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My favoured realistic FPS (if such a thing is possible) is getting a sequel
Obviously very early days given the ropey animations and poor graphics.
Red Orchestra/Rising Storm are quite possibly the most tactically demanding FPS games available (with the possible exception of the ARMA series); they require strong team play, high levels of situational awareness and precision, far and above that required by the various COD/Battlefield games.
I am certainly interesting in seeing how the RO formula will play out when everyone is armed with assault rifles. Hopefully it will be a little less buggy on release than usual though...
This message was edited 1 time. Last update was at 2015/06/17 17:08:47
I'd assume that there would still have the wood stocked rifles available as the North Vietnamese were using anything and everything they could get a hold of even late into the war. That and plenty of units were still toting about their M1s till a point when they were forced to hand them in, and even then there were plenty in circulation. Of course I doubt we'd be seeing any special forces units given that this looks like its a straight GI engagement thing, but those guys were toting about all sorts of weird crap (infra-red scopes the size of dust bins).
What I would be interested in is weather it'll just be your standard US vs North Vietnam or if there'll be other countries involved. The Chinese had a large presence, as did the French and Australians IIRC. That'd add variety, but I don't know if previous games in the series diversified the factions available that much.
I played the second Red Orchestra, but recall that the performance was horrible. I don't know if Rising Storm was at all better, though I'd assume it would be. This seems like its a logical progression on from those games, given the environments of Rising Storm. I wonder though if this will include any urban maps, or if it'll stick to the stereotypical jungle and wood huts environments? Certainly there were plenty of engagements in the cities, full on tank battles even, though what's typically remembered of that was is the guerrilla fighting. Least some air support's shown, but I kind of doubt this game will allow for the standard American tactic of "Sir that bush move!" * whole squad immediately opens up on full-auto, throwing grenades and the kitchen sink. Then the radio man has a bird carpet bomb the whole area.
...Ah, though I suspect that roleplaying American players will also have friendly fire turned on and smoke their CO at the first opportunity too.
Yea we ANZAC guys where present in Vietnam, but we aren't huge I am sure.
Yea some of the most important fights were in the cities remembering back. Was it saigon that had a huge battle?
Red Orchestra 2 runs perfectly for me, Rising Storm is the same as Red Orchestra but has the Pacific instead. If you haven't played them you should. That game is the only first person shooter game besides ARMA that has kept me pinned.
I hope they stick to the current formula of their games, if they add too much in it will get cluttered. Right now there are 3 support options. Artillery support (mortar, arty or naval etc. One at a time), recon plane and force respawn. All of these require a lot of effort in the commander to get right.
In short they need the classes to not be custom if it is to work like the originals Only very minor gun variation within each class.
I agree though, hopefully more than just jungle. Even the Pacific one has factories (in jungle) Iwo Jima and so on to fight in. These guys are pretty good at varied maps.
I think An Loc is the tank battle that I'm remembering most prominently. That was the one where the North Vietnamese tried to spearhead into Saigon, but were stopped by the US/ Tai tanks. The wikipedia page says that whilst it started as a tank battle all those streets made it difficult to maneuver them much, so it became an artillery slug fest by the end of it.
I don't know if the other games included tanks though. Rising Storm probably didn't as the Japanese one's were made from Paper and it was difficult for the Allies to land many of there's on some of the islands and put the effort into moving through the jungle (again not to say there wasn't tank battles there). By and large though the cliche idea of the Vietnam war doesn't involve tanks rolling about though.
Red Orchestra was full of urban environments, so they've shown they can do them. Hopefully they'll merge what they did in those two games for what they do with Vietnam. Though having stuff like paddy fields would be cool too. Damn, and I don't know of Rising Storm had it, but tunnels would be cool as well. Something that the North Vietnamese could use, but only specialist Tunnel Fighters on the opposing side could access.
Wyrmalla wrote: I think An Loc is the tank battle that I'm remembering most prominently. That was the one where the North Vietnamese tried to spearhead into Saigon, but were stopped by the US/ Tai tanks. The wikipedia page says that whilst it started as a tank battle all those streets made it difficult to maneuver them much, so it became an artillery slug fest by the end of it.
I don't know if the other games included tanks though. Rising Storm probably didn't as the Japanese one's were made from Paper and it was difficult for the Allies to land many of there's on some of the islands and put the effort into moving through the jungle (again not to say there wasn't tank battles there). By and large though the cliche idea of the Vietnam war doesn't involve tanks rolling about though.
Red Orchestra was full of urban environments, so they've shown they can do them. Hopefully they'll merge what they did in those two games for what they do with Vietnam. Though having stuff like paddy fields would be cool too. Damn, and I don't know of Rising Storm had it, but tunnels would be cool as well. Something that the North Vietnamese could use, but only specialist Tunnel Fighters on the opposing side could access.
Yep, I love Japanese tanks of WW2 but they decided the armour was not good enough to bother. So Rising storm is all infantry. Red Orchestra has tanks (awesomely done too) with each player able to be a crew member If a lack of crew the tank commander tells the AI what to do) and you use artillery, other tanks, anti tank grenades or anti tank rifles to destroy them. Rising storm didn't have tunnels. But the maps are designed incredibly well to make sure both sides have an edge. Otherwise japan would always lose.
Unsure on tanks for Vietnam game, If it is like the others only certain maps have tanks.
Yeah I didn't really get how they could make a game about the Pacific theater and keep it balanced. Like hell they'd have the player base to accurately represent the Japanese forces, nor would bots really suffice. Again they didn't exclusively use the tactic of suicidal mass infantry charges, but its what the Allies remember. I assume that that game allows the Japanese to exploit cover more and use the terrain for ambushes more often. In general though the Japanese had worse equipment than the Allies, so in a straight fight they'd lose (IIRC the game represented that by having a morale system or something however so that the Allies crap themselves when the Japanese go all "Banzai!" on them).
Wyrmalla wrote: Yeah I didn't really get how they could make a game about the Pacific theater and keep it balanced. Like hell they'd have the player base to accurately represent the Japanese forces, nor would bots really suffice. Again they didn't exclusively use the tactic of suicidal mass infantry charges, but its what the Allies remember. I assume that that game allows the Japanese to exploit cover more and use the terrain for ambushes more often. In general though the Japanese had worse equipment than the Allies, so in a straight fight they'd lose (IIRC the game represented that by having a morale system or something however so that the Allies crap themselves when the Japanese go all "Banzai!" on them).
With bots America always wins. They simply have better guns (all semi/automatic, larger magazines, more effecient weapons etc). But the Japanese have 2 tricks that do a lot of damage. Grenade Discharges, these weapons lob grenades (as you probably know) at either sharp angles at 50+ meters or can direct fire (not accurate, I am fairly sure they fired up all the time). This is amazing. Denies american cover in both attack and defense. 3 grenade discharges can be present on a full field. Laying booby traps is also an underlooked advantage. Every time the Japs lose a point the good players lay these traps in the foot traffic heavy areas + the areas most likely used for cover. However this doesn't help when attacking.
When Banzai charging the enemy gets pinned screen (severity depends on the size of the charge) and the japanese get a stamina boost. This is rarely effective although i have taken part in mass banzai charges which won the game. I personally pull out a grenade and banzai, when i get close I pull out the pin and use my self to clear rooms, or cover. Japan doesn't suffer in tickets when suicide kills are done like that.
The game on the surface seems unfair, but after a few games japanese players quickly learn to try overcome their shortcomings which gives them a chance.
I hope to see something similar in vietnam with the uneven teams.