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So, here's my current list. I Haven't actually played it this way yet. Made a couple adjustments
Reclamation Legion (945)
1x Ovorlord (gf ms sL) ((warlord teamed up with Immortals))
5x Immortals
1x Monolith
3x Tomb Blades (N SV Gauss Blaster)
Warriors 13/13/12
Destroyer Cult (495)
3x Destroyer units (3 each)
Destroyer Lord (sL Veil of darkness)
Annihilation Nexus (410)
2x Anni Barge both gauss cannon
1x Doomsday Arc
As stated above this is a re-work. I added some more Warriors and an Overlord. Removed Lychguard and Trazyn. Trazyn didn't really do much for me and the only other character was my DL and I had already lost him when Trazyn got blasted.
I've seen a few lists that have zero vehicles. I'm having a hard time justifying that when I have had so much luck with the barges and the Doomsday arc. The monolith was nice, but I made some poor moves and could only shoot 2 guns at a time.
Just looking for feedback or possibly an attempt to justify no vics. Like to hear what yall have to say
This message was edited 1 time. Last update was at 2015/07/19 08:28:40
The list is decent, and if your meta is Marine heavy you'll do fine. The Monolith is the only thing that's out of place. Most people don't like them, I think they're fine but you really should have 2 of them. If you end up taking 2, then the Annihilation Nexus is Crazy. So drop the Mono and get more Immortals/Tomb Blades if you don't want any assault units.
I think the main reason you see no vehicle lists in Necron armies is that you kind of have to commit to it. With the exception of the Monolith, our vehicles are better than average until they take a Penetrating hit. Look at any list where Necrons only run 1 Ghost Ark or Triarch Stalker, and read the comments. They just don't hold up very well when you only give your opponents AT units one thing to shoot. I don't run vehicles because I want to make it as difficult for my opponent to score Maelstrom VPs as I can. That and I really don't have an easy way to transport my vehicles yet, so 2 cases of infantry is just easy.
I'm suggesting this because based on your list you might really enjoy swapping the Monolith for 2 Ghost Arks. Re-arrange your Warriors and put Warriors in each. Combine the extras into one unit and Sandwich that unit between the Arks. Drop the Veil or MS if you need points, and put that DLord in that block of Warriors. This will give 5 solid vehicles where the loss of 1 or 2 won't hurt you too bad, and your maximizing the combos available to you.
At this point level you really should have some sort of Assault element in your list. I recommend 2 units minimum. 3 if you want some sort of unique unit, like an Orikan Star. If you can't find one you like, then 2 units of Immortals work decent enough.
If you're having trouble finding assault units that work for you, I recommend that you step away from the Decurion for casual play and proxy or borrow assault units to learn what they do. You have Lychguard, so go back to them, but run them in a CAD with 2 units of Scarabs. Wraiths actually compliment what you fairly well. I'm not going to recommend the Canoptek Harvest just yet. They're common enough, but I really think you'll benefit more by learning how to use Wraiths and Scarabs first because you'll have to sacrifice the DCult or Nexus to squeeze them in. Flayed Ones could work as well, but I'm not sure they're for you.
Again, based on your list, I think Praetorians might be up your alley. I'm still building mine so can't offer much in the way of experience. Try 2 units in a CAD. I'm building mine as 2 units of 7, because that's how many will fit into a Nightscythe. I'm also lucky enough to have a group that is going to allow it. You'll have to see if your group will let you, but I'm just giving you an idea of where to start.
If you find that it does work for you, then come back to the Decurion and work in the Judicator Battalion. You'll still have to give up the Nexus or DCult. If you give up the Nexus, then bulk out the Reclamation Legion to get the most out of the Stalkers, and maybe even lose a few friends because of the DCult Judicator combo. Dropping the DCult for the Judicator will still land you 4-5 solid vehicles if you take more than one Stalker. You might even be able to squeeze the Lychguard back in.
This message was edited 1 time. Last update was at 2015/07/20 00:15:28
Current Armies
40k: 15k of Unplayable Necrons
(I miss 7th!)
30k: Imperial Fists
(project for 2025)
Still getting my arms around Necron tactics, so take this with a grain of salt, but it doesn't seem like you have much to support your destroyer cult. Because if you use their mobility they could be isolated or worse caught in close combat (at a 24" range your a mistake or an unlucky roll away from CC). If you keep them close to your main force you can screen them, but they loose mobility and basically become expensive anti-marine squads. I'm still getting back into the hobby, so I suppose it's more a question than a comment.
Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.
What would you suggest for supporting the destroyers? I'm actually still getting my bearings with them as well. Well, still figuring out the game. I've only played 2 games so far.
Destroyer cults are awesome and one of the best formations you can take. Remember in shooting you get ro reroll 1's to hit and all to wound/ armour pen. 2 wounds. Auto take.
Tomb blades are the next most awesome thing. Only three? Get more. A big squad will just delete any other unit once a turn. Get rid of genestealers in cover, marine scouts, even vehicles due to gauss. Twin linked, ignores cover, AP4 gauss. Ouch.
What does look a little out of place is the nexus. I would get rid and get a harvest and more warriors. Or two harvests.
Yeah I really like the Tomb Blades. As far as "Get more"...yeah I don't even technically have the 3 on this list. Those are just wraiths parading as blades. Some actual tomb blades are next on the purchase list.
Drop the Nexus? Oh man, I don't know if can bring myself to do that. I've had such good luck blowing stuff up with them. However, I can't ignore the fact that you're the 3rd person to suggest that to me((not on this thread, just in general)). I think I'll have to give it a try.
What do you think of dropping the nexus and adding another unit of blades and bulking up the warrior units? or adding another unit entirely?
Ffyllotek wrote: Destroyer cults are awesome and one of the best formations you can take. Remember in shooting you get ro reroll 1's to hit and all to wound/ armour pen. 2 wounds. Auto take.
Tomb blades are the next most awesome thing. Only three? Get more. A big squad will just delete any other unit once a turn. Get rid of genestealers in cover, marine scouts, even vehicles due to gauss. Twin linked, ignores cover, AP4 gauss. Ouch.
What does look a little out of place is the nexus. I would get rid and get a harvest and more warriors. Or two harvests.
Please don't listen to this. Keep the Annihilation Nexus. It's good, fun, and won't make you lose friends. Plus, 1-2 Harvests is all anyone ever takes anymore.
Also, side note, Tomb Blades won't auto-delete a unit unless it is specifically something weak that relies on cover. Which, most of the time you won't fight unless you're going up against some Nid players, or Dark Eldar.
I think the main reason you see no vehicle lists is because they aren't worth the points so if you run into a good list you will lose.
Like anni barges They aren't good against infantry at AP- for 120 points. How much is a storm talon again?
Harvest aren't that hard to beat. People here are whiny little babies, The nexus is fun and has cool models, but it's not good for it's points. If you don't think you'll be against optimized lists it's fine
Also tomb blades are a decurion tax. Anyone who says otherwise should probably be ignored when asking for competitive advice. Compare them to any other bike in the game and they suck. Agree with what the above poster said and for the most part necrons can handle those two armies really easily.
How have blown stuff up with the nexus? There is litteraly one weapon capable between all 7 capable of doing that and that means you can't move...?
This message was edited 4 times. Last update was at 2015/07/20 16:52:41
jakejackjake wrote: I think the main reason you see no vehicle lists is because they aren't worth the points so if you run into a good list you will lose.
Like anni barges They aren't good against infantry at AP- for 120 points. How much is a storm talon again?
Harvest aren't that hard to beat. People here are whiny little babies, The nexus is fun and has cool models, but it's not good for it's points. If you don't think you'll be against optimized lists it's fine
Also tomb blades are a decurion tax. Anyone who says otherwise should probably be ignored when asking for competitive advice. Compare them to any other bike in the game and they suck,
I mean yeah, open-topped non-transports sucks, and they explode easily (which is weird, considering the infantry are near impossible to kill. Wut?), but not everyone wants to run optimized lists. Like, at my store I've actually begun using more vehicles because they're easier to kill. It makes it a more interesting game for both sides.
Yeah, Wraiths aren't impossible to kill, but I've used them against similar power level lists, and I've used them casually against weaker lists, and they're just too good for their points. They make casual games un-fun, imo.
Also tomb blades are a decurion tax. Anyone who says otherwise should probably be ignored when asking for competitive advice. Compare them to any other bike in the game and they suck. Agree with what the above poster said and for the most part necrons can handle those two armies really easily.
I actually had to double check this statement. Are you serious? What bikes are better than Tomb Blades? Do elaborate.
