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![[Post New]](/s/i/i.gif) 2015/07/07 11:02:51
Subject: [1000] - Khorne - chaos space marine khorne list vs khorne demonkin variant
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Araqiel
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I'm doing a bit of a comparison between two lists and can't decide which to use, I'm quite happy with the way they but I'm open to suggestion providing they keep with the khorne theme
Kharne
chaos lord, sigil, axe of blind fury, juggernaught, mark of khorne
8 khorne bezerkers, power weapon, 7 chain axes, icon of fury
8 khorne bezerkers, power weapon, 7 chain axes, icon of fury
5 terminators, 2 axes, dual lightning claws, powerfist, chainfist, 3 combiweapons, reaper autocannon
and here's the demonkin variant that made:
chaos lord with juggernaught, skullforged helm, brazen rune, bloodforged armour, axe of khorne
skulltaker
8 khorne bezerkers, 7 chainaxes, axe of khorne, icon of wrath
8 khorne bezerkers, 7 chainaxes, axe of khorne, icon of wrath
4 Terminators, powerfist, dual lightning claws, chainfist, icon of wrath, 3 combi weapons
which one do you think guys
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![[Post New]](/s/i/i.gif) 2015/07/07 15:56:28
Subject: [1000] - Khorne - chaos space marine khorne list vs khorne demonkin variant
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Crazed Spirit of the Defiler
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Daemonkin lord can't take multiple relics. I actually like the first one better, but why the juggerlord? He can't do a lot by himself and the mount is wasted joining him to a slow unit.
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"Because the Wolves kill cleanly, and we do not. They also kill quickly, and we have never done that, either. They fight, they win, and they stalk back to their ships with their tails held high. If they were ever ordered to destroy another Legion, they would do it by hurling warrior against warrior, seeking to grind their enemies down with the admirable delusions of the 'noble savage'. If we were ever ordered to assault another Legion, we would virus bomb their recruitment worlds; slaughter their serfs and slaves; poison their gene-seed repositories and spend the next dozen decades watching them die slow, humiliating deaths. Night after night, raid after raid, we'd overwhelm stragglers from their fleets and bleach their skulls to hang from our armour, until none remained. But that isn't the quick execution the Emperor needs, is it? The Wolves go for the throat. We go for the eyes. Then the tongue. Then the hands. Then the feet. Then we skin the crippled remains, and offer it up as an example to any still bearing witness. The Wolves were warriors before they became soldiers. We were murderers first, last, and always!" —Jago Sevatarion
DR:80SGMB--I--Pw40k01#-D++++A+/fWD-R++T(T)DM+
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![[Post New]](/s/i/i.gif) 2015/07/07 18:10:26
Subject: [1000] - Khorne - chaos space marine khorne list vs khorne demonkin variant
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Fresh-Faced New User
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Walking berzerkers are sad berzerkers :(. But I get it, in small scale games it's usually OK, since everyone tends to be on foot and the distances are not particularly large.
I don't think chainaxes are generally worth it, except when facing very particular opponents. I'm very WYSIWYG conscious, and I never model them.
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This message was edited 1 time. Last update was at 2015/07/07 18:11:34
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![[Post New]](/s/i/i.gif) 2015/07/08 07:27:57
Subject: [1000] - Khorne - chaos space marine khorne list vs khorne demonkin variant
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Araqiel
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Lord Blackscale wrote:Daemonkin lord can't take multiple relics. I actually like the first one better, but why the juggerlord? He can't do a lot by himself and the mount is wasted joining him to a slow unit.
Are you sure, I thought it was just a one of each per army restriction. I use the khorne marines to soak up initial wounds and split him of when needed. And he averages 10 attacks on charge, which are at ap2 and str6/7, which can obliterate quite a bit.
HomelessDepot wrote:Walking berzerkers are sad berzerkers :(. But I get it, in small scale games it's usually OK, since everyone tends to be on foot and the distances are not particularly large.
I don't think chainaxes are generally worth it, except when facing very particular opponents. I'm very WYSIWYG conscious, and I never model them.
I actually like the axes better model wise, so that's why they're equipped with that, plus the fact that our ork players green tide has are boy armour.
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![[Post New]](/s/i/i.gif) 2015/07/08 11:54:51
Subject: [1000] - Khorne - chaos space marine khorne list vs khorne demonkin variant
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Crazed Spirit of the Defiler
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I am away from my books at the moment but BattleScribe sure tells me it's one per character, so take that for what you will.
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"Because the Wolves kill cleanly, and we do not. They also kill quickly, and we have never done that, either. They fight, they win, and they stalk back to their ships with their tails held high. If they were ever ordered to destroy another Legion, they would do it by hurling warrior against warrior, seeking to grind their enemies down with the admirable delusions of the 'noble savage'. If we were ever ordered to assault another Legion, we would virus bomb their recruitment worlds; slaughter their serfs and slaves; poison their gene-seed repositories and spend the next dozen decades watching them die slow, humiliating deaths. Night after night, raid after raid, we'd overwhelm stragglers from their fleets and bleach their skulls to hang from our armour, until none remained. But that isn't the quick execution the Emperor needs, is it? The Wolves go for the throat. We go for the eyes. Then the tongue. Then the hands. Then the feet. Then we skin the crippled remains, and offer it up as an example to any still bearing witness. The Wolves were warriors before they became soldiers. We were murderers first, last, and always!" —Jago Sevatarion
DR:80SGMB--I--Pw40k01#-D++++A+/fWD-R++T(T)DM+
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![[Post New]](/s/i/i.gif) 2015/07/08 22:12:42
Subject: Re:[1000] - Khorne - chaos space marine khorne list vs khorne demonkin variant
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Fresh-Faced New User
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Pretty sure its also one relic per but I also don't have the book and could be wrong.I like both lists but in 1000 pt games I personally would take something else over terminators,They're such a big point investment for a very small amount of bodies.You should consider flesh hounds to go with your juggerlord,theyre nasty on the charge and provide a nice shield for the Lord against shooting.
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![[Post New]](/s/i/i.gif) 2015/07/08 22:35:46
Subject: [1000] - Khorne - chaos space marine khorne list vs khorne demonkin variant
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Morphing Obliterator
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As mentioned before is 1 relic per character so, you must choose one. That being said...
I'd keep the termies but downgrade them, 3 of them with power axes and combi-meltas to DS behind enemy lines and take care of any vehicle sitting on the back. I field usually 2 with axes/combi-meltas and the champion with LC, so that once they blow their meltas the champion with MoK can make lots of attacks to any nearby unit. (Is worth mentioning that KDK changed the cost of the LCs on the champion compared to the CSM one)
Also, the jugger is nice, but I'd field some warhounds with him, if you have no warhounds then chaos spawns. Drop the chainaxes on the zerks, they might work against certain units but you can use those points for more hounds.
Automatically Appended Next Post: Also drop the axes of khorne on the zerk champions, they are pretty expensive for the 2 strength 4 attacks that they have.
Dunno if you have the models but at 1000pts I'd field:
HQ
Lord - Sigil of Corruption, Goredrinker, Juggernaut, Meltabombs
Troops
8x Zerks - Power weapon OR LC on the champion, Rhino
8x Zerks - Power weapon OR LC on the champion, Rhino
Elites
3xTermies - 2x- Combimeltas, 3x Power Axes
Bikes & Dogs formation
3x Chaso Bikers - 2x Plasmaguns, Power Weapon OR LC on the champion
10x Flesh hounds
Total: 999 pts
The rhinos will help you taking objectives, giving you free blood tithe points or getting your zerks closer to the enemy if they don't blow up. The jugger with 10 warhounds are 20 wounds with 5++ that will keep your lord safe. The bikers and run and deal with 2+ save units with the plasmas besides due to the formation you get preferred enemy psykers on both units and skilled riders on the bikes. The termies just deepstrike on the back to blow anything that your opponent leaves behind.
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This message was edited 1 time. Last update was at 2015/07/08 22:51:45
CSM 10k points
IG 3k points
Orks 2k points
WoC 3.5k points
VC 2.5k points
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![[Post New]](/s/i/i.gif) 2015/07/09 09:47:50
Subject: [1000] - Khorne - chaos space marine khorne list vs khorne demonkin variant
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Araqiel
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Lord Yayula wrote:As mentioned before is 1 relic per character so, you must choose one. That being said...
I'd keep the termies but downgrade them, 3 of them with power axes and combi-meltas to DS behind enemy lines and take care of any vehicle sitting on the back. I field usually 2 with axes/combi-meltas and the champion with LC, so that once they blow their meltas the champion with MoK can make lots of attacks to any nearby unit. (Is worth mentioning that KDK changed the cost of the LCs on the champion compared to the CSM one)
Also, the jugger is nice, but I'd field some warhounds with him, if you have no warhounds then chaos spawns. Drop the chainaxes on the zerks, they might work against certain units but you can use those points for more hounds.
Automatically Appended Next Post:
Also drop the axes of khorne on the zerk champions, they are pretty expensive for the 2 strength 4 attacks that they have.
