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![[Post New]](/s/i/i.gif) 2015/07/19 16:26:02
Subject: IKS T'Ong preview up
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Stubborn Prosecutor
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( http://www.startrek.com/article/attack-wing-wave-17-i-k-s-tong)
The T'Ong has a great ability, +1 attack against a ship with a higher hull or primary weapon  essentially you get a 26pt ship for 24pts.
I could see captain K'Temoc getting some play time, he is only skill 5 but making all the Klingon upgrades on his ships -1pt could be useful. Combine him with some of the fleet captains and you have a major savings.
Tactical Officer is interesting, disable him to re-roll blanks, he basically turns any captain into Worf, not bad for 2pts. If you take Martok in you fleet he is really effective. If you have Worf, Kor, and someone with a Tactical officer Klingons have some nice action free dice quality.
The rest of the pack is kind of meh. However WK is introducing a new mechanic Time Counters. Porting over the idea from D&D attack wing, during the end phase you remove a time counter and the upgrade is ready to use when they are all gone. You fire you torpedoes and place 3 time counters on it, remove one during the end phase and 2 turns later they are ready to be used again. I think it is a good mechanic to bring in, but I like that they are NOT replacing the old torpedoes. The old style work great when you build around them, but this new style will be good for the ships that don't have Picard, Spock, Lojur, etc. The time counters will be good for swarms or captains that need their actions for other things, but the All Star captains can still go about business as usual with old style.
It is not the Klingon "Haakona" but still good.
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It's time to go full Skeletor |
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![[Post New]](/s/i/i.gif) 2015/07/19 21:52:40
Subject: IKS T'Ong preview up
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Legendary Dogfighter
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Tactical officer will be great for the a typical Klingon alpha strike build.
The time mechanic, sounds really interesting. It makes torpedoes a little bit more usable. I'd still like to see them get an extra buff.
Is this mechanic going to be used for other things as well as torpedoes?
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it's the quiet ones you have to look out for. Their the ones that change the world, the loud ones just take the credit for it. |
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![[Post New]](/s/i/i.gif) 2015/07/19 22:15:44
Subject: Re:IKS T'Ong preview up
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Stubborn Prosecutor
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Definitely a yes on the time counters being used for other things. There is a Cryogenic Stasis card that comes with the T'Ong, which allows you to put two crew under it (face down) for 5pts. You can take an action to flip a crew member face up with 2 time counters on it.
So I would expect to see more of this in future packs. It wouldn't surprise me that sooner or later we get a captain that does something to time counters.
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It's time to go full Skeletor |
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![[Post New]](/s/i/i.gif) 2015/07/21 13:21:58
Subject: Re:IKS T'Ong preview up
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Lone Wolf Sentinel Pilot
PA Unitied States
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Not sure why K'Ehleyr is Klingon. i need nultiple ship for Tactical officers
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22 yrs in the hobby
:Eldar: 10K+ pts, 2500 pts
1850 pts
Vampire Counts 4000+ |
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![[Post New]](/s/i/i.gif) 2015/07/21 15:18:29
Subject: Re:IKS T'Ong preview up
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Abel
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The T'Ong looks like a great ship. The maneuver dial will make or break it I think. Captain K'Temoc is great! Wish he had a slightly higher skill, but hey! Martok or Gowron don't mind.
Not sure I like the idea of "Time Tokens". Right now, if I fire a secondary weapon like a Photon Torp, I need a Target Lock (one action). Then I shoot it, lose the TL and disable the torp. Next turn:
1. Re-enable the Torp or get a new Target Lock (no shooting unless I have free actions...)
2. New TL or re-enable the Torp- and shoot
Three turn Time Tokens? Still need a TL, shoot the Torp, gain 3 Time Tokens.
End Phase, lose a Time Token (2 left)
1. Do whatever, end phase, discard Time Token (1 left)
2. Do whatever, end phase, discard Time Token (0 left)
3. Get a Target Lock, shoot Torp
If you have Picard 9 on your ship, you can ship action re-enable the disabled Torp, and Picard's free action get a Target Lock. Which means you have the ability to shoot a secondary weapon every turn. The Time Tokens mean you have to wait a minimum of 3 turns to shoot the secondary weapon again.
I can't see how this is going to make Secondary Weapons (or other game affects) any more attractive. If anything, they will drive players AWAY from them even more. This is especially true for weapons with range 2-3. You might get to shoot the Secondary weapon once, but after that, you could be too close to use them, out of arc, whatever. These secondary weapons also cost the same as the non-Time Token weapons.
