in us
Pyromaniac Hellhound Pilot





 flamingkillamajig wrote:
 Spinner wrote:
It's the same basic strategy, though, with the underlying doctrine of 'slow advance, clean them out one group at a time, don't get into an extended firefight'. Which is satisfying for the player, but a little less so for an audience.

I would guess that he's playing that way to drive home the point of XCOM for people who may not have played the last one. It's a difficult game that can and will see your characters dead. You don't play your demo to show off what an experienced player will do; that's something the customer should figure out for themselves.

Maybe now someone knows not to take shelter behind a car because they've seen what can happen.


That and running out ahead can sometimes reveal more baddies which surround you and then you either have to run back or leave the soldier to die. It's the case of playing risky often means it will eventually fail and often in a big way. I have sometimes had the one soldier trying to flank to take a great shot and tried to save them only to have more people die as well. That's what tends to happen when you run for the flank. You often get flanked in return which is why grenades are your best friend for getting rid of cover and killing the now exposed enemies. This is also why assaults are often not used by me. They're fun sure but you have to think if your pathway is clear and won't expose new enemies for more ridiculous crap. Then again maybe I just should've played a defensive assault again and thrown down some smoke grenades.

I dunno I don't think they should've played fantastically but at the very least competently to show some interesting new tactics we could use.


Yup. A lone XCOM agent is usually a dead XCOM agent. I'd think most of the people in this thread know that...but a newbie might not, which is why the demo playthrough should showcase things like that.

I'd rather discover new tactics myself than have them show 'em all off in a demo video. It's a lot more fun that way!
   
Made in us
Calculating Commissar




pontiac, michigan; usa

Different people, different tastes. If I hadn't played enemy unknown and enemy within so much I might have felt differently. Not to mention there are all those people that hate what the re-vamp of 'enemy unknown' did to the game.

This message was edited 1 time. Last update was at 2015/12/14 08:49:44


Join skavenblight today!

http://the-under-empire.proboards.com/ (my skaven forum) 
   
Made in us
[MOD]
Madrak Ironhide







I *almost* have Long War Mec troopers. I have sacrificed
all useful air game upgrades to get to this point.

I am so going to fail the big picture.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
Calculating Commissar




pontiac, michigan; usa

 malfred wrote:
I *almost* have Long War Mec troopers. I have sacrificed
all useful air game upgrades to get to this point.

I am so going to fail the big picture.


I always wanted to do an xcom: enemy unknown parody with a whole playthrough. Dunno how well dakka would take somewhat offensive cultural jokes. I'm guessing not at all (for the mods and some forumites).

Join skavenblight today!

http://the-under-empire.proboards.com/ (my skaven forum) 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

 malfred wrote:
I *almost* have Long War Mec troopers. I have sacrificed
all useful air game upgrades to get to this point.

I am so going to fail the big picture.


Meh, I always just kinda ignored upgrading my aircraft till I had the 2nd gen fighter and then I'd research the plasma cannon. You can actually get away without upgrading your aircraft for a long time.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
[MOD]
Madrak Ironhide







Have you managed it in Long War? I'm losing countries that I
thought I had on lock because I don't have enough airgame to
take down scouts.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
Calculating Commissar




pontiac, michigan; usa

Should be more videos up including some showing different missions.

Here's one of em:

https://www.youtube.com/watch?v=PwHPhQXavPA

I didn't get to see the whole thing but this guy seems less annoying and more capable. Then again I only watched the early bit of the mission he was in.

This message was edited 1 time. Last update was at 2015/12/16 04:59:17


Join skavenblight today!

http://the-under-empire.proboards.com/ (my skaven forum) 
   
Made in no
Terrifying Doombull





Hefnaheim

 flamingkillamajig wrote:
 malfred wrote:
I *almost* have Long War Mec troopers. I have sacrificed
all useful air game upgrades to get to this point.

I am so going to fail the big picture.


I always wanted to do an xcom: enemy unknown parody with a whole playthrough. Dunno how well dakka would take somewhat offensive cultural jokes. I'm guessing not at all (for the mods and some forumites).


Please dont, OT has enough of that.

THis game is looking more and more like a easily forgetebal experience, Now hopefully I am wrong. But so far the story and overall bland gameplay/ designe looks to confirm my suspicions
   
Made in us
[MOD]
Madrak Ironhide







What's bland about the gameplay for you?

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in no
Terrifying Doombull





Hefnaheim

 malfred wrote:
What's bland about the gameplay for you?


Did we watch the same videos?
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

 malfred wrote:
Have you managed it in Long War? I'm losing countries that I
thought I had on lock because I don't have enough airgame to
take down scouts.


Yeah. Though maybe I've just been lucky.

I do tend to hotswap my fighters. I'll send up one fighter, it'll do some damage, then I'll recall it and send up a fresh one and it will usually shoot the UFO down.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
[MOD]
Madrak Ironhide







Looks like xcom to me

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
 
Forum Index » Video Games
Go to: