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Made in gb
Growlin' Guntrukk Driver with Killacannon




wolverhampton

Warboss: Da Lucky Stikk; power klaw; attack squig; bosspole; warbike 155
• Mek: killsaw 45
Painboy: warbike 75
• Mek: killsaw 45
Warboss: Warboss Gazbag's Blitzbike; power klaw; attack squig; bosspole 140
• Mek: rokkit launcha 20

10 Gretchin: + 1 Runtherd 35
10 Gretchin: + 1 Runtherd 35
19 Boyz: shootas; rokkit launcha; Boss Nob (power klaw; bosspole) 178
10 Gretchin: + 1 Runtherd 35

10 Tankbustas: Boss Nob (power klaw; bosspole) 170
• Trukk: reinforced ram; boarding plank 50

15 Warbikerz: Boss Nob (power klaw; bosspole) 310
1 Deffkopta: twin-linked rokkit launcha; bigbomm; buzzsaw 70
1 Deffkopta: twin-linked rokkit launcha; bigbomm; buzzsaw 70

15 Lootas 210
Battlewagon: 4× rokkit launcha; deff rolla 140
5 Mek Gunz: traktor kannon; + 10× Gretchin;
+ 5× additional Gretchin 117

Aegis Defence Lines: Gun Emplacement with Quad-gun 100

2,000 points


Automatically Appended Next Post:
the rokkit mek goes with the mek guns
1 killsaw mek goes with the shootas in the battlewagon and the other goes with the tankbusters.
the grots, lootas, and mek guns hunker down behind the defence line and everything else presses forward.
grots can pop out late game to claim objectives all being well

This message was edited 1 time. Last update was at 2015/06/22 19:10:45


mean green fightin machine 
   
Made in us
Waaagh! Warbiker




Alaska

Oh my goodness. So many grots. To ooooooo many grots. And very very few boys. Boyz before toys man. Also: your warboss with Da Lukky Stikk doesn't need the squig: he already rerolls sll that stuff.

Don't need the killsaw on the mek with the tankbustas: they all come with melta bombs and tankhunters. Also, the only place at all in our codex where melta shows up. Take advantage of it, save the saw points for more bustas.

The lootas need to be either split up, or given an HQ with a bosspole. Otherwise, they're gonna run off.

That biker squad is big and nasty. But since it's really your only major offensive - push unit, it's gonna be a huge target. Consider splitting it, or perhaps finding ways to make another unit.

Your deffkoptas are way too kitted up. 70 points more than doubles their cost each, and I guarentee they will very rarely earn it back. Trim them to be bare bones, and add two more.


Automatically Appended Next Post:
Also: planks on Trukks are a waste. Put one on the battlewagon. Also, drop the deffrolla. They used to be cool, but now are almost useless. Meh.

This message was edited 1 time. Last update was at 2015/06/23 18:26:02


 
   
Made in us
Slashing Veteran Sword Bretheren






And make sure to give the tankbustas bomb squigs. Those things are amazing.

DR:80+S++G++MB--IPw40k12#+D++++A++/fWD013R++T(T)DM+

"War is the greatest act of worship, and I perform it gladly for my Lord.... Praise Be"
-Invictus Potens, Black Templar Dreadnought 
   
Made in gb
Growlin' Guntrukk Driver with Killacannon




wolverhampton

Warboss: Da Lucky Stikk; power klaw; bosspole; warbike 140
• Mek: killsaw 45
Painboy: warbike 75
• Mek: rokkit launcha 20
Warboss: Warboss Gazbag's Blitzbike; power klaw; attack squig; bosspole 140
• Mek: rokkit launcha 20

19 Boyz: shootas; rokkit launcha; Boss Nob (power klaw; bosspole) 178
10 Gretchin: + 1 Runtherd 35
10 Gretchin: + 1 Runtherd 35
12 Boyz: rokkit launcha; Boss Nob (power klaw; bosspole) 117
• Trukk 30

