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![[Post New]](/s/i/i.gif) 2015/07/12 04:45:29
Subject: Can We Convert Re-Rolls to Something Else?
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Dakka Veteran
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Statistically, improving a roll on a d6 by one point (3+ to 2+ for instance) represents a 16- 17% jump in reliability. A re- roll represents a 13% improvement. Is the 3- 4% difference here so important that we can't just convert re- rolls to modifiers? So, permission to re- roll ones to hit/ to wound would be a +1 to hit/ to wound modifier and re rolling one and twos would be a +2 modifier? If anything, this would save time when playing the game.
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I went to Hershey Park in central PA this year, and I have to say I was more than a little disappointed. I fully expected the entire theme park to be make entirely of chocolate, but no. Here in America, we have "building codes," and some other nonsense about chocolate melting if don't store it someplace kept below room temperature. |
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![[Post New]](/s/i/i.gif) 2015/07/12 08:04:39
Subject: Can We Convert Re-Rolls to Something Else?
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Foxy Wildborne
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You know that's only true when you're re-rolling a 6+ roll, right? Re-rolling a 4+ is a 25% jump.
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2015/07/12 09:09:13
Subject: Can We Convert Re-Rolls to Something Else?
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Sneaky Striking Scorpion
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Indeed rerolls are statistically nice across the range 2+ to 6+. Rerolls are easy to express in the rules without exceptions. They are quite satisfying while playing too. The downside is that they can be time consuming, I will concede.
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![[Post New]](/s/i/i.gif) 2015/07/12 15:17:20
Subject: Can We Convert Re-Rolls to Something Else?
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Fixture of Dakka
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Personally, I'm not sure it's really worth it to change it. You'd have to rewrite a lot of rules to eliminate all kinds of rerolls. The only real benefit to doing so that I see is that it saves you time, but the time saved seems pretty small. Even a mob of boyz with preferred enemy or something only takes about 30 extra seconds (easily less) to resolve the rerolls of ones. Even if you do that for every ork unit (which you probably won't) for every assault after turn 2, you're still only adding a few minutes to the game. Is the time saved worth the time and effort you'd invest into rewriting every reroll in the game and learning/teaching your own new rules?
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ATTENTION. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
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![[Post New]](/s/i/i.gif) 2015/07/12 23:11:49
Subject: Can We Convert Re-Rolls to Something Else?
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Dakka Veteran
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lord_blackfang wrote:
You know that's only true when you're re-rolling a 6+ roll, right? Re-rolling a 4+ is a 25% jump.
Oh, no. You are totally right! I apologize.
It would appear to me now that I hadn't thought of everything here. But that's why we are here, no?
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I went to Hershey Park in central PA this year, and I have to say I was more than a little disappointed. I fully expected the entire theme park to be make entirely of chocolate, but no. Here in America, we have "building codes," and some other nonsense about chocolate melting if don't store it someplace kept below room temperature. |
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![[Post New]](/s/i/i.gif) 2015/07/13 05:08:17
Subject: Can We Convert Re-Rolls to Something Else?
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Sneaky Striking Scorpion
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rerolling a 2+, it was quite likely to pass the first time, and rerolling a 6+ is quite likely to fail twice. That's why the rerolls make the most difference at 4+.
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![[Post New]](/s/i/i.gif) 2015/07/13 11:47:54
Subject: Can We Convert Re-Rolls to Something Else?
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Longtime Dakkanaut
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I fully agree with the statements that rerolls are great - but it would be nice to see some diversity too. That said, a nice thing about rerolls is that you can't combine multiple sources of them, as you can only reroll a die once. Such a change for diversity's sake would definitely vastly improve some units.
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This message was edited 1 time. Last update was at 2015/07/13 11:48:03
Galef wrote:If you refuse to use rock, you will never beat scissors. |
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![[Post New]](/s/i/i.gif) 2015/07/13 14:17:57
Subject: Can We Convert Re-Rolls to Something Else?
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Longtime Dakkanaut
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ColonelFazackerley wrote:rerolling a 2+, it was quite likely to pass the first time, and rerolling a 6+ is quite likely to fail twice. That's why the rerolls make the most difference at 4+.
A reroll provides more survive-ability the better the original save, exponentially.
Normally if 10 marines (3+ save) take 10 wounds = 3.3 dead = 33% of squad,
If you consider 5 terminators (2+ save) taking 10 wounds = 1.667 dead terminator = 33% of squad.
Now look at what happens if you have a re-roll:
10 rerollable 3+ taking 10 wounds = 1.1 dead = 11.1% of unit destroyed
5 rerollable 2+ taking 10 wounds = 0.27 dead = 5.5% of unit destroyed
Therefore it is better to have 5 rerollable 2+ saves than 10 rerollable 3+ saves. Rerolls are twice as valuable to units with a 2+ save as to units with a 3+
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This message was edited 3 times. Last update was at 2015/07/13 14:25:43
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![[Post New]](/s/i/i.gif) 2015/07/13 16:31:17
Subject: Re:Can We Convert Re-Rolls to Something Else?
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Lieutenant Colonel
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My only though on this is to reduce the amount of re rolls, by specifying a fixed score for the re roll.
This can give gives slight buffs.
EG Chain-edged weapons may re roll any dice score of 1 to wound.
This limits the amount of re rolls taken , and remains separate to the score the model needs to succeed.
Alternatively we could give bonuses if the target score is beaten by 2 , or for every 2 higher the dice rolls.
As this differentiates between a 'just managed to pass' and 'absolutely nailed it.'
EG if a player needed 3+ to hit and they rolled a 5 or 6. they would get a bonus hit.
if a weapon needed to score 2+ to wound and they rolled a 6 they cause 2 extra wounds.(This could be a replacement for instant death an eternal warrior perhaps?)
Just some ideas....
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![[Post New]](/s/i/i.gif) 2015/07/13 16:46:13
Subject: Can We Convert Re-Rolls to Something Else?
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Scuttling Genestealer
adrift in a warm place
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My biggest gripe with re-rolls is that it lets armies with lots of them play the statistics game... and armies that don't have them play a dice game.
Re-rolls let you have another try at a dice roll that falls flat on it's face (we've all seen those rolls where you need 3's and wind up rolling 8/10 misses). In a case like that you basically get a second try with re-rolls, whereas an army that doesn't have massed re-rolls is just subject to the whims of the dice.
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This message was edited 1 time. Last update was at 2015/07/13 16:46:59
12,000 7,000 3,000 (harlies) 2,000 |
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