Switch Theme:

1850 White Scars with Space Wolves 3 game Tournment Report COMPLETED, All 3 games posted(6/27/15)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Regular Dakkanaut




Alaska

Hello! I will be playing in an 1850 ITC 3 game tournament tomorrow and am bringing out a White Scars CAD with Space Wolf allies.

I recently played a few test games with bikes (all have been posted here as well as www.youtube.com/agtthot40k) and have had a lot of success but learned a few things. Bikes are insanely good, but I am absolutely terrified of heldrakes, and Eldar players in my area are playing jink ignoring AP3 dark reapers.

Some of the things I have been testing out:

3 Storm Talons - 345pts, can kill Heldrakes, but they will still come on and do damage, and could potentially survive s6-7 shots. Can kill Dark Reapers, but again the damage will be done.

3 Centurions in a drop pod ( with or without Coteaz ) - 275/375
Almost guarantees first blood and killing an important target, but will be killed shortly afterwards and doesn't bring anything the rest of the army can't already bring.

Imperial Knight Paladin - 375
Grav hits something with Concussive, and the ummodified strength D at initiative 4 is practically guaranteed to kill it. Can deal good damage to hordes with multiple templates and stomps. Still doesn't protect my bikes.

I finally decided to use the Champions of Fenris Detachment and kitting my command squads with storm shields to vomit lots of strength 10 attacks and give me a 2+ armor save. They gain scout and hit and run, what more could you ask for? They will fly in formation leading with a 2+ save, rear protection of two stormshields, one stormshield up front for LoS, and an Apothecary in the center for the extra 5+.



Will it work out? Should I have played one of the other options? I will be posting Sunday with the report!



White Scars CAD
Khan - 150

5 bikes, 2 grav, combi grav - 145
5 bikes, 2 grav, combi grav - 145
5 bikes, 2 grav, combi grav - 145

Command Squad, bikes, 4 grav guns, apothecary, 3 storm shields - 230
Command Squad, bikes, 4 grav guns, apothecary, 3 storm shields - 230
Command Squad, bikes, 4 grav guns, apothecary, 3 storm shields - 230

Multimelta attack bike - 50
Multimelta attack bike - 50
Multimelta attack bike - 50

Wolves Unleashed
Wolf Lore, thunderwolf, powerfist, stormshield, runic armor - 215
Iron Priest, thunderwolf - 105
Iron Priest, thunderwolf - 105

GAME ONE, GREEN TIDE ORKS
A huge fearless blob with feel no pain and a force field. This army makes Grav Guns useless, and was one of the only armies I was truly afraid of to play that I saw at this tournament.

[b]Primary - Purge the Alien 4pts, Maelstrom 4 pts, and tertiaries. He has two squads of regular Ork bikes, a couple grot squads for cover saves, a 10 man boyz squad, and the aforementioned Green Tide, with PK nobz, painboy, weirdboy, and warboss[i][u]



He wins the roll off to choose who goes first, and he decided to let me go first. I deploy on the 12" inch line, and I only scout up a couple inches. His entire 100+ Boyz gain furious charge and hammer of wrath if he gets the charge off on me, so I make sure I am 19 inches away so he cannot charge me with the huge blob. This army pretty much makes my Grav guns useless.


He deploys filling up pretty much his entire deployment zone and leaves his jetpack guys in reserves.


I shoot twin linked bolters and focus everything on a squad of grots to get first blood. A few other squads kill a couple of Boyz, but they have cover/FnP and don't take many casualties. On his turn he moves everything up and runs, and I take practically no damage. I score my maelstrom points, he does not.

On my following turn, as noted, if he WAAAGHS and gets the charge off, he can get hammer of wrath, furious charge, he can run then charge, and reroll the charge dice. I pretty much have nowhere to go. I don't have enough room to run or bullets to shoot even if I could run, so I decide it is time to just go HAM.




I killed quite a few Boyz with rapidfire twin linked bolters, S5 hammer of wraths, and 2-4 attacks per bike. He has an insane amount of hidden power klaws, and kills quite a few bikes with them. His War Boss challenged my Wolf Lord, and the s10 attacks killed each other with instant death (I failed my single 3+ stormshield save I had to make. This gives me warlord point. The Boyz lose fearless and lose combat by like 10, by he rolls snake eyes for leadership and never takes any sort of casualties from leadership this game. The huge blob gets stuck in combat.



His turn, his jet packs come in and shoot and do nearly nothing at Khan's command squad.


In combat, he kills everything except an Iron Priest on the right side of the board, on the left side I hit and run towards his table edge and I get linebreaker.


The game ends on turn 2. He was a fairly slow player playing an incredibly time intensive army, and we only had 2 hour rounds with a 10 minute setup. It was unfortunate we didn't get to finish the full game, but I felt I would of been fine going forward. He wins the primary Purge the Alien, for 4 points. I win Maelstrom for 4 points, and I have first blood, linebreaker, and warlord for a 7-4 Victory to the White Scars.

GAME TWO VERSUS ELDAR WITH A LYNX
Primary: 4pts, 6 objective the scouring, Maelstrom: 4pts, and tertiary. First blood is replaced with "Big Game Hunter", whoever kills the most expensive unit gets the point.

He is playing a pretty nasty Eldar list with 2 squads of jetbikes with 2 farseers, an old school Lynx, a squad of Dark Reapers, and a few guardians, dire avengers, striking scorpions, and warp spiders. The game is hammer and anvil, he wins the roll off to go first and decides let me go first. I'm not sure why everyone is wanting to go second, but I'll take it! He will be surprised how fast bikes are. He infiltrates a squad of striking scorpions in my deployment zone, and I leave back a squad to deal with them. ]





I deploy as far forward as I can, then scout forward 12 inches, then after he fails to seize, I move up another 12 inches. I am practically in his face, despite the long table edge.




I am able to kill one squad of jetbikes with the non warlord Farseer in it, a handful of dire avengers and guardians. His shrouded striking scorpions don't take any casualties.

In the following Eldar turn, his strength D lynx kills half of my Wolf Lord led command squad, deals a wound to an attack bike. His shooting and psychic powers kill my two Iron Priests and deal another 3 wounds to a second command squad. Ouch! I lose close to 500 points of units this turn.



On my next turn, I move up and Khan breaks off by himself, and kills the guardians. The Wolf Lord and his remaining Command Squad head straight for the Lynx. Everyone else takes shots as the Dark Reapers and Dire Avengers, striking scorpions and only kill a handful. My two multi-melta attack bikes, grav guns, and Krak Grenades deal 2 hull points to the Lynx. The Wolf Lord makes the charge, the Lynx does not make it's Eldar holofield saves.




The Wolf Lord dies to a strength 10 explosion, failing his 3+ invulnerable save. COME ON WOLF LORD. All of my Space Wolves are now dead at this point.

He fails his reserves for the Warp Spiders. His remaining farseer casts Vortex of Doom at Khan, but he survives with his Iron Halo, and he decides to just chill in the Vortex. Khan eventually dies to scatter lasers.


He fails to do any other significant damage with his few guys left. On my turn I kill everything except his Warp Spiders (who were in reserve) and I hop onto every single objective. I win with Max Points, 4 primary, 4 secondary, warlord, linebreaker, and Big Game Hunter (for the Lynx). This was a brutal game, everything hit hard and fast. We both took hundreds of points of damage in the first volley. My list had a very strong CC element though, and his did not and I was able to clean things up with generalists marines.



GAME THREE VS ELDAR CHEESE
Primary 4pts: Crusade
Secondary 4 pts: Maelstrom, first blood, warlord, linebreaker.


He is playing a Plasma Obliterator manned with Dark Reapers with crack shot and ignore jink to double the amount of templates he can throw. He wounds me on 2's and ignores my jink. He also has 4 squads of scatterbikes, a farseer on bike, a squad of wraithguard with D cannons joined by a Dark Eldar webway character, and a sword and board wraithknight, who he was bragging killed two squads of deathwing knights, two landraiders, and a chaplain by itself round 2. This game is to decide who wins the tournament, and I would like to avenge my fallen Dark Angel comrades. I win the roll off to go first FINALLY(despite my opponents always giving me first turn), and decide to go first with dawn of war deployment. We have some fun banter about cheese and whine, and get ready to play.

He null deploys all of his bikes so I can't scout up and shoot them. His AV 14 Plasma Obliterator with a voidshield is complete immune to Grav. All I have is 3 multi-melta attack bikes and s10 thunderwolves. He deploys his WK as far back as he can (the duct tape is the real table edge).




Once again, the opponent under estimates just how far max deployment + scout + 12 inch move can be. Despite him deploying on his table edge, I have 3 squads in range of his Wraithknight, and all 3 multi-meltas are in melta range of the Plasma Obliterator. All 3 multi meltas hit, one kills the voidshield, one does a glance, and one does a penetrating hit, I roll a 3. AP1 brings this to a 5, and I blow up the only emplaced weapon on the structure. WOW, holy COW. If he had first turn, or I failed to do anything to that Plasma Obliterator, he would of killed an entire squad a turn. Two command squads and one troop squad unleash 33 Grav Shots and I kill the Wraith Knight in a single shooting phase before it can even move. I love it!



On his turn, his Dark Reapers shoot and kill a multi-melta attack bike and that is it. On my turn, I finish off his Obliterator with a volley of s10 AP1 servo harness attacks and blow it up Catastrophically, dealing 14 s6 wounds to the Dark Reapers inside and killing them.



At this point he is understandably pretty upset and I didn't want to take too many pictures to seem like I was rubbing it in. All his reserves come and he turbo boosts to get away from my bikes, and fails to do much with his webway wraithguard. In the end I hunt everyone down and kill them as per Khan's fluff.




So, the cheesiest army at the tournament who steam rolled other people got steam rolled in return. This game, the dice went well in my favor getting first turn and immediately stopping the Plasma Obliterator before it could shoot and it quickly became a blood bath and his fragile jetbikes had to come in from reserve and either kill part of a squad, and die to close combat, or turboboost away and try to capture maelstrom objectives and not be charged (but inevitably falling to grav guns). There was one other 3-0 player, and we split the 1st place winnings.

The new Space Marine codex is very strong. I have won multiple tournaments with the old book, and taking triple command squads (the best unit in the book by far, in my opinion) just makes it that much more insane. I knew I was going to be playing AP3 weapons and blast templates, and I loved the Space Wolf allies. The Wolf Lord killed huge targets every game, but died to s10 stuff. I will have to double check for an eternal warrior relic, because nothing else would of scratched him in any of my games. 2+ Iron Priests make a joke of Dark Reapers and small arms fire, and kept my Grav Guns alive (despite them dying every single game and not killing a single thing, unlike the Wolf Lord). I wouldn't of changed much about the list, I think it is pretty disgusting.









This message was edited 14 times. Last update was at 2015/08/09 17:08:13


 
   
Made in it
Fresh-Faced New User





good luck man!!!

4000
1750
1750
4000 
   
Made in us
Battlewagon Driver with Charged Engine





Philadelphia

Are you sure the Wolves gain Scout? Khan's rule reads:

"Master of the Hunt: If Kor’sarro Khan is your Warlord, friendly White Scars models that have the Bike unit type, or are embarked on a Rhino or Razorback, have the Scouts special rule."

Games Workshop Ltd. Codex - Space Marines (Kindle Locations 2771-2772). Games Workshop Ltd.

They definitely DO gain Hit and Run, as that is simply part of White Scars' Chapter Tactics. However, I think you're up the creek without a paddle on Scout.

Rule #1 is Look Cool.  
   
Made in us
Regular Dakkanaut




Alaska

 The Shrike wrote:
Are you sure the Wolves gain Scout? Khan's rule reads:

"Master of the Hunt: If Kor’sarro Khan is your Warlord, friendly White Scars models that have the Bike unit type, or are embarked on a Rhino or Razorback, have the Scouts special rule."

Games Workshop Ltd. Codex - Space Marines (Kindle Locations 2771-2772). Games Workshop Ltd.

They definitely DO gain Hit and Run, as that is simply part of White Scars' Chapter Tactics. However, I think you're up the creek without a paddle on Scout.


The scout special rule on page 171 of the BRB, "A unit containing at least one model with the scout special rule can choose to redeploy".

It is sort of like shrouded, one model allows the whole unit to benefit.

This message was edited 1 time. Last update was at 2015/06/27 18:03:11


 
   
Made in ie
Norn Queen






Dublin, Ireland

Its a brutal list (brutal=tough). Very interested to see how you go and who you face off against. Is the tourney pretty cut throat?

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Regular Dakkanaut




Alaska

Posted

This message was edited 8 times. Last update was at 2015/06/28 08:09:13


 
   
Made in us
Shas'la with Pulse Carbine



San Diego, CA

Damn good luck on the plasma obliterator!

7000
5000
1000
3000 
   
Made in us
Wing Commander





The Burble

What's the advantage of the iron priests over a techmarine? Not familiar with their rules. I'd be tempted to take an Art Armored Libby conclave on bikes. 2+ 4+ FNP if you take iron hands in a command squad and you can go for invisibility or summoning, or even biomancy and just keep regrowing wounds.

Abadabadoobaddon wrote:
Phoenix wrote:Well I don't think the battle company would do much to bolster the ranks of my eldar army so no.

Nonsense. The Battle Company box is perfect for filling out your ranks of aspect warriors with a large contingent from the Screaming Baldies shrine.

 
   
Made in us
Latest Wrack in the Pits




Decatur, TN

That wolves formation allows 1 hq and 2 elites as its mandatory, and the iron priests can take T-wolves, giving them more attacks, higher toughness and more wounds and stock thunderhammer for str 10 attacks. Plus runic armor gives a 6++, Tech marines can take a bike and a servo harness but pay premium for hammer and are only str 8.

Libby conclave would be nice too, but isn't as killy as T-wolves. Giving a T-wolf lord scout is nasty!

Learning 7th edition to prove that DE still rule the roost!
 
   
Made in it
Fresh-Faced New User





very solid list and very well done batrep!!!

how can you get scout on your wolves? Isn't the white scars rule only for them?

4000
1750
1750
4000 
   
Made in us
Regular Dakkanaut




Alaska

 Silverthorne wrote:
What's the advantage of the iron priests over a techmarine? Not familiar with their rules. I'd be tempted to take an Art Armored Libby conclave on bikes. 2+ 4+ FNP if you take iron hands in a command squad and you can go for invisibility or summoning, or even biomancy and just keep regrowing wounds.


Iron Priests are s10 and have an extra attack from the thunderwolf, so basically +2s +1 attack for 20pts over an 85pt techmarine. I have considered dropping an attack bike and some regulars down to 4 man to fit in a techmarine because of how well all the characters performed though, and techmarines are great for 85pts.

I had considered the Librarium Conclave to basically have 3 death stars with psychic support, but unfortunately Librarians can't actually take artificer armor so it would defeat the whole point of protecting me from Dark Reapers and Heldrakes. They are definitely still an option to add though, as the list is a little weak to the psychic phase but right now I think in my personal meta the 2+ save and s10 ap1 CC attacks are more important (my opponents really only had a farseer or two casting guide).


Automatically Appended Next Post:
 Fire Angel wrote:
very solid list and very well done batrep!!!

how can you get scout on your wolves? Isn't the white scars rule only for them?


Thanks! I'm glad you enjoyed it, my list fired on all cylinders and everything was working like I hoped. A really fun day of 40k!

I quoted the scout rule earlier but essentially a single model allows the entire unit to scout. The wolves never gain scout (say I deployed them by themselves) but as long as they join a unit, they can scout with it.


Automatically Appended Next Post:
 wileythenord wrote:
That wolves formation allows 1 hq and 2 elites as its mandatory, and the iron priests can take T-wolves, giving them more attacks, higher toughness and more wounds and stock thunderhammer for str 10 attacks. Plus runic armor gives a 6++, Tech marines can take a bike and a servo harness but pay premium for hammer and are only str 8.

Libby conclave would be nice too, but isn't as killy as T-wolves. Giving a T-wolf lord scout is nasty!


You got all these replies on lock! Glad you enjoyed the list and thanks for the comment.

This message was edited 3 times. Last update was at 2015/07/01 23:48:33


 
   
Made in us
Longtime Dakkanaut





Eye of Terror

Well done ... Exalt !


My blog... http://greenblowfly.blogspot.com

Facebook...
https://m.facebook.com/Terminus6Est/

DT:60+S++++G++++M+++B+++I+++Pw40k89/d#++D+++A++++/eWD150R++++T(T)DM+++ 
   
Made in us
Battlewagon Driver with Charged Engine





Philadelphia

Duh on the Scout, shoulda opened my BRB. I think you should consider a conclave on bikes though. Two reasons:

1) Invisibility
2) Endurance.

You'd probably need 4-5 bikers to have solid shots at both, but even one is dirty. And invis protects against all template; helldrakes, TFCs, Wyverms, even that scary vindy apoc blast.

Rule #1 is Look Cool.  
   
Made in no
Dakka Veteran




Nice report, decent pictures and the writing was clear and easy to follow. Thanks for sharing
   
Made in us
Ancient Venerable Dark Angels Dreadnought





haha, funny referring to the eldar as a cheesy list (which it was) but your own is not??

The final was cheese vs cheese, par for the course.
   
Made in us
Regular Dakkanaut




Alaska

 bullyboy wrote:
haha, funny referring to the eldar as a cheesy list (which it was) but your own is not??

The final was cheese vs cheese, par for the course.


My list was definitely cheesey and designed with the sole purpose to be competitive! We even had some banter before the game about how our lists stacked up and the cheesiness level of each. Although, technically pure bikes led by Khan is easier to justify fluff wise, not that it really matters.

Thanks for the comment!


Automatically Appended Next Post:
GrafWattenburg wrote:
Nice report, decent pictures and the writing was clear and easy to follow. Thanks for sharing


Thanks man! I'm glad you enjoyed it. I normally do video battle reports and had some requests for written, glad it came across as easy to follow. Thanks for commenting.


Automatically Appended Next Post:
 The Shrike wrote:
Duh on the Scout, shoulda opened my BRB. I think you should consider a conclave on bikes though. Two reasons:

1) Invisibility
2) Endurance.

You'd probably need 4-5 bikers to have solid shots at both, but even one is dirty. And invis protects against all template; helldrakes, TFCs, Wyverms, even that scary vindy apoc blast.


We played using the ITC FAQ which nerfed invisibility to only be bs1, so all that stuff would of still hit me this tournament. It would be an amazing option for non-nerfed Invis events though! I'd probably add more power weapons to the command squad with Invis and put two Wolves characters in there and make it a full fledged death star. I enjoyed playing three "mini" death stars though, as my eggs were never in one basket. Thanks for the comment and it is definitely a good idea to try!

This message was edited 2 times. Last update was at 2015/07/07 01:49:55


 
   
Made in vn
Dakka Veteran




Good play. You have my respect for beating those Eldar/Dark Eldar bs.
   
Made in us
Longtime Dakkanaut






hey Agtthot, great job on the batreps.. really liked it.

One question however.... you seem to be 15 points over 1850. Or am I incorrect on that ?


 
   
Made in us
Badass "Sister Sin"






Camas, WA

Agtthot wrote:
Iron Priests are s10 and have an extra attack from the thunderwolf, so basically +2s +1 attack for 20pts over an 85pt techmarine.

Iron Priests get an extra attack for two specialist weapons as well.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Longtime Dakkanaut






 pretre wrote:
Agtthot wrote:
Iron Priests are s10 and have an extra attack from the thunderwolf, so basically +2s +1 attack for 20pts over an 85pt techmarine.

Iron Priests get an extra attack for two specialist weapons as well.


yea 4, s10 attacks on the charge is nice.

 
   
Made in us
Longtime Dakkanaut





Eye of Terror

zedsdead wrote:
hey Agtthot, great job on the batreps.. really liked it.

One question however.... you seem to be 15 points over 1850. Or am I incorrect on that ?



You are asking now ?

My blog... http://greenblowfly.blogspot.com

Facebook...
https://m.facebook.com/Terminus6Est/

DT:60+S++++G++++M+++B+++I+++Pw40k89/d#++D+++A++++/eWD150R++++T(T)DM+++ 
   
Made in us
Regular Dakkanaut




Alaska

zedsdead wrote:
hey Agtthot, great job on the batreps.. really liked it.

One question however.... you seem to be 15 points over 1850. Or am I incorrect on that ?



You are correct, but the TO allowed me to drop my 3 melta bombs to get 1850. I never got around to updating my original post though.

When creating the list I added them thinking I was 15 short, but with s10 ap1 wolves and krak grenades everywhere, they are definitely the least necessary upgrade in the list. In the reports you can see they never got into combat with vehicles or MCs and would of been a waste anyway! Thanks for the comment, always good to be kept honest.


Automatically Appended Next Post:
bibotot wrote:
Good play. You have my respect for beating those Eldar/Dark Eldar bs.


It was very enjoyable! I played Grey Knights for a long time, and the Eldar player I beat in the finals here was the first person to beat my Draigostar 3 Dreadknight list with his 6th ed Eldar with a Lynx. It felt good getting revenge, and even better knowing Eldar are better now then they were when I originally lost.


Automatically Appended Next Post:
 pretre wrote:
Agtthot wrote:
Iron Priests are s10 and have an extra attack from the thunderwolf, so basically +2s +1 attack for 20pts over an 85pt techmarine.

Iron Priests get an extra attack for two specialist weapons as well.


I wasn't sold on them before the tournament, I had grown to love my Imperial Knight ally... but the Wolves are no joke! The Lord killed everything he touched. I am a believer now.

This message was edited 2 times. Last update was at 2015/07/14 01:28:56


 
   
Made in us
Longtime Dakkanaut






 Dozer Blades wrote:
zedsdead wrote:
hey Agtthot, great job on the batreps.. really liked it.

One question however.... you seem to be 15 points over 1850. Or am I incorrect on that ?



You are asking now ?



yea I am... read the Report and noticed the point values were a little off. Figured he most likely made an adjustment (unless my math was incorrect) and was interested where that would have been.

.......whats your point ?


Automatically Appended Next Post:
Agtthot wrote:
zedsdead wrote:
hey Agtthot, great job on the batreps.. really liked it.

One question however.... you seem to be 15 points over 1850. Or am I incorrect on that ?



You are correct, but the TO allowed me to drop my 3 melta bombs to get 1850. I never got around to updating my original post though.

When creating the list I added them thinking I was 15 short, but with s10 ap1 wolves and krak grenades everywhere, they are definitely the least necessary upgrade in the list. In the reports you can see they never got into combat with vehicles or MCs and would of been a waste anyway! Thanks for the comment, always good to be kept honest.



Agtthot thanks for the info... figured you had dropped something and was wondering what that was

The Batrep really interested me because I run 3 bike command squads as well but without the shields. My extra points have been spent on using talons/stalker for AA protection with mixed results. After reading the batrep I ditched the AA and added the shields and was happy with the results. The added Close combat protection is what sold me so im running the shields. I run the Chapter master with Khan but like the idea of the 3 mini stars.
Presently I run 4- 3 man bike squads but I see why the 5 man squads are a benefit. with the min squads those 10/15 point special weapons die very fast without the meat shields to take wounds... personally I think its smart on your part.
Unfortunatly melta bombs don't fit into the tac squads. I have a upcoming RTT in a couple of weeks and know that theres going to be a number of Gladius SM armies out there and the ability to charge a squad plus a transport and reliably kill it seems to me an important thing.
In all honesty in objectivgemissions the Gladius is going to be a bitch to deal with anyway (with there ability to flood objectives) so melta Bmbs most likely wont be a big issue.

- have you tried the list vs a gladius ?

thanks for the batrep
-zed

This message was edited 1 time. Last update was at 2015/07/14 14:12:20


 
   
Made in us
Longtime Dakkanaut





Eye of Terror

I pretty much take meltabombs on all my sergeants - they are the new power fist .

My blog... http://greenblowfly.blogspot.com

Facebook...
https://m.facebook.com/Terminus6Est/

DT:60+S++++G++++M+++B+++I+++Pw40k89/d#++D+++A++++/eWD150R++++T(T)DM+++ 
   
 
Forum Index » 40K Battle Reports
Go to: