Switch Theme:

Warhammer 40,000: Inquisitor – Martyr -- another GW video game  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Deranged Necron Destroyer





The Plantations

 Thunderfrog wrote:

He knows.

He was saying that if a non-profit fan group can produce that quality, for shame on a gaming company for doing worse.


Ah Gotcha.
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

 RivenSkull wrote:
 Thunderfrog wrote:

He knows.

He was saying that if a non-profit fan group can produce that quality, for shame on a gaming company for doing worse.


Ah Gotcha.


GW is selling license out on the cheap to anyone who wants one, some of those studios are very small. The 40K Armageddon game, which is basically based on SSI's General series from the 90's is a very low graphics production, which I don't mind frankly. However it goes to show that not every franchise game is on an A list budget. Also trailers are overhyped, I wish Cretive Assembly didnt overhype its trailers, the community has been stung enough times that I am holding no store by the so called 'in game' footage of Warhammer Total War. Just as you can have a crap abortion of a game following a very impressiv trailer it stands to rerason that a cheap trailer might not condemn a following game to be definitively poor. Who knows these developers in Budapast might put ebnough resources intom the game itself and not the pre-packaging that they actually get it right.
I weill be giving the studio a fair chance to provide me with my dose of on screen 40K, Inquisitor is a good part of the franchise to get into for a software developer, who knows this could really work out.


Automatically Appended Next Post:
https://www.youtube.com/watch?v=yKhFASxHiqI

Fopund this today. A good look at the game itself. It has sandbox elements apparently, but that means varied maps rather than true sandbox.
Its an isometric RPG, those can work, Baldurs Gate for instance, but this is closer to Diablo and has what appears to me to be arcade elements.
Again that can work but doesnt represent the franchise as well as it could.

First person sandbox rpg would be nice, but I suppose that is a long way off barring fan conversions of Fallout 3.



As fro the subtopic on non British accents in 40K, while a British core works best having enough non British content is also good. IG General Alexander's from Dawn of War Winter Assault through to Soulstorm had an American accent which grew on me.

This message was edited 1 time. Last update was at 2015/08/11 02:10:06


n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in us
Crazed Spirit of the Defiler






I'm not sure about the game, but that movie trailor gave me feelings in my pants!

"Because the Wolves kill cleanly, and we do not. They also kill quickly, and we have never done that, either. They fight, they win, and they stalk back to their ships with their tails held high. If they were ever ordered to destroy another Legion, they would do it by hurling warrior against warrior, seeking to grind their enemies down with the admirable delusions of the 'noble savage'. If we were ever ordered to assault another Legion, we would virus bomb their recruitment worlds; slaughter their serfs and slaves; poison their gene-seed repositories and spend the next dozen decades watching them die slow, humiliating deaths. Night after night, raid after raid, we'd overwhelm stragglers from their fleets and bleach their skulls to hang from our armour, until none remained. But that isn't the quick execution the Emperor needs, is it? The Wolves go for the throat. We go for the eyes. Then the tongue. Then the hands. Then the feet. Then we skin the crippled remains, and offer it up as an example to any still bearing witness. The Wolves were warriors before they became soldiers. We were murderers first, last, and always!" —Jago Sevatarion

DR:80SGMB--I--Pw40k01#-D++++A+/fWD-R++T(T)DM+
 
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

http://www.pcgamer.com/inquisitor-martyr-is-a-promising-warhammer-40k-action-rpg/






Warhammer 40,000 ought to be a great setting for a bloody, old-fashioned top-down action RPG. The universe is full of power-armoured individuals cutting swathes through enemies with mad weapons. Chief among these heroes are the Inquisitors: part crazed fanatic, part internal affairs agent, they find corruption everywhere and burn it with flamethrowers. They're judge, jury and executioner in one giant metal suit, with guns that can melt buildings.
Fresh from completing the Incredible Adventures of Van Helsing trilogy, Neocore reckons it can nail the fantasy with Warhammer 40,000: Inquisitor - Martyr. The focus is on weighty, thoughtful fights with clusters of smart enemies. You can blast them from afar with a bolter or rend them with a chainsword at handshake distance while your foes—mostly Chaos heretics so far—work together to avoid a gory death. "They are going to have AI, which means that they are going to have leaders, they are going to send out alerts" says lead writer Viktor Juhasz.
They're going to take cover, too. Like the grandiose stone masonry of the Imperial battleship you fight through, cover can be blown to chunks with bolter fire. "You can use the cover, monsters can use the cover, and sometimes if you try to jump into the middle of a group behind the cover, the monsters might flee and find refuge behind the cover on the other side". From the footage I've seen so far, this leads to longer encounters than you'd expect from Diablo or Torchlight. It works. The Inquisitor is a clanking, loping figure, locked into a holy sarcophagus that doubles as armour; don't expect any dodging backflips.