Cryogenic Stasis- you get two crew upgrades that can exceed your ship. It's an action to flip one of the cards over, and it gains two Time Tokens. That end phase, lose one Time Token. Next turn, another action to flip another card over, that end phase, lose a Time Token from the first card (now has 0 tokens and can be used), and the other card still has 1 Time Token. Turn 3 since you spent your first action to flip a crew upgrade over, you finally get to use it. Turn 4 you get the second card. Will you fart around for 3-4 turns waiting for your crew upgrades to become available? Will your opponent allow you to fart around?
Time Tokens in STAW are a mistake, or they will never be used except in corner cases. They work in D&D Attack Wing because EVERYTHING uses a Time Token, and there are cards that reduce Time Tokens. I see no reason why I would ever use a Photon Torp that generates 3 time tokens, still requires a Target Lock, and costs the same as a "regular" Photon Torp card.
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Kara Sloan shoots through Time and Design Space for a Negative Play Experience |
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![[Post New]](/s/i/i.gif) 2015/07/21 17:11:33
Subject: Re:IKS T'Ong preview up
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Stubborn Prosecutor
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Time counters are not necessarily a bad thing depending on how your ship is set up. If you have Picard 9 or Spock then yeah conventional torps are better for you. However if you have Kargan w/Drex then the time counters may work better. The counters will be good for any ship that needs its action for something else.
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It's time to go full Skeletor |
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![[Post New]](/s/i/i.gif) 2015/07/21 18:50:05
Subject: Re:IKS T'Ong preview up
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Abel
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Mr. S Baldrick wrote:Time counters are not necessarily a bad thing depending on how your ship is set up. If you have Picard 9 or Spock then yeah conventional torps are better for you. However if you have Kargan w/Drex then the time counters may work better. The counters will be good for any ship that needs its action for something else.
This is true for upgrade cards like Cryogenic Stasis, but for other things like weapons? I just don't see it happening. The point I was trying to make is you either use two turns and two actions (or less with action economy) to fire a Secondary Weapon, or one action and three turns (where there is no way around the three turn limit, but action economy could reduce this to zero actions) to fire a Secondary Weapon- and they both cost the same amount of points. Somewhere in my addled brain is the foggy idea that a cloaked ship could benefit from Time Tokens on weapons as they might not have the action economy that a non-cloaked ship has. However, it still doesn't solve the issue of people NOT taking Torps when they are better off taking Dorsal Weapons or some other more specialized weapon if taken at all. Case in point, during OP2 this last weekend was the first time I took Sovereign Torps on the Enterrpise-E with High Yield Photons and Picard so I could shoot 7 attack dice without Q messing it up. Before that... I think I ran the MU Enterprise-D with Torps as a discard upgrade for another card... and I could have used a cheaper card like aft phase cannons instead. /shrug
Time Tokens are immune to action economy (there is no current way to speed them up), and the best builds in the game focus on action economy. Having a game mechanic that limits your action economy is detrimental to your game. You want to focus on free actions, or free tokens, or free enables, etc. etc, not spend an action and 2-3 turns later get to use the results of that action. You may not have a ship in 2-3 turns, especially if you are relying on that time token action to help you win the game.
Now if Time Tokens had been in the game from the very beginning, it would have changed a lot of things and probably been a better, stronger game. I love D&D Attack Wing and feel it is far superior to STAW because of the Time Token mechanic.
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Kara Sloan shoots through Time and Design Space for a Negative Play Experience |
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![[Post New]](/s/i/i.gif) 2015/07/21 20:32:51
Subject: Re:IKS T'Ong preview up
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Stubborn Prosecutor
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Again it all depends on the build. Nobody is seriously thinking about time tokens on the a ship with Picard 9. I don't think they ars designed to go with the action economy captains/ships. What they are designed for are the ships that need actions for other things.
I will have to experiment with them a bit bit it seems that they could be useful for ships with a rear arc more than anything else.
First turn at range 3 TL fire torpedoes, end phase a counter comes off. Next turn you are at range 2 fire primary with TL or Drex, end phase counter comes off. 3rd of engagement fire primary at range 1 with TL or Drex, last counter comes off. next turn instead of come about you can use more dice with a torp and have at least one BS conversion using the rear arc. it is not perfect but it does free up actions a little for some ships.
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It's time to go full Skeletor |
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![[Post New]](/s/i/i.gif) 2015/07/22 04:23:44
Subject: Re:IKS T'Ong preview up
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Abel
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This is the first ship we have seen with the Time Token mechanic. What else comes later could shape the game a great deal. Time Tokens on weapons just doesn't seem like a good idea unless they are somehow more attractive then regular weapons. I.e.; more attack dice, cheaper cost, don't require a Target Lock, more conversions, etc. Going forward, if all secondary weapons utilize the time token mechanic and they don't change anything about them to make them more attractive, then all the secondary weapons up to these ships will become in high demand.