This message was edited 2 times. Last update was at 2015/07/20 16:56:49
jakejackjake wrote: Also tomb blades are a decurion tax. Anyone who says otherwise should probably be ignored when asking for competitive advice. Compare them to any other bike in the game and they suck.
Scratching my head on this one as well. If I were just starting out, I'd have zero issue maxing out units of Tomb Blades and do very well in my games. I'll be running 10 when the last three are done getting stripped. Was even going to run 15 if the guy selling them hadn't screwed me over.
Current Armies
40k: 15k of Unplayable Necrons
(I miss 7th!)
30k: Imperial Fists
(project for 2025)
I also agree with the above statements just scratching my head about the tomb blades comment. Maybe 5th and 6th they were over costed but for 18 pts you get t5, movement benifits of jetbikes, twin linked, and better guns than a warrior at 13 pts or an immortal at 17pts(eesh immortals seem expensive). If you want to get a little fancy add sheild vanes, neb scopes and particle beamers for some nice hord control/wound generation. The only reason I don't see people running Max numbers all the time is because nobody was fielding them in 5th and 6th edition and so they haven't gotten around to buying enough modles to feild 3 10 man units. That and 10 man jetbike units have a huge footprint on the table.
How have blown stuff up with the nexus? There is litteraly one weapon capable between all 7 capable of doing that and that means you can't move...?
I didn't mean actually destroying vics. I was using "blowin up" just to mean killing stuff. During my last game, the nexus nearly wiped out a huge unit (25-30) of IG conscrips. Only took 2 hull points from his Lord of War tank thing. Don't even remember what it was called, but it was bad news. That darn tank is what, I believe, kept the Nexus from taking that whole unit out. I was blessed by the dice gods for a little while. Blasting away with tesla. Plus, since the Nexus was doing so well, it totally distracted him from my other units who slowly crept up and snatched an objective from right under his nose,
Lots of great advice here. Thanks to everyone for posting opinions
White scars with Khan(which is a given) and raven wing are 100 times better. Eldar are also better. Orks bikes are at least equal which is hilarious I'm sorry what bikes aren't? I wasn't saying he should play optimized. I just wanted to be clear its not a insanely competitive list, but not very weak either
Tomb blades are not capable of killing anything and can not move in the assault phase like eldar bikes and have weaponry equal to a stock boltgun or even a particle beamer you can't shoot if you jink. If you're deleting units with them then it's like a unit of ten gaunts and the enemy didnt make you jink.... which makes them an idiot
Automatically Appended Next Post: How many points are conscripts? I highly doubt that was a wise use of those shots
jakejackjake wrote: Also tomb blades are a decurion tax. Anyone who says otherwise should probably be ignored when asking for competitive advice. Compare them to any other bike in the game and they suck.
Scratching my head on this one as well. If I were just starting out, I'd have zero issue maxing out units of Tomb Blades and do very well in my games. I'll be running 10 when the last three are done getting stripped. Was even going to run 15 if the guy selling them hadn't screwed me over.
I'd really like to see a battle report so I can see your opponents play and list. I'd really like to see what and how you kill with these guys with before they are deaded
This message was edited 8 times. Last update was at 2015/07/21 03:59:03
Tomb blades are not capable of killing anything and can not move in the assault phase like eldar bikes and have weaponry equal to a stock boltgun or even a particle beamer you can't shoot if you jink. If you're deleting units with them then it's like a unit of ten gaunts and the enemy didnt make you jink.... which makes them an idiot
Umm....no. They have Twin-linked pseudo-Heavy Bolters that kill Land Raiders and glance Skimmers to death with no cover save. And they're also T5 with a 3+ armor, and a 4+++ after that, which could potentially reroll 1s. They are the most durable Jetbike unit in the game, and even against Scatriders, they would persist and proceeded to whittle the Scatriders down.
jakejackjake wrote: I'd really like to see a battle report so I can see your opponents play and list. I'd really like to see what and how you kill with these guys with before they are deaded
I'll be honest, you won't find what you're specifically asking for here in any Batrep that I do. Not because TBs are bad, but because they aren't my main Damage Dealers, that's what my Warriors are for. So you're not going to see what they kill, when their purpose is to support the Warriors. I run mine with Shield Vanes, Nebuloscopes, and Particle Beamers. Most of the time they're ignored because of the no AP on the Beamers, and are really only killed when I throw them into assault, or force my opponent to assault them. I refuse to base their value solely on what they kill before they are killed for the simple fact that they do so much more.
