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Made in us
Locked in the Tower of Amareo




 Savageconvoy wrote:
Honestly I'd prefer them to not get a template with the IA.
I love the HBC when it's nova charged and honestly think the IA should just be made to rapid fire as well, maybe doubling the shots from 3-6 S8 AP2 with gets hot. Increasing the cost on it as well.


Take away gets hot from HBC. There's no reason for that.
   
Made in us
Focused Fire Warrior






Serbia

I heard that that new codes is gonna hit us soon (month or two)...

Christmas is coming sooner than I expected.

6th Skylight Patrol Contingent StarForge P&M blog
Painted = 131 
   
Made in us
Focused Fire Warrior





Lexington, MA

There are sooooooo many things I want in a new Tau codex its not even funny, but Gue'vesa? How would a Tau army benefit from Human Auxillaries? They already lightly armored meatshields to hide behind that die in droves, called Kroot. I get that its the fluffy thing to do is to give the new Tau codex Gue'vesa but that is literally all it is. Why would you field them too? Would they just be guardsmen with pulse rifles and 4+ saves? That seems so unnecessary. Unless they could be fielded in squads bigger than 20 I wouldn't touch them in the new codex. Plus I don't know if you guys haven't noticed but I haven't seen many new units added to the 6th to 7th edition codex changes. I doubt they are going to field any new units for Tau, just change and add rules to existing units.

FOR THE GREATER F-ING GOOD!  
   
Made in us
Been Around the Block



Atlanta, Georgia

How would a Tau army benefit from Human Auxillaries?


Well, special weapons in troop choices, for one. Besides that, yeah, I pretty much agree with you.
   
Made in dk
Bonkers Buggy Driver with Rockets




Denmark.

LockeWatts wrote:
How would a Tau army benefit from Human Auxillaries?


Well, special weapons in troop choices, for one. Besides that, yeah, I pretty much agree with you.

I'd still like it better if the Fire Warrior units could get that, or if Pathfinders could go without Markerlights for a discount (7-8 pt), so you can use their special equipment better.
   
Made in ca
Longtime Dakkanaut





I would make human auxiliaries cheap as conscripts and allowed to be taken in squads larger than FW. Larger than Kroot even. I mean there are tons of humans. For some extra points you could give them all Pulsecarbines.

That's how I would do it. They can be played as a tar pit basically.
   
Made in ca
Trustworthy Shas'vre




On Guevesa, id start with straight Astra Militarium as a base, then I'd upgrade their auto/lasguns to St 4, AP 6 to represent them firing 'Pulse rounds' like the Kroot, change up their grenade launchers to launch EMP and Photon Grenades instead of Krak and Frag. Mix some Tau and some Imperium special Weapons availability and allow unit upgrades to full Pulse Weapons and combat armour. Orders would be replaced with the ability to benefit from Markerlights and the Sgt could take some Tau specific upgrades.

Basically they would start off a point of so more than a guardsman mostly due to the better gun, and, when fully kitted out, be a point or so more than a Firewarriors due to better Melee ability.

That way you could really dial in the unit as cheap and expendable bullet catchers or make them Firewarriors who can carry special Weapons and know how to throw a punch.

Tau and Space Wolves since 5th Edition. 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

God I love seeing the Gue'vesa nonsense.

It's hilarious how Tau players in this thread have themselves so thoroughly convinced that they should get a unit that's "Guardsmen Plus" at no downside.
   
Made in gb
Shas'ui with Bonding Knife




 Kanluwen wrote:
God I love seeing the Gue'vesa nonsense.

It's hilarious how Tau players in this thread have themselves so thoroughly convinced that they should get a unit that's "Guardsmen Plus" at no downside.


No downside? They'd clearly be more points...
   
Made in us
Decrepit Dakkanaut





Hyperspace

I just want Riptides to be moved to Lord Of War slot.

Mostly because I want to run a Riptide AND Crisis/Stealth suits.

Or maybe a Battlesuit Wing formation?

That would be cool.



Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

SGTPozy wrote:
 Kanluwen wrote:
God I love seeing the Gue'vesa nonsense.

It's hilarious how Tau players in this thread have themselves so thoroughly convinced that they should get a unit that's "Guardsmen Plus" at no downside.


No downside? They'd clearly be more points...

A single point difference for a gun that is a significant improvement, grenade launchers that are a significant improvement, and still allowing "some Imperium special weapons" while allowing for full Pulse weapons and a 4+ Carapace Armor save on basic Guardsmen.

They "lose" Orders in exchange for the ability to benefit from Markerlights(which only have to hit) and the Sergeant isn't restricted to the crap he has currently?

Yeah. There's a real downside there.
   
Made in gb
Shas'ui with Bonding Knife




 Kanluwen wrote:
SGTPozy wrote:
 Kanluwen wrote:
God I love seeing the Gue'vesa nonsense.

It's hilarious how Tau players in this thread have themselves so thoroughly convinced that they should get a unit that's "Guardsmen Plus" at no downside.


No downside? They'd clearly be more points...

A single point difference for a gun that is a significant improvement, grenade launchers that are a significant improvement, and still allowing "some Imperium special weapons" while allowing for full Pulse weapons and a 4+ Carapace Armor save on basic Guardsmen.

They "lose" Orders in exchange for the ability to benefit from Markerlights(which only have to hit) and the Sergeant isn't restricted to the crap he has currently?

Yeah. There's a real downside there.


You mean like how Tactical Marines are only one point more than CSM and gain ATSKNF, Chapter Tactics, Combat Squads and access to the most broken gun type in the game (grav)?

   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

SGTPozy wrote:
 Kanluwen wrote:
SGTPozy wrote:
 Kanluwen wrote:
God I love seeing the Gue'vesa nonsense.

It's hilarious how Tau players in this thread have themselves so thoroughly convinced that they should get a unit that's "Guardsmen Plus" at no downside.


No downside? They'd clearly be more points...

A single point difference for a gun that is a significant improvement, grenade launchers that are a significant improvement, and still allowing "some Imperium special weapons" while allowing for full Pulse weapons and a 4+ Carapace Armor save on basic Guardsmen.

They "lose" Orders in exchange for the ability to benefit from Markerlights(which only have to hit) and the Sergeant isn't restricted to the crap he has currently?

Yeah. There's a real downside there.


You mean like how Tactical Marines are only one point more than CSM and gain ATSKNF, Chapter Tactics, Combat Squads and access to the most broken gun type in the game (grav)?

Yup, that's exactly what I mean.

Except in your haste to make a snarky comment, you failed to recognize the key problem with your comparison.

It would be more like:
how Tactical Marines are only one point more than CSM and gain ATSKNF, Chapter Tactics, Combat Squads, upgrade their Bolters to S6 AP3 and access to the most broken gun type in the game (grav)?


Oh, and while we're at it?
Taking an Infantry Squad in a context like that is VASTLY different to the way the Guard work--which is requiring you to take a bloody Platoon in order to even take your "basic" Guardsmen.
   
Made in il
Warplord Titan Princeps of Tzeentch






 Kanluwen wrote:
SGTPozy wrote:
 Kanluwen wrote:
God I love seeing the Gue'vesa nonsense.

It's hilarious how Tau players in this thread have themselves so thoroughly convinced that they should get a unit that's "Guardsmen Plus" at no downside.


No downside? They'd clearly be more points...

A single point difference for a gun that is a significant improvement, grenade launchers that are a significant improvement, and still allowing "some Imperium special weapons" while allowing for full Pulse weapons and a 4+ Carapace Armor save on basic Guardsmen.

They "lose" Orders in exchange for the ability to benefit from Markerlights(which only have to hit) and the Sergeant isn't restricted to the crap he has currently?

Yeah. There's a real downside there.


Who ever said such a gue squad will be a single PPM over IG squad?