Using Time Tokens for crew or mechanical upgrades could be a viable alternative, especially if it's "place 3 time tokens on this card" instead of a disable or discard.
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Kara Sloan shoots through Time and Design Space for a Negative Play Experience |
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![[Post New]](/s/i/i.gif) 2015/07/22 05:01:29
Subject: IKS T'Ong preview up
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Jovial Plaguebearer of Nurgle
Brighton, MO
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Welp, the Cryogenic Chamber upgrade got worse, WORF ruled that the crew put under it must not exceed combined 5 points, including faction penalties, etc.
Looks like the Clix crew making rulings for AW again... [facepalm]
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![[Post New]](/s/i/i.gif) 2015/07/22 05:18:15
Subject: IKS T'Ong preview up
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Stubborn Prosecutor
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PlaguelordHobbyServices wrote:Welp, the Cryogenic Chamber upgrade got worse, WORF ruled that the crew put under it must not exceed combined 5 points, including faction penalties, etc.
Looks like the Clix crew making rulings for AW again... [facepalm]
Good find Plague
( http://wizkidseventsystem.com/bb/viewtopic.php?f=24&t=7409&sid=975ddffd03b18d64e11c7a569111c996)
Ok, so this just became a useless upgrade  exceeding the ships limit is nice but I would rather just take a klingon ship with 2 crew slots or Kor which adds one and skip the time tokens all together. I guess it could be usable with K'Temoc because he shaves some points, but  that is a crappie ruling.
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It's time to go full Skeletor |
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![[Post New]](/s/i/i.gif) 2015/07/22 05:22:15
Subject: IKS T'Ong preview up
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Jovial Plaguebearer of Nurgle
Brighton, MO
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Yup...sometimes I wonder why I still care. We haven't had an op since 2014... :/
This is mismanagement worse than that of GW...probably.
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This message was edited 1 time. Last update was at 2015/07/22 05:34:07
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![[Post New]](/s/i/i.gif) 2015/07/22 19:30:45
Subject: Re:IKS T'Ong preview up
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Dakka Veteran
California
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Just to clarify: you don't actually PAY for the crew, right? you just place them there.
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"I aim to misbehave"
"I find your lack of faith, disturbing."
"There's too many of them..." *static*
Star Trek Attack Wing, Star Wars X-Wing, Star Wars Armada, Imperial Assault |
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![[Post New]](/s/i/i.gif) 2015/07/22 19:41:58
Subject: Re:IKS T'Ong preview up
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Stubborn Prosecutor
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Yeah you pay 5 pts for the Stasis and then you can put 2 crew up to 5 points total under it.
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It's time to go full Skeletor |
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![[Post New]](/s/i/i.gif) 2015/07/22 20:19:15
Subject: IKS T'Ong preview up
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Jovial Plaguebearer of Nurgle
Brighton, MO
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So you're not really getting anything other than adding two crew to your ship for the same points cost. Kinda worthless for Klingons.
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![[Post New]](/s/i/i.gif) 2015/07/22 21:25:38
Subject: Re:IKS T'Ong preview up
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Dakka Veteran
California
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If the Klingon's had better crew, it would be VERY worth it. But alas, the powers' that be seem to have a dislike for them.
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"I aim to misbehave"
"I find your lack of faith, disturbing."
"There's too many of them..." *static*
Star Trek Attack Wing, Star Wars X-Wing, Star Wars Armada, Imperial Assault |
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![[Post New]](/s/i/i.gif) 2015/07/23 07:57:18
Subject: Re:IKS T'Ong preview up
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Stubborn Prosecutor
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I think that the Klingons have a good ratio of usable crew to crew slots on their ships. Most of the names Klingon ships have with two crew slots, Neg'Var, Mah-T'A, Kronos One, Ch'Tang, Koraga. These days for 3 Klingon ships i am thinking Martok on one with tactical officer and another smoe. Worf on another with Drex. On the last Old Kor with Klagg, N'Garen, and Kinuvus. Everyone has some dice quality and two skill 8 captains.
In all Klingons have about as many useful crew as the Dominion and they are doing ok.
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It's time to go full Skeletor |
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![[Post New]](/s/i/i.gif) 2015/07/23 14:56:46
Subject: Re:IKS T'Ong preview up
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Abel
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You can count on WORF to mess up a perfectly good upgrade card.