However you're in luck. I also happen to have a small Ravenwing force. I'd be delighted to play a game and Batrep it for you, since Ravenwing are 100% better. Would you like me to compare a model to model basis? Say 6 Ravenwing Bikes vs. 7 of my Tomb Blades, which are both approx 150pts?
Or do you want to see how they actually function as part of an Army? Will 1250 work? I think between what I own and my 2 Friends that play Dark Angels we might be able to come up with a Ravenwing Centric list that I can use for a Batrep. We can easily do a 1500 if you wanted to include other units like Deathwing or Tacticals, etc.
To show what a good sport I am, here is a challenge:
Spoiler:
Here is a 1250 Decurion that I would run in an event. It runs a second unit of TBs which I wouldn't normally do at this points level, but since we're comparing bikes it should work.
So I'll invite you to find a DA dex (assuming you don't have one), and build an army to deal with this on the condition you include 2 Bike Units, since that's what we're looking at. I don't care if it's basic Bikes, Command, or even 2 units of Black Knights. You'll have the advantage of KNOWING what I will be bringing. I'll even let you pick the Scenario, auto give Night Fight, and let the Ravenwing player go first, so he can use the turbo boost on T1 if you choose that detachment. I'll even let him go first after I deploy first if you wish, which I normally wouldn't do because I run Flayed Ones.
If you accept, PM me the list. I'll make you every effort to Batrep it for you as soon as I can. Then, once I've posted, I'll PM you back with the link.
It's a bit off topic but I hope it illustrates how good they are to the OP, and how confident that I am in their abilities. That and I really didn't want to start a thread in 'Tactics' because I don't see a need to take it any further than this for now.
I really think you don't understand or haven't used them enough to see how good RP and Nebuloscopes are. I don't see most Necron players using Tomb Blades as the main source of damage. Especially since we have Destroyers as a good comparison for that. White Scars would, Ravenwing might if he's not bringing Terminators. Eldar bikes COULD go that way, but with RP, we rob them of their effectiveness should they choose to rely on that.
Your call now.
This message was edited 5 times. Last update was at 2015/07/21 15:23:26
Current Armies
40k: 15k of Unplayable Necrons
(I miss 7th!)
30k: Imperial Fists
(project for 2025)
Tomb blades are not capable of killing anything and can not move in the assault phase like eldar bikes and have weaponry equal to a stock boltgun or even a particle beamer you can't shoot if you jink. If you're deleting units with them then it's like a unit of ten gaunts and the enemy didnt make you jink.... which makes them an idiot
Umm....no. They have Twin-linked pseudo-Heavy Bolters that kill Land Raiders and glance Skimmers to death with no cover save. And they're also T5 with a 3+ armor, and a 4+++ after that, which could potentially reroll 1s. They are the most durable Jetbike unit in the game, and even against Scatriders, they would persist and proceeded to whittle the Scatriders down.
They kill land raiders with 50 shots. That's the same as not killing them
more durable then a 3+/3+/3+? From black knights. They have one wound and short range and they just don't ever live in my games. They also die and never killed more than 50 pts between 6 of them.
They will not wittle scat riders because they should never get shots at them
jakejackjake wrote: I'd really like to see a battle report so I can see your opponents play and list. I'd really like to see what and how you kill with these guys with before they are deaded
I'll be honest, you won't find what you're specifically asking for here in any Batrep that I do. Not because TBs are bad, but because they aren't my main Damage Dealers, that's what my Warriors are for. So you're not going to see what they kill, when their purpose is to support the Warriors. I run mine with Shield Vanes, Nebuloscopes, and Particle Beamers. Most of the time they're ignored because of the no AP on the Beamers, and are really only killed when I throw them into assault, or force my opponent to assault them. I refuse to base their value solely on what they kill before they are killed for the simple fact that they do so much more.
However you're in luck. I also happen to have a small Ravenwing force. I'd be delighted to play a game and Batrep it for you, since Ravenwing are 100% better. Would you like me to compare a model to model basis? Say 6 Ravenwing Bikes vs. 7 of my Tomb Blades, which are both approx 150pts?
Or do you want to see how they actually function as part of an Army? Will 1250 work? I think between what I own and my 2 Friends that play Dark Angels we might be able to come up with a Ravenwing Centric list that I can use for a Batrep. We can easily do a 1500 if you wanted to include other units like Deathwing or Tacticals, etc.
