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Made in gb
Waaagh! Warbiker





UK

Hi peoples of Dakka!

So this is my speed freak ork army list.... generally play against drop salamanders and skitarii. I'm looking for a semi competitive army.


warboss
warbike
klaw
da lukky skikk

pain boy
warbike

pain boy
warbike


12boyz
nob
bosspole
big choppa
trukk
12 eavy armour

12boyz
nob
bosspole
big choppa
trukk
12 eavy armour

12boyz
nob
bosspole
klaw
trukk
12 eavy armour

12boyz
nob
bosspole
klaw
trukk
12 evay armour

12boyz
nob
bosspole
klaw
trukk
12 evay armour


7 warbike
nob
klaw
bosspole

7 warbike
nob
klaw
bosspole

7 warbike
nob
huge choppa
bosspole

mek gunz
2 smasha
trakktor kannon

mek gunz
2 smasha
trakktor kannon

Total: 1843

This message was edited 1 time. Last update was at 2015/06/22 19:17:17


Sankhkare (the dynisty of the dead)

Overlord: Soriskh (above all else)

GW= Scissors are fine, Paper is broken, Signed Rock 
   
Made in us
Waaagh! Warbiker




Alaska

Not too bad. Definitely got the gist of a good list. one thing I would change is maybe drop most of the 'eavy armor on the trukk boys (keep one or two mobs with it if you'd lijke as a "crunchy" unit) and use it to buy
1: more boyz
2: a few more bikers. Remember, if you can get 9 total bikes in a mob, your opponenet will have to kill 3 instead of 2 to force a Leadership test.

Smasha guns are neaqt, but remembder that the entire battery rolls its strength at once. I usually do something like two kannons and a smasha for ground targets, and two traktors and a kannon for fliers. The kannons are mostly just to absorb incoming fire, so my 30 point special guns dont get taken out.


Automatically Appended Next Post:
Aslo, salanders and skitarii have a lot of weapons that bust a 4+ save (heavy flamers, especially, but also some of those amped-up guns) so 'ard boy points might be better spent on more bodies.

This message was edited 1 time. Last update was at 2015/06/22 16:50:46


 
   
Made in gb
Waaagh! Warbiker





UK

BossMakk wrote:
Not too bad. Definitely got the gist of a good list. one thing I would change is maybe drop most of the 'eavy armor on the trukk boys (keep one or two mobs with it if you'd lijke as a "crunchy" unit) and use it to buy
1: more boyz
2: a few more bikers. Remember, if you can get 9 total bikes in a mob, your opponenet will have to kill 3 instead of 2 to force a Leadership test.

Smasha guns are neaqt, but remembder that the entire battery rolls its strength at once. I usually do something like two kannons and a smasha for ground targets, and two traktors and a kannon for fliers. The kannons are mostly just to absorb incoming fire, so my 30 point special guns dont get taken out.


Automatically Appended Next Post:
Aslo, salanders and skitarii have a lot of weapons that bust a 4+ save (heavy flamers, especially, but also some of those amped-up guns) so 'ard boy points might be better spent on more bodies.

Sounds like solid advice. I took the eavy armour (what was with my spelling at the time lol) so he ouldnt just drop pod marines combat squad them and flame the trukks and easily kill boyz inside too.

I know smasha guns roll for there str all at once, But I feel iam going to need some good ranged anti tank to deal with the skittarii walker thingy. and the traktor kannon is there to deal with the sallamander players 2 storm talons (and some times a storm raven).

I agree with more boyz and bikers.. Iam jsut not too sure how to do it XD
(I'm kinda new to orks.. i played them last 11 years ago...)



Sankhkare (the dynisty of the dead)

Overlord: Soriskh (above all else)

GW= Scissors are fine, Paper is broken, Signed Rock 
   
Made in us
Waaagh! Warbiker




Alaska

Orks are a tricky faction to play, but you're doing pretty solidly.
If flamers are gettin' ya down, you could try instead battlewagon mobs with painboys. That way heavy flamers wont just cut through it.

I suggested the two kannons with a smasha because the kannons will always be hitting at 8, and the smasha might get lucky and get higher. Or, if you roll crappy, you'll still have some good S8 hits flying downrange. The problem I have with just putting smashas in is that you have a kinda 50/50 chance of them being either super awesome, or totally useless.
   
Made in gb
Waaagh! Warbiker





UK

BossMakk wrote:
Orks are a tricky faction to play, but you're doing pretty solidly.
If flamers are gettin' ya down, you could try instead battlewagon mobs with painboys. That way heavy flamers wont just cut through it.

