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![[Post New]](/s/i/i.gif) 2015/07/15 18:37:14
Subject: Razorback loadout for Crimson Fists
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Grovelin' Grot
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Didnt want to put this is army lists so hopefully this is the right place...
I started buying models before the most recent edition of the Codex and I am now trying to build up the models I have before moving onto buying too much more.
I have built roughly a 1500 point list with a demi-company and CAD
Briefly, without going into all of the specifics...
Captain
Command with 4 plasmaguns and apothecary
3 x 5 man Tactical squads with meltagun and combimelta
3 Landspeeders (2 heavy flamer, 1 typhoon)
Lascannon devastators
Lvl 2 Librarian
2 x 5 man bolter scouts
My plan is to run librarian with the command squad and put these guys and three tactical squads in four razorbacks (one with the Captain).
Does anyone have advice on how best to kit out the Razorbacks?
- Heavy bolters are free and fit with chapter tactics (IF) but not sure how useful they will be
- Lascannons would add distance and AP
- Assault cannons would pack more shots at lower strength
I've not played much recently and would appreciate any feedback on builds. Thanks in advance!
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![[Post New]](/s/i/i.gif) 2015/07/15 18:48:01
Subject: Razorback loadout for Crimson Fists
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Omnipotent Necron Overlord
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Best load out is las plas by a mile.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2015/07/15 18:54:32
Subject: Razorback loadout for Crimson Fists
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Grovelin' Grot
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Is the versatility worth swapping for the options in your opinion? Would you run that on ALL of them?
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![[Post New]](/s/i/i.gif) 2015/07/15 18:55:52
Subject: Razorback loadout for Crimson Fists
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Ork-Hunting Inquisitorial Xenokiller
Strike Cruiser Vladislav Volkov
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I will never, for the life of me, understand why people advocate for that useless combination. The gun has no clear purpose and is almost as schizophrenic as a basic Land Raider, with the added "benefit" of being able to strip off your own hull points - all for the same points cost as the far-superior assault cannon and lascannon.
OP: It comes down to available points in my mind. If you want to save points, keep the Razorback stock. If you plan to keep the vehicle at range, lascannons. If you plan to bring it in close, assault cannons. You also have the option of the Infernum Razorback which comes with a multi-melta turret. I'm not sure if the mathhammer is still the same, but the assault cannons supposedly have a greater chance of inflicting glancing/penetrating hits on high-armor targets (AV13/14).
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This message was edited 1 time. Last update was at 2015/07/15 18:56:07
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![[Post New]](/s/i/i.gif) 2015/07/15 19:13:51
Subject: Razorback loadout for Crimson Fists
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Omnipotent Necron Overlord
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j31c3n wrote:
I will never, for the life of me, understand why people advocate for that useless combination. The gun has no clear purpose and is almost as schizophrenic as a basic Land Raider, with the added "benefit" of being able to strip off your own hull points - all for the same points cost as the far-superior assault cannon and lascannon.
OP: It comes down to available points in my mind. If you want to save points, keep the Razorback stock. If you plan to keep the vehicle at range, lascannons. If you plan to bring it in close, assault cannons. You also have the option of the Infernum Razorback which comes with a multi-melta turret. I'm not sure if the mathhammer is still the same, but the assault cannons supposedly have a greater chance of inflicting glancing/penetrating hits on high-armor targets (AV13/14).
It's purpose is 3 ap2 shots per turn. It can wreck.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2015/07/15 19:19:53
Subject: Razorback loadout for Crimson Fists
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Longtime Dakkanaut
Minneapolis, MN
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Dornsapothecary wrote:
- Heavy bolters are free and fit with chapter tactics (IF) but not sure how useful they will be
Razorbacks don't benefit from chapter tactics, and in any case it's already twin-linked. A TL Heavy Flamer is the same price, and is a much more threatening weapon.
TL AC Razorbacks are the most generally useful of the bunch. People really underestimate how powerful of a gun it is. The TL Lascannon is okay. LasPlas is a good choice for Blood Angels, but a questionable choice for all other marines.
