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Made in us
Savage Khorne Berserker Biker





Leesburg, FL

I'm trying my best to make CSM somewhat viable again. I love the 1K sons, and I also love Imperial Knights, so I've decided to join the two together in a what I would consider an extremely shooty list. I've enlisted some help from forgeworld to try and make this list as powerful as possible....

HQ
Sorcerer in terminator armor (warlord) 2+ 4++
level 2 psyker
combi-melta
Force stave
MoT

Elite
(4) Terminators 2+ 4++
(4) combi-melta
(3) power axe
(1) power maul (champ)
MoT

Troops
(7) Thousand sons 3+ 4++
Sorcerer has a force axe
Rhino

(7) Thousand sons 3+ 4++
Sorcerer has a force maul
Rhino

Heavy
(FW) Chaos Rapier Weapons Battery
(3) quad heavy bolters (Str 5 AP 4 heavy 6 twin linked)

(FW) Deimos Pattern Vindicator Tank Destroyer
Laser Destroyer Array (48" Str 9 AP 1 Ordnance 1, (2),or ((3)) twin linked)
Havok launcher

Havok squad
(4) auto cannons

Fortification
Aegis defense line

Lord of War
Imperial Knight Crusader
Avenger gatling cannon w/ heavy flamer
Thermal cannon w/ heavy stubber
Stormspear rocket pod

Renegade allied detachment

HQ
renegade command squad
Arch Demagogue w/5 disciples

Troops
renegade field artillery battery
(3) Heavy mortars Str6, Ap4, 5" blast, pinning

Heavy
Renegade support squad
(3) Heavy bolters Str5 AP4
Militia training
1849 points

The warlord and his Terminator retinue start in reserve so they can deep strike in and melt a high value target, the renegade command squad ties up enemies that deep strike behind my line, the two 1K sons squads drive forward and seize objectives, the rapier weapons battery, the renegade support squad,the Havok squad, and the Vindicator sit behind the aegis line and destroy anything that comes within 36", the renegade artillery batteries rain fire from above at long range, and finally the Knight Crusader strides across the battlefield shooting, melting, and stomping anything in its path while staying 6" away from allied Chaos forces.

This message was edited 8 times. Last update was at 2015/08/13 12:49:26


It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die. Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-donkey-caves. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse. To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies. 
   
Made in us
Decrepit Dakkanaut




For the points, regular CSM's put out more firepower than Rubrics. Just switch them to ten man Vanillas with Plasma Guns and Meltas. Hell, that with MoT would be more durable as a whole for the points!

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Frightening Flamer of Tzeentch




PNW

Thousand Sons can be durable, the downside is their lack of grenades and limited role. Also, their sacred number is 9, for what it's worth. I would support the swap for normal CSM squads with MoT if you take Divination that could give them a 3++. That would be gained using Crimson Slaughter or taking an ally. However, you lack significant Warp Charges (4?) that provides 1-2 powers a turn at best.

What about dropping the Rapiers for a Havoc squad with Heavy bolters and Icon of Wrath? With a Divination source, you could provide Prescience on your support squads and/or tanks.

 
   
Made in us
Savage Khorne Berserker Biker





Leesburg, FL

 Aurelian wrote:
Thousand Sons can be durable, the downside is their lack of grenades and limited role. Also, their sacred number is 9, for what it's worth. I would support the swap for normal CSM squads with MoT if you take Divination that could give them a 3++. That would be gained using Crimson Slaughter or taking an ally. However, you lack significant Warp Charges (4?) that provides 1-2 powers a turn at best.

What about dropping the Rapiers for a Havoc squad with Heavy bolters and Icon of Wrath? With a Divination source, you could provide Prescience on your support squads and/or tanks.


The Chaos Rapiers put out 18 Str 5 AP 4 shots twin linked for 120 points and are T7 with 3 wounds each, a Havok squad w/ heavy bolters puts out 12 Str 5 AP 4 shots NOT twin linked for 115 points and is T4 with 1 wound each. Which would you choose?

It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die. Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-donkey-caves. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse. To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies. 
   
Made in gb
Longtime Dakkanaut




Unless you've already bought one, the New fw chaos knight may be a better choice than the crusader

DFTT 
   
Made in us
Savage Khorne Berserker Biker





Leesburg, FL

Captyn_Bob wrote:
Unless you've already bought one, the New fw chaos knight may be a better choice than the crusader


Yea, I'm building and painting my "Chaos" Knight Crusader as I type this. The rules for the Chaos knights are meh, I'd rather have a weapons platform anyway. Now if FW decides to make rules for the other knights....

It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die. Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-donkey-caves. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse. To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies. 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

You are going in with 5 minimum warp charge.. might as well drop the psykers altogether at that point because if you get Invis or something, you're flinging 5 dice at that alone.

Drop the Sigil of Corruption and make the sorcerer level 3. If you can take a Spell Familiar, always take it..

*highly* recommend completely scrapping the cultists, terminators and Havoc launchers. Take 2 level 3 sorcerers both with spell familiar and put them with TS. Take a Herald and a few Pink Horrors for batteries. Probably even a ministar- Grimoire with a dude on disc and some screamers.