Dunno if you have the models but at 1000pts I'd field:
HQ
Lord - Sigil of Corruption, Goredrinker, Juggernaut, Meltabombs
Troops
8x Zerks - Power weapon OR LC on the champion, Rhino
8x Zerks - Power weapon OR LC on the champion, Rhino
Elites
3xTermies - 2x- Combimeltas, 3x Power Axes
Bikes & Dogs formation
3x Chaso Bikers - 2x Plasmaguns, Power Weapon OR LC on the champion
10x Flesh hounds
Total: 999 pts
The rhinos will help you taking objectives, giving you free blood tithe points or getting your zerks closer to the enemy if they don't blow up. The jugger with 10 warhounds are 20 wounds with 5++ that will keep your lord safe. The bikers and run and deal with 2+ save units with the plasmas besides due to the formation you get preferred enemy psykers on both units and skilled riders on the bikes. The termies just deepstrike on the back to blow anything that your opponent leaves behind.
I do have 5 spawn, which are the exact same points as 10 hounds, however which is better?
I'm pretty sure the formation requires two biker squads, and FYI my digital copy of the book actually says " only one of each of the following artefacts may be chosen per army."
Sadly I don't actually own bikes, or rhinos, only land raiders :3 which is why they weren't in those either, (my main army is eldar, so I don't have much khorne stuff)so in saying that, should I use the slaughter cult formation, without rhinos, grab spawn and possessed and a ?helbrute?
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![[Post New]](/s/i/i.gif) 2015/07/09 13:31:13
Subject: [1000] - Khorne - chaos space marine khorne list vs khorne demonkin variant
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Crazed Spirit of the Defiler
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The army gets one of each artifact, the character also only gets one each.
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"Because the Wolves kill cleanly, and we do not. They also kill quickly, and we have never done that, either. They fight, they win, and they stalk back to their ships with their tails held high. If they were ever ordered to destroy another Legion, they would do it by hurling warrior against warrior, seeking to grind their enemies down with the admirable delusions of the 'noble savage'. If we were ever ordered to assault another Legion, we would virus bomb their recruitment worlds; slaughter their serfs and slaves; poison their gene-seed repositories and spend the next dozen decades watching them die slow, humiliating deaths. Night after night, raid after raid, we'd overwhelm stragglers from their fleets and bleach their skulls to hang from our armour, until none remained. But that isn't the quick execution the Emperor needs, is it? The Wolves go for the throat. We go for the eyes. Then the tongue. Then the hands. Then the feet. Then we skin the crippled remains, and offer it up as an example to any still bearing witness. The Wolves were warriors before they became soldiers. We were murderers first, last, and always!" —Jago Sevatarion
DR:80SGMB--I--Pw40k01#-D++++A+/fWD-R++T(T)DM+
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![[Post New]](/s/i/i.gif) 2015/07/09 13:49:02
Subject: [1000] - Khorne - chaos space marine khorne list vs khorne demonkin variant
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Morphing Obliterator
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Oh yeah, it needs 2 bike squads, my bad. I rarely use it, it is probably the best formation but since I'm using the rules to represent my Night Lords I go for raptors instead of bikers.
10 hounds vs 5 spawns, I'd go with the hounds, they are usually better as they are more wounds, but they make your unit T4 instead of T5, however having a 5++ compensates for the lack of T and the hounds are better at cc due to FC and WS5. Truth is they are pretty equal, you can eventually scale that unit of 10 to 15 hounds and now they are better than the spawns but cost 2.5 more spawns.
Go with the spawns they have made a pretty good retinue for the jugger lord for years in the CSM codex and just got replaced by hounds, you should be fine with them at 1000 pts.
On the relics you are looking at the relic description page 318, but at the wargear list page 205 it says:
"Only one of each Artefact of Slaughter may be taken per Army. A model may take ONE of the following:" wargear "A model may INSTEAD replace ONE weapon with ONE of the following:" weapons
So if you take the armor, rune or the other thing you are not allowed to take any of the weapons and even if you don't a model can only be equipped with one. Same applies to the weapons if you pass on the relic wargear
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CSM 10k points
IG 3k points
Orks 2k points
WoC 3.5k points
VC 2.5k points
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![[Post New]](/s/i/i.gif) 2015/07/09 21:16:06
Subject: [1000] - Khorne - chaos space marine khorne list vs khorne demonkin variant
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Crazed Cultist of Khorne
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So is my Chaos Lord from the Khorne codex with Juggernaut, Kor'lath axe , Power fist and the Sigil of Corruption illegal?
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![[Post New]](/s/i/i.gif) 2015/07/09 22:30:01
Subject: [1000] - Khorne - chaos space marine khorne list vs khorne demonkin variant
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Morphing Obliterator
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eldrad2000 wrote:So is my Chaos Lord from the Khorne codex with Juggernaut, Kor'lath axe , Power fist and the Sigil of Corruption illegal?