12 Tankbustas: 3× bomb squig; Boss Nob (power klaw; bosspole) 211
• Trukk 30

15 Warbikerz: Boss Nob (power klaw; bosspole) 310
1 Deffkopta: twin-linked rokkit launcha 30
1 Deffkopta: twin-linked rokkit launcha 30
1 Deffkopta: twin-linked rokkit launcha 30
1 Deffkopta: twin-linked rokkit launcha 30

7 Lootas 98
Battlewagon: 2× rokkit launcha 120
3 Mek Gunz: traktor kannon; + 6× Gretchin;
+ 4× additional Gretchin 78
7 Lootas 98

Aegis Defence Lines: Gun Emplacement with Quad-gun 100

2,000 points

Is that better? What detachments can I run this as? 7th ed is confusing lol

mean green fightin machine 
   
Made in us
Slaanesh Chosen Marine Riding a Fiend



Maine

BAN wrote:
Warboss: Da Lucky Stikk; power klaw; bosspole; warbike 140
• Mek: killsaw 45
Painboy: warbike 75
• Mek: rokkit launcha 20
Warboss: Warboss Gazbag's Blitzbike; power klaw; attack squig; bosspole 140
• Mek: rokkit launcha 20

19 Boyz: shootas; rokkit launcha; Boss Nob (power klaw; bosspole) 178
10 Gretchin: + 1 Runtherd 35
10 Gretchin: + 1 Runtherd 35
12 Boyz: rokkit launcha; Boss Nob (power klaw; bosspole) 117
• Trukk 30

12 Tankbustas: 3× bomb squig; Boss Nob (power klaw; bosspole) 211
• Trukk 30

15 Warbikerz: Boss Nob (power klaw; bosspole) 310
1 Deffkopta: twin-linked rokkit launcha 30
1 Deffkopta: twin-linked rokkit launcha 30
1 Deffkopta: twin-linked rokkit launcha 30
1 Deffkopta: twin-linked rokkit launcha 30

7 Lootas 98
Battlewagon: 2× rokkit launcha 120
3 Mek Gunz: traktor kannon; + 6× Gretchin;
+ 4× additional Gretchin 78
7 Lootas 98

Aegis Defence Lines: Gun Emplacement with Quad-gun 100

2,000 points

Is that better? What detachments can I run this as? 7th ed is confusing lol


Right now, this is an Unbound army. You've too many options in some of your slots. Like too many fast attack options and too many heavy supports. Unbound is fully legal in 7th, but if you want to get this into a combined arms detachment, you have to drop some stuff.

Personally, when it comes to the biker squad, I'd split them up into smaller squads. 15 of them sounds tempting, but all that does is allow your opponent to focus all required fire power at a single target, allowing them to wipe it out even faster. I usually run my bikes in squads of 6 if I can, make it more likely I'll have some bikes on the field by the end of their volly.

I honestly don't know how Gretchen will fit in your list either. They might be OK for objective holding for any backfield objectives, but otherwise, they are kinda chewing up points for no real gain. Grots CAN be useful, but they require a bit of finesse, to be honest.

I am also uncertain where you intend to put those Meks. Neither of your transports have room for them. They also can't ride on Bikes, so they can't tag along with the biker gang...they are eating points for no gain. :(

On a side note: Find room for rams on the trukks and on the Battlewagon. You'll wuish you had when you roll a 1 on that dangerous terrain.

This message was edited 1 time. Last update was at 2015/06/23 23:55:47


 
   
Made in gb
Growlin' Guntrukk Driver with Killacannon




wolverhampton

If I put one more unit of grots in will it be 2 detachments? 1 ork horde and 1 great waagh?



Automatically Appended Next Post:
Warboss: Da Lucky Stikk; power klaw; bosspole; warbike 140
• Mek: killsaw 45
Painboy: warbike 75
Warboss: Warboss Gazbag's Blitzbike; power klaw; bosspole 125

19 Boyz: shootas; rokkit launcha; Boss Nob (power klaw; bosspole) 178
12 Boyz: rokkit launcha; Boss Nob (power klaw; bosspole) 117
• Trukk: rokkit launcha; reinforced ram 35
10 Gretchin: + 1 Runtherd 35
10 Gretchin: + 1 Runtherd 35
10 Gretchin: + 1 Runtherd 35

12 Tankbustas: 3× bomb squig; Boss Nob (power klaw; bosspole) 211
• Trukk: rokkit launcha; reinforced ram 35

8 Warbikerz: Boss Nob (power klaw; bosspole) 184
7 Warbikerz: Boss Nob (power klaw; bosspole) 166
1 Deffkopta: twin-linked rokkit launcha 30
1 Deffkopta: twin-linked rokkit launcha 30

7 Lootas 98
Battlewagon: 2× rokkit launcha; reinforced ram; grot riggers; boarding plank 150
3 Mek Gunz: traktor kannon; + 6× Gretchin;
+ 4× additional Gretchin 78
7 Lootas 98

Aegis Defence Lines: Gun Emplacement with Quad-gun 100

2,000 points

This message was edited 2 times. Last update was at 2015/06/24 00:13:03


mean green fightin machine 
   
Made in us
Slaanesh Chosen Marine Riding a Fiend



Maine

BAN wrote:
If I put one more unit of grots in will it be 2 detachments? 1 ork horde and 1 great waagh?



Automatically Appended Next Post:
Warboss: Da Lucky Stikk; power klaw; bosspole; warbike 140
• Mek: killsaw 45
Painboy: warbike 75
Warboss: Warboss Gazbag's Blitzbike; power klaw; bosspole 125

19 Boyz: shootas; rokkit launcha; Boss Nob (power klaw; bosspole) 178
12 Boyz: rokkit launcha; Boss Nob (power klaw; bosspole) 117
• Trukk: rokkit launcha; reinforced ram 35
10 Gretchin: + 1 Runtherd 35
10 Gretchin: + 1 Runtherd 35
10 Gretchin: + 1 Runtherd 35

12 Tankbustas: 3× bomb squig; Boss Nob (power klaw; bosspole) 211
• Trukk: rokkit launcha; reinforced ram 35

8 Warbikerz: Boss Nob (power klaw; bosspole) 184
7 Warbikerz: Boss Nob (power klaw; bosspole) 166
1 Deffkopta: twin-linked rokkit launcha 30
1 Deffkopta: twin-linked rokkit launcha 30

7 Lootas 98
Battlewagon: 2× rokkit launcha; reinforced ram; grot riggers; boarding plank 150
3 Mek Gunz: traktor kannon; + 6× Gretchin;
+ 4× additional Gretchin 78
7 Lootas 98

Aegis Defence Lines: Gun Emplacement with Quad-gun 100

2,000 points


That may work if you bring two detachments. You'll want to double check the requirements for each. I think you're in the clear, but I don't have my books on hand so I can't double check right now.

But you may want to split up the units into their appropriate detachments, so people know what belongs to what, which will also help you when you need to know who benefits from which special rules from each detachment as well as what table you'll be rolling from for your Warlord traits. (Specifically, since your Warbosses will HAVE to be in the Ork Hoard detachment if you want them to use those relics)
   
Made in gb
Growlin' Guntrukk Driver with Killacannon




wolverhampton

Sorry its straight off quartermaster an I dunno how to organise it properly on there. So...

Detachment 1 Ork Horde

Warboss: Da Lucky Stikk; power klaw; bosspole; warbike 140
• Mek: killsaw 45

Warboss: Warboss Gazbag's Blitzbike; power klaw; bosspole 125

19 Boyz: shootas; rokkit launcha; Boss Nob (power klaw; bosspole) 178
12 Boyz: rokkit launcha; Boss Nob (power klaw; bosspole) 117
• Trukk: rokkit launcha; reinforced ram 35
10 Gretchin: + 1 Runtherd 35

8 Warbikerz: Boss Nob (power klaw; bosspole) 184
7 Warbikerz: Boss Nob (power klaw; bosspole) 166
1 Deffkopta: twin-linked rokkit launcha 30