I suggested the two kannons with a smasha because the kannons will always be hitting at 8, and the smasha might get lucky and get higher. Or, if you roll crappy, you'll still have some good S8 hits flying downrange. The problem I have with just putting smashas in is that you have a kinda 50/50 chance of them being either super awesome, or totally useless.


Heavy flamers are far and few between tbh. I have both my pain boyz on my bike squads (trying to figure out how to get them to 9 bikes each)

I took the smasha's because that way I can snap fire them at fliers along with the trakktor kannon incase i need it (or thats the idea..)

Sankhkare (the dynisty of the dead)

Overlord: Soriskh (above all else)

GW= Scissors are fine, Paper is broken, Signed Rock 
   
Made in us
Waaagh! Warbiker




Alaska

Um. Not really. Heavy flamers are all over, or similar versions. I think maybe that you havent run into them is kinda interesting, especially if people know you are playing orks. . . .

Not bashing smashas, totally a good plan. But mixing your pricey AA with pricey anti armor is not super great. Thats why I suggested using kannons. one kannon with two traktor guns. Saves ya points, guarenteed to be helpful if it hits, and not a huge waste of points. Then do two smashas with a kannon. Orks dont do great with multi-role specialist squads.


Automatically Appended Next Post:
And AP 4. The game is lousy with it.

This message was edited 1 time. Last update was at 2015/06/22 18:18:58


 
   
Made in gb
Waaagh! Warbiker





UK

BossMakk wrote:
Um. Not really. Heavy flamers are all over, or similar versions. I think maybe that you havent run into them is kinda interesting, especially if people know you are playing orks. . . .

Not bashing smashas, totally a good plan. But mixing your pricey AA with pricey anti armor is not super great. Thats why I suggested using kannons. one kannon with two traktor guns. Saves ya points, guarenteed to be helpful if it hits, and not a huge waste of points. Then do two smashas with a kannon. Orks dont do great with multi-role specialist squads.


Automatically Appended Next Post:
And AP 4. The game is lousy with it.


I havnt ran into a great deal of heavy flamers because I'm new to orks (atm i only have a trukk 14 boyz, a warboss on foot and 4 burnas a mek last (used burnas in 4th)

Im just worried that If i put all my AA in the same squad its going to be a major target for an alpha strike (normaly a dread in my meta)
Its the ap 3 i dont like on the kannon means i can only wreak cant explode.


I know theres alot of ap4 or better shots in the game, but Id rather have a 4+ than a 6+ and for 4 ppm it seems kinda handy.

Sankhkare (the dynisty of the dead)

Overlord: Soriskh (above all else)

GW= Scissors are fine, Paper is broken, Signed Rock 
   
Made in ca
Ghastly Grave Guard





Canada

 jackblg wrote:
I know theres alot of ap4 or better shots in the game, but Id rather have a 4+ than a 6+ and for 4 ppm it seems kinda handy.


But your models are only 6pts each to begin with! If it was to increase the save of a 12 or 15 point mini then yeah, I'd consider it. At this rate though, you're almost doubling the cost and thus halving your bodies.

Playing Orks, you need to be prepared to splash out for around a hundred models to get a decent list going. Scour eBay for the Assault on Black Reach plastics. They're not as good as the Boyz boxed set, but they fill out a Mob nicely and they're probably at 85% quality of the multiparts.
   
Made in us
Longtime Dakkanaut





I like kannons with the traktors. Yeah the Kannons are AP3, but if they are firing at flyers with the traktors you are likely not hitting with the smasha gun, so it might as well be a kannon

That would net you 48pts, the exact cost of 3 warbikes.

3 warbikes+ your 3HQs is enough to put each warbike squad to 9 models. (25% casualties for morale makes this 3 models, as pointed out earlier.)

I would keep the eavy armor on the trukk boyz for this list. The 4+ is mostly for if the vehicle explodes, having the 4+ is significantly better than having a 6+. Yeah there are weapons with AP 4 or better, but if your trukk just blew up those AP4 or better weapons are finishing off the squad that had a 6+ save during the explosion, instead of just hurting the squad that had a 4+ save.

This message was edited 1 time. Last update was at 2015/06/22 19:06:26


 
   
Made in us
Waaagh! Warbiker




Alaska

The 4+ is nice, but as Lord Corellia pointed out, it almost doubles the cost for the boys. Just buy moar boys. Flood the field.

Boyz before toyz.