And anyway, I want another gue unit. not light infantry-we got that covered by fire warriors, and disposables is rather covered by kroot, I want a freaking artillery unit.
IG is famous for artillery, gue are based on IG and tau lacks any artillery despite it fitting in their methods, I think the correlation is clear.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in us
Shas'ui with Bonding Knife






I'd like to see a heavy fire warrior squad, think XV15 stealth suit but without the stealth feature.

Smaller squad size, more expensive, perhaps TL pulse rifle/carbines stock, 1 per 3 can take a rail rifle/ion rifle/TL flamer?

Obvious problems are balancing vs crisis suits, and what slot they'd be (imo).

DQ:90S++G++M----B--I+Pw40k07+D+++A+++/areWD-R+DM+


bittersashes wrote:One guy down at my gaming club swore he saw an objective flag take out a full unit of Bane Thralls.
 
   
Made in ca
Trustworthy Shas'vre




 Kanluwen wrote:
SGTPozy wrote:
 Kanluwen wrote:
God I love seeing the Gue'vesa nonsense.

It's hilarious how Tau players in this thread have themselves so thoroughly convinced that they should get a unit that's "Guardsmen Plus" at no downside.


No downside? They'd clearly be more points...

A single point difference for a gun that is a significant improvement, grenade launchers that are a significant improvement, and still allowing "some Imperium special weapons" while allowing for full Pulse weapons and a 4+ Carapace Armor save on basic Guardsmen.

They "lose" Orders in exchange for the ability to benefit from Markerlights(which only have to hit) and the Sergeant isn't restricted to the crap he has currently?

Yeah. There's a real downside there.


I think Imay have not been clear when I described the base set up.

The base line Gue'vesa would be Guardsmen that cost more in exchange for a S 4, AP 6 guns, loses Orders, and being a part of the Tau codex, gets to take advantage of Markerlights tokens. I also like the rule the FW Gue'vesa had that gave Imperium Troops the equivalent of Hatred against them.

The grenade launchers would be a priced upgrade costing comparable to or more than a standard grenade launcher and would be one of a number of special weapons they could a limited quantity of.

Unit wide upgrades could give them Pulse Carbines and Carapace armour, but by the time the unit received those the individual models would cost more than Firewarriors.

I'm not proposing the same cost as Guardsmen for the base version and by the time the upgrades are done, you could take 2 guardsmen for every Gue'vesa.

Tau and Space Wolves since 5th Edition. 
   
Made in us
Legendary Master of the Chapter






 Wolfblade wrote:
I'd like to see a heavy fire warrior squad, think XV15 stealth suit but without the stealth feature.

Smaller squad size, more expensive, perhaps TL pulse rifle/carbines stock, 1 per 3 can take a rail rifle/ion rifle/TL flamer?

Obvious problems are balancing vs crisis suits, and what slot they'd be (imo).


I dont want more marines :/

I want to see more drones as weapons platforms for the normal warriors.

I also want to see more other casts being used.

like earth cast repair guys and special drone network kinda things. water cast.... advisers? spies?


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in ca
Longtime Dakkanaut





Looks like we got incoming Tau codex. September time.

http://natfka.blogspot.ca/2015/08/tau-new-commander-on-its-way.html

http://natfka.blogspot.ca/2015/08/two-new-suits-for-tau.html

ETA 2 weeks fellow FW. Get ready to feast on the Gue'la and Gue'ron'sha tears.

This message was edited 1 time. Last update was at 2015/08/25 22:10:37


 
   
Made in us
Shas'ui with Bonding Knife






 Desubot wrote:
 Wolfblade wrote:
I'd like to see a heavy fire warrior squad, think XV15 stealth suit but without the stealth feature.

Smaller squad size, more expensive, perhaps TL pulse rifle/carbines stock, 1 per 3 can take a rail rifle/ion rifle/TL flamer?

Obvious problems are balancing vs crisis suits, and what slot they'd be (imo).


I dont want more marines :/

I want to see more drones as weapons platforms for the normal warriors.

I also want to see more other casts being used.

like earth cast repair guys and special drone network kinda things. water cast.... advisers? spies?



that's a fair point, either way, some way to get specials weapons for FW squads would be nice (And I was assuming they'd be T3/4+, the armor would simply be helping support the weapons/ammo for said weapons).

