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![[Post New]](/s/i/i.gif) 2015/06/30 20:02:01
Subject: -
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Arch Magos w/ 4 Meg of RAM
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-
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This message was edited 1 time. Last update was at 2017/01/09 22:51:39
Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-) |
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![[Post New]](/s/i/i.gif) 2015/07/01 03:36:31
Subject: Fun Ideas for AoS
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Fixture of Dakka
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Which is delightful... and can be done with any other skirmish system out there. I don't play WFB for skirmish.
Yes, it's nice as an option. But I want an option where flanking and maneuvering MATTERS. AoS is not it.
If I wanted to play 40K, I'd play 40K. If I wanted to play Warmarhordes, I'd play Warmahordes. If I wanted to play Infinity, I'd play Infinity.
I want to play WFB. Looks like Kings of War it is.
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CHAOS! PANIC! DISORDER!
My job here is done. |
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![[Post New]](/s/i/i.gif) 2015/07/01 04:00:34
Subject: Fun Ideas for AoS
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Regular Dakkanaut
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Vulcan wrote:Which is delightful... and can be done with any other skirmish system out there. I don't play WFB for skirmish.
Yes, it's nice as an option. But I want an option where flanking and maneuvering MATTERS. AoS is not it.
If I wanted to play 40K, I'd play 40K. If I wanted to play Warmarhordes, I'd play Warmahordes. If I wanted to play Infinity, I'd play Infinity.
I want to play WFB. Looks like Kings of War it is.
or if anyone wants to play WFB just play 8th
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![[Post New]](/s/i/i.gif) 2015/07/01 04:06:03
Subject: Fun Ideas for AoS
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Fixture of Dakka
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I love your optimism, Bottle, way to polish that turd.
Edit:
I forgot to say that 1b is my favorite.
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This message was edited 1 time. Last update was at 2015/07/01 04:06:50
Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do |
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![[Post New]](/s/i/i.gif) 2015/07/01 04:38:09
Subject: Fun Ideas for AoS
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Arch Magos w/ 4 Meg of RAM
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agnosto wrote:I love your optimism, Bottle, way to polish that turd.
Edit:
I forgot to say that 1b is my favorite.
Yes 1b is what I am basing my new army on. It's going to be great popping down to the local GW with an undead army of under 50 models. Should be easy to carry around and I can buy nothing but the models that interest me! :-) Automatically Appended Next Post: Another idea:
5. MORDHEIM
Mordhiem is back! Even if your opponent or GW store don't know it.
Bring your Mordhiem Gang to your local GW. You'll need warscrolls for the heroes and henchmen from similar WHFB units. (Perhaps bring another 50+ gribblies in your box, or if you are great at bluffing, just say you have another 50 in the box).
After you have deployed your mordhiem gang, end deployment! Your opponent can now only deploy a few more models.
Viola, mordhiem in your GW ;-D
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This message was edited 1 time. Last update was at 2015/07/01 05:23:21
Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-) |
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![[Post New]](/s/i/i.gif) 2015/07/01 14:28:46
Subject: Fun Ideas for AoS
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Omnipotent Lord of Change
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Extra points for trolling GeeDub stores  Though you could also play Mordheim somewhere else - my club is currently doing it as we speak! Based on just the five 'scrolls so far, here's my first list: 1. HAMMERSTURM 1 Lord-Relictor 99 Prosecutors Depending on scenario limits on warscrolls, the prosecutors will deploy in 1-99 units (with 99x 1 prosecutor-prime being preferred). Concept is to beat whatever the other side puts down with a storm of hammers (198 at 18", 199-297 at 1") that are imminently capable of redeploying and engaging as needed. Relictor is there to be cool, call down templates for cheekily bunched up units, act as leader, and probably just heal himself with his spell when not zapping stuff. - Salvage
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This message was edited 1 time. Last update was at 2015/07/01 14:29:12
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![[Post New]](/s/i/i.gif) 2015/07/01 14:47:41
Subject: Fun Ideas for AoS
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Longtime Dakkanaut
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Bottle wrote:
Mordhiem is back! Even if your opponent or GW store don't know it.
Bring your Mordhiem Gang to your local GW. You'll need warscrolls for the heroes and henchmen from similar WHFB units. (Perhaps bring another 50+ gribblies in your box, or if you are great at bluffing, just say you have another 50 in the box).
After you have deployed your mordhiem gang, end deployment! Your opponent can now only deploy a few more models.
Viola, mordhiem in your GW ;-D
Yes! Mordheim!
Well, without the XP component.
Or skills.
Or options to change my models' gear.
Or... well, it's got fantasy models anyway! (And forests that will frelling KILL you!)
Oh, and when you've finished deploying your 4 models? Nothing stops me from flooding my board half with models. Sure, you get Sudden Death, but there's not an option on that table I can't 100% prevent you from completing.
Mordheim!
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![[Post New]](/s/i/i.gif) 2015/07/01 14:56:46
Subject: Fun Ideas for AoS
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Abel
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Bottle wrote:So after the ups and downs of learning points are now a thing of the past, I thought feth it, I'm just going to embrace AoS like our GW overloads command. So I've been thinking of fun things AoS will enable us to do. If you think of more add them to the list:
1. Hero armies
Armies of nothing but powerful heroes that can slaughter masses of foes.
There's a few ways this can be done actually:
1.a. Generic role-playing party
The Dwarf, the Elven ranger, the wisend wizard and the maurader. Actually that Dwarf is a dragon slayer, and the elf is a wood elf lord with a bow etc etc. If GW pull off this game they should be able to take on masses of foes and it will be a fun game!
1.b. Badass Villians
Who said only the good guys get to go to parties? Small bands of Chaos heroes battling an entire towns worth of Empire guards! That sounds cool!
2. Tons of scenery
City fight? Sewer fight? Tiny bridges? No problem, no pesky regiments to get in the way! You can fight on lots of cool terrain now :-D
3. Non-horde horde armies!
Skaven, undead, goblins. No longer do you need a million models!
4. Warhammer Quest
Make 1 hero party as per above, take the warscrolls of monsters and gribblies and shuffle them, lay out a dungeon pattern (if you really want to think outside the box: USE YOUR OLD MOVEMENT TRAYS AS THE FLOOR ;'-D) as the party enters a room turn over a warscroll to see what they find inside!
I'm going to make a group of badass undead anti-heroes for my army! CANNOT WAIT!
All of these options presume one player gets to play the mooks and be slaughtered by the hero's. Good luck finding a mook opponent. The far more likely scenario is that both players will have a Band of Hero's, and that it will be a skirmish game. The problem is, there are far, far better skirmish games out there. Heck, GW made a fantastic skirmish game 15 years ago- it was called Mordheim.
edit: stupid formatting in the middle of the quote!
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This message was edited 2 times. Last update was at 2015/07/01 14:58:18
Kara Sloan shoots through Time and Design Space for a Negative Play Experience |
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![[Post New]](/s/i/i.gif) 2015/07/01 18:26:56
Subject: Fun Ideas for AoS
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Arch Magos w/ 4 Meg of RAM
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streamdragon wrote: Bottle wrote:
Mordhiem is back! Even if your opponent or GW store don't know it.
Bring your Mordhiem Gang to your local GW. You'll need warscrolls for the heroes and henchmen from similar WHFB units. (Perhaps bring another 50+ gribblies in your box, or if you are great at bluffing, just say you have another 50 in the box).
After you have deployed your mordhiem gang, end deployment! Your opponent can now only deploy a few more models.
Viola, mordhiem in your GW ;-D
Yes! Mordheim!
Well, without the XP component.
Or skills.
Or options to change my models' gear.
Or... well, it's got fantasy models anyway! (And forests that will frelling KILL you!)
Oh, and when you've finished deploying your 4 models? Nothing stops me from flooding my board half with models. Sure, you get Sudden Death, but there's not an option on that table I can't 100% prevent you from completing.
