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Made in us
Savage Khorne Berserker Biker





Leesburg, FL

Is there anyway to negate a Necron reanimation protocol? For example, If the weapon Str used is twice the Necron warriors Toughness? Specifically, using a demolisher cannon round on a squad of Necron warriors.

It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die. Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-donkey-caves. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse. To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies. 
   
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If a weapon inflicts instant death then they get a -1 modifier to their RP. This doesn't give them eternal warrior, however, so any ID failed save will remove a multi-wound model. The only thing that disallows a RP roll is D weapons.
   
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Virginia

 Mulletdude wrote:
If a weapon inflicts instant death then they get a -1 modifier to their RP. This doesn't give them eternal warrior, however, so any ID failed save will remove a multi-wound model. The only thing that disallows a RP roll is D weapons.


Yeah, so if they have a 4+ RP roll, hitting them with a battle cannon would only reduce it to a 5+, not remove it. Strength D, as stated, is the only way to outright ignore it.

40k:
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Leesburg, FL

 krodarklorr wrote:
 Mulletdude wrote:
If a weapon inflicts instant death then they get a -1 modifier to their RP. This doesn't give them eternal warrior, however, so any ID failed save will remove a multi-wound model. The only thing that disallows a RP roll is D weapons.


Yeah, so if they have a 4+ RP roll, hitting them with a battle cannon would only reduce it to a 5+, not remove it. Strength D, as stated, is the only way to outright ignore it.


Why would the battle cannon reduce the RP? It doesn't inflict instant death...

It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die. Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-donkey-caves. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse. To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies. 
   
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Runnin up on ya.

 sub-zero wrote:
 krodarklorr wrote:
 Mulletdude wrote:
If a weapon inflicts instant death then they get a -1 modifier to their RP. This doesn't give them eternal warrior, however, so any ID failed save will remove a multi-wound model. The only thing that disallows a RP roll is D weapons.


Yeah, so if they have a 4+ RP roll, hitting them with a battle cannon would only reduce it to a 5+, not remove it. Strength D, as stated, is the only way to outright ignore it.


Why would the battle cannon reduce the RP? It doesn't inflict instant death...


Don't double toughness weapon strengths still cause ID?

Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do 
   
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Leesburg, FL

 agnosto wrote:
 sub-zero wrote:
 krodarklorr wrote:
 Mulletdude wrote:
If a weapon inflicts instant death then they get a -1 modifier to their RP. This doesn't give them eternal warrior, however, so any ID failed save will remove a multi-wound model. The only thing that disallows a RP roll is D weapons.


Yeah, so if they have a 4+ RP roll, hitting them with a battle cannon would only reduce it to a 5+, not remove it. Strength D, as stated, is the only way to outright ignore it.


Why would the battle cannon reduce the RP? It doesn't inflict instant death...


Don't double toughness weapon strengths still cause ID?


What page in the BRB talks about that?

It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die. Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-donkey-caves. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse. To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies. 
   
Made in us
Fixture of Dakka





Runnin up on ya.

 sub-zero wrote:
 agnosto wrote:
 sub-zero wrote:
 krodarklorr wrote:
 Mulletdude wrote:
If a weapon inflicts instant death then they get a -1 modifier to their RP. This doesn't give them eternal warrior, however, so any ID failed save will remove a multi-wound model. The only thing that disallows a RP roll is D weapons.


Yeah, so if they have a 4+ RP roll, hitting them with a battle cannon would only reduce it to a 5+, not remove it. Strength D, as stated, is the only way to outright ignore it.


Why would the battle cannon reduce the RP? It doesn't inflict instant death...


Don't double toughness weapon strengths still cause ID?


What page in the BRB talks about that?


In the shooting section, page 305 of the ebook; right after allocating wounds there's a section called "Instant Death".

Any wound allocated to a model has the Instant Death special rule if the Strength value of that attack is at least double the Toughness value (after modifiers) of that model.

Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do 
   
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 krodarklorr wrote:
 Mulletdude wrote:
If a weapon inflicts instant death then they get a -1 modifier to their RP. This doesn't give them eternal warrior, however, so any ID failed save will remove a multi-wound model. The only thing that disallows a RP roll is D weapons.


Yeah, so if they have a 4+ RP roll, hitting them with a battle cannon would only reduce it to a 5+, not remove it. Strength D, as stated, is the only way to outright ignore it.


Yes it does, if the RP fails, it's ID.

Just as aditional info, RP and FNP does not stack.
   
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Any reason why not?
   
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Executing Exarch






nosferatu1001 wrote:
Any reason why not?
Specifically stated in the Reanimation Protocols rules, you choose one or the other for each wound suffered. Not sure why you'd ever choose FnP outside of Tzeench's Flickering Fire though.
   
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For most factions there isn't much to do except to hope that they roll bad. Remember though that even if you save a wound with FNP/reanimation, all the secondary effects will still kick in. Like SW frost for example.
   
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Astonished of Heck

Spoletta wrote:
For most factions there isn't much to do except to hope that they roll bad. Remember though that even if you save a wound with FNP/reanimation, all the secondary effects will still kick in. Like SW frost for example.

Not quite, the Wound still counts as Saved.

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Charistoph wrote:
Spoletta wrote:
For most factions there isn't much to do except to hope that they roll bad. Remember though that even if you save a wound with FNP/reanimation, all the secondary effects will still kick in. Like SW frost for example.

Not quite, the Wound still counts as Saved.

Actually with the most recent Dark Eldar FAQ we have a precedent for effects that trigger on unsaved wounds still triggering even with a successful FNP roll.

This message was edited 1 time. Last update was at 2015/07/14 06:50:34


 
   
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UK

Only things that stop RP are Destroyer Weapons and wargear/rules/powers that cause models to be removed from play.

YMDC = nightmare 
   
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Astonished of Heck

 CrownAxe wrote:
Charistoph wrote:
Spoletta wrote:
For most factions there isn't much to do except to hope that they roll bad. Remember though that even if you save a wound with FNP/reanimation, all the secondary effects will still kick in. Like SW frost for example.

Not quite, the Wound still counts as Saved.

Actually with the most recent Dark Eldar FAQ we have a precedent for effects that trigger on unsaved wounds still triggering even with a successful FNP roll.

Precedent, maybe. In this case, the question was on a Wound discounted, not counted as Saved.

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can you still prevent Reanimate rolls if you totally wipe the unit, or sweeping advance them?

 
   
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Astonished of Heck

 easysauce wrote:
can you still prevent Reanimate rolls if you totally wipe the unit, or sweeping advance them?

No more than preventing Invul Saves or Feel No Pain. RP isn't end of the phase any more.

In other words, RP can prevent the unit from being Swept now, whereas before it could do nothing.

This message was edited 1 time. Last update was at 2015/07/14 16:15:43


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 easysauce wrote:
can you still prevent Reanimate rolls if you totally wipe the unit, or sweeping advance them?


Sweeping them works in the sense that they do not get up after getting swept, but you still need to make them fail a morale roll with so few losses.
   
 
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