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2015/08/21 21:02:38
Subject: [Dropzone Commander] Discussions, Queries and your DZC Armies
You can cut thick bases for the buildings out of matt board or card, then add some of the non-slip sheeting under them to prevent sliding. The base will prevent buildings from changing shape if you glue or tape them, and the no slip surface under it will help buildings stay in place.
Vertrucio wrote: You can cut thick bases for the buildings out of matt board or card, then add some of the non-slip sheeting under them to prevent sliding. The base will prevent buildings from changing shape if you glue or tape them, and the no slip surface under it will help buildings stay in place.
This is a great idea. We've had problems with the buildings moving, so we'll give this a shot.
2015/08/24 19:10:52
Subject: [Dropzone Commander] Discussions, Queries and your DZC Armies
I know this seems random, but what size are the bases for the fighters and drop ships? I have loads of bases from X-Wing and Attack Wing their I wouldn't mind repurposing...
"I aim to misbehave"
"I find your lack of faith, disturbing."
"There's too many of them..." *static*
Star Trek Attack Wing, Star Wars X-Wing, Star Wars Armada, Imperial Assault
2015/08/25 11:25:54
Subject: [Dropzone Commander] Discussions, Queries and your DZC Armies
Just spotted this thread, and I apologize for the double-post, but I am hoping this might be a better place to get an answer...
The wife and I were looking at the 2-player starter box for Dropzone. It seems incredibly value rich, with full rules and two "starter" armies for about $75 online. Awesome.
But what I am wondering is how well those initial armies would convey how the proper game feels. X-wing, for example, is an absolute joke if played solely as the contents of one starter, and imo does a poor job of even remotely conveying how the game actually feels at 100pts. On the other hand I think Warmachine/Hordes battle-boxes do a really good job of showing you how a full game will feel, simply with the understanding that more units and larger game size means more of that kind of experience.
We're happy to quickly expand forces, but are just really hoping that one purchase will be enough to give us an idea of whether it is a game for us, or not.
Are there any other "essential" purchases for DZC? I see card decks, etc?
Edit: Oh man! I totally missed one of my main questions! Is there any way to get a digital copy of the rule-book? As a disabled gamer, flipping through big books is always unwieldy for me, especially when learning a game. As such, digital editions usually make my life a ton easier.
This message was edited 1 time. Last update was at 2015/08/25 11:56:25
11527pts Total (7400pts painted)
4980pts Total (4980pts painted)
3730 Total (210pts painted)
2015/08/25 17:17:35
Subject: [Dropzone Commander] Discussions, Queries and your DZC Armies
The starter conveys the game pretty well and makes for a good 1/2 full army, save for a command model. Although you can put a commander in any vehicle, the command slot vehicles are usually pretty useful and powerful.
This message was edited 1 time. Last update was at 2015/08/25 17:18:07
Even without command vehicles the starter set gives a pretty good feel of the game. It contains two small armies with the most common basic units for both factions, so you won't have anything fancy, but you'll get a good idea of how the game plays out. Do note that the models in starter sets are plastic, whereas normally they are made of resin. It does make for a sweet deal though.
There is no digital rulebook (yet) that I am aware of.
This message was edited 2 times. Last update was at 2015/08/25 21:22:47
Error 404: Interesting signature not found
2015/08/25 21:37:22
Subject: Re:[Dropzone Commander] Discussions, Queries and your DZC Armies
Iron_Captain wrote: Even without command vehicles the starter set gives a pretty good feel of the game. It contains two small armies with the most common basic units for both factions, so you won't have anything fancy, but you'll get a good idea of how the game plays out.
Do note that the models in starter sets are plastic, whereas normally they are made of resin. It does make for a sweet deal though.
There is no digital rulebook (yet) that I am aware of.
Reports from Gencon indicate that they have a digital rulebook in the works.
2015/08/25 21:39:20
Subject: [Dropzone Commander] Discussions, Queries and your DZC Armies
*a mass produced version of Wade's Broadsword
*Angelos with a flame weapon
*Scout version of Resistance ATVs
*Some kind of drop pod Razorworms
*An Ocelot variant for Shaltari with a E7 2 Sh UNLIMITED RANGE AA gun.
I remembered reading somewhere about a round of new Fast Movers as well.
Phase 2 is dropping sometime next year, and then there will be a Phase 3 sometime after that.
2015/08/26 08:35:40
Subject: [Dropzone Commander] Discussions, Queries and your DZC Armies
*a mass produced version of Wade's Broadsword
*Angelos with a flame weapon
*Scout version of Resistance ATVs
*Some kind of drop pod Razorworms
*An Ocelot variant for Shaltari with a E7 2 Sh UNLIMITED RANGE AA gun.
I remembered reading somewhere about a round of new Fast Movers as well.
