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Made in us
Krazed Killa Kan






State of Jefferson

Any ideas?
   
Made in us
Sagitarius with a Big F'in Gun





Minneapolis, MN

Could you be more specific?

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Victory goes to the player who makes the next-to-last mistake. -Chessmaster Tartakower 
   
Made in us
Bonkers Buggy Driver with Rockets





Indianapolis, IN

I've had good success with using 2 units of trukk boyz with nobz with power klaws. You will lose the boyz, but with 8 power klaw attacks. You got yourself a dead knight. Just make sure to past the fear test or you are in for a world of hurt. The two units of boyz will basically be dead, but you got a dead knight out of the deal.

You can also try to shoot it down with lootas and tankbustas. I would not try to engage a knight in cc with tankbusters. You will lose too many before you are able to do damage to the knight.

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Made in us
Krazed Killa Kan






State of Jefferson

I think I did the math on tank bustas and lootas. It takes too many rounds with that 4++.... at the expense of not killing other units.

I have tried assaulting with ALOT of boyz and they get completely slaughtered.PKs never last to swing at round 2. How many D swings does that thing get again 3 or 4?

- 3 swings x d3 auto wounds at low AP equals 9-27 dead at higner initiative than my boyz.
- Not to mention Stomp (at least 1 dead nob) before he swings.

Even the stompa swings at lower initiative and will likely lose.






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Hi Fxeni!!!

This message was edited 1 time. Last update was at 2015/07/20 15:20:35


 
   
Made in us
Dakka Veteran





I've never faced them myself, but I've read battle reports on other that have. It's a decidedly uphill battle for Orks, and there is no quick or easy solution that we have for Knights. You also pretty much have to build your entire force around it, you don't have much leeway when it comes to model choice.

1) Tankbustas. LOTS of Tankbustas. 3 squads in Gunwagons is what I've seen work. I'd even consider 4-6 squads.
2) Several squads of MegaNobz, some of them will KillSaws.
3) Green Tide

Other than that... eh good luck.
   
Made in us
Krazed Killa Kan






 doktor_g wrote:
I think I did the math on tank bustas and lootas. It takes too many rounds with that 4++.... at the expense of not killing other units.

I have tried assaulting with ALOT of boyz and they get completely slaughtered.PKs never last to swing at round 2. How many D swings does that thing get again 3 or 4?

- 3 swings x d3 auto wounds at low AP equals 9-27 dead at higner initiative than my boyz.
- Not to mention Stomp (at least 1 dead nob) before he swings.



The D strength multi wounds is per model so it doesn't splash over to a new model and stomps are I1 so the PK swings as the same time.

Tankbustas are clearly the best option with their Str 8 tank hunter spam and they can charge in to melta spam it to death. Just need a few bodies to survive the knight attacks before the melta bomb spam takes it down.

Meganobz seem like a good idea but you need 2 separate squad of nobz (3 man squads in trukks, each squad having a killsaw). A single unit will get smoked by the Knight before the nobz can swing so you need to gang up on it. 2 Manz units are still incredibly cost effective against the knight as those kill saws will chop down a lot of HP.

Boyz/Bikers with a PK nob is really unreliable so don't throw boyz at knights unless your trying to tar pit it for a turn or two. Baby meks with killsaws might be decent with str 7 on the charge and averaging a total of 14 vehicle penetration.

Lootas can glance it to death with heavy volume of fire but your going to need a LOT of shooting. They are good for chipping away a HP or two and supporting mek guns and tankbustas.

Kannons are decent with their Str 8 shells. Smasha Guns still have that RNG issue that plagues Ork AP2 guns, same with zapp guns.

Blitza-bommer can dive bomb it with its Str 7 Armorbane and it hits the side armor so its unlikely the knight can use its shield (the attack would technically come from the direction the plane is after passing over it while counting as barrage hitting side armor. Not sure how the interaction works but my gun feeling says the knight cant use its directional shield against it). I think blitza Bommers are criminally underused and would be outstanding vs knights.

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Made in hk
Regular Dakkanaut




Hong Kong

Safer bet is probably tankbustas's bomb squig.
I think 2 units's shootings (6 squigs plus normal shooting) will get reliably 6-7 glance/pen.

