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Made in gb
Fresh-Faced New User




I want to run a chaos lord on juggernaut with a pack of flesh hounds, but I just cant decide how to equip him!

Atm I am leaning towards Axe of Khorne and lightning claw, but I'm not sure if this is too much of the same- I'd rarely use the claw in place of the axe.
Would it be better to equip either a power fist or goredrinker instead of one of the weapons?

I like the look of goredrinker but unwieldy concerns me, whereas the axe of khorne strikes at initiative. Obviously points is an issue too.

Any advicev
   
Made in mx
Morphing Obliterator





Mexico

Probably the best combination without going into the matroska BT strat is PF/LC, is versatile and overall a great combo.

Axe of khorne is way to expensive, even striking at I, you are still S4 and that halves your chances to wound other MEQ, if mounted on a bike or get T5+ for any reason you'll wish you had that PF instead of the axe.

The goredrinker is iirc just a melta bomb cheaper that the PF/LC combination, it isn't as good since you need to get I'd say 3 wounds before you can compare it to the PF/LC but once you go beyond that it is pretty good.

That being said because of fluff, I usually go with goredrinker, if hopefully your lord doesn't die in a single round you can DP it and he gets to keep the axe and go back to full wounds, it doesn't keep the tally but loses unwieldly

CSM 10k points
IG 3k points
Orks 2k points
WoC 3.5k points
VC 2.5k points
 
   
Made in hr
Boosting Black Templar Biker




Croatia

You don't want him to die to Vindicators or if a MC smashes him, and RAW you are only allowed one artefact per character so ditch all the relic weapons. Instead, take blood forged armour, Axe of Khorne(2+ and character hunting, also hilarious when you insta-gib a riptide or dreadknight with it), Lightning claw(extra attack and clearing tarpits due to reroll to wound) If you are concerned about efficiency in combat skip the power fist and take a melta bomb so he doesn't get stuck fighting a dreadnought- Axe of khorne, bloodforged armor lightning claw, 4++ melta bomb and juggernaut are 245 points, while a Lord with goredrinker, juggernaut of khorne and 4++ is 175, which will die when a MC smashes him, S10 shots, or VS a walker. In my opinion it is better to kit him out for maximum efficiency disregarding a nasty pricetag, rather than having him killed by a smashing MC/dreadnought/demolisher cannon. TL;DR kit him out maximally, and buy the blood forged armor, you NEED it, also disregard the pricetag of that build because you invested a lot of points into a scary beatstick HQ, whereas your build will most likely result in wasted 170ish points to quite a lot of stuff

This message was edited 1 time. Last update was at 2015/06/24 18:22:42


AFTER A THOUSAND EXAMS ONE ONLY SEES FAILURE!
2000

2500 
   
Made in gb
Fresh-Faced New User




My next question was to ask about relics- the armour seems expensive for a model with 3+ armour, is it worth it?
I was considering the skull helm for bonus attacks, but unfort this can't stack with goredrinker.

Axe of khorne is +1 str and ap2, should be ok against bikes shouldn't it?
   
Made in hr
Boosting Black Templar Biker




Croatia

The Bloodsworn wrote:
My next question was to ask about relics- the armour seems expensive for a model with 3+ armour, is it worth it?
I was considering the skull helm for bonus attacks, but unfort this can't stack with goredrinker.

Axe of khorne is +1 str and ap2, should be ok against bikes shouldn't it?

Bloodforged armor is a lot of points but he keeps your lord alive once he is in the thick of it and you can be sure that he won't die to awful lot of things before he starts killing stuff. Axe of khorne is S:user AP2 specialist weapon and instant death on roll to wound of 6, you are better off with a lightning claw against bikers

AFTER A THOUSAND EXAMS ONE ONLY SEES FAILURE!
2000

2500 
   
Made in mx
Morphing Obliterator





Mexico

ThatSwellFella wrote:
The Bloodsworn wrote:
My next question was to ask about relics- the armour seems expensive for a model with 3+ armour, is it worth it?
I was considering the skull helm for bonus attacks, but unfort this can't stack with goredrinker.

Axe of khorne is +1 str and ap2, should be ok against bikes shouldn't it?

Bloodforged armor is a lot of points but he keeps your lord alive once he is in the thick of it and you can be sure that he won't die to awful lot of things before he starts killing stuff. Axe of khorne is S:user AP2 specialist weapon and instant death on roll to wound of 6, you are better off with a lightning claw against bikers


If you plan or running your lord alone yeah, get the armor, but if he is in a jugger with enough khorne dogs he shouldn't be instagibbed by any shot, walker, or non-character MC due to LOS. Paying so much only for eternal warrior isn't worth it at all, loyalist pay that much and they get a 3++ along with the eternal warrior where it is totally worth it. 245 pts is pretty expensive for a 4 wound lord with only S:4 and no daemon weapon or any special rule that benefits your army. Getting the armor on a DP on the other hand is the best option you can get, he is indeed going to die to everything that was mentioned above.

CSM 10k points
IG 3k points
Orks 2k points
WoC 3.5k points
VC 2.5k points
 
   
Made in lu
Rampaging Khorne Dreadnought






The Bloodsworn wrote:
I want to run a chaos lord on juggernaut with a pack of flesh hounds, but I just cant decide how to equip him!

Atm I am leaning towards Axe of Khorne and lightning claw, but I'm not sure if this is too much of the same- I'd rarely use the claw in place of the axe.
Would it be better to equip either a power fist or goredrinker instead of one of the weapons?

I like the look of goredrinker but unwieldy concerns me, whereas the axe of khorne strikes at initiative. Obviously points is an issue too.

Any advicev


If you take goredrinker and a second weapon, then the effects from goredrinker will apply to the second weapon too. And you can also use the second weapon to rack up the kills. A combat familiar and Hammer of Wrath will also count towards building up goredrinker.
GoreDrinker and a Lightning claw will eventually result in a super claw. If your accompanying flesh hounds then you certain monstrous creatures could be dangerous and dreadnought will be bad. I prefer to take biker for that reason. They cost more, but they're more dangerous too. They're also tougher.
As long as you attack some normal squad first, then goredrinker can replace your powerfist, but it also buffs your normal weapon. So it's the same as PF/LC but cranked up to eleven. The hounds and juggernaut should protect you from most instakilling stuff fairly well. So the offensive output is worth it to me. Besides I'm not used to having eternal warrior anyway.
   
 
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