Mordheim!
So what? Does your Mordhiem warband want to live forever? Stand fast and die like heroes!
Tamwulf wrote: Bottle wrote:So after the ups and downs of learning points are now a thing of the past, I thought feth it, I'm just going to embrace AoS like our GW overloads command. So I've been thinking of fun things AoS will enable us to do. If you think of more add them to the list:
1. Hero armies
Armies of nothing but powerful heroes that can slaughter masses of foes.
There's a few ways this can be done actually:
1.a. Generic role-playing party
The Dwarf, the Elven ranger, the wisend wizard and the maurader. Actually that Dwarf is a dragon slayer, and the elf is a wood elf lord with a bow etc etc. If GW pull off this game they should be able to take on masses of foes and it will be a fun game!
1.b. Badass Villians
Who said only the good guys get to go to parties? Small bands of Chaos heroes battling an entire towns worth of Empire guards! That sounds cool!
2. Tons of scenery
City fight? Sewer fight? Tiny bridges? No problem, no pesky regiments to get in the way! You can fight on lots of cool terrain now :-D
3. Non-horde horde armies!
Skaven, undead, goblins. No longer do you need a million models!
4. Warhammer Quest
Make 1 hero party as per above, take the warscrolls of monsters and gribblies and shuffle them, lay out a dungeon pattern (if you really want to think outside the box: USE YOUR OLD MOVEMENT TRAYS AS THE FLOOR ;'-D) as the party enters a room turn over a warscroll to see what they find inside!
I'm going to make a group of badass undead anti-heroes for my army! CANNOT WAIT!
All of these options presume one player gets to play the mooks and be slaughtered by the hero's. Good luck finding a mook opponent. The far more likely scenario is that both players will have a Band of Hero's, and that it will be a skirmish game. The problem is, there are far, far better skirmish games out there. Heck, GW made a fantastic skirmish game 15 years ago- it was called Mordheim.
edit: stupid formatting in the middle of the quote!
Why wouldn't you want to be the mook? You get to play your whole regular army against the heroes. You can be the evil villain trying to crush those pesky heroes once and for all, or the stalwart captain rallying the town guard.
+ heroes vs heroes sounds fun too. :-)
Automatically Appended Next Post: 6. Adding Monsters to your army
Good or Evil, any general worth his salt wouldn't pass up the chance to use monsters from time to time. Add any warscroll of monsters to your army for a single battle to represent them taming/controlling the monsters.
For example I might include some "tamed" river trolls in my Empire army from time to time :-D
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This message was edited 1 time. Last update was at 2015/07/01 18:30:38
Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-) |
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![[Post New]](/s/i/i.gif) 2015/07/01 19:51:36
Subject: Fun Ideas for AoS
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Powerful Spawning Champion
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I suppose one thing is the whole "Heroes vs army of mooks" might make for some good single player scenarios. Wasn't there a sort of Seven Samurai style battle in one of the older editions?
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![[Post New]](/s/i/i.gif) 2015/07/01 21:44:27
Subject: Fun Ideas for AoS
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Agile Revenant Titan
In the Casualty section of a Blood Bowl dugout
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Again, not to be negative, a lot of posters have summed up my thoughts. Whilst there are indeed many cool things that can be done, whether or not they will be done on a regular bases in pick-up games is unlikely, i.e. the example of the many vs the few falling through when both players bring the few. You'll find that people will find that works (which, judging by the rules I've heard about so far, seems to be heroes and ranged troops) and that both players will bring them, making for a game which isn't quite as interesting as the OP may point out. Still, more scenery is nice.
And also, like Vulcan points out, AoS is probably going to end up like any other skirmish game out there. Whilst this may be all well and good for GW from a business point of view, for us, the gamers who know about these other skirmish games, AoS really doesn't have any point to it.