TS are good.. if you give them the Warp Charge they need and the target saturation the enemy doesnt want (Knight + MiniScreamerStar + good support units)

This message was edited 1 time. Last update was at 2015/07/18 03:14:08


 
   
Made in us
Savage Khorne Berserker Biker





Leesburg, FL

 Brometheus wrote:
You are going in with 5 minimum warp charge.. might as well drop the psykers altogether at that point because if you get Invis or something, you're flinging 5 dice at that alone.

Drop the Sigil of Corruption and make the sorcerer level 3. If you can take a Spell Familiar, always take it..

*highly* recommend completely scrapping the cultists, terminators and Havoc launchers. Take 2 level 3 sorcerers both with spell familiar and put them with TS. Take a Herald and a few Pink Horrors for batteries. Probably even a ministar- Grimoire with a dude on disc and some screamers.

TS are good.. if you give them the Warp Charge they need and the target saturation the enemy doesnt want (Knight + MiniScreamerStar + good support units)


Thanks for the feedback, but it's actually 4 + D6 warp charges, so a minimum of 5 to 10. I'm going for invis from telepathy and doombolt from Tzeentch. I don't have a sigil, that was a typo. lol

I'm trying to focus on the shooting abilities of this army, not so much the psychic abilities and definitely no deamons...hate using deamons.


Automatically Appended Next Post:
 sub-zero wrote:
 Brometheus wrote:
You are going in with 5 minimum warp charge.. might as well drop the psykers altogether at that point because if you get Invis or something, you're flinging 5 dice at that alone.

Drop the Sigil of Corruption and make the sorcerer level 3. If you can take a Spell Familiar, always take it..

*highly* recommend completely scrapping the cultists, terminators and Havoc launchers. Take 2 level 3 sorcerers both with spell familiar and put them with TS. Take a Herald and a few Pink Horrors for batteries. Probably even a ministar- Grimoire with a dude on disc and some screamers.

TS are good.. if you give them the Warp Charge they need and the target saturation the enemy doesnt want (Knight + MiniScreamerStar + good support units)


Thanks for the feedback, but it's actually 4 + D6 warp charges, so a minimum of 5 to 10. I'm going for invis from telepathy and doombolt from Tzeentch. I don't have a sigil, that was a typo. lol

I'm trying to focus on the shooting abilities of this army, not so much the psychic abilities and definitely no deamons...hate using deamons.


Y'know...after further thought, you might be onto something with the Sorcerer...I gave him another psychic level and a spell familiar. Thanks

This message was edited 1 time. Last update was at 2015/07/18 06:45:41


It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die. Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-donkey-caves. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse. To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies. 
   
Made in us
Perfect Shot Dark Angels Predator Pilot




FoCo

Banking on invisibility for a unit that can be turpitude or ignored isn't such a great idea. I fail to see any legitimate target for it.

1850!
For the Emperor!  
   
Made in us
Savage Khorne Berserker Biker





Leesburg, FL

Updated the list, removed the bastion and added a renegade allied detachment. Renegade command squad, field artillery batteries, and mutants. Let me know what you think? With the abundance of AP4 and AP3 shots that this army puts out, I'm thinking that anything without power armor is going to have a bad day. lol

It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die. Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-donkey-caves. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse. To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies. 
   
Made in us
Painlord Titan Princeps of Slaanesh





Cad 1

HQ:
Sorc, ML3, MoT, spell fam
Sorc, Ml3, spell fam

Troops:
2x5 Tsons

Hvy:
3x3Laser Destroyer rapier batteries for heavy tanks.

Cad2
Hq:
Sorc, MoT, ML3, spell fam
sorc, ML3, spell fam

troops
2×5 Tsons

hvy:
3x3 hades autocannon rapier batteries for anti air and light av and mc.

Not as good as 8 tzeentch heralds but with 4 sorcs and 4 squads of Tsons, you have 16 wc. The rest of the amy if you can fit it, would be the rapier batteries forming your back row as you summon daemons.
   
Made in us
Savage Khorne Berserker Biker





Leesburg, FL

 Filch wrote:
Cad 1

HQ:
Sorc, ML3, MoT, spell fam
Sorc, Ml3, spell fam

Troops:
2x5 Tsons

Hvy:
3x3Laser Destroyer rapier batteries for heavy tanks.

Cad2
Hq:
Sorc, MoT, ML3, spell fam
sorc, ML3, spell fam

troops
2×5 Tsons

hvy:
3x3 hades autocannon rapier batteries for anti air and light av and mc.

Not as good as 8 tzeentch heralds but with 4 sorcs and 4 squads of Tsons, you have 16 wc. The rest of the amy if you can fit it, would be the rapier batteries forming your back row as you summon daemons.


That is a sweet list for summoning, no doubt. But my focus for this army is to put out as many AP4 and AP3 shots as possible while utilizing the durability of the Inv save on the Tzeench units.

It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die. Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-donkey-caves. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse. To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies. 
   
 
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