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Made in us
Krazed Killa Kan




Homestead, FL

So based on how horrendous 7th edition has been with power creep, and by that I mean everything that came out after the Necrons Codex; How will 8th edition be? Personally I really would like a return to more realistic power levels for every army. The Necrons running around with tons of Dakka and their models never being removed, the Eldar having more Dakka and maneuver then the next 2 armies combined, The Eldar with their 80ish Warp charges during Psychic phase, the SM shenanigans going on right now....

So What if instead of ruining the game for another 2-3 years GW released 8th edition around christmas time (I am aware that is a pipe dream) and instead of releasing new codex's periodically throughout the year with VAST differences in power levels, the GW staff sits down and for once does something smart like writing everyone armies codex at the EXACT SAME TIME and play tests it a bit to make sure that every army is balanced against one another so we don't have any completely one sided games because someone has Army A and fought against Army B.

Wouldn't it be a lot more fun for everyone if their was an actual challenge back in the game instead of a fight coming down to whose codex is newest.

Now this isn't an anti eldar/SM/Necrons Post but if you really think that those codex's are equal to the 7th edition releases that happened Pre Necrons then I really want you to go read them.


I come in peace. I didn't bring artillery. But I'm pleading with you, with tears in my eyes: If you mess with me, I'll kill you all

Marine General James Mattis, to Iraqi tribal leaders 
   
Made in ca
Shas'ui with Bonding Knife





We won't have time to really get into the 8th edition power level, as, judging by how release dates seem to be, the 9th edition will come out shortly after, followed by an edition singularity.

Pit your chainsword against my chainsw- wait that's Heresy. 
   
Made in us
Loyal Necron Lychguard





Virginia

That's why I respect AoS. All of the armies are relatively balanced. Everyone has dumb gak, and everything's good. That's because it was all released at the same time.

40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
Made in us
Missionary On A Mission



Eastern VA

That's a pretty good take on it. I actually half-hope they'll do rolling, on-the-fly releases of crunch (dataslates, formations, etc), and release codices mainly as fluffbooks that happen to include a copy of "the crunch" as it stands on press day.

That may just be the Debian user in me talking, though.

~4500 -- ~4000 -- ~2000 -- ~5000 -- ~5000 -- ~4000 
   
Made in us
Regular Dakkanaut




I mean you are clearly heavily biased against Eldar, but what Eldar army has near even a half of 80ish warp charges? I mean lets consider a full seer council (10 warlocks and 2 farseer) + 2 Farseer HQ in a CAD...you are only at 22 warp charges and if we consider all are on bikes (otherwise the seer council is worthless) that costs at minimum 960 points....and if someone is doing this you gotta be pretty happy as an opponent with the waste of points. Commonly eldar lists are pretty light on warp charges (0-6), even heavy warp charge eldar lists are at like 11-14 at most.

In a normal 1850 list the most warp charges I've ever seen is near 40 by a daemon army who was trying to get as many as possible.

This message was edited 3 times. Last update was at 2015/07/20 11:07:38


 
   
Made in si
Foxy Wildborne







A month ago I would have said that such a thing could never happen, but after seeing AoS, I suppose it's possible GW could have the guts to reset all the armies at once.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in us
Krazed Killa Kan




Homestead, FL

SilverSaint wrote:
I mean you are clearly heavily biased against Eldar, but what Eldar army has near even a half of 80ish warp charges? I mean lets consider a full seer council (10 warlocks and 2 farseer) + 2 Farseer HQ in a CAD...you are only at 22 warp charges and if we consider all are on bikes (otherwise the seer council is worthless) that costs at minimum 960 points....and if someone is doing this you gotta be pretty happy as an opponent with the waste of points. Commonly eldar lists are pretty light on warp charges (0-6), even heavy warp charge eldar lists are at like 11-14 at most.

In a normal 1850 list the most warp charges I've ever seen is near 40 by a daemon army who was trying to get as many as possible.


your missing the point of the entire post just to defend the Eldar Dex. Stay on topic and share your feelings on what I originally posted.

As for AoS, theirs the ground work for a possible change in style from GW right?

I come in peace. I didn't bring artillery. But I'm pleading with you, with tears in my eyes: If you mess with me, I'll kill you all

Marine General James Mattis, to Iraqi tribal leaders 
   
Made in gb
Longtime Dakkanaut





UK

It's a pipe dream at best because GW is a business so by making some models better than others or ludicrously overpowered you can literally build lists with nothing but them so that they'll sell like hot cakes.

Nevertheless, I hope that all the armies are balanced against each other once everyone is updated to Decurions esk Codexes (unless the 7th Codexes starting from Orks -> BA are deemed 'fine').

YMDC = nightmare 
   
Made in us
Fixture of Dakka





After 6e Space Marines, up until 7E Eldar, weren't most releases about right compared to each other?

Even Necrons, with the exception of Decurion and Wraiths seemed to fit this pattern.

Did anyone else feel this way, or was it just me?

I've always hoped things would be balanced around that level.
   
Made in us
Devestating Grey Knight Dreadknight




Bharring wrote:
After 6e Space Marines, up until 7E Eldar, weren't most releases about right compared to each other?

Even Necrons, with the exception of Decurion and Wraiths seemed to fit this pattern.

Did anyone else feel this way, or was it just me?

I've always hoped things would be balanced around that level.

Agreed. I think everyone hoped that Necrons were an anomaly and that the upcoming Eldar dex would implement the commonly agreed upon fixes and we would have a decently balanced game by the end of the year, with the current rate of releases.

Hope is the first step on the road to deep, deep disappointment with GW.

Hope is the first step on the road to disappointment. 
   
Made in us
Krazed Killa Kan




Homestead, FL

Bharring wrote:
After 6e Space Marines, up until 7E Eldar, weren't most releases about right compared to each other?

Even Necrons, with the exception of Decurion and Wraiths seemed to fit this pattern.

Did anyone else feel this way, or was it just me?

I've always hoped things would be balanced around that level.


For the most part, though I think the Ork Codex (the one im intimately familiar with) was way to weak compared to the older dex's from 6th edition. I almost feel like Orks got a 6th edition codex during 7th edition because GW didn't want to have to rewrite things or change the hard work the writers/designers had already put into the 6th edition. Nerfing the BW the Deff Rolla the KFF, Mob Rule, Ghazghkull, Nob Bikers seems a bit extreme to me.

I come in peace. I didn't bring artillery. But I'm pleading with you, with tears in my eyes: If you mess with me, I'll kill you all

Marine General James Mattis, to Iraqi tribal leaders 
   
Made in us
Fixture of Dakka





Out of curiosity, what dexes, if any, do you think are on the Orks level?

Which, if any, do you think are below?
   
Made in us
Longtime Dakkanaut




Bharring wrote:
After 6e Space Marines, up until 7E Eldar, weren't most releases about right compared to each other?

Even Necrons, with the exception of Decurion and Wraiths seemed to fit this pattern.

Did anyone else feel this way, or was it just me?

I've always hoped things would be balanced around that level.

I agree balance was really good.
There were still issues such as eldar wave serpents were to strong and dark Angels were weak but overall tournaments like LVO showed how well balanced and diverse all the codecs were.

Necrons was a conundrum they are an extremely frustrating and tough codex that is very easy to overwhelm many lesser lists because of core army shenanigans however they are still poor at performing mission objectives in many tournaments and have an issue at even breaking the top 25 at most tournaments. People keep saying thoer broken yet necrons just suck with their ranking in major events.


Automatically Appended Next Post:
 Ghazkuul wrote:
Bharring wrote:
After 6e Space Marines, up until 7E Eldar, weren't most releases about right compared to each other?

Even Necrons, with the exception of Decurion and Wraiths seemed to fit this pattern.

Did anyone else feel this way, or was it just me?

I've always hoped things would be balanced around that level.


For the most part, though I think the Ork Codex (the one im intimately familiar with) was way to weak compared to the older dex's from 6th edition. I almost feel like Orks got a 6th edition codex during 7th edition because GW didn't want to have to rewrite things or change the hard work the writers/designers had already put into the 6th edition. Nerfing the BW the Deff Rolla the KFF, Mob Rule, Ghazghkull, Nob Bikers seems a bit extreme to me.

The ork codex was more 6th then 7th. We got few formations and no decorian type formations. We got a supplement which they stopped making in 7th. They nerfed a lot and buffed a bit that's to be expected but our biggest problems are lack of many small unit formstions so we can form a variety of lists with small formation bonuses to help. Right now ork have two semi competitive lists greentide and warbiker spam. Neither are top tier in my opinion. Our vehicles and walkers need a lot of help because in this edition str6-7 weapon or grav spam is just brutal. So in my opinion the worst nerf was the ramshackle rule everything else you mentioned can be worked around.

This message was edited 3 times. Last update was at 2015/07/22 13:10:21


 
   
Made in us
Krazed Killa Kan




Homestead, FL

Gungo its also important to remember that the two good Ork lists you mentioned ARE NOT in the Ork Codex. The Green tide is in the Ghaz supplement and the Warbiker spam is from Forgeworld when you take their biker dude.

Ramshackle was a huge nerf I forgot about to whoops. I don't know how you work around a lot of the nerfs I talked about. BW's became border line useless except as Gun platforms to sit in the back, KFF's are significantly smaller then they used to be and still as expensive for some reason, Mob rule completely blows now, Ghaz is unusable and Nob Bikers are just being fielded as regular bikers or not at all because nobody can afford to spend 500pts on a unit of 10 bikers with 2 power klaws.

I come in peace. I didn't bring artillery. But I'm pleading with you, with tears in my eyes: If you mess with me, I'll kill you all

Marine General James Mattis, to Iraqi tribal leaders 
   
Made in us
Fresh-Faced New User




Orks >> Astra Millitarum

Take a few hard units run them right at AM and 75% of the time they will be tabled turn 4.


   
Made in us
Krazed Killa Kan




Homestead, FL

I would love to disagree with you GCox but I can't because I have only played IG one time and it was against a completely new player and he only had 1 vehicle and a bunch of guardsmen which meant I just bum rushed him and won easily. I would love to fight against an experienced IG player.

I come in peace. I didn't bring artillery. But I'm pleading with you, with tears in my eyes: If you mess with me, I'll kill you all

Marine General James Mattis, to Iraqi tribal leaders 
   
 
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