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This message was edited 1 time. Last update was at 2015/07/15 19:22:25
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![[Post New]](/s/i/i.gif) 2015/07/15 19:21:11
Subject: Razorback loadout for Crimson Fists
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Ork-Hunting Inquisitorial Xenokiller
Strike Cruiser Vladislav Volkov
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What are you gonna be shooting at with a 2+ save that isn't going to be in cover or have an invulnerable save for that very scenario? It's just not a good option. Better to take the Heavy Bolter to support the transport's squad's bolterfire, the Lascannon to plink hull points off vehicles from across the table or the Assault Cannon to shred everything you see. If you want AP2 just give the squad a gravgun and a combi-grav, it'll work better against more targets for only 5 points more than slapping a silly schizophrenic gun on the Razorback.
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This message was edited 1 time. Last update was at 2015/07/15 19:22:39
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![[Post New]](/s/i/i.gif) 2015/07/15 20:50:14
Subject: Razorback loadout for Crimson Fists
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Omnipotent Necron Overlord
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j31c3n wrote:
What are you gonna be shooting at with a 2+ save that isn't going to be in cover or have an invulnerable save for that very scenario? It's just not a good option. Better to take the Heavy Bolter to support the transport's squad's bolterfire, the Lascannon to plink hull points off vehicles from across the table or the Assault Cannon to shred everything you see. If you want AP2 just give the squad a gravgun and a combi-grav, it'll work better against more targets for only 5 points more than slapping a silly schizophrenic gun on the Razorback.
It's shocking to me that you so adamantly are opposed to laz plas. In my shop its kinda funny - when people use a razor back and it's not las plas people just shake their head. I guess you just don't give much value to AP2. So I understand the AC over the the Lasplas but how could you ever take a TL las over a las plas? 12% better chance to hit with a LC at the cost of a twin link plasma gun which can tripple your rate of ap2? Thats Cra.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2015/07/15 21:03:59
Subject: Razorback loadout for Crimson Fists
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Commander of the Mysterious 2nd Legion
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Xenomancers wrote: j31c3n wrote:
What are you gonna be shooting at with a 2+ save that isn't going to be in cover or have an invulnerable save for that very scenario? It's just not a good option. Better to take the Heavy Bolter to support the transport's squad's bolterfire, the Lascannon to plink hull points off vehicles from across the table or the Assault Cannon to shred everything you see. If you want AP2 just give the squad a gravgun and a combi-grav, it'll work better against more targets for only 5 points more than slapping a silly schizophrenic gun on the Razorback.
It's shocking to me that you so adamantly are opposed to laz plas. In my shop its kinda funny - when people use a razor back and it's not las plas people just shake their head. I guess you just don't give much value to AP2. So I understand the AC over the the Lasplas but how could you ever take a TL las over a las plas? 12% better chance to hit with a LC at the cost of a twin link plasma gun which can tripple your rate of ap2? Thats Cra.
maybe there's not a lot of 2+ armor saves in his meta?
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2015/07/15 22:32:18
Subject: Re:Razorback loadout for Crimson Fists
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Chaplain with Hate to Spare
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I run it cheap when I use mine, so just bolters. The flamers are pretty nice too, but the best option is the AC. The only issue is that the range is kinda short.
Edit: I am actually looking at getting one of the Chapter House Studios magnetized turret for my Fists and another for my Blood Angels.
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This message was edited 1 time. Last update was at 2015/07/15 22:40:14
5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2015/07/15 22:39:44
Subject: Razorback loadout for Crimson Fists
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Locked in the Tower of Amareo
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TL AC is a good way to get your now-expensive razor back prematurely wasted. The AC is completely overrated in small numbers which is why it's my #1 overcosted Imperial weapon.
" People really underestimate how powerful of a gun it is."
You mean people overestimate. 24" range sucks.
