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I picked up the Sigmarites today. There was some hotness in the box, for sure.
- The scupts are very nice. 5 of the shoulder pads are sculpted, 5 are blanks, and ONE is a fancy (really cool sculpted) shoulder pad. Man. I would pay an extra $10 for a full set of sculpted shoulders :(
- The legs are cool. Most are 2 part legs! I wonder if this will become the norm; I really like 2 part legs better than single part legs.
- The 2-handed weapons are very cool. The big hammer comes with both hands and arms attached to it!! Since these can only be posed one way anyhow, this is a great kit combination, because it makes it so that you don't have to line up the fidgety bits. They are actually set up exactly the way I glue everything together, and paint separately (to attach to the upper torso once painted), so I'm very happy with that.
- The 2-handed sword comes with the hands attached (but not the arms), which is still an improvement.
- you get 10 1h hammers (5 for each hand), 5 1h straight swords, and 5 1h lightning bolt swords.
- There are many extra heads, but the non-plumed heads all look very similar. The 2 plumed heads look just awesome.
- There are 5 normal shields, and one ornate shield that looks just kickass
Thanks for the info Talys. For the multi part legs, do they allow for different posing options, or just better looking detail? What's the benefit over single piece?
Talys wrote: I picked up the Sigmarites today. There was some hotness in the box, for sure.
Just to be clear, those are the Stormcast Eternals, right?
The hobbyist in me would very much like to build and paint some of them up. At $50 for the box of Eternals it feels like a better deal to just get the AoS starter, though.
Motograter wrote: Well F- me someone hates AoS by going to their local gw and smashing the window out with their car lol
So, Inspector Motograter, you know this to be because of AoS why exactly?
Its a joke. Calm your panties. Guy accidently crashed through the window but with all these whiners going on about AoS being rubbish and what not its rather funny
Yeah but AoS actualy is rubbish.
Automatically Appended Next Post:
Motograter wrote: Dwarves on fire. Who cares where they got it from, who cares how silly it is. Its cool and fun and that is what matters
His Master's Voice wrote:I see people still cannot distinguish between "bad" and "I don't like it".
I see people still think that because someone likes an idea, that it can't be a bad idea.
There are two different ideas at work here. The first is that a given thing is objectively good or bad. The second is that someone might like a given thing. These two concepts are not the same. For a start, 'Good' and 'Bad' are ultimately moral judgements, even if they have lost much of that flavour these days. Furthermore, I can say that I enjoyed Jupiter Ascending
I stopped reading right there.
Hahaha this exactly. Way to prove your own post wrong lol.
This message was edited 2 times. Last update was at 2015/07/17 23:48:21
From the initial Age of Sigmar news thread, when its "feature" list was first confirmed:
Kid_Kyoto wrote:
It's like a train wreck. But one made from two circus trains colliding.
A collosal, terrible, flaming, hysterical train wreck with burning clowns running around spraying it with seltzer bottles while ring masters cry out how everything is fine and we should all come in while the dancing elephants lurch around leaving trails of blood behind them.
Motograter wrote: Well F- me someone hates AoS by going to their local gw and smashing the window out with their car lol
So, Inspector Motograter, you know this to be because of AoS why exactly?
Its a joke. Calm your panties. Guy accidently crashed through the window but with all these whiners going on about AoS being rubbish and what not its rather funny
Yeah but AoS actualy is rubbish.
One man's trash is another's treasure and all that.
Motograter wrote: Well F- me someone hates AoS by going to their local gw and smashing the window out with their car lol
So, Inspector Motograter, you know this to be because of AoS why exactly?
Its a joke. Calm your panties. Guy accidently crashed through the window but with all these whiners going on about AoS being rubbish and what not its rather funny
Yeah but AoS actualy is rubbish.
One man's trash is another's treasure and all that.
Sure, nothing wrong with enjoying it. I just go with the tone set by the poster I'm reaponding to.
Funny bottom line is that it's easier to prove that it's rubbish than to prove that it's not and in the end we have whiners whining about whiners whining about the game with the former being completly baseless and pointless.
From the initial Age of Sigmar news thread, when its "feature" list was first confirmed:
Kid_Kyoto wrote:
It's like a train wreck. But one made from two circus trains colliding.
A collosal, terrible, flaming, hysterical train wreck with burning clowns running around spraying it with seltzer bottles while ring masters cry out how everything is fine and we should all come in while the dancing elephants lurch around leaving trails of blood behind them.
Plumbumbarum wrote: Funny bottom line is that it's easier to prove that it's rubbish than to prove that it's not...
I 'unno. Seems fairly subjective to me so proving anything might be kind of difficult.
As someone that's never been into Warhammer Fantasy I'm fairly detached from the whole thing except that I like the models. Always more a hobbyist than anything.
Sadly, I believe it. However, what really bothers me is why there are ancient ruins in a world that's only 200 years old? I mean, sure there *could* be leftovers, but the Warhammer world kinda went kablooey. The inlays in the first looks like early Brets vs undead. EDIT: Those aren't Brets, those are Unbrogeons, or whatever Sigmar's non Frakish tribes were called. Just noticed the Twin Tailed Comet.
So there are ruins of a temple to Sigmar, a really big a fancy one built in a 200 year period since the baddies pulled a Final Fantasy VI. Eh
This message was edited 2 times. Last update was at 2015/07/18 05:21:29
AoS really shaping up to be a perfect case study to use in business school to show what a company shouldn't do.
- Scrapping one of the most recognisable IP in the hobby.
- Replacing it with a game in which the rules seems to have been written on the corner of the table, during lunch break ( the fact that their is no mechanism to balance opposing forces is unacceptable imo)
- Putting joke rules for old units, which only served to infuriate some of it's more faithfull customer.
- Tthe release schedule is so slow and boring that it seems to drain all the excitement that could have been created (Week 3 and the only thing we get is a clampack character and a few ruins. At this rate, we'll have to wait till september before we see anything else tha sigmarines).
- And not to mention the excruciating prices
I was willing to give GW chance when we first heard of the warhammer reboot, but it really seems like it will be nearly as big a fiasco as age of ragnarok was.
This message was edited 2 times. Last update was at 2015/07/18 04:42:00
lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039
3AcresAndATau wrote: Sadly, I believe it. However, what really bothers me is why there are ancient ruins in a world that's only 200 years old? I mean, sure there *could* be leftovers, but the Warhammer world kinda went kablooey. The inlays in the first looks like early Brets vs undead. EDIT: Those aren't Brets, those are Unbrogeons, or whatever Sigmar's non Frakish tribes were called. Just noticed the Twin Tailed Comet.
So there are ruins of a temple to Sigmar, a really big a fancy one built in a 200 year period since the baddies pulled a Final Fantasy VI. Eh
I have yet to read anything that gave a specific date but most of the story talks about there being a few thousand years between the big bang and the coming of chaos and a few hundred years between sigmar leaving and chaos coming. In the few thousand years before chaos great civilisations were built under the great alliance and then chaos came and jumped on every ones sand castles. Definitely think in a war ravaged world where previously a great civilisation stood that ruins will definitely be present.
jaceimba wrote: Don't know if anyone notice the change , but gw seems to realise that their liberator bundle got no shield with comet and changed the picture.
$400, for twenty models...
...GeeDub has lost their minds. $400 used to be able to buy me about 4 army boxes, which would give me a good chunk of troops, elites, etc. and if I were lucky, I could've gotten a monster in the box too. Now, $400 buys twenty models...
jaceimba wrote: Don't know if anyone notice the change , but gw seems to realise that their liberator bundle got no shield with comet and changed the picture.
$400, for twenty models...
...GeeDub has lost their minds. $400 used to be able to buy me about 4 army boxes, which would give me a good chunk of troops, elites, etc. and if I were lucky, I could've gotten a monster in the box too. Now, $400 buys twenty models...
I don't want to live on this planet anymore.
I'm all for bashing GW's pricing, but there are countries other than the USA which use dollars The USD price is $200. $400 is the NZD price.
Zatsuku wrote: That's Australian prices though, $200 in the US. Still $10 a mini, but they are at least Terminator sized.
You know, Australia and New Zealand really aren't the same place.
This message was edited 1 time. Last update was at 2015/07/18 05:53:45
Zatsuku wrote: That's Australian prices though, $200 in the US. Still $10 a mini, but they are at least Terminator sized.
You know, Australia and New Zealand really aren't the same place.
Sorry, I didn't actually check, I just assumed because I know Australia has terrible GW prices.
PlaguelordHobbyServices wrote:Even still, that's far too much money for a "core unit" model, which you kinda need the most of.
Spacewolfoddballz wrote:
That price is crazy i think terminators are over priced as it is.. well all of GW is anymore. Turn off for me.
Some of the terrain posted above look ok... but not my cup of tea.
I mean, Age of Sigmar doesn't really seem like a game where you can or should play with really large armies, this single $200 purchase would probably give you more than enough of them to use, in fact watching battle reports, 20 is too many to field IMO. Not that I don't think they are expensive, they are, but so is all GW stuff.
3AcresAndATau wrote: Sadly, I believe it. However, what really bothers me is why there are ancient ruins in a world that's only 200 years old? I mean, sure there *could* be leftovers, but the Warhammer world kinda went kablooey. The inlays in the first looks like early Brets vs undead. EDIT: Those aren't Brets, those are Unbrogeons, or whatever Sigmar's non Frakish tribes were called. Just noticed the Twin Tailed Comet.
