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Made in gb
Member of a Lodge? I Can't Say



UK

Are Captains good for anything short of strapping a jump pack to or throwing on a bike with a storm shield and hammer and pointing at the biggest, baddest model in the enemy army?


"That's how a Luna Wolf fights."
"If you can't keep up, go and join the Death Guard"
"It had often been said that Space Marines knew no fear, but when Angron charged, he ran" 
   
Made in us
Ork-Hunting Inquisitorial Xenokiller




Strike Cruiser Vladislav Volkov

Not really. I guess you could give them Primarch's Wrath but they have to remain stationary to get the most of that.

This message was edited 1 time. Last update was at 2015/06/25 21:12:47


   
Made in gb
Member of a Lodge? I Can't Say



UK

Do you think you could equip them for close combat without a jump pack or bike and still have them be effective?


"That's how a Luna Wolf fights."
"If you can't keep up, go and join the Death Guard"
"It had often been said that Space Marines knew no fear, but when Angron charged, he ran" 
   
Made in us
Ork-Hunting Inquisitorial Xenokiller




Strike Cruiser Vladislav Volkov

Taffy17 wrote:
Do you think you could equip them for close combat without a jump pack or bike and still have them be effective?


Sure, just throw them in a Stormraven or a Land Raider.

   
Made in us
Ancient Venerable Dark Angels Dreadnought





IMO a bike is better though for that increase in toughness. Especially if you cheese it with Chapter Master Smashfether. Or if fielding Dark Angels, Sammy got a pretty good buff.

“There is only one good, knowledge, and one evil, ignorance.”
 
   
Made in gb
Member of a Lodge? I Can't Say



UK

hmmm... A stormraven is on my to get list... how do people equip captains? i was thinking thunder hammer (or power fist) and lightning claws, he can then take on anything and they're both specialist weapons.

I ask cause i'd like one in my army but don't really like the idea of a captain having a bike or jump pack.


"That's how a Luna Wolf fights."
"If you can't keep up, go and join the Death Guard"
"It had often been said that Space Marines knew no fear, but when Angron charged, he ran" 
   
Made in us
Using Object Source Lighting





Portland

Taffy17 wrote:
hmmm... A stormraven is on my to get list... how do people equip captains? i was thinking thunder hammer (or power fist) and lightning claws, he can then take on anything and they're both specialist weapons.

I ask cause i'd like one in my army but don't really like the idea of a captain having a bike or jump pack.
Personally, I like the LC/Chainfist combo. Expensive as hell, but being able to carve through vehicles is pretty priceless.


My painted armies (40k, WM/H, Malifaux, Infinity...) 
   
Made in ca
Secretive Dark Angels Veteran




Canada

In a dark Angels army there's a pretty strong case to take him over belial if your not going to make use of his relic sword and storm bolter.

For -1 attack you get the same model with a shooting attack on top of his lcs or hammer and shield that has digital weapon (belials hammer n shield and claws remove his storm bolter and are not master crafted or digital). And you save enough points for it to matter to someone wanting a duelist hq but wanting to save points.

Belial (190)
Cm, tda, th, ss, digital for hammer (180)

The good news for belial is that the relic bearer can now be attached to belial without taking Knights which saves him the disgrace of not having him be totally outclassed in these load outs by what one presumes is an inferior captain.

DA army: 3500pts,
admech army: 600pts
ravenguard: 565 pts

 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

What chapter do you play? Some of the named captains on foot are not bad.

Captains are CC beatsticks. You want to get them into combat quickly so they can do their thing. This is why bikes and JPs are popular, but vehicles work as well. How much gear to give him is a question often asked. You range from cheap and cheerful to walking blender. The balance for offense/defense is also a mater of taste, as is the inclusion of a ranged weapon.

I put together a new foot captain recently, after the new AM box, but before the codex. My hope that evicsorators would be available on HQs was misfounded. But I’ll be using him geared with the Teeth of Terra and artificer armor (probably a melta bomb as well)

   
Made in us
Omnipotent Necron Overlord






Without a bike and sheild eternal hes pretty useless. This puts him around 230 points with a good melee weapon. Yeah - hes pretty strong but still only 3 W - that's his biggest downfall.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in gb
Member of a Lodge? I Can't Say



UK

 Nevelon wrote:
What chapter do you play? Some of the named captains on foot are not bad.

Captains are CC beatsticks. You want to get them into combat quickly so they can do their thing. This is why bikes and JPs are popular, but vehicles work as well. How much gear to give him is a question often asked. You range from cheap and cheerful to walking blender. The balance for offense/defense is also a mater of taste, as is the inclusion of a ranged weapon.

I put together a new foot captain recently, after the new AM box, but before the codex. My hope that evicsorators would be available on HQs was misfounded. But I’ll be using him geared with the Teeth of Terra and artificer armor (probably a melta bomb as well)
My chapter is Blood Angels.

That Eviscerator captain is sweet! What's your solution to getting him to combat gonna be? What squad are you gonna run him with?

The loadout I was thinking was Thunder and lightning with artificer armour, maybe in a command squad


"That's how a Luna Wolf fights."
"If you can't keep up, go and join the Death Guard"
"It had often been said that Space Marines knew no fear, but when Angron charged, he ran" 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

Taffy17 wrote:
My chapter is Blood Angels.

That Eviscerator captain is sweet! What's your solution to getting him to combat gonna be? What squad are you gonna run him with?

The loadout I was thinking was Thunder and lightning with artificer armour, maybe in a command squad


It’s very rare that I actually field a foot captain. The main reason I put together a new one is that my old foot captain was a chunk of 3rd edition lead, with a stormbolter and a powersword. Even counting it as a relic blade, he was kinda meh.

Last time I took him out was pure footslogging. Half a company of marines, some scouts, and the captain and his command squad. The assault marines were fast enough to get locked into CC, and eventually the captain and crew caught up and piled in. Not optimal, but it mostly worked.

I have a land raider I use from time to time. Last time it was out, it had Calgar and some honor guard in it. A captain would have worked there as well. The HG can be replaced with the CC squad of your choice, there are pros and cons to all of them, and as a BA, yours are a little different.

While I’ve not done it with my captain yet, I have put a chaplain in a drop pod with a 5 man assault squad. There is space for him there, and it’s a budget CC squad, good for low point games.

TH/LC is a good, full offense load. You get the extra attack, have the hammer for big things, and the claw if you need to hit at initiative or just for blendering MEQ or lower. It’s how I run my jump captain. If you don’t have the points for that, going with poweraxe/powersword (probably with a meltabomb) is a cheaper option, but not as good.

The best answer to what to give your captain though is magnets.

   
Made in us
Decrepit Dakkanaut






New Orleans, LA

Since I need a captain and a chaplain to run a Company, I was going to slap a combi-plasma and a power weapon on him, and Drop pod him with the Command Squad sporting 4x Plasma Guns and an Apothecary. My chaplain is running on a bike with a biker squad.

Best use? Probably not. Fun? You Betcha!

DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in us
Blood-Drenched Death Company Marine





Mississippi

I intend to run my Blood Angels captain with artificer armor, jump pack, frag/Krak grenades, iron halo, bolt pistol, the crown angelic (relic), and I'm still debating on whether to give him a Relic Blade, or the Valor's Edge (relic sword). The points difference is actually 5 points less with the Valor's edge.

If I go with the relic blade, he'll have ST:6 (7 charging) with one fewer attacks at AP:3.

If I go with Valor's edge, he gets one more Attack at ST:4 (5 charging) at AP:2. I may take digital weapons on this build, to give me one re-roll to-wound to offset the lower strength

Take it easy.

-Red__Thirst-

You don't know me son, so I'll explain this to you once: If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed.  
   
Made in ca
Commander of the Mysterious 2nd Legion





I've got a captain I run with the teeth of terra. most effective weapon choice? proably not, but I like the idea of a space marine captain running around kicking ass and taking names with a chainsword

Opinions are not facts please don't confuse the two 
   
Made in us
Longtime Dakkanaut




Minneapolis, MN

BrianDavion wrote:
I've got a captain I run with the teeth of terra. most effective weapon choice? proably not, but I like the idea of a space marine captain running around kicking ass and taking names with a chainsword

The Teeth of Terra is pretty okay as a weed wacker. If you have a storm shield equipped, you aren't really penalized by the 2-handed rule.
   
Made in ca
Commander of the Mysterious 2nd Legion





 DanielBeaver wrote:
BrianDavion wrote:
I've got a captain I run with the teeth of terra. most effective weapon choice? proably not, but I like the idea of a space marine captain running around kicking ass and taking names with a chainsword

The Teeth of Terra is pretty okay as a weed wacker. If you have a storm shield equipped, you aren't really penalized by the 2-handed rule.


Teeth aren't two handed. just specialist. but yes, you do lose that extra attack. but yeah, that isd the downside too it. course you could go with a teeth/power fist combo. get that extra attack, and a strikes at init concussive weapon proably synergizes nicely with a fist.

Opinions are not facts please don't confuse the two 
   
Made in ca
Frenzied Berserker Terminator





Canada

Actually if you give your Cap a bike and the PW he can zip around and do quite a bit. Add personality by taking a better melee weapon too so you can charge whatever you dakka!



Gets along better with animals... Go figure. 
   
 
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