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This message was edited 2 times. Last update was at 2015/07/15 22:40:47
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![[Post New]](/s/i/i.gif) 2015/07/15 22:53:12
Subject: Razorback loadout for Crimson Fists
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Ork-Hunting Inquisitorial Xenokiller
Strike Cruiser Vladislav Volkov
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24" is half the width of a game board, it's much longer than most people realize. Take a Razorback's 6" movement into account and the range is really more like 36".
A lasplas Razorback is something I dismiss not because my meta lacks 2+ saves but because it is such an inefficient and expensive way to bring AP2 shots compared to other avenues. Why wouldn't I rather have a tri-las predator, or a 5-man tactical squad with a plasmagun and combi-plas (and an IC with a combi-plas), or a command squad with five plasmaguns, maybe even on bikes?
It's an obnoxious weapon. It has two profiles and only one of them is going to be truly useful against any given target and any given range. It's either a poor man's lascannon without being twin-linked or an overcosted plasmagun wih 150% the firepower for 200% the cost. No. Thanks.
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![[Post New]](/s/i/i.gif) 2015/07/15 23:52:08
Subject: Razorback loadout for Crimson Fists
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Decrepit Dakkanaut
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Assault Cannons by a long shot.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2015/07/15 23:58:02
Subject: Razorback loadout for Crimson Fists
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Legendary Master of the Chapter
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I would say it depends on what you are running.
Lasplas wasn't bad iirc.
But if there is a lot of Terrain i can bump with techmarines i think id prefer las cannons for the range and Strength.
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2015/07/16 00:41:20
Subject: Razorback loadout for Crimson Fists
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Locked in the Tower of Amareo
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j31c3n wrote:24" is half the width of a game board, it's much longer than most people realize. Take a Razorback's 6" movement into account and the range is really more like 36".
A lasplas Razorback is something I dismiss not because my meta lacks 2+ saves but because it is such an inefficient and expensive way to bring AP2 shots compared to other avenues. Why wouldn't I rather have a tri-las predator, or a 5-man tactical squad with a plasmagun and combi- plas (and an IC with a combi- plas), or a command squad with five plasmaguns, maybe even on bikes?
It's an obnoxious weapon. It has two profiles and only one of them is going to be truly useful against any given target and any given range. It's either a poor man's lascannon without being twin-linked or an overcosted plasmagun wih 150% the firepower for 200% the cost. No. Thanks.
Often, 24" puts you within range of all kinds of hurt, though. The las/ plas at least has the option to engage at 48", and then can really bring the hurt at 12" or less. Yeah, the BA one is much better, but the single assault cannon is just so bleh for the cost.
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![[Post New]](/s/i/i.gif) 2015/07/17 21:40:01
Subject: Razorback loadout for Crimson Fists
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Ork-Hunting Inquisitorial Xenokiller
Strike Cruiser Vladislav Volkov
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Martel732 wrote:Often, 24" puts you within range of all kinds of hurt, though. The las/ plas at least has the option to engage at 48", and then can really bring the hurt at 12" or less. Yeah, the BA one is much better, but the single assault cannon is just so bleh for the cost.
If you don't want to be 24" of something why in the 29 hells of the Dai-zan would you want to be 12" of something? That's even worse! You're only AV11, you can be easily picked off by Skyhammer missiles from 60" away.
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![[Post New]](/s/i/i.gif) 2013/12/16 20:49:22
Subject: Razorback loadout for Crimson Fists
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Locked in the Tower of Amareo
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j31c3n wrote:Martel732 wrote:Often, 24" puts you within range of all kinds of hurt, though. The las/ plas at least has the option to engage at 48", and then can really bring the hurt at 12" or less. Yeah, the BA one is much better, but the single assault cannon is just so bleh for the cost.
If you don't want to be 24" of something why in the 29 hells of the Dai-zan would you want to be 12" of something? That's even worse! You're only AV11, you can be easily picked off by Skyhammer missiles from 60" away.
Because sometimes it happens anyway. But there is a big difference in terms of firepower of them coming to you and you moving to them. Admittedly, though I only have experience using BA razorbacks. All non-fast marine vehicles are seem rather meh to me.
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