It is legal since the only relic you have is the Kor'Lath axe
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CSM 10k points
IG 3k points
Orks 2k points
WoC 3.5k points
VC 2.5k points
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![[Post New]](/s/i/i.gif) 2015/07/09 23:06:54
Subject: [1000] - Khorne - chaos space marine khorne list vs khorne demonkin variant
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Araqiel
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Lord Yayula wrote:Oh yeah, it needs 2 bike squads, my bad. I rarely use it, it is probably the best formation but since I'm using the rules to represent my Night Lords I go for raptors instead of bikers.
10 hounds vs 5 spawns, I'd go with the hounds, they are usually better as they are more wounds, but they make your unit T4 instead of T5, however having a 5++ compensates for the lack of T and the hounds are better at cc due to FC and WS5. Truth is they are pretty equal, you can eventually scale that unit of 10 to 15 hounds and now they are better than the spawns but cost 2.5 more spawns.
Go with the spawns they have made a pretty good retinue for the jugger lord for years in the CSM codex and just got replaced by hounds, you should be fine with them at 1000 pts.
On the relics you are looking at the relic description page 318, but at the wargear list page 205 it says:
"Only one of each Artefact of Slaughter may be taken per Army. A model may take ONE of the following:" wargear "A model may INSTEAD replace ONE weapon with ONE of the following:" weapons
So if you take the armor, rune or the other thing you are not allowed to take any of the weapons and even if you don't a model can only be equipped with one. Same applies to the weapons if you pass on the relic wargear
Indeed, I missed that rule actually, so I should get spawn until I can get some hounds ( while the hounds have a higher I and WS, they spawn average 5,6 attacks each on charge, so I thought they were pretty much equal.) it's just sad there's not AoBF since they all seem so weak for damage output.
Why take gore drinker, a powerfist doesn't require 6 kills to get double strength?
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![[Post New]](/s/i/i.gif) 2015/07/10 12:03:32
Subject: [1000] - Khorne - chaos space marine khorne list vs khorne demonkin variant
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Crazed Spirit of the Defiler
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I for one love Goredrinker. I also love Blade of the Relentless from Crimson Slaughter. But I am a very "fluffy" player. I like the idead of getting stronger and more vicious as the battle rages on.
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"Because the Wolves kill cleanly, and we do not. They also kill quickly, and we have never done that, either. They fight, they win, and they stalk back to their ships with their tails held high. If they were ever ordered to destroy another Legion, they would do it by hurling warrior against warrior, seeking to grind their enemies down with the admirable delusions of the 'noble savage'. If we were ever ordered to assault another Legion, we would virus bomb their recruitment worlds; slaughter their serfs and slaves; poison their gene-seed repositories and spend the next dozen decades watching them die slow, humiliating deaths. Night after night, raid after raid, we'd overwhelm stragglers from their fleets and bleach their skulls to hang from our armour, until none remained. But that isn't the quick execution the Emperor needs, is it? The Wolves go for the throat. We go for the eyes. Then the tongue. Then the hands. Then the feet. Then we skin the crippled remains, and offer it up as an example to any still bearing witness. The Wolves were warriors before they became soldiers. We were murderers first, last, and always!" —Jago Sevatarion
DR:80SGMB--I--Pw40k01#-D++++A+/fWD-R++T(T)DM+
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![[Post New]](/s/i/i.gif) 2015/07/10 14:48:25
Subject: [1000] - Khorne - chaos space marine khorne list vs khorne demonkin variant
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Morphing Obliterator
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I like goredrinker because of fluff and it has proven to be worth the points on a few of my games. The equivalent would be PF/LC so that you can keep the attacks and also get AP2 I1 High str hits, that combo however is 10 points more expensive but usually works since turn 1.
You need to factor however that if by mid/end game you have your lord down to 1-2 wounds you can use the 7th blood tithe option and ascend him to daemonhood, he gets to keep goredrinker (sadly without any buffs it got from the lord RAW, RAI maybe he does?) anyway, even by RAW your DP now has S7 I8 (iirc) and 5 attacks, with a few wounds he should be sitting at S8 Rampage which is awesome for a single model.
Remember the goredrinker scales with wounds not kills, so if you manage to get the charge on anything that isn't a deathstar once you get out of combat you'll probably be as good as if you had a PF/LC.
That being said I was planning on using a normal Power Axe since my juggerlord already has one and don't like playing stuff that isn't modeled. The goredrinker however has proven to be worth its points on my personal experience
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CSM 10k points
IG 3k points
Orks 2k points
WoC 3.5k points
VC 2.5k points
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