To show what a good sport I am, here is a challenge:
Spoiler:
Here is a 1250 Decurion that I would run in an event. It runs a second unit of TBs which I wouldn't normally do at this points level, but since we're comparing bikes it should work.
So I'll invite you to find a DA dex (assuming you don't have one), and build an army to deal with this on the condition you include 2 Bike Units, since that's what we're looking at. I don't care if it's basic Bikes, Command, or even 2 units of Black Knights. You'll have the advantage of KNOWING what I will be bringing. I'll even let you pick the Scenario, auto give Night Fight, and let the Ravenwing player go first, so he can use the turbo boost on T1 if you choose that detachment. I'll even let him go first after I deploy first if you wish, which I normally wouldn't do because I run Flayed Ones.
If you accept, PM me the list. I'll make you every effort to Batrep it for you as soon as I can. Then, once I've posted, I'll PM you back with the link.
It's a bit off topic but I hope it illustrates how good they are to the OP, and how confident that I am in their abilities. That and I really didn't want to start a thread in 'Tactics' because I don't see a need to take it any further than this for now.
I really think you don't understand or haven't used them enough to see how good RP and Nebuloscopes are. I don't see most Necron players using Tomb Blades as the main source of damage. Especially since we have Destroyers as a good comparison for that. White Scars would, Ravenwing might if he's not bringing Terminators. Eldar bikes COULD go that way, but with RP, we rob them of their effectiveness should they choose to rely on that.
Your call now.
Nothing but grav support formation with the speeders with typhoon missile launchers and a crusader knight titan deployed where you'll never shoot at it.
That's a lit with around 8-11 bike units.
I'll solidify it tonight and send it to you. You should tape it so that it can be seen it doesn't come down to your opponent being bad
This message was edited 4 times. Last update was at 2015/07/21 15:55:38
They kill land raiders with 50 shots. That's the same as not killing them
With what math? I count 27 shots to kill a land raider.
27 * ((2/3)+((1/3)*(2/3))) * (1/6) = 4
That's 3+ to hit with rerolls and a 6 to glance. No cover save.
Not that killing a Land Raider in two turns is effective or a reasonable gauge of their ability. But please don't pull random numbers out without backing it up.
This message was edited 2 times. Last update was at 2015/07/21 16:00:17
They kill land raiders with 50 shots. That's the same as not killing them
With what math? I count 27 shots to kill a land raider.
27 * ((2/3)+((1/3)*(2/3))) * (1/6) = 4
That's 3+ to hit with rerolls and a 6 to glance. No cover save.
Not that killing a Land Raider in two turns is effective or a reasonable gauge of their ability. But please don't pull random numbers out without backing it up.
When the variance is that high though taking 120 shots would not be rare. It's incredibly unreliable. What I meant by saying 50 was that it's a lot. and 27 is a gak load of shots when they cost 22pts a piece.
You actually just showed how incredibly ineffective they are at killing
.
Automatically Appended Next Post:
Zimko wrote: So you're comparing apples and oranges and calling apples bad because oranges are better?
I'm saying I generally find putting a lot of point in tomb blades is not a bonus.
To me that makes a unit bad for killing. They I always advise min squads and just using them to aid sometimes other units and to score.
I'm talking about offensive firepower for the most part not scoring which we have not been discussing. If you're going to get more it should be a second squad not a bigger one. You can always move them next to each other, and target all the same units. I like to separate them and make them look small and harmless and pick up points in the first couple turns. I believe this to be their only value with the rest being a bonus
This message was edited 4 times. Last update was at 2015/07/21 16:10:17
They're not meant for killing Land Raiders. They CAN kill them but you wouldn't use them specifically for that.
They're meant for killing annoying units with cover or jink. Scouts, Rangers, Pathfinders, Skimmers... stuff like that. They're very good at killing these usually annoying units. The Particle Beam version is very good at killing hordes. They'll ignore area terrain and wipe out a large chunk of IG or Orks or Gaurdians.
And when your opponent doesn't have any of these units left on the board then they have the added bonus at being able to do some damage to other value targets with Gauss.
Add this to how durable they are (T5, 3+/4+++, Jink, 12" move).
Given all this, it's not much of a tax for a Decurion and actually provides value.
Yeah I guess I just have never had a problem killing any of those units.
Blast templates are bad on bikes I have come to believe.