This message was edited 1 time. Last update was at 2015/08/25 22:19:54


DQ:90S++G++M----B--I+Pw40k07+D+++A+++/areWD-R+DM+


bittersashes wrote:One guy down at my gaming club swore he saw an objective flag take out a full unit of Bane Thralls.
 
   
Made in us
Focused Fire Warrior






Serbia

 Gamgee wrote:
Looks like we got incoming Tau codex. September time.


CAN'T WAIT!!!

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The Boneyard

Demiurg ..... and more Demiurg


Hurd to if they feel generous.

   
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preston

 Savageconvoy wrote:
Wait. So IK get a free pass but Tau deserve a lead pipe to the knee cap?


No, Imperial Knights are just broken and should not be within sniffing distance of a sub Apocalypse game.

Tau currently vomit firepower and Riptides rip just about everything apart. Hell, 50 man blob? Now you see it now you dont.

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in ca
Crazed Spirit of the Defiler






First, I think Riptide should be move to LoW like the Wraithknight, to at least max it at 1 slot per CAD. (your mileage may vary, but most people I've played casually against play a 1CAD format sometime with 1 ally detachment, for fluff most of the time). I have the feeling that moving to LoW would help the balance in friendly non-competitive game at least. It would put him on par with the Wraithknight. So far, all the 'new' dex can manage to fight fair, so hopefully every faction will get their own power boost or LoW so the game is fun for everyone.

Second, I would like the choice of portable ion cannon and rail rifle in my Firewarriors. Pathfinder can do it, so should the FW. Put it heavy, and that would emphasis the gunline idea of Tau, which isn't an advantage in maelstorm like game (where you could still choose not to bring those heavy weapon, and maybe be more mobile). That would give more ''choice'' to the player, and choice is good when list building.

Third, I would like a balance between Rail Weapon and Smart Missile. Smart Missile shouldn't always be an auto-include in every list on the broadside. I don't yet how they should do it (I had 500pts of Tau for a while now, but I just recently went over 1500 and actually play Tau lol), but I'm sure they can find a solution.

After that, I don't personnaly agree with all the Mercs that some people think we should add. I don't want to play every faction of the Galaxy, I want to play Tau. Kroots and Vespid should be buff to actually fill gap in the Tau list, but I don't think we should add more, especially since Kroot have a ton of option. Maybe make every option viable and it would make some people happy.

My last point is: I heard about a Tau fortification; is that true? If it is, that's an awesome news. I'm tired of having to go Third Party whenever I want to get some faction oriented terrain. Gimme a Tau aegis, fort, trench whatever, I will take it!

oh and side note: Keep them as enjoyable as their are right now to play! lots of special rule, custumisable suit with systems and whatnot, marker lights... those are what make the Tau great and fun, don't mess it up!

Ahriman + 1 TSons squad: Painting in progress. Will gift them to my bro at Xmas!
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Made in ca
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If the rumors come true we're looking at a Riptide chassis with a focus on bringing the pain with missiles. It would be slightly larger and the LoW if I recall correctly. That would make the KX Supremacy Armor a superheavy walker the FW one. Leaving the Riptide where it is as an elite choice.

This message was edited 3 times. Last update was at 2015/08/26 12:36:26


 
   
Made in ca
Crazed Spirit of the Defiler






That's good too. It's just sad that I won't have the money to actually buy a new ''bigger'' riptide until probably Jan next year lol. Also, I heard about new Commander kit, new FW kit. Basicly, I will buy the codex, and that will probably be it for me lol.

Ahriman + 1 TSons squad: Painting in progress. Will gift them to my bro at Xmas!
2000+ Tau: Painting in progress. http://www.dakkadakka.com/gallery/images-78163-46237_Tau%20Battelforce.html 
   
Made in us
Shas'ui with Bonding Knife






 master of ordinance wrote:
 Savageconvoy wrote:
Wait. So IK get a free pass but Tau deserve a lead pipe to the knee cap?


