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![[Post New]](/s/i/i.gif) 2015/07/04 16:30:26
Subject: Kings of War for WHFB refugees
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Archmagos Veneratus Extremis
Home Base: Prosper, TX (Dallas)
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RiTides wrote: Azazelx wrote:Or just make sure that the movement tray has the correct footprint and then do what you like with the models on it. It's essentially Element Basing, as you would for DBM, DBA, FoW, etc.
That's actually where I was going with this  . From what I can see, there are only 3 widths for units:
5-wide
10-wide
3-wide monstrous infantry or cavalry
I know that the infantry and cavalry also depend on base size (most being 20mm and 40mm, but with a few exceptions that heartserenade listed above). I absolutely plan to do multi / scenic basing rather than individual ones, which is why I was asking about unit size
From what I can tell it's basically:
150mm wide (Monstrous Calvary)
125mm wide (25mm infantry & calvary)
120mm wide (large infantry)
100mm wide (20mm infantry)
Depth as appropriate based on troop or regiment status.
I'm going to be basing on 25mm rounds so I can double up in AoS for fun once in a while so my "regiment" is around 110mmx80mm and is 4x3. And my calvary is going to be 3x1 since they'll be mounted on 40's and around 125-130mm wide.
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Best Painted (2015 Adepticon 40k Champs)
They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) |
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![[Post New]](/s/i/i.gif) 2015/07/04 20:00:28
Subject: Kings of War for WHFB refugees
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Regular Dakkanaut
UK
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The new v2 book will have a table showing unit footprints.
Infantry are individually on 20mm bases or sometimes 25mm (e.g. Orcs)
Cavalry are 25mm x 50mm
Large inf are 40mm
Large Cav, war engines and monsters are 50mm
Some units have listed base size exception (e.g. Chariots)
Monsters, heroes and war engines have rules allowing larger base sizes if you need it for larger models.
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![[Post New]](/s/i/i.gif) 2015/07/04 20:35:55
Subject: Kings of War for WHFB refugees
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Noise Marine Terminator with Sonic Blaster
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RiTides wrote: Azazelx wrote:Or just make sure that the movement tray has the correct footprint and then do what you like with the models on it. It's essentially Element Basing, as you would for DBM, DBA, FoW, etc.
That's actually where I was going with this  . From what I can see, there are only 3 widths for units:
5-wide
10-wide
3-wide monstrous infantry or cavalry
I know that the infantry and cavalry also depend on base size (most being 20mm and 40mm, but with a few exceptions that heartserenade listed above). I absolutely plan to do multi / scenic basing rather than individual ones, which is why I was asking about unit size
IIRC Ogre Warriors can have a 12-model unit which is deployed 6-wide.
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Ex-Mantic Rules Committees: Kings of War, Warpath
"The Emperor is obviously not a dictator, he's a couch."
Starbuck: "Why can't we use the starboard launch bays?"
Engineer: "Because it's a gift shop!" |
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![[Post New]](/s/i/i.gif) 2015/07/05 00:30:26
Subject: Kings of War for WHFB refugees
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Disguised Speculo
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Since people here apparantly have seen v.2, just wondering if they fixed either of my two nitpicks with v.1
-Inspiring does not let you reroll shaken results, only complete routs.
-Catapults being no skill gamble units where they just roll and see if you die. Can't hide units or protect them in any way just hope they roll bad.
-The third was solo model units but they've confirmed gone and fixed that so +1 to them
Considering thats my only issues with the entire rules v.1 was great and even if they didn't fix them I expect v.2 to be fantastic
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This message was edited 1 time. Last update was at 2015/07/05 00:31:01
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![[Post New]](/s/i/i.gif) 2015/07/05 08:19:31
Subject: Kings of War for WHFB refugees
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Regular Dakkanaut
UK
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Inspiring is the same as before.
All war engines were toned down so they are not so devastating when they hit. Some underused ones got a bonus though (things like flamethrowers). Regular shooting was made more viable too.
Yes, all those single Large infantry and cavalry models were moved to hero slots.
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![[Post New]](/s/i/i.gif) 2015/07/05 08:28:33
Subject: Kings of War for WHFB refugees
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Elite Tyranid Warrior
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Really interested in trying KOW. Do they have chaos daemons though? I want to pitch it to my friend, as he's pretty disgruntled with AOS (I'm not, it looks fine to me) and he collects daemons so he can play both fantasy and 40k with one army.
