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This message was edited 1 time. Last update was at 2015/12/17 03:19:19
DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++ Get your own Dakka Code!
"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude
I dunno how it's lacking either. Only thing we haven't seen yet is the UFO hunting the avenger.
Far as the strategy layer goes hacking terminals allows you to gain worldwide abilities possibly which when you think about it is a great reward system.
Engineers and scientists also are more personal instead of being a bean counter.
You need to grab soldiers that are unconscious or dead to keep the soldier or gear.
Certain objectives and gear drops are timed and might be valuable.
I will admit some of the early gear add-ons that they showed looked a bit crappy except for extra ammo clip and maybe the auto-kill chance.
I feel mixed about the training school. It seems to take a while to train your soldiers even a basic soldier class. In enemy unknown unless you had the ability to make them all squaddies when recruited you had the unfortunate task of taking them on missions and getting the leveled up and seeing what class they end up being. If they're a class you don't want then too bad.
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Btw anybody else hoping the community mods for stuff like tattoos will be a thing? I can only hope mods really play with customization of soldiers.
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@malfred: Lol that video. I can't believe that guy's luck. He gets both the mech and the large alloy cache not to mention all the crits. In my experience luck normally lasts for only so long but we'll see.
This message was edited 3 times. Last update was at 2015/12/17 03:59:57
A waterd down and simplified version for those gamers that needs to have their hand held more like it
Streamlined, intuitive controls is not "Watering down"
Having clearly defined and useful information on the game state be readily available is not "hand holding"
Simplification is not a bad thing and is not "watering down". In fact generally speaking a games are better off when they cut extraneous features and only include what's needed for to provide depth to the core play experience.
The original X-COM was a solid game but it lacked focus, controlled like a sedated hippo and frequently failed to make goals or relevant information clear. The new X-COM games are polished and provide an excellent tactical game play experience that demands good planning and an understanding of the game mechanics. That you don't need to go through 5 clicks and 2 menus just to throw a grenade does not make them a lesser games.
This message was edited 2 times. Last update was at 2015/12/17 04:13:54
A waterd down and simplified version for those gamers that needs to have their hand held more like it
Streamlined, intuitive controls is not "Watering down"
Having clearly defined and useful information on the game state be readily available is not "hand holding"
Simplification is not a bad thing and is not "watering down". In fact generally speaking a games are better off when they cut extraneous features and only include what's needed for to provide depth to the core play experience.
The original X-COM was solid game but it lacked focus, controlled like a sedated hippo and frequently failed to make goals or relevant information clear. The new X-COM games are polished and provide an excellent tactical game play experience that demands good planning and an understanding of the game mechanics. That you don't need to go through 5 clicks and 2 menus just to throw a grenade does no make it a lesser game.
This is exactly how I feel about starcraft and starcraft 2 honestly. StarCraft 2 was far too much like starcraft. Base building is fine but gathering minerals and gas is such a super old mechanic and was never integral to the story like it was with command and conquer. It could also probably use a better system for doing certain things. In total war you click a button and your dudes spread out. In starcraft 2 you have to click every guy away a gajillion times to get em to where you want (just to make AoE attacks less effective). But you know if clicking 100 million times in a more needlessly difficult system means that's skill vs pressing one or two buttons and getting the same result then I don't want that skill in my games.
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Apparently the Blacksite mission will be showcased tomorrow (technically later today). I'm actually pretty excited to see this. It seems to be more of an alien/advent stronghold type mission if the picture is anything to go on.
Still trying to get my mectroopers online in Long War.
I'm getting swarmed with battles. Taking too many injuries and
not bringing up enough recruits to fill the fatigue/healing gap.
Stay Frosty is helping, but it only helps so much. Having a blast.
Automatically Appended Next Post: Guess I missed there's a spring 2016 DLC for XCOM2 as well
About This Content
Bolster your ranks with three themed DLC packs available together for an amazing discounted value*. Each themed content pack will add unique new twists to the core game experience:
ANARCHY’S CHILDREN is a rebellion themed DLC featuring more dramatic soldier customizations. (To be released in Spring 2016)
ALIEN HUNTERS introduces new soldier customizations and gameplay themed around XCOM as an elite alien hunting unit. Face off against “Ruler” aliens with new, more powerful weapons and armor. Experience a new dramatic mission & confrontation. (To be released in Summer 2016)
SHEN’S LAST GIFT introduces a new soldier class with unique upgradeable weapons, armor and customization features, and a new narrative-driven mission and map. (To be released in Summer 2016)
This message was edited 3 times. Last update was at 2015/12/17 06:44:59
DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++ Get your own Dakka Code!
"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude
Is it just me or does anybody else want to take even 2 hacking based specialists. I ask this because it seems that the specialist not only gives battlefield control (hacking mechs, terminals, objectives) but some of these provide resource bundles and global benefits. I'm actually heavily looking forward to putting a couple hacking based specialists on the team just so my global game succeeds heavily considering all the hack-able units and terminals.
I've also been curious about using the stealth ranger rather than the sword-swinging dude. I'm just curious how potent it can be and how long it can stay concealed. Perhaps it can stay concealed permanently in certain cases or perhaps conceals every time all activated non-patrolling enemy squads are killed. Some of the bonuses are making me heavily considering taking a stealth ranger with an assault rifle as well (you get hit and critical bonuses when concealed at corporal rank I think).
I'll probably play the game mostly like I did in enemy unknown though by having 2 grenadiers (heavies) and maybe the 2 specialists (supports) with the other soldier types filling out the other roles. We also have no idea what the 5th class will be if anything. Hopefully another concealment class based on demo charges. I say this because I'm guessing 'Shen's Last Gift' is some sort of robot or mech class.