Phase 2 is dropping sometime next year, and then there will be a Phase 3 sometime after that.
Ok cool.
So a new heavy tank for UCM, new firey goodness for PHR, stuff for resistence and a murder worm delivery system.
Sounds cool
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
2015/08/27 23:18:52
Subject: Re:[Dropzone Commander] Discussions, Queries and your DZC Armies
str00dles1 wrote: Anyone have any links to "how tos" for making the paper terrain from the terrain sets they sell look overgrown and abandoned? Or Anyone have experience doing that? I have 3 sets of the buildings and roads and a jar of flock.
What the best way to build the buildings so they are sturdy and dont shift on the tiles. Also whats the best way to keep the tiles from slipping all around?
I think the ones with the flock on them are probably the resin kits they also sell. As far as the card buildings go, if you want to make some customizations, you should glue them down onto some styrene backing for extra support in my opinion. If you do that, just a bit of elmers glue on the outside along with the flock and they should have a nice overgrown look. You can also get the pdf version, print them out on paper, and glue those onto styrene instead and save the cardboard ones.
I saw someone who made some nice ruins doing something similar.
2015/08/28 13:50:07
Subject: [Dropzone Commander] Discussions, Queries and your DZC Armies
So the wife and I have settled (tentatively) on UCM and Scourge, meaning the two-player starter set is ideal.
A few of our friends have said the smartest thing to do is simply buy 2x of the 2-player starter, as we would need the extra terrain, and all the units would see game-time and thus not be a waste if we continue with the game. Does everyone here feel the same way?
I've got some other questions if you folks wouldn't mind me asking...
1. As above, doubling the starter a good idea?
2. Can Dropzone be played on non-urban tables? I find the masses of buildings sometimes look so cluttered. Does the game "work" at all without tons of LOS blocking lanes as per "cities"?
3. If we don't go the 2x starter route, what purchases should we get to get both forces up to 1200pts (That's standard right?) without grossly imbalancing one player against the other?
4. Is that Drone Commander Aircraft Carrier thingie good? Please tell me it is. It looks awesome. :-p
11527pts Total (7400pts painted)
4980pts Total (4980pts painted)
3730 Total (210pts painted)
2015/08/28 14:35:36
Subject: [Dropzone Commander] Discussions, Queries and your DZC Armies
NewTruthNeomaxim wrote: So the wife and I have settled (tentatively) on UCM and Scourge, meaning the two-player starter set is ideal.
A few of our friends have said the smartest thing to do is simply buy 2x of the 2-player starter, as we would need the extra terrain, and all the units would see game-time and thus not be a waste if we continue with the game. Does everyone here feel the same way?
I've got some other questions if you folks wouldn't mind me asking...
1. As above, doubling the starter a good idea?
2. Can Dropzone be played on non-urban tables? I find the masses of buildings sometimes look so cluttered. Does the game "work" at all without tons of LOS blocking lanes as per "cities"?
3. If we don't go the 2x starter route, what purchases should we get to get both forces up to 1200pts (That's standard right?) without grossly imbalancing one player against the other?
4. Is that Drone Commander Aircraft Carrier thingie good? Please tell me it is. It looks awesome. :-p
1. Yes, doubling the starter is a great idea, because you are going to need all of those units anyways and the extra terrain is neat. I'd start with just one though, to try it out and see how you like it, and then buy the second starter once you've gotten a feel for it.
2. Yes, but it does chance the balance of the game. Some units that are good in urban terrain perform much worse, while other units will benefit from the lack of cover.
3. I'd really go for the double standard, because the starter contains the basic "bread and butter" units of your army. You'd want more of those anyway before adding the more specialist units. In general, two 1200 points forces should be relatively balanced against each other regardless of unit choices. The only exception could be where you have hard counters to your opponents army (for example: if your opponents army were to contain a lot of infantry and you take a lot of anti-infantry weapons, or no AA and you take lots of aircraft etc.) As long as you have a combined arms force without one thing dominating you should be fine though. At least, that is what I have found so far with my limited experience.
Error 404: Interesting signature not found
2015/08/28 15:14:43
Subject: [Dropzone Commander] Discussions, Queries and your DZC Armies
NewTruthNeomaxim wrote: So the wife and I have settled (tentatively) on UCM and Scourge, meaning the two-player starter set is ideal.
A few of our friends have said the smartest thing to do is simply buy 2x of the 2-player starter, as we would need the extra terrain, and all the units would see game-time and thus not be a waste if we continue with the game. Does everyone here feel the same way?
I've got some other questions if you folks wouldn't mind me asking...
1. As above, doubling the starter a good idea?
2. Can Dropzone be played on non-urban tables? I find the masses of buildings sometimes look so cluttered. Does the game "work" at all without tons of LOS blocking lanes as per "cities"?