Your Inquisitor can be upgraded throughout the story campaign. "Well, we are going to use the traditional level-up system, and we are going to use a crafting system, which will be smoothly tied into the 40K lore, and we are going to have various skills tied to various weapons, and we are going to have some skills which are tied to the different classes," Juhasz explains. At one point in the video the Inquisitor picks up a plasma cannon and the skills on his taskbar shift to a new set of abilities. It fires powerful blasts of luminous blue flame, but can overheat when used too often.
The story is largely set aboard an ancient drifting spaceship monastery that "belonged to a very obscure sect of he Inquisition a very, very long time ago". The developers want it to feel like a horror scenario akin to Alien, which is the reason the campaign will only be playable alone. "The sense of exploration, the sense of claustrophobia, is very important, which could be ruined a bit by having, I don’t know, three of your friends swarming all over the place and jumping through the same cutscenes and dialogues."
You will still get to visit open areas set on moons and planets, and there are contained vehicle sections that let you requisition some of the Empire's finest war machines. If you're keen to play with others and explore more open environments Martyr contains an immediately-accessible Inquisitorial Campaign mode. This randomly generates missions spread across an entire sector of space, and is designed to give some context to your crusading. There are various factions to impress, and the sector can suddenly find itself beset by invasion from some of the meaner villains of the Warhammer 40,000 universe.



"These events will pretty much just introduce a conflict and it’s up to the players to decide which side they’re going to take. So, for example, one of the sub-sectors is attacked by the Dark Eldar and the other one is attacked by the Orks, and the player is, on a metagame level, going to decide which chains of missions they’re going to embark on, and based on what the majority of the players decided, that’s going to determine what the next event will be."
In addition you can build fortresses that can be invaded by other Inquisitors, adding an indirect PvP element to the sector-wide metagame. As your Inquisitor becomes more powerful, you can fly to new subsectors swarming with fiercer enemies. The Inquisitor Campaign will provide a gradual drip-feed of progress that will hook players for a long time, or so Neocore hopes.
The metagame will be irrelevant if Martyr's core combat isn't up to standard, and it faces some serious competition from Diablo 3. However, it's good to see the game pursuing its own style and pace, which carries right through to boss fights. At the end of the video the Inquisitor fights a towering demon of Nurgle. Large monsters have locational damage systems, which the Inquisitor exploits to blow both of its arms off before putting it out of its misery. It's gory, tactical, and suitably over-the-top. If the combat becomes stompy and satisfying enough, this could be a neat addition to the ever-growing roster of Warhammer games. It's due out next year.




The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in gb
The Last Chancer Who Survived




United Kingdom

I highly doubt this game is even going to be 1/100th as good as they claim, but that gave me a stiffie.
   
Made in ie
Norn Queen






Dublin, Ireland

Will keep an eye out on it. Looks ok so far if a little slow in its pacing. Just wonder how interesting the fights will be long term if its all point and click however.

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

I like where this is going meself.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

http://www.pcgamesn.com/warhammer-40000-inquisitor-martyr/warhammer-40000-inqusitor-martyr-will-let-you-purge-the-xenos-forever-and-ever



Warhammer 40,000: Inquisitor - Martyr has all the grimdark elements of the 40K universe that you’re no doubt familiar with: the purging of aliens and Chaos worshippers, over-the-top violence and gore, giant warriors fighting in giant space cathedrals – it’s all comfortingly familiar.

And yet it’s also a bit different from the multitude of Games Workshop adaptations that have come before. It’s an action-RPG for one, being designed by Neocore, of The Incredible Adventures of Van Helsing fame, and rather than being a game about Space Marines, it’s the shadowy Inquisition that are in the limelight.

