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![[Post New]](/s/i/i.gif) 2015/07/06 16:55:50
Subject: can fortifications scout move?
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Lieutenant General
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rnlmeat0666 wrote:Same page also in bold in the BRB 110, "treat the building as a vehicle unless specifically stated otherwise."
And what is the heading of that section of the rules? And why are you using that section of the rules for anything other than what it says it applies to?
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2015/07/06 17:21:41
Subject: can fortifications scout move?
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Xeno-Hating Inquisitorial Excruciator
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Ghaz wrote:rnlmeat0666 wrote:Same page also in bold in the BRB 110, "treat the building as a vehicle unless specifically stated otherwise."
And what is the heading of that section of the rules? And why are you using that section of the rules for anything other than what it says it applies to?
But it mentions targeted by a psychic power, which isnt always attacking the building. By that degree you can't cast blessings on it as its not an attack. Nor can you apply blessing of the omnissiah or whatever it is to restore hull points as its not an attack.
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![[Post New]](/s/i/i.gif) 2015/07/06 17:25:32
Subject: can fortifications scout move?
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Fixture of Dakka
Vanished Completely
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There is now a detachment that allows Fortification and bestows Scout to everything taken within the Army? Curious what wording is uses to grant the Scout Special Rule in this situation as it likely has the very same issue as Warlord Traits. Should it singling out Units or Models, as opposed to 'everything selected as part of this Detachment,' it still encounters the timing concern that prevents it from being useful on the tabletop. The writers have created buildings in such a way they do not gain every Rule applied to them by default, only within specific situations, so we do not apply any Rule unless specifically told to do so. If the Rule in question singles out the subject of 'Unit,' then it is a requirement to prove that the Building is a Unit at that point in time. So, can anyone prove the game officially starts before Scout re-deployment take place?
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This message was edited 2 times. Last update was at 2015/07/06 17:34:23
8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures. |
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![[Post New]](/s/i/i.gif) 2015/07/06 17:30:32
Subject: can fortifications scout move?
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Grim Dark Angels Interrogator-Chaplain
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I've heard it all now... People actually arguing for a frickin' bunker to Scout move. Hehe. Too funny. I think the BRB has a line that says "The Second Most Important Rule: If your opponent tries to Scout move a building, he auto-loses. Please, never play this opponent again."
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This message was edited 1 time. Last update was at 2015/07/06 17:32:08
Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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![[Post New]](/s/i/i.gif) 2015/07/06 17:38:43
Subject: can fortifications scout move?
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Lieutenant General
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HANZERtank wrote:But it mentions targeted by a psychic power, which isnt always attacking the building.
By its placement in the 'Attacking Buildings' section, it is indeed only referring to psychic powers which are used to attack the building (e.g., Witchfires, etc.).
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2015/07/06 19:15:32
Subject: can fortifications scout move?
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Powerful Phoenix Lord
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OK, do are we at least agree whether or not buildings are models and/or units, they do not have a Unit Type, and therefore fall into neither category of distance for redeployment via Scout?
In other words, do we agree that buildings cannot Scout (due to not having a Unit Type)?
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2015/07/06 19:41:43
Subject: can fortifications scout move?
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Ultramarine Chaplain with Hate to Spare
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Happyjew wrote:OK, do are we at least agree whether or not buildings are models and/or units, they do not have a Unit Type, and therefore fall into neither category of distance for redeployment via Scout?
In other words, do we agree that buildings cannot Scout (due to not having a Unit Type)?
Yes
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