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Made in jp
Regular Dakkanaut





What's the best greater daemon to summon in a 2k level normal 40k game? I'm thinking Keeper of Secrets for next turn charges!
   
Made in ru
!!Goffik Rocker!!






They're all rather meh and consume the summoner. You're better off with lesser daemons like daemonettes, bloodletters or khornedogs for fighting - depending on situation. Plague bearers for fighting av12+ vehicles

This message was edited 2 times. Last update was at 2015/06/23 10:20:31


 
   
Made in au
Araqiel





Sunshine coast

 koooaei wrote:
They're all rather meh and consume the summoner. You're better off with lesser daemons like daemonettes, bloodletters or khornedogs for fighting - depending on situation. Plague bearers for fighting av12+ vehicles

Not answering the question.

I'd actually suggest a GUO for the greater durability, since it's initiative is usually high enough anyway.

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Made in au
Loud-Voiced Agitator






Anything but a bloodthirster. Which of the other three you want depends on the current game situation. The beauty of summoning is being able to tailor to the opponent.
   
Made in hu
Dakka Veteran




 hiveof_chimera wrote:
 koooaei wrote:
They're all rather meh and consume the summoner. You're better off with lesser daemons like daemonettes, bloodletters or khornedogs for fighting - depending on situation. Plague bearers for fighting av12+ vehicles

Not answering the question.


It is. "None." is a proper answer to the question "Which one?".
   
Made in gb
Nurgle Veteran Marine with the Flu






Using the Possession power to create a greater daemon can definitely be a sound investment over Summoning anther troop unit in some situations. If you have a horror unit that's down to a few models, or a herald stuck in an unwinnable combat, I'd say go for it if the situation is right.

As for which to choose, it's definitely situational. If you want to keep the pressure on your opponent and charge something, the Keeper is a good choice. Obviously you can't do much with any of them the turn they arrive so use cover to your advantage as far as possible when placing the model. Even a bare bones Keeper can annihilate things in CC with it's stat line. It may have to weather a round of shooting but your opponent is definitely going to have to deal with it or get charged, taking pressure off your other units.

If you want to camp an objective the GUO is the obvious choice. You won't get greater rewards but it's T7 to start with and you've got a chance ofrrolling Iron Arm.

Otherwise a Lord of Change can be useful too. You can't get the staff for S8 fun times so I'd keep this one in the air and use Divination buffs. Maybe land it later on if needs be.

I'd avoid a Bloodthirster though.
   
Made in us
Nurgle Chosen Marine on a Palanquin






LoC or GUO is the way I would go.

GUO has durability and decent fighting power. ML1 for a chance at something fun in biomancy. He will not easily budge, and will eat up a good chunk of stuff in CC.

LoC if you need mobility and want to make back some lost warp charges. ML2, and the LoC can roll on some of the best tables. Plus, flickering fire is often forgotten, but is a pretty decent spell, especially with necrons as a contender. You don't have to worry about giving them FnP, as their RP is better.

   
Made in jp
Regular Dakkanaut





yeah definetly avoiding the thirster. Looks like i'm going to try painting up an unclean one and a keeper!
   
Made in ca
Monstrously Massive Big Mutant





Canada

The Lord of Change is your best bet when using Possession. Mind you if you HAVE possession, on pink horrors for instance, wait until the squad has taken a few Casualties. Reasons being, even 1 silly Pink Horror can become a mighty Lord of Change. On Heralds it's not really worth it. Ive had several instances where my Portaglyph has summoned 1 Pink Horror and IT rolled Possession.

On your Heralds, you're better off summoning more units, like your Fast Attack.

It's also funny to see a Lord of Change roll for his abilities and GET Possession. Oh, you reduced my LoC to 1W? Guess what?! LoC with full wounds again, and I get a 15% chance of doing it all over again!

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Made in us
Dark Angels Librarian with Book of Secrets






I actually like the Bloodthirster. Comes pretty well stocked, and being a FMC, has some maneuverability. The GUO is tough but a bit slow, and the Keeper of Secrets is kind of slow on the ground. The LoC is also good as he comes with more charges and spells.

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Made in us
Slaanesh Chosen Marine Riding a Fiend



Maine

 jreilly89 wrote:
I actually like the Bloodthirster. Comes pretty well stocked, and being a FMC, has some maneuverability. The GUO is tough but a bit slow, and the Keeper of Secrets is kind of slow on the ground. The LoC is also good as he comes with more charges and spells.


I think most avoid the Thirster, because despite it having some good capabilities...it comes in from Deep Strike. Which is AWEFUL for a flying creature, because you arrive Swooping, meaning you can't do anything with that daemon for multiple turns, unless they foolishly shoot it out of the sky for you.
   
Made in au
War Walker Pilot with Withering Fire




It entirely depends on the situation.

Facing Mass Str 6? GUO
Tau Gunline? Lord of Change
White Scars? Thirster or Keeper



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Made in gb
Nurgle Veteran Marine with the Flu






 jreilly89 wrote:
I actually like the Bloodthirster. Comes pretty well stocked, and being a FMC, has some maneuverability. The GUO is tough but a bit slow, and the Keeper of Secrets is kind of slow on the ground. The LoC is also good as he comes with more charges and spells.


The problem is that the Bloodthirster isn't going to do a great deal when flying around and because it's flying takes longer to get into combat. Once you've landed it it's even slower than a KoS on the ground.
   
Made in au
Missionary On A Mission




Australia

 Tonberry7 wrote:
 jreilly89 wrote:
I actually like the Bloodthirster. Comes pretty well stocked, and being a FMC, has some maneuverability. The GUO is tough but a bit slow, and the Keeper of Secrets is kind of slow on the ground. The LoC is also good as he comes with more charges and spells.


The problem is that the Bloodthirster isn't going to do a great deal when flying around and because it's flying takes longer to get into combat. Once you've landed it it's even slower than a KoS on the ground.

Well not really, considering the Bloodthirster is Jump Monstrous Creature when it's Gliding, so can therefore move 12" + d6" run. A KoS moves 6" + D6+3" run. I mean if you can get a Possession off in the first or second turn, you'll be able to get it into combat by turn 4 which is not too bad. Or you can discuss with your opponent beforehand, and agree to let Flying Monstrous Creatures declare their flight mode when they arrive from Deep Strike (see the discussions around summoning Bloodthirsters/Demon Princes with the Blood Tithe table from the Khorne Demonkin codex).


 
   
Made in gb
Nurgle Veteran Marine with the Flu






 GoonBandito wrote:
 Tonberry7 wrote:
 jreilly89 wrote:
I actually like the Bloodthirster. Comes pretty well stocked, and being a FMC, has some maneuverability. The GUO is tough but a bit slow, and the Keeper of Secrets is kind of slow on the ground. The LoC is also good as he comes with more charges and spells.


The problem is that the Bloodthirster isn't going to do a great deal when flying around and because it's flying takes longer to get into combat. Once you've landed it it's even slower than a KoS on the ground.

Well not really, considering the Bloodthirster is Jump Monstrous Creature when it's Gliding, so can therefore move 12" + d6" run. A KoS moves 6" + D6+3" run. I mean if you can get a Possession off in the first or second turn, you'll be able to get it into combat by turn 4 which is not too bad. Or you can discuss with your opponent beforehand, and agree to let Flying Monstrous Creatures declare their flight mode when they arrive from Deep Strike (see the discussions around summoning Bloodthirsters/Demon Princes with the Blood Tithe table from the Khorne Demonkin codex).


Fair point, I forgot about the wings giving it extra movement. Possession is different to Daemonkin summoning though so they will still be delayed an extra turn before charging compared to a KoS or a Daemonkin Bloodthirster.

This message was edited 1 time. Last update was at 2015/06/24 10:16:06


 
   
 
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