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![[Post New]](/s/i/i.gif) 2015/07/02 07:10:49
Subject: Fun Ideas for AoS
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Arch Magos w/ 4 Meg of RAM
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The Shadow wrote:Again, not to be negative, a lot of posters have summed up my thoughts. Whilst there are indeed many cool things that can be done, whether or not they will be done on a regular bases in pick-up games is unlikely, i.e. the example of the many vs the few falling through when both players bring the few. You'll find that people will find that works (which, judging by the rules I've heard about so far, seems to be heroes and ranged troops) and that both players will bring them, making for a game which isn't quite as interesting as the OP may point out. Still, more scenery is nice.
And also, like Vulcan points out, AoS is probably going to end up like any other skirmish game out there. Whilst this may be all well and good for GW from a business point of view, for us, the gamers who know about these other skirmish games, AoS really doesn't have any point to it.
This thread is simply for fun ideas to have with AoS. Not for debating its place among the wider skimirsh game landscape.
AoS offers a lot more flexibility than WHFB did in terms of army construction. You can field monster armies, hero armies, horde armies or anything in between. We are much more likely to see the above in pick up games because it is in the hands of the individual player rather than having to be a collaborative effort.
One person wants to play with his/her entire army, the other only heroes - BOOM - we have a heroes vs horde game. AoS can be about dragon skirmishes or city combat or mass hordes. All with 4 pages of rules.
If you're not going to be playing AoS then go moan in another thread. This thread is for exploring fun ideas to be had in AoS. Nothing more. :-)
Automatically Appended Next Post:
7. Campaigns using warscrolls!
A simple way to do a campaign, start off with a warscroll limit on all players, every time they win a battle they can use 1 more warscroll in the next. As points don't play a part you don't need to worry about them. Players with smaller armies will still stand a chance against players with more.
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This message was edited 2 times. Last update was at 2015/07/02 18:23:16
Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-) |
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![[Post New]](/s/i/i.gif) 2015/07/04 18:52:12
Subject: Fun Ideas for AoS
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Arch Magos w/ 4 Meg of RAM
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8. The coven of Necromancers
Your army consists of a handful of Necromancers and nothing more.
You must summon every other unit, as per their warscrolls entry. (You can summon almost anything from a Zombie Dragon to skellies).
I really want to play a game like this!
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Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-) |
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![[Post New]](/s/i/i.gif) 2015/07/04 18:56:49
Subject: Fun Ideas for AoS
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Stealthy Warhound Titan Princeps
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Bottle wrote:8. The coven of Necromancers
Your army consists of a handful of Necromancers and nothing more.
You must summon every other unit, as per their warscrolls entry. (You can summon almost anything from a Zombie Dragon to skellies).
I really want to play a game like this!
The "Magic: the Gathering" tabletop game, then
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![[Post New]](/s/i/i.gif) 2015/07/04 18:58:59
Subject: Fun Ideas for AoS
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Arch Magos w/ 4 Meg of RAM
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Rihgu wrote: Bottle wrote:8. The coven of Necromancers
Your army consists of a handful of Necromancers and nothing more.
You must summon every other unit, as per their warscrolls entry. (You can summon almost anything from a Zombie Dragon to skellies).
I really want to play a game like this!
The "Magic: the Gathering" tabletop game, then
Haha, I've never played Magic the Gathering, but I guess so! If you added a haunted tower too it could be a really fun scenario.
Actually in my head I was thinking more Clash of Clans where the witches summon skeletons constantly. :-D
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Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-) |
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![[Post New]](/s/i/i.gif) 2015/07/04 20:49:19
Subject: Fun Ideas for AoS
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Painting Within the Lines
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Vulcan wrote:Which is delightful... and can be done with any other skirmish system out there. I don't play WFB for skirmish.
Yes, it's nice as an option. But I want an option where flanking and maneuvering MATTERS. AoS is not it.
If I wanted to play 40K, I'd play 40K. If I wanted to play Warmarhordes, I'd play Warmahordes. If I wanted to play Infinity, I'd play Infinity.
I want to play WFB. Looks like Kings of War it is.
what is stopping you from implementing flanking and maneuvering rules into the game? does someone need to hold your hand to do it for YOU... do you need a rattle ;D...
if you want something in this game to make it more complex (like ranked combat), add it, nothing stops you... THE POWER IS IN YOUR HANDS NOW.
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This message was edited 1 time. Last update was at 2015/07/04 20:50:04
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![[Post New]](/s/i/i.gif) 2015/07/05 09:42:07
Subject: Fun Ideas for AoS
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Is 'Eavy Metal Calling?
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One thing I intend to do once we have some kind of balancing system in place is to work on some proper missions, and I think one based on the seemingly-vital Realmgates could be fun. You start with just a handful of units, and as you capture Gates and establish a bridgehead you can bring in reinforcements from the other side, and/or travel across the board via the Gates. It could get hectic, but could be awesome!
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![[Post New]](/s/i/i.gif) 2015/07/05 11:56:03
Subject: Fun Ideas for AoS
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Arch Magos w/ 4 Meg of RAM
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Paradigm wrote:One thing I intend to do once we have some kind of balancing system in place is to work on some proper missions, and I think one based on the seemingly-vital Realmgates could be fun. You start with just a handful of units, and as you capture Gates and establish a bridgehead you can bring in reinforcements from the other side, and/or travel across the board via the Gates. It could get hectic, but could be awesome!
Yeah sounds great fun actually! Maybe like DoW style play where you have to capture realm gates in the centre of the board and can generate new troops once you do so?
Another idea I had was for a crazy 4 player game. Each starts is an isolated corner of the board with a realm gate numbered 2,3, 4 or 5. When units enter the realm gate roll a dice:
1. The unit is stuck in the portal and remains out of play until your next turn when you roll again.
2-5. Your unit leaves from the appropriate realm gate. This could mean popping back out the gate you entered or into the path of the enemy.
6. You can choose which gate you arrive to.
Best to keep the number of models limited as things will get messy quickly! :-p
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Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-) |
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![[Post New]](/s/i/i.gif) 2015/07/05 13:02:51
Subject: Fun Ideas for AoS
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Painting Within the Lines
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Steamtanking
4 players with 1 steamtank each start at the corner of the board, each player takes 10 other units and places them throughout the board to stop the other players, first one to reach the middle wins (or first one to stay standing).
Air combat, you can only play with flying units... there are wind currents that effect the combat/game-play by increasing movement, decreasing ranged attacks distance etc..
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![[Post New]](/s/i/i.gif) 2015/07/08 17:05:37
Subject: Fun Ideas for AoS
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Warning From Magnus? Not Listening!
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Paradigm wrote:One thing I intend to do once we have some kind of balancing system in place is to work on some proper missions, and I think one based on the seemingly-vital Realmgates could be fun. You start with just a handful of units, and as you capture Gates and establish a bridgehead you can bring in reinforcements from the other side, and/or travel across the board via the Gates. It could get hectic, but could be awesome!
Love this idea.  I'm not a huge fan of AoS, but I may actually use a scenario like this for my WHF games.
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Necrons - 3000 pts
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![[Post New]](/s/i/i.gif) 2015/07/08 17:38:43
Subject: Fun Ideas for AoS
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Tzeentch Veteran Marine with Psychic Potential
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Arena of death would be awesome with AoS rules.
Players start with 5 warscrolls.
An army of 2 warscrolls roll in.
Battle ensues, discounting battleshock (nowhere to run)
If the player wins, he gets a ten max wound warscroll for the next round. They can be saved for a round or more to buy a warscroll with more wounds. Every ten rounds a special round comes up where the arena gets a special advantage designed to weed out people who spam certain things. These rounds award a max 20 wound warscroll.
Continue upping the ante until the arena has more than the player. See how many rounds players can last with their scroll choices over the arena list.
Has a kind of cool gladiator feel when you play it. My group has done it with 40k. Would work better in AoS since no templates/blast markers to figure out.
Also models are considered within 3 inches and pile in to whatever models they choose to attack. Alternating combat activation will be interesting too in this sense, as initiative cant save you anymore.
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7500 pts Chaos Daemons |
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