This card is, well, pretty much useless IMHO. You pay 5 points for up to 5 "free" points/2 crew members that require an action to activate, then gain 2 time tokens so they are useless for 2 turns. I mean, yeah, I get to exceed my crew's limitations by two... but I can't recall a time when I wished one of my Klingon ships at more crew slots on it. It's an option now I guess, and it could be nice to have say, N'Garen or Drex, Alexander, and Synon? But the points don't support it, so... yeah. Card is pretty useless. I do play ship pure a lot though. So there could be a time when I play a non-faction crew and then use this card to add Drex or something. /shrug
Funny thing I just noticed about the T'Ong- the crew upgrade K'Ehleyr would have been a perfect candidate for Time Tokens, but is instead a discard. The Tactical Officer could have been "When you use this card, it gains two Time Tokens" Does this mean only weapons and tech upgrades will get Time Tokens? /ponder
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Kara Sloan shoots through Time and Design Space for a Negative Play Experience |
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![[Post New]](/s/i/i.gif) 2015/07/23 15:49:11
Subject: Re:IKS T'Ong preview up
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Stubborn Prosecutor
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K'Ehleyr is pretty useless. She has the sam ability as Selok that came with the Vo way back and I have only seen her used once and not very well at that. I think they could have come up with something better. The big reasons to get this pack are the Ship, Tactical Officer, the Captain for bigger games and the rest of it feels just meh.
I agree with Tamwulf. I have never really felt myself saying "gee I wish I had more crew slots on those Klingons". Their best ships already have 2 Kor can give you a 3rd and if you are desperate there is the fleet captain.
The true downside to the Stasis Chamber is that the State of the Federation guys are already thinking of ways to use it for Conditional Surrender shenanigans.
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It's time to go full Skeletor |
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![[Post New]](/s/i/i.gif) 2015/07/23 16:56:33
Subject: IKS T'Ong preview up
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Dakka Veteran
California
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What is the State of the Federation and Conditional Surrender?
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"I aim to misbehave"
"I find your lack of faith, disturbing."
"There's too many of them..." *static*
Star Trek Attack Wing, Star Wars X-Wing, Star Wars Armada, Imperial Assault |
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![[Post New]](/s/i/i.gif) 2015/07/23 21:36:49
Subject: Re:IKS T'Ong preview up
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Stubborn Prosecutor
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State of the Federation is a podcast/Youtube show that focuses on the most hard core WAAC way to play they game. For the most part they know what they are talking about, however they really slam faction pure play and their typical answer to everything is "play borg with fighters" Automatically Appended Next Post: To answer the other half Conditional Surrender is a Ferengi Elite talent where you can discard your crew to cancel an opponent's attack, but you can still fire. So their thinking is take 1 crew on the ship and Cryogenic Stasis with two more. Discard the first guy to cancel an attack, unfreeze someone discard them to cancel another, unfreeze another to discard a third. In prior rulings WORF has said that cards that are under something like Quark can't be effected by opponent upgrades until revealed. So Cryo Stasis would let someone pull off Conditional Surrender with a good captain (Picard 9) instead of someone like Weyoun who needs more things to get a talent slot.
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This message was edited 1 time. Last update was at 2015/07/23 21:46:49
It's time to go full Skeletor |
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![[Post New]](/s/i/i.gif) 2015/07/23 22:26:30
Subject: IKS T'Ong preview up
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Dakka Veteran
California
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So State of the Federation = Fun Suckers, and Conditional Surrender sounds fun. It's not from Bok's Marauder is it?
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"I aim to misbehave"
"I find your lack of faith, disturbing."
"There's too many of them..." *static*
Star Trek Attack Wing, Star Wars X-Wing, Star Wars Armada, Imperial Assault |
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![[Post New]](/s/i/i.gif) 2015/07/23 23:49:45
Subject: Re:IKS T'Ong preview up
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Stubborn Prosecutor
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Conditional Surrender came with the Krayton, the first prize ship way back in Dominion War OP1.
( https://boardgamegeek.com/image/1770187/star-trek-attack-wing-krayton-expansion-pack)
Conditional Surrender is a good Ferengi card but it's NOT unique and it is NOT discarded with the crew. So with faction mixing captains like Weyoun and Sopek you can keep using it each turn on multiple ships.
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It's time to go full Skeletor |
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![[Post New]](/s/i/i.gif) 2015/08/06 18:30:56
Subject: Re:IKS T'Ong preview up
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Lone Wolf Sentinel Pilot
PA Unitied States
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K'Temoc makes triple Vor'cha list viable now. Like Mr. Baldrick said Indy dominion and romulan fleet captian. bam some nice upgrades on pricey ships.
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This message was edited 1 time. Last update was at 2015/08/06 18:31:47
22 yrs in the hobby
:Eldar: 10K+ pts, 2500 pts
1850 pts
Vampire Counts 4000+ |
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