It provides value just not much in firepower. The're okay for their points but there are better things.
Maybe they just haven't performed well for me when I've ran more. I guess I could try some more. I don't think there is an optimized list that doesn't have a harvest though
This message was edited 3 times. Last update was at 2015/07/21 16:41:27
jakejackjake wrote: Nothing but grav support formation with the speeders with typhoon missile launchers and a crusader knight titan deployed where you'll never shoot at it.
That's a lit with around 8-11 bike units.
I really don't understand any of this. What is a 'Grav Support Formation'? Do you mean to take as many Grav guns as possible on the Bikes? If it is a formation where are the rules for it? It's not in the DA dex.
Assuming that you mean a Crusader Imperial Knight, Really? I thought you said that RW bikes are 100% better? Sure they're pretty awesome when they're the ones not killing anything. I don't think I'd have a problem since it's not in my face, and it might be a fair trade to compensate for the rest of my army vs. yours leaving the bikes to duke it out with each other. Two problems. First, it's not in the DA dex, which is part of the challenge, or I could pull the same shenanigans. Second, I don't own and my DA friends don't own any Knight that we could even proxy as a Crusader. So send 2 lists, one with and one without a Crusader and I'll see what I can do.
8-11 units? Surely you mean models. It's only a 1250 list.
As for 'taping' it. I don't have a way to do that. I do have a camera and might even go so far as to making maps using one of the various programs out there. In case of the opposing player playing bad? Of course that's the only reason why TOMB BLADES would possibly be good, is because of his opponent doing bad? It can't possibly be that Tomb Blades are bad because the Necron player is also bad? Or even that Tomb Blades are actually that good?
It'll take a bit longer, but the solution to that is simple. Play a few games before actually doing the Batrep. That will give my opponent a chance to learn how to play your army, and know what to expect against mine. Because that list can't possibly fail in the hands of an experienced player right? Meanwhile, I will not gain any experience against that list at all and continually make the same mistakes as well? This is a bit over the top, but it's what you're saying to me.
This message was edited 2 times. Last update was at 2015/07/21 17:12:05
Current Armies
40k: 15k of Unplayable Necrons
(I miss 7th!)
30k: Imperial Fists
(project for 2025)
Tomb blades are not capable of killing anything and can not move in the assault phase like eldar bikes and have weaponry equal to a stock boltgun or even a particle beamer you can't shoot if you jink. If you're deleting units with them then it's like a unit of ten gaunts and the enemy didnt make you jink.... which makes them an idiot
Umm....no. They have Twin-linked pseudo-Heavy Bolters that kill Land Raiders and glance Skimmers to death with no cover save. And they're also T5 with a 3+ armor, and a 4+++ after that, which could potentially reroll 1s. They are the most durable Jetbike unit in the game, and even against Scatriders, they would persist and proceeded to whittle the Scatriders down.
They kill land raiders with 50 shots. That's the same as not killing them
more durable then a 3+/3+/3+? From black knights. They have one wound and short range and they just don't ever live in my games. They also die and never killed more than 50 pts between 6 of them.
They will not wittle scat riders because they should never get shots at them
Never get shots at them? A Scatrider can only be so far away, moves 12", and jumps 2d6" in the assault phase, so an average of 7". Tomb blades can turbo boost to close the distance, so that's 36" a turn, then move 12" the next turn, and shoot their 24" guns. And again, the Scatriders can only go so far.
Plus, lets say that my Tomb Blades never kill anything because they die. Yes, most of the time, for me, that's true (My friends like their cover saves for Pathfinders/Lootas/Fire Warriors/Raiders, ext). My friends have learned to kill them quickly. But they absord a remarkable amount of punishment before kicking the bucket, and that alone is worth it. I spend about ~130 points on 6 of them, and they always perform well, even when you don't at first see it.
Yes the Eldar then move, turbo boost and jetbike two more d6 away. The bikes should be able to effectively keep you out of distance and still shoot at you if they are played well, and while you are busy chasing them they will actually be scoring.
I just feel like you are saying they are good at killing certain units which almost every unit in the game is good at killing
Automatically Appended Next Post: Alright I'll make a 1250 list give me a little bit I won't be able to work on it for a few hours.
If tomb blades are bad for me because I am bad I am fine with that. I've lost 1 out of over 45 games with the necrons. My experience is that most people are very very bad at this game.
I realize I said they were bad and I have tried to explain that they are weak offensively.... as necrons tend to be but they just aren't your main offensive force. They will earn their points in scoring easier.
All of the reasons for saying they can fit in a list are true except killing things. That is just a bonus they sometimes can do... sometimes.
Automatically Appended Next Post: You're trying to say tomb blades are as good as what is literally two of the best units in the game and they just aren't
This message was edited 5 times. Last update was at 2015/07/21 19:09:16
Automatically Appended Next Post: You're trying to say tomb blades are as good as what is literally two of the best units in the game and they just aren't
You're the only person trying to make this direct comparison, starting with your request for a battle report to display the comparison.
Yeah, other more expensive bike units are better at killing crap than Tomb Blades.
Spyne Kaos wrote: So, here's my current list. I Haven't actually played it this way yet. Made a couple adjustments
Reclamation Legion (945)
1x Ovorlord (gf ms sL) ((warlord teamed up with Immortals))
5x Immortals
1x Monolith
3x Tomb Blades (N SV Gauss Blaster)
Warriors 13/13/12
Destroyer Cult (495)
3x Destroyer units (3 each)
Destroyer Lord (sL Veil of darkness)
Annihilation Nexus (410)
2x Anni Barge both gauss cannon
1x Doomsday Arc
As stated above this is a re-work. I added some more Warriors and an Overlord. Removed Lychguard and Trazyn. Trazyn didn't really do much for me and the only other character was my DL and I had already lost him when Trazyn got blasted.
I've seen a few lists that have zero vehicles. I'm having a hard time justifying that when I have had so much luck with the barges and the Doomsday arc. The monolith was nice, but I made some poor moves and could only shoot 2 guns at a time.
Just looking for feedback or possibly an attempt to justify no vics. Like to hear what yall have to say
Soo in an attempt to get this back on topic as opposed to 'Tomb Blades are bad' 'no they're good' 'Not as good as Eldar Jetbikes' 'No-one cares as we're talking Necrons here'...
I would go ahead and swap the Annihilation Nexus for a Judicator Battalion. It's five points cheaper and for that you still get AP2 (with the Praetorians) and also BS5 Destroyers thanks to the Triarch Stalker (who essentially makes the Destroyers TL at BS5 thanks to preferred enemy'.
I would also replace the Monolith with something, it works best with large units of Warriors to transport. Maybe some Heavy Destroyers for Las Cannons and IK on T4, Flayed Ones for Anti- horde or Nightscythes for AA (not that you'll need it with a resilient ground force, but it's there).
Automatically Appended Next Post: You're trying to say tomb blades are as good as what is literally two of the best units in the game and they just aren't
You're the only person trying to make this direct comparison, starting with your request for a battle report to display the comparison.
Yeah, other more expensive bike units are better at killing crap than Tomb Blades.
My request is because my tomb blades are not effective and I'd like to see what I am doing wrong with them. I'll quit derailing the thread now.
What got this started was me not understanding what kind of units tomb blades "auto delete" as someone said, because I've never seen this. Or effectively killed anything of value with them alone. They have sucked for me is all
This message was edited 1 time. Last update was at 2015/07/22 03:53:27
Automatically Appended Next Post: You're trying to say tomb blades are as good as what is literally two of the best units in the game and they just aren't
You're the only person trying to make this direct comparison, starting with your request for a battle report to display the comparison.
Yeah, other more expensive bike units are better at killing crap than Tomb Blades.
My request is because my tomb blades are not effective and I'd like to see what I am doing wrong with them. I'll quit derailing the thread now.
What got this started was me not understanding what kind of units tomb blades "auto delete" as someone said, because I've never seen this. Or effectively killed anything of value with them alone. They have sucked for me is all
Yes, and Mawlocs never earn their points back for me.
Also the term earning your points back can be deceptive. For example when playing this years nova packet, I have had situations where a unit of 5 scouts would give me 4 points in the 2ndary (slay the rank and file as they were the only troop) and marked for death. Both my opponent and I knew this and I chucked about 900 points of space marines into killing them while he joined every Ic he could to them in an attempt to keep them alive.
At face value most of my units did not earn their points back that game, but I was able to kill the scouts and pull out the win, so it was worth it.
In Decurion, I actually dislike the destroyer formation, I just dont think it kills enough to make it worth it and justify the points in what is normally a very fast very duriable army.
In your list I think a few min harvests would be better off. Give the wraiths coils if possible.