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3500 Imperium army
1250 Nidzilla
1000 Chaos army
1000 Drukhari Raiding Force |
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![[Post New]](/s/i/i.gif) 2015/07/05 08:58:37
Subject: Kings of War for WHFB refugees
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Screaming Shining Spear
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luky7dayz wrote:Really interested in trying KOW. Do they have chaos daemons though? I want to pitch it to my friend, as he's pretty disgruntled with AOS (I'm not, it looks fine to me) and he collects daemons so he can play both fantasy and 40k with one army.
Abyssals are the demon army
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![[Post New]](/s/i/i.gif) 2015/07/05 09:00:17
Subject: Kings of War for WHFB refugees
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Elite Tyranid Warrior
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NTRabbit wrote: luky7dayz wrote:Really interested in trying KOW. Do they have chaos daemons though? I want to pitch it to my friend, as he's pretty disgruntled with AOS (I'm not, it looks fine to me) and he collects daemons so he can play both fantasy and 40k with one army.
Abyssals are the demon army
I don't see them on the mantic site. Are these new?
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3500 Imperium army
1250 Nidzilla
1000 Chaos army
1000 Drukhari Raiding Force |
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![[Post New]](/s/i/i.gif) 2015/07/05 09:04:17
Subject: Kings of War for WHFB refugees
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Screaming Shining Spear
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luky7dayz wrote: NTRabbit wrote: luky7dayz wrote:Really interested in trying KOW. Do they have chaos daemons though? I want to pitch it to my friend, as he's pretty disgruntled with AOS (I'm not, it looks fine to me) and he collects daemons so he can play both fantasy and 40k with one army.
Abyssals are the demon army
I don't see them on the mantic site. Are these new?
They had a list in the Basilean Legacy book, but the minis for them are brand new (and not quite out yet) courtesy of the Kickstarter, and they got an updated army list like all the other armies.
These are some painted masters, and you can find the army list linked in the OP or wait for the free pdf on the 10th
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![[Post New]](/s/i/i.gif) 2015/07/05 09:10:13
Subject: Kings of War for WHFB refugees
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Elite Tyranid Warrior
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Wow thanks, my friend will be very excited to see those models!
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3500 Imperium army
1250 Nidzilla
1000 Chaos army
1000 Drukhari Raiding Force |
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![[Post New]](/s/i/i.gif) 2015/07/05 09:27:02
Subject: Kings of War for WHFB refugees
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Screaming Shining Spear
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np! First and third pic are a hard plastic dual kit, secondnd is also hard plastic, and the big guys at the bottom are metal, plus there are a couple metal heroes I don't have pictures of and a monster.
The rest of the list is stuff that already exists due to being on other lists like Gargoyles, stuff you can proxy, stuff they don't make a mini for yet, etc
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![[Post New]](/s/i/i.gif) 2015/07/05 10:04:47
Subject: Re:Kings of War for WHFB refugees
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Utilizing Careful Highlighting
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He can always ue his old daemon models if he/she has some already.
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![[Post New]](/s/i/i.gif) 2015/07/05 10:48:08
Subject: Kings of War for WHFB refugees
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Regular Dakkanaut
UK
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I've also been answering questions on this thread for anyone interested in KoW: http://www.bugmansbrewery.com/topic/46961-got-any-questions-about-kow/
I'm keeping watch on threads on a number of forums to help answer questions. I've also just written up some articles for the Mantic blog for new players too. I guess those will go out sometime over the next week or so.
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![[Post New]](/s/i/i.gif) 2015/07/05 14:53:06
Subject: Kings of War for WHFB refugees
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[DCM]
Dankhold Troggoth
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I had asked this elsewhere but realized this is probably the best place!
Does anyone know what the "Abyssal Grotesques" listed under the abyssal dwarf army list are supposed to be / look like / represent? I saw a post on the Mantic forums mentioning a dragon ogre look, but wouldn't that overlap pretty closely with the halfbreeds (bull centaurs)?
I'm also a newbie to the rules but the two different mortars for Abyssal Dwarfs look very similar rules-wise? I did see that their points cost will go up from what was in the old pdf, but is there much distinguishing the two from each other?
Finally, it seems unit attack values are not necessarily tied to universal weapon rules right, but just defined in each unit entry?
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![[Post New]](/s/i/i.gif) 2015/07/05 15:25:44
Subject: Kings of War for WHFB refugees
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Regular Dakkanaut
UK
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The grotesques could be dragon ogres. That was the starting point for creating the unit so that people with those models could add them to the army., In that way yes, they are mutant, over-sized halfbreeds. Ronnie said he would look into making the models though but I've not seen any concept art for them (if indeed they've done any yet).
The motars are different to each other and all points were adjusted across all units in all armies. Each AD mortar is a little step up from the last one. They are distinguished by different blast, piercing and the number of attacks. More attacks but low piercing is a good candidate for trying to score a single point of damage to force a Nerve test. High Piercing and blast is a good candidate for smacking heavily armed units.
Yes, attacks are defined directly in the profile so in effect, the weapons, if they affected the number of attacks (or a unit is frenzied or has 2 CC weapons) is already accounted for.
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![[Post New]](/s/i/i.gif) 2015/07/05 17:10:06
Subject: Re:Kings of War for WHFB refugees
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Elite Tyranid Warrior
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Last time I checked he has 6k worth of daemons. Most being khorne
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3500 Imperium army
1250 Nidzilla
1000 Chaos army
1000 Drukhari Raiding Force |
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![[Post New]](/s/i/i.gif) 2015/07/05 19:01:11
Subject: Kings of War for WHFB refugees
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Battlefortress Driver with Krusha Wheel
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I am considering restarting my Night Goblins for KoW. Do real horde armies work in this game?
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My PLog
Curently: DZC
Set phasers to malkie! |
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![[Post New]](/s/i/i.gif) 2015/07/05 19:15:21
Subject: Kings of War for WHFB refugees
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Smokin' Skorcha Driver
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Yes. Weight of units is definitely a valid tactic, and goblins have some good horde options (if you mean the literal sense of hordes  ). They even have several legions (60 model units) which are an absolute pain to shift and will almost certainly tarpit several enemy units in place for a couple of turns, allowing your other units to flank.
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![[Post New]](/s/i/i.gif) 2015/07/05 19:30:47
Subject: Kings of War for WHFB refugees
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Decrepit Dakkanaut
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Daedleh wrote:Yes. Weight of units is definitely a valid tactic, and goblins have some good horde options (if you mean the literal sense of hordes  ). They even have several legions (60 model units) which are an absolute pain to shift and will almost certainly tarpit several enemy units in place for a couple of turns, allowing your other units to flank.
Second. Goblins are awesome in KoW and play very well. The do get a significant nerf though when, iirc, Wizards no longer get Inspire, but alas, they're super fun.
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![[Post New]](/s/i/i.gif) 2015/07/06 09:45:05
Subject: Kings of War for WHFB refugees
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40kenthus
Manchester UK
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Mantic Goblins look brilliant, too, imo!
Think I'll finish of the Dwarf army I started with the Mhorgoth set, then move on to a Gobbo force.
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Member of the "Awesome Wargaming Dudes"
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![[Post New]](/s/i/i.gif) 2015/07/06 10:22:02
Subject: Kings of War for WHFB refugees
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Battlefortress Driver with Krusha Wheel
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Given how cheap Skull Pass Night goblins are on Ebay at the moment i will be using them
Its almost as though people are selling their WHFB armies in disgust.....
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My PLog
Curently: DZC
Set phasers to malkie! |
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![[Post New]](/s/i/i.gif) 2015/07/06 10:41:13
Subject: Kings of War for WHFB refugees
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Posts with Authority
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Just wondering, now that WFB's blown up, what're the chances of Mantic eventually abandoning GW's individual base fixation (particularly 25mm bases for scale-creep orcs and things, forcing the bigger 125x100mm regiments) and admitting that KoW has element bases in all but name?
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![[Post New]](/s/i/i.gif) 2015/07/06 15:40:12
Subject: Re:Kings of War for WHFB refugees
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Longtime Dakkanaut
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Commissar-Danno wrote: heartserenade wrote:Yeah. Hordes are 10-man wide. What you can do is base your models by ten ,then you can just configure them for the setup you want. You want a horde? Field 4 groups of 10 as a horde.
It also depends on how deep it is as well.
For regiments and troops that's usually about 4 models deep. For troops that's 2 models. Unless that is with monsterous infantry, cavalry, large cavalry or chariots. Then you'll have Legions which IDK how they will work
Legions of infantry on like super-hordes, consisting of 60 models. Its ten-wide, six rows deep. :-) Its also delicious for giant zombie blocks, with surge cast on them. ;-) Automatically Appended Next Post: Dakkamite wrote:Since people here apparantly have seen v.2, just wondering if they fixed either of my two nitpicks with v.1
-Inspiring does not let you reroll shaken results, only complete routs.
-Catapults being no skill gamble units where they just roll and see if you die. Can't hide units or protect them in any way just hope they roll bad.
-The third was solo model units but they've confirmed gone and fixed that so +1 to them
Considering thats my only issues with the entire rules v.1 was great and even if they didn't fix them I expect v.2 to be fantastic
Catapults specifically get some strategy play with the new LOS/height rules. They're ALWAYS height 1, meaning unless positioned well, essentially everything blocks their LOS. However, put them on a hill, etc... and suddenly they can be height 2... 3... whatever... and open up new LOS. They've been reined in a lot, but can still be very potent.
Solo model units also aren't gone. What do you mean? There are plenty of individuals, and barring all being nimble, and being easily "over-run" on charges... they are still potentially quite potent.
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This message was edited 1 time. Last update was at 2015/07/06 15:44:30
11527pts Total (7400pts painted)
4980pts Total (4980pts painted)
3730 Total (210pts painted) |
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![[Post New]](/s/i/i.gif) 2015/07/06 15:53:20
Subject: Kings of War for WHFB refugees
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Regular Dakkanaut
UK
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Non hero singles like dragon riders or werewolves can no longer be taken. They became a hero option instead.
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![[Post New]](/s/i/i.gif) 2015/07/06 17:41:48
Subject: Kings of War for WHFB refugees
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Longtime Dakkanaut
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Yep, sorry... I mis-read the question, thinking it was implying that no single-models existed anywhere in the game, any longer.
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11527pts Total (7400pts painted)
4980pts Total (4980pts painted)
3730 Total (210pts painted) |
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![[Post New]](/s/i/i.gif) 2015/07/06 19:54:49
Subject: Kings of War for WHFB refugees
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Been Around the Block
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Vermis wrote:Just wondering, now that WFB's blown up, what're the chances of Mantic eventually abandoning GW's individual base fixation (particularly 25mm bases for scale-creep orcs and things, forcing the bigger 125x100mm regiments) and admitting that KoW has element bases in all but name? 
I don't think KoW has ever denied they are elements. With the dawn of 2nd number of figures is not important, base size is. Most GW based infantry armies are 4 across x 2 or 4 deep on 100mm x 50mm or 100mm x 100mm.
Multi-based dioramas are becoming the norm with the figs just put onto the movement trays, and figure number is subjective to your whims (though most are suggesting a minimum of 70% of the required figs unless the diorama is very elaborate).
A tip for those multi-basing. White glue (not the yellow wood glue) is THE ticket for multibases that you may want to change if you switch systems. put the figs in the sink with a little water (cover up to the ankles) and the glue softens, figs come right off.
Respectfully,
That Lee Guy
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![[Post New]](/s/i/i.gif) 2015/07/06 21:35:51
Subject: Kings of War for WHFB refugees
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Haughty Harad Serpent Rider
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Silent Puffin? wrote:I am considering restarting my Night Goblins for KoW. Do real horde armies work in this game?
Oh absolutely yes. I love my goblins in Kings of War.
Actually, I don't think I've lost a game with them... (mainly under KoW v 1)
Here's a shot of mine. Went with orange skin because, why not?
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"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke |
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![[Post New]](/s/i/i.gif) 2015/07/06 21:45:52
Subject: Kings of War for WHFB refugees
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[DCM]
Dankhold Troggoth
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That looks ace judgedoug! I'm totally going to do some multi-basing (although likely in strips of 10 models so that I can change formations, like you have on the right there).
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![[Post New]](/s/i/i.gif) 2015/07/06 22:23:30
Subject: Kings of War for WHFB refugees
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Haughty Harad Serpent Rider
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RiTides wrote:That looks ace judgedoug! I'm totally going to do some multi-basing (although likely in strips of 10 models so that I can change formations, like you have on the right there).
I got the bases from war-bases - http://war-bases.co.uk/index.php?route=product/product&path=18_117&product_id=220
they also have ones made for Mantic models (so the circle bases plug into the mdf base) - http://war-bases.co.uk/index.php?route=product/category&path=68_75
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"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke |
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![[Post New]](/s/i/i.gif) 2015/07/07 02:28:26
Subject: Kings of War for WHFB refugees
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Hurr! Ogryn Bone 'Ead!
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I have seen a few posts about fan lists for gw armies, can somebody link me to those?
Thanks
austib
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Thought for the day: It is better to die for the Emperor than to live for yourself
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