No, Imperial Knights are just broken and should not be within sniffing distance of a sub Apocalypse game.

Tau currently vomit firepower and Riptides rip just about everything apart. Hell, 50 man blob? Now you see it now you dont.


That's not saying much, a 50 man blob of t3 5+ dies to well, literally everything that has a high RoF.

DQ:90S++G++M----B--I+Pw40k07+D+++A+++/areWD-R+DM+


bittersashes wrote:One guy down at my gaming club swore he saw an objective flag take out a full unit of Bane Thralls.
 
   
Made in us
Longtime Dakkanaut





 PandaHero wrote:
That's good too. It's just sad that I won't have the money to actually buy a new ''bigger'' riptide until probably Jan next year lol. Also, I heard about new Commander kit, new FW kit. Basicly, I will buy the codex, and that will probably be it for me lol.


Been saving up since I saw the pics of the new Tau Titan for FW, hoping to get the Codex, Data Cards and x2 of the new Riptides minimum when it drops! Potentially a Commander Suit and maybe some new Crisis Suits later after I get my FW Tau Titan!

Also I doubt it will happen but I would love the ability to run an army of Riptides and big Suits! I think it would really be cool to have games of Suits vs Imperial Knights but that's just me personally.

This message was edited 1 time. Last update was at 2015/08/27 14:31:41


19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
 
   
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preston

 Wolfblade wrote:
 master of ordinance wrote:
 Savageconvoy wrote:
Wait. So IK get a free pass but Tau deserve a lead pipe to the knee cap?


No, Imperial Knights are just broken and should not be within sniffing distance of a sub Apocalypse game.

Tau currently vomit firepower and Riptides rip just about everything apart. Hell, 50 man blob? Now you see it now you dont.


That's not saying much, a 50 man blob of t3 5+ dies to well, literally everything that has a high RoF.


Leman Russ squadron. Riptide and its gone

Dug in Infantry. Riptide and its gone

Vendetta. Riptide and its... Wait for it.... Gone

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in gb
Shas'ui with Bonding Knife




 master of ordinance wrote:
 Wolfblade wrote:
 master of ordinance wrote:
 Savageconvoy wrote:
Wait. So IK get a free pass but Tau deserve a lead pipe to the knee cap?


No, Imperial Knights are just broken and should not be within sniffing distance of a sub Apocalypse game.

Tau currently vomit firepower and Riptides rip just about everything apart. Hell, 50 man blob? Now you see it now you dont.


That's not saying much, a 50 man blob of t3 5+ dies to well, literally everything that has a high RoF.


Leman Russ squadron. Riptide and its gone

Dug in Infantry. Riptide and its gone

Vendetta. Riptide and its... Wait for it.... Gone


Riptide. Grav and it's gone!
   
Made in us
Shas'ui with Bonding Knife






 master of ordinance wrote:
 Wolfblade wrote:
 master of ordinance wrote:
 Savageconvoy wrote:
Wait. So IK get a free pass but Tau deserve a lead pipe to the knee cap?


No, Imperial Knights are just broken and should not be within sniffing distance of a sub Apocalypse game.

Tau currently vomit firepower and Riptides rip just about everything apart. Hell, 50 man blob? Now you see it now you dont.


That's not saying much, a 50 man blob of t3 5+ dies to well, literally everything that has a high RoF.


Leman Russ squadron. Riptide and its gone

Dug in Infantry. Riptide and its gone

Vendetta. Riptide and its... Wait for it.... Gone


Providing you have MLs or pay 20 points for skyfire, sure, you might get a few hits. And what weapon are we talking about , IA I assume? Because that most likely will NOT kill a vendeta in one round of shooting, OR a LR squadron, now you're just blowing it out of proportion to stupidly huge amounts.

DQ:90S++G++M----B--I+Pw40k07+D+++A+++/areWD-R+DM+


bittersashes wrote:One guy down at my gaming club swore he saw an objective flag take out a full unit of Bane Thralls.
 
   
 
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