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Made in us
Rough Rider with Boomstick




USA

I'm attending a tourney restricting wounds to 100 max per Army. No summoning. 25 wounds max for HQs and max 2 wizards per army(not limited to horrors). Limits Flamers to 6 models or 3 exalted ones.

EDIT: Thread Change: List what are the most optimal unit choices for a high-end level army.

HQ-Fateweaver this guy pretty much can guarantee casting all its spells. Lord of Change- boost all Tz wizards with his command ability, thinking of bringing both of them.

Troops- Horrors as most pointed out in thread...magic+range shooting. Combat wise: Bloodletters or daemonettes.

Range units- Flamers hands down, the damage output is ridiculous and very maneuverable probably the best non-hero/monster unit in the whole book.

War machine hunter- Screamers, super fast and can also hurt Monsters badly.

Cav: Flesh hounds-4 attacks for a 2 wound model is pretty good. Blood crushers??

Skull cannons and soul grinders- both pretty good but is it a mandatory must bring??

This message was edited 4 times. Last update was at 2015/07/08 13:31:17


 
   
Made in us
Auspicious Daemonic Herald





Why did you ignore Pink Horrors? They can summon more daemons
   
Made in gb
Excited Doom Diver





 CrownAxe wrote:
Why did you ignore Pink Horrors? They can summon more daemons
I assume either because he doesn't like them or want to use them, or because they're so laughably better than the others that he feels including them makes the question trivial.

Of those three, I think Daemonettes have it due to number of attacks and speed. Plaguebearers are really tough but are the weakest of the three in combat. Bloodletters are slightly better against things with good saves, and in large units the +1 to hit makes a real difference. All in all, they'repretty equal, so it depends what you want to use them for.
   
Made in us
Daemonic Dreadnought





Eye of Terror

Yeah, it's between Daemonettes and Bloodletters.

I would take Bloodletters for the +1 to hit in a competitive game. A skilled opponent will match Daemonettes with something they can't handle.

   
Made in us
Rough Rider with Boomstick




USA

Aelyn wrote:
 CrownAxe wrote:
Why did you ignore Pink Horrors? They can summon more daemons
I assume either because he doesn't like them or want to use them, or because they're so laughably better than the others that he feels including them makes the question trivial.

Of those three, I think Daemonettes have it due to number of attacks and speed. Plaguebearers are really tough but are the weakest of the three in combat. Bloodletters are slightly better against things with good saves, and in large units the +1 to hit makes a real difference. All in all, they'repretty equal, so it depends what you want to use them for.


Well the tourney I'm attending banned summoning. So with that said would you still take horrors over the other troops?
   
Made in at
Fresh-Faced New User




horrors

arcane bolt in hero phase
magical flames in shoting phase
normal attack in combat phase

3 attacks in one round
   
Made in us
Sslimey Sslyth




I like the Bloodletters if you take the Khorne Daemon detachment thing. It's easy to get pretty darn good synergy going.

Having a Herald or a 'Thirster within 8" gives the 'Letters the ability to re-roll 1's on to-hit, and the detachment rules give them +1 to-wound when they charge. The ability to have both banner options in the unit is interesting, too.

However, the synergy is even better if you go with 'Crushers (I've missed 'Crushers being good). They get re-roll misses with a Khorne Daemon hero within 8", and the detachment gives +1 to-wound.

Lastly, I actually prefer the third 'Thirster option over the other two. The Insensate Rage probably has the greatest damage potential. The second one (names escape me) has good damage potential, too. However, the third one has what I believe is the best command ability. Pick one Khorne Daemon unit with 16" (I believe). That unit can charge after running this turn and gets +1 to both the run roll and the charge roll. I really like that increase in mobility for an army that really wants to get into hand-to-hand.
   
Made in us
Rough Rider with Boomstick




USA

PenPen wrote:
horrors

arcane bolt in hero phase
magical flames in shoting phase
normal attack in combat phase

3 attacks in one round


Ahh I see, in a 100 wound limit Army, how many units of Horrors would you recommend? I'm thinking MSU style of 10 men units casting magical flames boosted by Lord of Change. Maybe bring a unit of plague bearers to skirmish screen it.

Also I changed OP, now what are the optimal units to take for a Multi-God Daemon army.

This message was edited 1 time. Last update was at 2015/07/08 13:25:13


 
   
Made in at
Fresh-Faced New User




 SonsofVulkan wrote:
PenPen wrote:
horrors

arcane bolt in hero phase
magical flames in shoting phase
normal attack in combat phase

3 attacks in one round


Ahh I see, in a 100 wound limit Army, how many units of Horrors would you recommend? I'm thinking MSU style of 10 men units casting magical flames boosted by Lord of Change. Maybe bring a unit of plague bearers to skirmish screen it.

Also I changed OP, now what are the optimal units to take for a Multi-God Daemon army.


3x20 and something big, 2-3 soulgrinder or demonprincesses
the horrors know magic shild too, so armor save 1+ maybe for the big guy
   
Made in us
Rough Rider with Boomstick




USA

PenPen wrote:
 SonsofVulkan wrote:
PenPen wrote:
horrors

arcane bolt in hero phase
magical flames in shoting phase
normal attack in combat phase

3 attacks in one round


Ahh I see, in a 100 wound limit Army, how many units of Horrors would you recommend? I'm thinking MSU style of 10 men units casting magical flames boosted by Lord of Change. Maybe bring a unit of plague bearers to skirmish screen it.

Also I changed OP, now what are the optimal units to take for a Multi-God Daemon army.


3x20 and something big, 2-3 soulgrinder or demonprincesses
the horrors know magic shild too, so armor save 1+ maybe for the big guy


Soul grinders is awesome, very shooty and nasty in combat. But as a Monster, it can very much get focused down by other war machines and magic/range attacks and its 16 wounds, one model is 16% of my army, I'm still debating maybe taking one of them.

This message was edited 1 time. Last update was at 2015/07/08 13:36:58


 
   
 
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