So there are ruins of a temple to Sigmar, a really big a fancy one built in a 200 year period since the baddies pulled a Final Fantasy VI. Eh
I have yet to read anything that gave a specific date but most of the story talks about there being a few thousand years between the big bang and the coming of chaos and a few hundred years between sigmar leaving and chaos coming. In the few thousand years before chaos great civilisations were built under the great alliance and then chaos came and jumped on every ones sand castles. Definitely think in a war ravaged world where previously a great civilisation stood that ruins will definitely be present.
That makes more sense, thanks. I ebay'd a fluff book, it hasn't shown up yet, so I was going mainly off rumors from Bell of Lost Souls and TMP, not the best, but a step above Naftka. I really only followed End Times closely through the Fall of Altdorf too, so my fluff base for current lore is a little lacking.
As to pricing, yeah, I got sticker shock when I saw the Liberators as well, blessed are the resellers, for theirs are the broken up starter sets. I draw the line at 3 bucks per a trooper in 28mm, I make exceptions for command models and cavalry. That being said, I don't expect Perry or Victrix prices from GW, I'm more than happy to pay something of a premium for knowing my minis were made in a country with decent labor laws, I'd rather put up with current prices than buy Chinese. The IP is worth something for me too. That being said, GW could do with something of a price cut, my parents always stressed the difference between profit and extortionate pricing, and GW definitely crosses that line oftentimes.
And yes, the Liberator box does have over a hundred weapons, which would be great if there were more than 5 Liberators to put them on. Sure, they're useful for conversions, but that would imply one has minis suitable for conversion with, and then the weapon they had goes unused, creating a vicious bitz-box cycle. Way I see it, yes, GW does give you gobs of bits, but if you like a less cluttered model, or don't buy thousands of second hand torsos, those extra pieces are of no value. I'd rather have 6 or 7 Liberators and 12-ish weapons at closer to $21 (realistically $32, but hey, if we're dreaming here). Starter models are plenty, and I ordered some, but the way I see it, GW lost sales with me. Instead of buying two or three new Liberator boxes and some elites or HQ choice types to go with, spending maybe $80 or $90, as I would have at a better price point/kit design, I got 5 Liberators and a Relicator on ebay, for like $20, off which GW made a few bucks out of the profit off the starter kit the reseller bought, and I won't be making many additions to that lil ol' warband. I might have rounded out my collection of Stormcast further after finishing the initial theoretical army. I won't pretend to be an expert on economics, but I try to keep myself learned on the simple principles, way I see it everyone should be able to hold polite discourse on practical subjects without a degree. The point in this case being, GW's product commands a premium, but it's too far above what it should be for me to consider purchasing, so I buy less and do so on the "gray market", rather than through GW or its retailers, so we both lose, I don't get the product, they don't get my money.
This message was edited 2 times. Last update was at 2015/07/18 06:53:20
The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
Motograter wrote: Well F- me someone hates AoS by going to their local gw and smashing the window out with their car lol
So, Inspector Motograter, you know this to be because of AoS why exactly?
Its a joke. Calm your panties. Guy accidently crashed through the window but with all these whiners going on about AoS being rubbish and what not its rather funny
Yeah but AoS actualy is rubbish.
Automatically Appended Next Post:
Motograter wrote: Dwarves on fire. Who cares where they got it from, who cares how silly it is. Its cool and fun and that is what matters
His Master's Voice wrote:I see people still cannot distinguish between "bad" and "I don't like it".
I see people still think that because someone likes an idea, that it can't be a bad idea.
There are two different ideas at work here. The first is that a given thing is objectively good or bad. The second is that someone might like a given thing. These two concepts are not the same. For a start, 'Good' and 'Bad' are ultimately moral judgements, even if they have lost much of that flavour these days. Furthermore, I can say that I enjoyed Jupiter Ascending
I stopped reading right there.
Hahaha this exactly. Way to prove your own post wrong lol.
Thanks for posting the link . Looking at the Warpfire thrower rules it states "When firing a Warpfire Thrower, pick a unit within range; it suffers D3 mortal wounds"!
Seriously weird not having to roll to hit, randomise or anything; it just auto hits when within range
A grudge never too old to settle with metal and ire on the funeral pyre of vanquished foe
Thanks for posting the link . Looking at the Warpfire thrower rules it states "When firing a Warpfire Thrower, pick a unit within range; it suffers D3 mortal wounds"!
Seriously weird not having to roll to hit, randomise or anything; it just auto hits when within range
Well the game is designed to be extremely simple... can't get too over complicated with randomization or rolling.
Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500,
The Warpfire throwers was a template weapon back in 8th, wasn't it? Now you're hitting less models (still automatically) but they are automatically wounded with no saves allowed.
Also, you don't have to roll To-Hit with Mortal Wounds anyway, iirc.