On close combat you can charge with a mob of boyz + Pk nob + PK warboss , though the PK attacks have failed me more than once ( too bad the lucky stikk doesn't allow to reroll armour pen rolls). Killsaw is clearly a winner here. ( too bad a Warboss can't get a killsaw)

If not a mob of boyz (walkers or Manz), you have to be more careful. Let's make things clear : if you throw a walker or Manz at it, it /they will die there, with higher init the Knight will one-shot our models with every swing.
So I see 2 solutions :
- multi charge it so the Knight has to split its attacks. Some walkers/manz will die, but at least one or two can swing back before being stomped.
- or bait it to charge you through area terrain. It I believe the Knights have no assault grenade , so it will swing at init 1. Dread & Nauts will even be able to swing first at init 2
In any case, never charge it with a single unit/walker, and never let it charge you in the open.

This message was edited 1 time. Last update was at 2015/07/20 16:43:35


 
   
Made in ca
Yellin' Yoof





The only time I faced one solo with my orks, I killed it with a bikerboss and pk bikernob. It then exploded and killed what was left of my biker squad. It was glorious, even though it cost me the game.
   
Made in us
Krazed Killa Kan






State of Jefferson

1.) If in range to Tank Bustas and not snap shooting (thinking out loud):
- squigs = 4 hits. S8 IIRC
- TBs = 3.333 hits. S8
- So 7+ Str 8 hits vs Armor 12 (lets say side). Generously that's 4 glances / pens. Plus I think if the TB releases a squig it can't shoot so that means only 4TBs shooting their rokkits... bummer.

That's 160 points (not including transports)
Then two units of boyz w/ Nob PK 190 points.

350 points. No transports. vs Knight errant 370 who's 18" away now.

2.) I had always let knights attack at full Initiative... Just re-read the rule. Thanks for that! Unfortunately that gives them the HoW USR, but it will still help I think.
   
Made in us
Nasty Nob





United States

Tank hunter USR should make that shooting a little better.

I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. 
   
Made in ru
!!Goffik Rocker!!






 doktor_g wrote:

- 3 swings x d3 auto wounds at low AP equals 9-27 dead at higner initiative than my boyz.


Maybe that's the main problem. Wounds are not spread over to the rest of the squad. It's on a per model base and it still needs 2+. So, a knight is gona kill somewhere around 2-3 boyz with it's mighty sword and HOW if he gets the charge.

Stomps are another story. Not much you can do about it. Sure, if you got a huge squad and you just plan on tying a knight up, you can spread out and get the nob out of harm's way more or less reliably if you have enough bodies. But if you just want to kill it, everything depends on how he rolls. Might do nothing and just kill a couple boyz. Might get a lot of 6-s and eliminate half the squad.
Anywayz, stomps are ini step 1.

This message was edited 1 time. Last update was at 2015/07/20 17:48:06


 
   
Made in im
Nasty Nob on Warbike with Klaw





Liverpool

Tankbustas in combat will take them down pretty easily.

They'll loose 4 at most (two more likely) from the Knights attacks, then the melta bombs (with Tank Hunter) will take it down. Stomps and the explosion may well take out the rest of the squad, but it's a fair exchange
   
Made in gb
Lead-Footed Trukkboy Driver





Tankbustas. Done.

10 tank bustas in gun wagon. get there pretty easy, I have taken out bigger things with tank bustas alone, SO GOOD
   
Made in us
Flashy Flashgitz





Shooting with Tankbustas is inefficient alone. It it absolutely must be killed right @$#%& now, you have to charge with Tankbustas.

Shooting unit of 12 -4hit-2~3 wound if it's side armor without the shield. With the shield, you're lucky to get one HP off. 3bomb squigs raise that by 1.

Close combat unit of 12- 4 Tankbustas die in CC at initiative 4. Then the Tankbustas crack back with 8 attacks, 4hit, ~3 more pens. Knight is gone, likely so are the Tankbustas in the resulting explosion.

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"Less chat, more splat!" 
   
 
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