7 Lootas 98
Battlewagon: 2× rokkit launcha; reinforced ram; grot riggers; boarding plank 150
3 Mek Gunz: traktor kannon; + 6× Gretchin;
+ 4× additional Gretchin 78

Aegis Defence Lines: Gun Emplacement with Quad-gun 100

Detachment 2 great waagh

Painboy: warbike 75

10 Gretchin: + 1 Runtherd 35
10 Gretchin: + 1 Runtherd 35

12 Tankbustas: 3× bomb squig; Boss Nob (power klaw; bosspole) 211
• Trukk: rokkit launcha; reinforced ram 35

1 Deffkopta: twin-linked rokkit launcha 30

7 Lootas 98

2,000 points

Is that right?

This message was edited 1 time. Last update was at 2015/06/24 09:14:26


mean green fightin machine 
   
Made in us
Waaagh! Warbiker




Alaska

Only thing I've got to poke at: drop the klaw on your tankbusta nob. He is part of the only unit in the entire codex that has melta bombs. Maximize that by focusing on things that those bombs are good for, and use the klaw points to buff a unit that needs more bodies. Possibly add another mek to your battlewagon squad: he can soak a challenge and let that nob swing his klaw unimpeded. Plus, he can take a rokkit launcha too, and his tools can keep the wagon rolling.
   
Made in gb
Growlin' Guntrukk Driver with Killacannon




wolverhampton

I got 1 killsaw mek already and he's going in the battlewagon, do you reckon it bneeds another one?

mean green fightin machine 
   
Made in us
Waaagh! Warbiker




Alaska

BAN wrote:
I got 1 killsaw mek already and he's going in the battlewagon, do you reckon it bneeds another one?


I saw that. I meant, if you drop one boy, take a fairly naked mek. Anything that any body will use to challenge you can either be tanked by your boss or you can sacrifice the mek to. For example, when fighting terminators or dreadknights. He challenges you with his melee monster machine.
"Okay, my vanilla 15 point mek accepts"
"I destroy it with my Flarblyflurb Mc Cheesiest HQ"
"Thats cool. All my klaws now swing, and inflict a poopload of doom on the rest of his squad. You killed my kinda cool guy, but you lose the combat."

For orks, we gotta do our best to force statistics. Dont focus on killing the big guy. kill all his support. a 2+/3++ is awesome, but if you are swinging a ton of klaws at ap2 and following up with a bucket of regular attacks, it only takes a few fails to win.
   
Made in gb
Growlin' Guntrukk Driver with Killacannon




wolverhampton

Cool, got it

Warboss: Da Lucky Stikk; power klaw; bosspole; warbike 140
• Mek: killsaw 45
Painboy: warbike 75
• Mek: rokkit launcha 20
Warboss: Warboss Gazbag's Blitzbike; power klaw; bosspole 125

18 Boyz: shootas; rokkit launcha; Boss Nob (power klaw; bosspole) 171
12 Boyz: rokkit launcha; Boss Nob (power klaw; bosspole) 117
• Trukk: rokkit launcha; reinforced ram 35
10 Gretchin: + 1 Runtherd 35
10 Gretchin: + 1 Runtherd 35
10 Gretchin: + 1 Runtherd 35

12 Tankbustas: 3× bomb squig; Boss Nob (power klaw; bosspole) 211
• Trukk: rokkit launcha; reinforced ram 35

8 Warbikerz: Boss Nob (power klaw; bosspole) 184
7 Warbikerz: Boss Nob (power klaw; bosspole) 166
1 Deffkopta: twin-linked rokkit launcha 30
1 Deffkopta: twin-linked rokkit launcha 30

7 Lootas 98
Battlewagon: 2× rokkit launcha; reinforced ram; boarding plank 140
3 Mek Gunz: traktor kannon; + 6× Gretchin;
+ 3× additional Gretchin 75
7 Lootas 98

Aegis Defence Lines: Gun Emplacement with Quad-gun 100

2,000 points

mean green fightin machine 
   
 
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