Automatically Appended Next Post:
5 mobs of boys with that upgrade is like 240 points. Not too terrible, but i'd cut it down to just one or two units with the upgrade, and use those points for other stuff. Or buy two tankbusta missiles with some upgrades.

This message was edited 1 time. Last update was at 2015/06/22 19:13:42


 
   
Made in gb
Waaagh! Warbiker





UK

Lord Corellia wrote:
 jackblg wrote:
I know theres alot of ap4 or better shots in the game, but Id rather have a 4+ than a 6+ and for 4 ppm it seems kinda handy.


But your models are only 6pts each to begin with! If it was to increase the save of a 12 or 15 point mini then yeah, I'd consider it. At this rate though, you're almost doubling the cost and thus halving your bodies.

Playing Orks, you need to be prepared to splash out for around a hundred models to get a decent list going. Scour eBay for the Assault on Black Reach plastics. They're not as good as the Boyz boxed set, but they fill out a Mob nicely and they're probably at 85% quality of the multiparts.


I disagree. I dont think You need to run 100-ish ork boyz to make a decent list. Im running 60 boyz in trukkz and that seems like enough (more so with a 4+). Yes iam making the orks ost more per model, but I feel its worth it.

blaktoof wrote:I like kannons with the traktors. Yeah the Kannons are AP3, but if they are firing at flyers with the traktors you are likely not hitting with the smasha gun, so it might as well be a kannon

That would net you 48pts, the exact cost of 3 warbikes.

3 warbikes+ your 3HQs is enough to put each warbike squad to 9 models. (25% casualties for morale makes this 3 models, as pointed out earlier.)

I would keep the eavy armor on the trukk boyz for this list. The 4+ is mostly for if the vehicle explodes, having the 4+ is significantly better than having a 6+. Yeah there are weapons with AP 4 or better, but if your trukk just blew up those AP4 or better weapons are finishing off the squad that had a 6+ save during the explosion, instead of just hurting the squad that had a 4+ save.


Atm I'm at 1843 points so iam 150 under.. If I do what your sugesting I would have 200pts-ish to spend.


Sankhkare (the dynisty of the dead)

Overlord: Soriskh (above all else)

GW= Scissors are fine, Paper is broken, Signed Rock 
   
Made in us
Longtime Dakkanaut





in that case I would pick up the 3 more bikers, then add another unit of mek gunz, and upgrade the trukks to have reinforced rams. If 20pts still remain I would give the warbiker nob with big choppa, a klaw instead.
   
Made in gb
Waaagh! Warbiker





UK

blaktoof wrote:
in that case I would pick up the 3 more bikers, then add another unit of mek gunz, and upgrade the trukks to have reinforced rams. If 20pts still remain I would give the warbiker nob with big choppa, a klaw instead.


Thanks, I will rejig my list. The one warbiker nob who has a big choppa is just for looks ( i wanted a guy swinging an axe at a passer by)


Automatically Appended Next Post:
warboss
warbike
klaw
da lukky skikk

pain boy
warbike

pain boy
warbike



12boyz
nob
bosspole
big choppa
trukk with ram
12 evay armour

12boyz
nob
bosspole
big choppa
trukk with ram
12 evay armour

12boyz
nob
bosspole
klaw
trukk with ram
12 evay armour

12boyz
nob
bosspole
klaw
trukk with ram
12 evay armour

12boyz
nob
bosspole
klaw
trukk with ram
12 evay armour


8 war bikers
nob
klaw
bosspole

8 warbike
nob
klaw
bosspole

8 warbike
nob
huge choppa
bosspole

mek gunz
2 smasha
trakktor kannon

mek gunz
2 smasha
trakktor kannon

mek gunz
2 smasha

This message was edited 1 time. Last update was at 2015/06/22 19:46:00


Sankhkare (the dynisty of the dead)

Overlord: Soriskh (above all else)

GW= Scissors are fine, Paper is broken, Signed Rock 
   
Made in us
Waaagh! Warbiker




Alaska

So, the problem with Too many 'Ard boy truck mobs is that, in any given game, at least half of them will not do anything. The Trukks will get blown T1, and they'll be slogging the rest if the time. If you need neeeeeed the armored boys, consider taking looted wagons instead. That AV11 will go a long way towards getting them where they need to be. You coukd also downgrade the nob weapon from a PK to a big choppa. Force your opponent to choose between up armored guys or a klaw. Plus, That 4+ won't help versus walkers, monstrous creatures, or terminators and those are what your klaws will be targeting. Meanwhile, your 4+ will be nice against basic troops, which you should be able to overwhelm with sheer attack volume.