This message was edited 2 times. Last update was at 2015/12/20 15:29:17
I'm going to bump the thread so flaming can post more stuff he saw
DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++ Get your own Dakka Code!
"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude
Most of the new stuff I've seen comes from a youtube guy named Christopher Odd. He has a ton of gameplay videos including soldier class skill trees, gameplay and whatever else. It gives a lot away so consider it fairly spoiler heavy. Campaign details haven't really been shown though.
I subscribe to Christopher Odd, he has a ton of great content for a lot of games. As well as XCOM, I particularly enjoyed his Soma and Alien: Isolation playthroughs. I'm going through his Deus Ex one right now actually
No youtube for me. Well, no good to stream it at work right now
If I put on headphones during the class I'll give the game away.
DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++ Get your own Dakka Code!
"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude
Game comes out in about 3 days. Sadly I have to go to Arizona to celebrate my dad's 80th birthday with a bunch of family that give me a hard time. As I said we're more of one of those fighting families so whereas everybody will celebrate the release and loading of xcom 2 i'll be stuck in Arizona for a while. Maybe I can get enough steam cards and pre-order it but I dunno.
I hate the waiting for funds and increasing computer performance on top of the normal waiting for the game's release.
Waiting for my shill money from Spiral Arm Studios
Man, forgot this was coming out already. Got distracted by BFG.
Gonna be an expensive month on steam
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
Grey Templar wrote: Man, forgot this was coming out already. Got distracted by BFG.
Gonna be an expensive month on steam
Dude even total biscuit really liked it.
"It's the original turned up to 12. An excellent iteration with a new theme and improvements all round. Feels like the game Enemy Unknown was meant to be"
Omg I want this game so bad right now. Why do I have to fly to Arizona? Ugh I need to buy this game soon as I can.
Grey Templar wrote: Man, forgot this was coming out already. Got distracted by BFG.
Gonna be an expensive month on steam
Dude even total biscuit really liked it.
"It's the original turned up to 12. An excellent iteration with a new theme and improvements all round. Feels like the game Enemy Unknown was meant to be"
Omg I want this game so bad right now. Why do I have to fly to Arizona? Ugh I need to buy this game soon as I can.
That's impressive. Enemy Unknown is a tough act to follow.
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
Grey Templar wrote: Man, forgot this was coming out already. Got distracted by BFG.
Gonna be an expensive month on steam
Dude even total biscuit really liked it.
"It's the original turned up to 12. An excellent iteration with a new theme and improvements all round. Feels like the game Enemy Unknown was meant to be"
Omg I want this game so bad right now. Why do I have to fly to Arizona? Ugh I need to buy this game soon as I can.
That's impressive. Enemy Unknown is a tough act to follow.
Enemy Unknown and its expasion pack was made good by the long war mod.
I think the final tier gunslinger skill (3 pistol shots) and the final tier heavy gunner skill (if you do damage every additional attack on an enemy does +3 damage) would work really well together. First do the heavy gunner ability then use pistols. As long as the enemy has no armor it should be insanely potent vs high hp enemies. I mean you'd get an extra 9 damage for the triple shot pistol skill. That's pretty freaking huge if you had both.
All that said it's relying on 2 top level class abilities and you have to choose those skills. Still it'd be awesome to watch. I mean if I recall the railgun pistol triple shot ability did like 9-12 damage if it hits and you'd stack on another 9 damage if everything syncs up (18-21 damage on one guy in one attack basically).
That said this is considering a fairly perfect world. Any of these shots could miss (though you could improve your chances of getting hits by destroying enemy cover and such) and you might not have those soldiers yet.
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On the subject of pistols I'm curious if you can add add-ons to them like scopes and such. I ask because there was one pistol ability where you shoot a crap ton of shots at all visible enemies and some of the abilities on add-ons are % based. I saw a guy hit or shoot at like 9 enemies in one playthrough since pistols don't need a reload. Could be super handle if one of those gave you a free action or free instant kill. For instant kill I'd imagine the final tier gunslinger ability would be nice (triple shot) if you can even customize that weapon.
This message was edited 2 times. Last update was at 2016/02/03 07:01:43
Eumerin wrote: The pre-load has now started on Steam, and you can start downloading it if you've purchased it.
This is news I did not need to hear... why did my son have a hockey tournament out of town for this weekend?
X-com is my kind of strategy game, I have always been into creepy sci-fi strategy and this is it.
I like the guerrilla element of it, being the underdog and under pressure is my thing: making every resource count.
Now it is just the choice of buy all the bits now or later... not sure I want to reward withholding content but these guys deserve some credit.
I like this game so much I keep looking at how to make it a tabletop game (see a few people doing it) and yes I am aware of the board game.
This message was edited 1 time. Last update was at 2016/02/03 20:18:59
A revolution is an idea which has found its bayonets.
Napoleon Bonaparte
About an hour remaining download, 1/2 hour unpack, then about 2 1/2 hour wait.
Nap now then couple hour play?
Oh yeah, got tomorrow and week off: happy days.
Only problem is hockey tournament for 3 days... ouch.
A revolution is an idea which has found its bayonets.
Napoleon Bonaparte
The chip in the commander has been feeding you simulated wargames. Is this the explanation for why a) you're such a badass tactical commander and b) you thought the first war with the aliens ended differently and c) why the heck you've played so many versions of the game
DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++ Get your own Dakka Code!
"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude