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Made in us
Boosting Ultramarine Biker






Ultramar

I have a large collection of miniatures from when I played 40k regularly during 5th Edition. I've been thinking about getting back into it, and I'm wondering what's generally changed rules-wise since 5th.

My teenage brother enjoys the game and we play at home with my collection of Space Marines, Eldar, and Orks. He wants to collect more Orks to play me, and I would like to build up my Eldar again. I'm not giving GW any more of my money for miniatures, and I've just been looking at eBay and/or other gaming shops to buy models. I know the costs have gone up even more for miniatures, which is what drove me away in the first place. Unfortunately, I love the hobby aspect of the game too much and I've been sucked back in

My question is, what's changed in 7th? Do the new core rules and codices add anything better to the game play I'm used to for 5th?


5th Company 2000 pts

615 pts
 
   
Made in gb
Lead-Footed Trukkboy Driver





Birmingham, UK

Consider staying with 5th...the changes are many, some people like them, you might too, but if you don't want to spend much on new models, then maybe not.
Some ways the game has changed include: flyers; Lords of war/super heavies; D weapons; vehicles having hull points; psychic phase similar (in some ways)to WHFB magic phase; and all sorts of force organisation changes, which can unlock interesting combos/abilities; and also an accelerated codex release schedule ( with additional supplements). For some people the changes are exciting for others they induce nerd rage. YMMV

   
Made in us
Shadowy Grot Kommittee Memba






Well, the new rules are something that some people like and some people don't.

It is now possible to:


1) Take planes and flying critters (Nids and daemons) which are a different set of rules. Not hugely insane as if your opponent brings one and you have no anti air weapons it's pretty easy to ignore em.


2) take fortifications. Pretty rare except for small stuff like a defensive wall with guard or tau.


3) take allies. Some armies (imperials, both kinds of Eldar, and daemons and chaos marines) can field as a single army with two detachments. Their characters can join the other army and they can load into their transports. Other armies it's just like fielding two armies together. There are different allies levels from "battle buddies" to "we hired these guys as mercenaries" to "we are just in the same place at the same time during a tyranid invasion but IM WATCHING YOU XENOS SCUM"


4) take special formations that grant you special rules for fielding an exact set of units.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Zealous Sin-Eater



Chico, CA

the_scotsman wrote:
Well, the new rules are something that some people like and some people don't.

It is now possible to:


1) Take planes and flying critters (Nids and daemons) which are a different set of rules. Not hugely insane as if your opponent brings one and you have no anti air weapons it's pretty easy to ignore em.


2) take fortifications. Pretty rare except for small stuff like a defensive wall with guard or tau.


3) take allies. Some armies (imperials, both kinds of Eldar, and daemons and chaos marines) can field as a single army with two detachments. Their characters can join the other army and they can load into their transports. Other armies it's just like fielding two armies together. There are different allies levels from "battle buddies" to "we hired these guys as mercenaries" to "we are just in the same place at the same time during a tyranid invasion but IM WATCHING YOU XENOS SCUM"


4) take special formations that grant you special rules for fielding an exact set of units.


5) take any unit from any army and put in 1 list, you can.

6) you want rules only sold with a box of models, that give free ingame upgrades, you got it.

7) you want codex that you need pay and download PDFs to get models that were once in you codex, get you covered.


OP: The "hobby aspect" is not GW. You can even use GW models with other rule sets, and still use GW fluff.

This message was edited 1 time. Last update was at 2015/06/27 17:54:02


Peter: As we all know, Christmas is that mystical time of year when the ghost of Jesus rises from the grave to feast on the flesh of the living! So we all sing Christmas Carols to lull him back to sleep.
Bob: Outrageous, How dare he say such blasphemy. I've got to do something.
Man #1: Bob, there's nothing you can do.
Bob: Well, I guess I'll just have to develop a sense of humor.  
   
Made in us
Boosting Ultramarine Biker






Ultramar

Noir wrote:
the_scotsman wrote:
Well, the new rules are something that some people like and some people don't.

It is now possible to:


1) Take planes and flying critters (Nids and daemons) which are a different set of rules. Not hugely insane as if your opponent brings one and you have no anti air weapons it's pretty easy to ignore em.


2) take fortifications. Pretty rare except for small stuff like a defensive wall with guard or tau.


3) take allies. Some armies (imperials, both kinds of Eldar, and daemons and chaos marines) can field as a single army with two detachments. Their characters can join the other army and they can load into their transports. Other armies it's just like fielding two armies together. There are different allies levels from "battle buddies" to "we hired these guys as mercenaries" to "we are just in the same place at the same time during a tyranid invasion but IM WATCHING YOU XENOS SCUM"


4) take special formations that grant you special rules for fielding an exact set of units.


5) take any unit from any army and put in 1 list, you can.

6) you want rules only sold with a box of models, that give free ingame upgrades, you got it.

7) you want codex that you need pay and download PDFs to get models that were once in you codex, get you covered.


OP: The "hobby aspect" is not GW. You can even use GW models with other rule sets, and still use GW fluff.




The allies aspect is something I always scratched my head during 5th as to why it wasn't included, so that sounds interesting.

As to point 7, does the 'expansion' to the codices for old units cost more money? It is GW, so I'm assuming it does.




This message was edited 1 time. Last update was at 2015/06/27 18:05:22


5th Company 2000 pts

615 pts
 
   
Made in nz
Disguised Speculo





Yep, of course it does.

If its just you and a friend, do seriously consider oldhammer.
   
Made in us
Regular Dakkanaut





 DoctorZombie wrote:
As to point 7, does the 'expansion' to the codices for old units cost more money? It is GW, so I'm assuming it does.


It did until recently, but they've abandoned that model. They moved to a series of online microtransactions and additional codex expansions in 6th, but it didn't work out as planned. The last few codexes have been self contained, the PDF formations included in the new codexes, and their doesn't appear to be any movement on returning to it.
   
 
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