OgreChubbs wrote:ah ok I am going to need to reread some things
lol. I was looking for a lore or a spell kinda like summon
2d6 zombies like before :(.
ok
WTH am I missing here . This is the necromancer entry
Abilities
Undead Minions: Each time this model
suffers a wound or mortal wound and there
is another Death unit from your army
within 3", you can roll a dice; on a 4 or
more the Necromancer ignores that wound
but one of these units suffers a mortal
wound in his stead.
Magic
A Necromancer is a wizard. He can
attempt to cast one spell in each of your
hero phases, and attempt to unbind
one spell in each enemy hero phase. He
knows the Arcane Bolt, Mystic Shield and
Vanhel’s Danse Macabre spells.
Vanhel’s Danse Macabre
The undead are filled with magical energy
that causes them to jerk forwards and
attack with tireless, unnatural speed.
Vanhel’s Danse Macabre has a casting
value of 6. If successfully cast, pick a
Skeleton, Mordant or Zombie unit
within 18"; that unit can pile in and attack
twice in your next combat phase.
MYSTIC SHIELD
Mystic Shield has a casting value of 6.
If successfully cast, pick the caster, or a
friendly unit within 18" of the caster and
which is visible to them. You can add 1 to
all save rolls for the unit you pick until the
start of your next hero phase.
ARCANE BOLT
Arcane Bolt has a casting value of 5. If
successfully cast, pick an enemy unit
within 18" of the caster and which is visible
to them. e unit you pick su ers D3
mortal wounds.
sooo necromancer can't summon?