3. If we don't go the 2x starter route, what purchases should we get to get both forces up to 1200pts (That's standard right?) without grossly imbalancing one player against the other?
4. Is that Drone Commander Aircraft Carrier thingie good? Please tell me it is. It looks awesome. :-p
1. Yes, doubling the starter is a great idea, because you are going to need all of those units anyways and the extra terrain is neat. I'd start with just one though, to try it out and see how you like it, and then buy the second starter once you've gotten a feel for it.
2. Yes, but it does chance the balance of the game. Some units that are good in urban terrain perform much worse, while other units will benefit from the lack of cover.
3. I'd really go for the double standard, because the starter contains the basic "bread and butter" units of your army. You'd want more of those anyway before adding the more specialist units. In general, two 1200 points forces should be relatively balanced against each other regardless of unit choices. The only exception could be where you have hard counters to your opponents army (for example: if your opponents army were to contain a lot of infantry and you take a lot of anti-infantry weapons, or no AA and you take lots of aircraft etc.) As long as you have a combined arms force without one thing dominating you should be fine though. At least, that is what I have found so far with my limited experience.
1. Absoulty yes. My friend and me did this, and it helps get us into ti a lot (even though I ended up selling off UCM for PHR, but thats a different story). This gives you near 1000 points or so give or take. We then bought a command vehicle, myself the Kodiak and him the floating octapus thing. We also got the cards but after playing with them a few times didnt find they add much so we dont use them anymore.
2. It can be played non urban. Just make sure there is cover, and cover for the infantry or they will get slaughtered. A remote outpost would be good, hills, trees, bunkers for objectives/infantry.
3. If not going 2 starter, pick a command vehicle out and each get one. Id also go for a unit of the heavier tanks for both armies. Gunships for each one is also good. Air attack is good, Arcangels for UCM and the Corsairs for Scourge. Really though the best value is 2 starters for a solid core force as youll need the basic tanks and AA tanks with transports.
4. The carrier is ok. Has some AA which is nice. The drones are good enmass but can easily be killed. Its very slow though so really should be carried on by the Albatross.
2015/08/28 16:27:42
Subject: [Dropzone Commander] Discussions, Queries and your DZC Armies
NewTruthNeomaxim wrote: So the wife and I have settled (tentatively) on UCM and Scourge, meaning the two-player starter set is ideal.
A few of our friends have said the smartest thing to do is simply buy 2x of the 2-player starter, as we would need the extra terrain, and all the units would see game-time and thus not be a waste if we continue with the game. Does everyone here feel the same way?
I've got some other questions if you folks wouldn't mind me asking...
1. As above, doubling the starter a good idea?
2. Can Dropzone be played on non-urban tables? I find the masses of buildings sometimes look so cluttered. Does the game "work" at all without tons of LOS blocking lanes as per "cities"?
3. If we don't go the 2x starter route, what purchases should we get to get both forces up to 1200pts (That's standard right?) without grossly imbalancing one player against the other?
4. Is that Drone Commander Aircraft Carrier thingie good? Please tell me it is. It looks awesome. :-p
1. Yes, doubling the starter is a great idea, because you are going to need all of those units anyways and the extra terrain is neat. I'd start with just one though, to try it out and see how you like it, and then buy the second starter once you've gotten a feel for it.
2. Yes, but it does chance the balance of the game. Some units that are good in urban terrain perform much worse, while other units will benefit from the lack of cover.
3. I'd really go for the double standard, because the starter contains the basic "bread and butter" units of your army. You'd want more of those anyway before adding the more specialist units. In general, two 1200 points forces should be relatively balanced against each other regardless of unit choices. The only exception could be where you have hard counters to your opponents army (for example: if your opponents army were to contain a lot of infantry and you take a lot of anti-infantry weapons, or no AA and you take lots of aircraft etc.) As long as you have a combined arms force without one thing dominating you should be fine though. At least, that is what I have found so far with my limited experience.
1. Absoulty yes. My friend and me did this, and it helps get us into ti a lot (even though I ended up selling off UCM for PHR, but thats a different story). This gives you near 1000 points or so give or take. We then bought a command vehicle, myself the Kodiak and him the floating octapus thing. We also got the cards but after playing with them a few times didnt find they add much so we dont use them anymore.
2. It can be played non urban. Just make sure there is cover, and cover for the infantry or they will get slaughtered. A remote outpost would be good, hills, trees, bunkers for objectives/infantry.
3. If not going 2 starter, pick a command vehicle out and each get one. Id also go for a unit of the heavier tanks for both armies. Gunships for each one is also good. Air attack is good, Arcangels for UCM and the Corsairs for Scourge. Really though the best value is 2 starters for a solid core force as youll need the basic tanks and AA tanks with transports.
4. The carrier is ok. Has some AA which is nice. The drones are good enmass but can easily be killed. Its very slow though so really should be carried on by the Albatross.
Why would you want to transport the carrier? Just place it behind a building and spawn drones all day.
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
2015/08/28 21:19:00
Subject: [Dropzone Commander] Discussions, Queries and your DZC Armies
nobody wrote: Ferrums (including Cato) want to just sit on the board edge behind several buildings and launch drones all day. They should rarely need to move.
If you are going Cato, Archangels and Seraphim are in your future thanks to her special rules.
I LOVE flyers in games, so that sounds alright with me. :-p
So have we chosen wisely? Will the Eden's Dinosaur and Cato, fit neatly with the double-starters? Or at least be fun to play with until we're ready to expand?
11527pts Total (7400pts painted)
4980pts Total (4980pts painted)
3730 Total (210pts painted)
2015/08/28 22:29:23
Subject: [Dropzone Commander] Discussions, Queries and your DZC Armies
nobody wrote: Ferrums (including Cato) want to just sit on the board edge behind several buildings and launch drones all day. They should rarely need to move.
If you are going Cato, Archangels and Seraphim are in your future thanks to her special rules.
I LOVE flyers in games, so that sounds alright with me. :-p
So have we chosen wisely? Will the Eden's Dinosaur and Cato, fit neatly with the double-starters? Or at least be fun to play with until we're ready to expand?
The two special commanders may be rough on each other's armies at lower points levels.
I'll suggest that your wife may want to look into a unit of the AA walkers for Scourge (Ravagers I think?) They're the best choice for controlling drones in the Scourge army list.
I just realized, you are going to want to get the Reconquest book as well since both commanders' rules are in there.
2015/08/29 18:31:22
Subject: [Dropzone Commander] Discussions, Queries and your DZC Armies
Well, our thought is we could proxy them as a regular Desolator and even a Kodiak until we're ready to go bigger, or have more experience.
Here's a question. We don't own any 10mm terrain (well, except for some Planetfall terrain, and the 20 buildings from the double starter boxes). Do we need any low/scatter terrain for infantry or tanks at the street level? Any recommendations?
11527pts Total (7400pts painted)
4980pts Total (4980pts painted)
3730 Total (210pts painted)
2015/08/29 18:39:20
Subject: [Dropzone Commander] Discussions, Queries and your DZC Armies
Does anyone have any favorite place/channel for great video bat-reps? In particular, uncut full length games are always something which help me learn a new game.
I borrowed a friend's book while we wait for our order to arrive. I am just digging in, but I must say I find the army building very clever. I always heard it was a bit complex, but honestly, it isn't as off-putting as Flames of War, and in fact seems very empowering in making meaningful choices out of how you build individual battle-groups, etc.
11527pts Total (7400pts painted)
4980pts Total (4980pts painted)
3730 Total (210pts painted)
2015/08/30 16:30:10
Subject: [Dropzone Commander] Discussions, Queries and your DZC Armies
NewTruthNeomaxim wrote: Does anyone have any favorite place/channel for great video bat-reps? In particular, uncut full length games are always something which help me learn a new game.
I borrowed a friend's book while we wait for our order to arrive. I am just digging in, but I must say I find the army building very clever. I always heard it was a bit complex, but honestly, it isn't as off-putting as Flames of War, and in fact seems very empowering in making meaningful choices out of how you build individual battle-groups, etc.
Blue table Painting used to do full length, detailed batreps, but not anymore.
It was back when the game was first released anyway, and they even had the creator around.
The rules haven't changed much since, but there are a some notable differences (Ie, the Kodiak not having an AoE weapon, like it does now)
This message was edited 2 times. Last update was at 2015/08/30 17:30:06
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
2015/08/30 16:54:42
Subject: Re:[Dropzone Commander] Discussions, Queries and your DZC Armies
As someone who's really curious about this game, thanks for that video post above. I have the rulebook, but have yet to read it. I'll definitely check out those official videos!
currently playing: ASoIaF | Warhammer 40k: Kill Team
other favorites:
FO:WW | RUMBLESLAM | WarmaHordes | Carnevale | Infinity | Warcry | Wrath of Kings
Well here is my Resistance that I am starting to paint up. No more Arctic Wolves, or was it the Snow Jaguars since they were all white before?
Trying an Alpha Legion colour scheme. Love the blues and greens and trying to incorporate it into my army. Still learning how to air brush. I finally like it. It's not great, but ok. Going to finish the other white parts not done yet and then try and do the smaller details. Hope I pull it off.
*edit*
Having some fun. Magnetized and so switched some parts for some lulu.
Thought I would share.
This message was edited 1 time. Last update was at 2015/08/31 00:05:21
Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.
Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?
Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".
2015/08/31 06:36:09
Subject: [Dropzone Commander] Discussions, Queries and your DZC Armies