“We always thought that Inquisitors – who could come in many shapes and sizes – would be very good subjects for a videogame because they are basically secret agents,” Viktor Juhász, Martyr’s lead narrative designer explains. “They can be investigators, but they can be warriors, like Space Marines, and we wanted to make a game about these larger than life characters who have diversity as well.”

The only Inquisitor that’s been shown off so far falls on the warrior side of this spectrum, and he’ll probably be the one that’s closest to the Space Marines. He’s a Crusader, crammed inside a gargantuan suit of power armour, wielding a chainsword, bolters and plasma rifles. He’s the tank of Martyr.

As he walks around the cavernous monastery – a huge space fortress, essentially, which was once an Inquisition stronghold – that will contain most of the game’s single-player story mode, he makes an awful racket. Every step he takes has weight, and the noise of his massive boots hitting the metal and stone echoes throughout the giant halls.

Two more classes will be unveiled later, but despite prodding and pestering, all Neocore will reveal for now is that one will be a woman. Everything else is still very much a secret.

Van Helsing, though it took a few pages out of Diablo’s book, was a surprisingly refreshing, inventive ARPG, boasting an interesting weapon and skill system along with a handy (and spectral) NPC companion. Juhász says that they want to achieve that same freshness with Martyr, and some of that will be achieved by building the RPG around the 40K universe’s lore.

“In Martyr we have the 40K lore to stick to which means that, for example, we are going to omit health potions because they’d pretty look ridiculous in the 40K universe. This time we have the combat drugs: it takes the traditional potion gulping to a new level.”

Similarly, the traditional loot system has to be overhauled. Inquisitors are not pack rats or D&D-style adventurers, picking up every piece of tat that they find, so making enemies explode into showers of loot wouldn’t really work in a 40K game. Instead, weapons and gear are going to be tied to a crafting system.

“It’s going to be one of the most challenging things that we have to work out,” explains David Martha, Neocore’s PR and marketing manager.

The loot and crafting system is is all being figured out behind closed doors, but Juhász hints that it isn’t going to be like those you might see in other RPGs. Neocore need to find a way to make the system fit with the restrictions laid out in the 40K lore, since ancient technology and xeno weapons – which only Inquisitors are given permission to use – are mostly forbidden, and most humans aren’t even allowed to tamper with them.

In the demo that Neocore show off, the Crusader Inquisitor switches between bolters, plasma weapons and his chainsaw sword, and the skills that he employs to eviscerate his Chaos enemies are all tied to these weapons. Martha and Juhász are insistent that the Inquisitors will have access to a wide range of deadly tools, from exotic alien weaponry to the iconic death-dealing gear of the Space Marines.“That’s the perk of being an Inquisitor,” says Martha.

As the Crusader dispatches the servants of Chaos, pillars and walls crumble and fall as projectiles hammer into them. Martyr is blessed with a fully destructible environment. “You will be able to destroy pretty much everything,” Juhász boasts. And it’s not just for show. Unusually in its genre, Martyr uses a cover system, with foes and Inquisitors alike able to use the environment to get a defensive bonus, and all of that cover can be blown up. Juhász hopes that it will make the game feel more tactical.

It certainly looks more tactical than your average ARPG. It’s a little slower and more thoughtful, and enemies don’t just swarm players like they do in, say, Diablo 3. They’ll hug walls and pillars to avoid being riddled with bullets, and if their position is threatened they’ll look for new places to slink behind. Other enemies might be more aggressive, charging toward the player, or smarter, flanking them. There’s a hierarchy too, and squads of foes will take orders from their leaders.

Right at the top of the food chain are the bosses and their lieutenants. In the demo, the Crusader goes toe-to-toe with a grotesque Ogre: a gargantuan brute that ponderously stomps around the battlefield, taking great big swipes at the Inquisitor. The tactical elements that Neocore want to emphasise appear again, because these larger boss and sub-boss enemies will have targetable limbs and weak spots. In the battle with the ogre, the Inquisitor limits the monster’s offensive capabilities by shooting off its arm before blowing up its foul poison gland. It’s not a pretty sight.

Along with the more directed single-player campaign, Neocore are also working on an ambitious sandbox mode that can be played solo or in squads of four. It’s set in the Caligari sector, where Games Workshop have apparently given the team a great deal of creative freedom to populate it and play with. It will be fat with countless worlds and an effectively infinite number of procedural battlefields and missions, as well as a broader array of weapons and gear. Inquisitors will even be able to net themselves vehicles. Not unlike Arrowhead’s Helldivers, this campaign will also have a metagame, where choices made by the entire community will have a tangible effect on the power struggle.