Automatically Appended Next Post:
Oh, for the downgrade thing: your split the truck boys into two groups: half naked, but a nob with a klaw. The other half armored, but nob with big choppa


Automatically Appended Next Post:
For every two mobs done that way, you'd save 68 points. Meaning that it would save your list 340 points, enough for two more trukks!! Plus more bikers and kannons!!!


Automatically Appended Next Post:
My bad, it'd be Like 180 or so (multiplied wrong). But still!

This message was edited 3 times. Last update was at 2015/06/23 18:06:29


 
   
Made in gb
Waaagh! Warbiker





UK

BossMakk wrote:
So, the problem with Too many 'Ard boy truck mobs is that, in any given game, at least half of them will not do anything. The Trukks will get blown T1, and they'll be slogging the rest if the time. If you need neeeeeed the armored boys, consider taking looted wagons instead. That AV11 will go a long way towards getting them where they need to be. You coukd also downgrade the nob weapon from a PK to a big choppa. Force your opponent to choose between up armored guys or a klaw. Plus, That 4+ won't help versus walkers, monstrous creatures, or terminators and those are what your klaws will be targeting. Meanwhile, your 4+ will be nice against basic troops, which you should be able to overwhelm with sheer attack volume.


Automatically Appended Next Post:
Oh, for the downgrade thing: your split the truck boys into two groups: half naked, but a nob with a klaw. The other half armored, but nob with big choppa


Automatically Appended Next Post:
For every two mobs done that way, you'd save 68 points. Meaning that it would save your list 340 points, enough for two more trukks!! Plus more bikers and kannons!!!


Automatically Appended Next Post:
My bad, it'd be Like 180 or so (multiplied wrong). But still!


cant take looted waggons, we only use vanilla 40k stuff. I dont face alot of dreads/MC's, terminators i plan to jsut over whelm with attacks + klaw.
I disagree with splitting the trukk boys into 2 groups, as i play against Salamnders with flamers.. 6+ will just die.. so i took 4+ to try and help counter the sheer ammount fo flamers.

I would like more bikers just for precausion sake. But till I try this against the 2 most comman players... I wont really know..

Sankhkare (the dynisty of the dead)

Overlord: Soriskh (above all else)

GW= Scissors are fine, Paper is broken, Signed Rock 
   
Made in us
Waaagh! Warbiker




Alaska

By splitting, i don't mean literally dedicate. Use the ones with the 4+ and big choppa to chase anti-infantry, and use the 6+ one to go after termies, vehicles, that sort of thing. Prioritize.

Who is "we" and how do you define vanilla? I ask because so many group say "no white dwarf or FW or supplements", but in reality what they mean is for codes other than Imperium ones. Especially since the WD looted wagon is 100% tourney/game legal everywhere.


Automatically Appended Next Post:
180 points is 10 bikers too. And they come T5 with that 4+ you like.


Automatically Appended Next Post:
180 points is 10 bikers too. And they come T5 with that 4+ you like.

This message was edited 3 times. Last update was at 2015/06/24 19:25:22


 
   
Made in gb
Waaagh! Warbiker





UK

BossMakk wrote:
By splitting, i don't mean literally dedicate. Use the ones with the 4+ and big choppa to chase anti-infantry, and use the 6+ one to go after termies, vehicles, that sort of thing. Prioritize.

Who is "we" and how do you define vanilla? I ask because so many group say "no white dwarf or FW or supplements", but in reality what they mean is for codes other than Imperium ones. Especially since the WD looted wagon is 100% tourney/game legal everywhere.


Automatically Appended Next Post:
180 points is 10 bikers too. And they come T5 with that 4+ you like.


Automatically Appended Next Post:
180 points is 10 bikers too. And they come T5 with that 4+ you like.


We as in like my entire local gaming club. no white dwarf or forgeworld, we allow supplements tho.

And yes 10 bikers is 180 points but i have my fast slots maxed (again were not keen on unbound... the second any one calls out an unbound game are local TFG takes out his 4/5 wraithknights...)

Sankhkare (the dynisty of the dead)

Overlord: Soriskh (above all else)

GW= Scissors are fine, Paper is broken, Signed Rock 
   
Made in us
Waaagh! Warbiker




Alaska

Well, for example, your biker squads arent maxed. So they could definetely take the extra bodies if you went that route.

Local flavor is pretty interesting. Why are you sweating wraithknights as orks? If you know hes gonna do it, just run all tankbustas. You can afford more of them than he can of those wraithknights. lol.
   
 
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