“Imagine we have a star system which has been invaded by the Orks, for example, and at the same time on one of the planets in the star system there are Dark Eldar gaining power every day,” Juhász offers as an example. “[For the players] these events happen simultaneously, so you have to decide which problem to tackle first because you can't be at two places at once. We monitor how players react to this event, which means if the majority of the players decide to deal with the Orks, then the Orks will be eliminated [in that part of the sector], and that allows the Dark Eldar to gain more strength.”

These events will help build the sector’s story, and Neocore promises patches and updates to keep this story going. “It's a living, realistic feeling sandbox,” says Juhász, “and Inquisitors are going to be part of this story as well, as they can gain reputation in the star system.”

Martyr’s sandbox campaign will be cooperative, but Neocore also plan to introduce an indirect PvP mode, giving every player a stronghold that they can expand and customise, but can be threatened by other players. It’s a lot like the FOBs in Metal Gear Solid V: The Phantom Pain.

“Just as you develop your character, you will be able to develop your fortress, build defense systems and stuff, and other players will be able to come and raid it,” explains Martha. “So if they can get through your systems and beat your map, they will be able to loot and rob you, but you can do exactly the same.”

While the Inquisitors are technically all on the same side, they’re a sneaky bunch, and act independently, sometimes arguing and attempting to get one over on each other, so Neocore reckon that this indirect PvP does make sense for the 40K universe.

“The Inquisition is a huge organisation and it’s the defender of mankind, so we can't have Inquisitors waging war against each other,” states Juhász, “but still, in the shadows, the Inquisition has plenty of factions squabbling over numerous things. This means that there's a chance to show the shadowy side of the Inquisition with the puritans and radicals trying to overcome the various factions, so it fits the 40K universe.”

“It’s an excellent way to piss off your friends,” Martha adds.

Even though it’s surrounded by an ocean of Warhammer and Warhammer 40K games, Martyr stands out. It’s undoubtedly Neocore’s most ambitious game, but after the surprising quality of Van Helsing, this is a studio worth betting on. Warhammer 40,000: Inquisitor - Martyr is due out in 2016, with a beta also on the cards.




The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in gb
The Last Chancer Who Survived




United Kingdom

Hmmm...
Much like Star Wars Episode 7, I'm going to remain highly skeptical until I get my hands on it...

But if this pans out as planned...

I'm going radical and looting those damn dark pansies!
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

http://themadnomads.com/news/m/36085327/article/3684913


This article serves as a reminder that Hungarian developer Neocore Games -- famous for their Incredible Adventures of Van Helsing series -- is currently developing a new title based on Games Workshop's Warhammer 40,000 universe. Named a mouthful Warhammer 40,000: Inquisitor – Martyr, it is an Action RPG much alike to the Van Helsing series and Diablo III but with a cover system for both the players and enemies.

On top of this, the developers mentioned that they will be incorporating the lore and rules of the Warhammer 40,000 table top universe into their upcoming title.

Players will take on the role of an inquisitor who is sent to investigate an unexplainable occurance. There will be a total of 3 playable classes: One of which is a “Tank” class, while the other two are unconfirmed. Early speculations suggest that one of the unknown class would be a DPS (damage dealing) class and the last one a class to fulfil support roles.

Inquisitor – Martyr has two playable game mode: A story-driven single player campaign and an open-world multiplayer mode called “Inquisitor Campaign”. The latter game mode supports up to 4 players co-op and random occurring dynamic events that are completely player driven. There will also be some PvP battles where players will assault each other’s bases, but there is not much detail on this yet.

To keep up to date with any development for Warhammer 40,000: Inquisitor – Martry, follow Neocore Games on their Facebook platform.



few pics if you click through.

The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury



The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in au
Incorporating Wet-Blending






Australia

This one was less impressive than the Battlefleet Gothic: Armada preview. The build isn't as far along, so it's harder to distinguish between a developer that means what they say and one who is just blowing hot air.

"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up."
-C.S. Lewis 
   
 
Forum Index » News & Rumors
Go to: