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Made in gb
Longtime Dakkanaut





UK

Wanted to run an Ork list that can kick it with the big dogs but is still fun to play. Hence, semi-competitive

CAD - Orks
Mek = 15
Mek = 15

Painboy = 50
Painboy w/ Warbike, Boss Pole = 80

5x Tankbustas w/ 3x Bomb Squigs, DT: Trukk w/ Reinforced Ram = 115
5x Tankbustas w/ 3x Bomb Squigs, DT: Trukk w/ Reinforced Ram = 115

30x Boyz w/ Boss Nob, Boss Pole, PK = 220
10x Gretchin = 35

15x Warbikers w/ Boss Nob, PK = 305
Blitzabomber = 135

15x Lootas = 210
5x KMK w/ 5x Ammo Runts = 165

Mogrok's Bossboyz
(Warlord) Big Mek w/ MA, Da Finkin Kap = 90
Big Mek w/ Boss Pole, Rokkit Launcha = 45
Big Mek w/ Boss Pole, Rokkit Launcha = 45
Warboss w/ Warbike, PK, BP, Da Lucky Stikk = 140
Wierdboy w/ ML 2 = 70

This message was edited 5 times. Last update was at 2015/07/25 11:11:45


YMDC = nightmare 
   
Made in us
Screamin' Stormboy




Southern California

I still think you should give the lone mek a kustom mega blasta or rokkit launcher so he can shot stuff up should something get to close.
I would also give the slugga boyz nob a big choppa. I know he is there to eat challenges but give him something good to use until he gets challenged out. I think I would give the slugga unit 3 rokkits as well so they tap big stuff from distance. It is also a nasty surprise for opponents.
I think I would drop one or two KMK for the extra points to get extra goodies.
   
Made in gb
Longtime Dakkanaut





UK

Made some changes as I wasn't a fan of not having a Power Klaw.

Got more Mek Gunz in but it's hella expensive money wise. Tankbustas might be an alternative, but they present a target for AT. Maybe hide them, or Outflank if rolling for Infiltrate.


Automatically Appended Next Post:
For 2k, for sure a Blitzabomber and another Mek.

This message was edited 2 times. Last update was at 2015/07/23 00:25:27


YMDC = nightmare 
   
Made in us
Nasty Nob





United States

Tankbustas really help by making you not as dependant on power klaws. Not having them in boyz squads just keeps walkers from tieing you up all day and frees up 25 points. An MC will cause fear making it a chore to land attacks, then probably do several wounds and force you to take leadership checks anyway. You also don't have to plan around giving a character up in a challenge so your klaw can do work, which can also eat more points. You can also guarantee you glance rear AV10 to death should you attack a vehicle.

It's really safe thinking that you want your boyz to be more capable. But with the right support you can keep your boyz cheap and strictly on anti infantry, speed bump, scoring duty, and leave the vehicle and MC removing to Tankbustas, gunz, lootas. If you really need some PKs get into some MANz, a warboss, or give one or two to non character nobz in nobz squads then take a sweet ride.


I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. 
   
Made in ca
Scuttling Genestealer




Waterloo

Not really list critique but I just wanted to add something because you said that mek gunz are so expensive money wise. What you can do is buy a trukk and a mek gun kit and essentially use the gunz in combination with the sets of wheels to create possibly 4 gunz. This saves you about 50%. There's a tutorial on youtube by a guy called MrWatchingPaintDry.
   
Made in gb
Longtime Dakkanaut





UK

Thanks for the comments guys. Shall look into Mek Gunz conversion.

I've got 3 PK in that Boyz squad, 2 in the Bikes and one in the Lootas, although I could change the list around for a few more. They are quite expensive though.

I'm quite happy with the list on paper, on the battlefield is a different story. Any other suggestions that you lot could convince me to change about it?

YMDC = nightmare 
   
Made in us
Been Around the Block




I'm not sure if the armor on the boyz mob is worth the points, especially with the mad dok attached. You could have another slightly smaller tankbusta mob for those points.
   
Made in gb
Longtime Dakkanaut





UK

I could do, or I could drop the 'Eavy armour on the Big Mek and BP from the Big Mek and Boss Nob (they would be fearless, it was essentially to save points) and have an Outflanking Blitzabomber.

I just want to include everything to be honest xD

YMDC = nightmare 
   
Made in us
Fresh-Faced New User




i would rather have 2 squads of 5 tankbustas in trukks if possible. enemy will just aim at that one trukk and buh bye Tankbustas. its not hard for orks to fail tests and the trukk will blow up quickly. armour on boyz is pointless unless you are running green tide. you already have a FnP with mad dok. I dont think weirdboy is worth it, just my opinion.

the orks are good at spamming units, 1 blob of boyz, 1 unit of tankbustas wont work. they will get focused. Lootas are fine and will do work. 15 lootas with a MA mek is scary as hell especially with the range. how can you take 5 KMK?? cant you only take 3 in a squad??
   
Made in us
Been Around the Block




sirez wrote:
how can you take 5 KMK?? cant you only take 3 in a squad??


Nope, in the current codex it's up to five mek guns in a squad regardless of the type of gun.
   
Made in gb
Longtime Dakkanaut





UK

Alrighty, made some changes to the original list now. Got two units of 5 Tankbustas in Trukks with a Reinforced Ram and three Bomb Squigs, although I'm unsure whether I want Bomb Squigs or a Deffkopta.

Ditched 'eavy armour and squeezed in points for a Blitzabomber which I can Outflank with Mogrok's formation. Also changed Mad Dok for Painboy and put a Boss Pole on the Nob.

Added two Meks, one of which goes with the KMK's for Ld, the other in the Boyz squad for challenges to keep my Nob alive.

Two Big Meks go with the Tankbustas for an additional Tankhunters Rokkit. Boss Poles just in case I take leadership tests.

Thoughts?

(btw the Wierdboy has to be included as it's mandatory for Mogrok's formation, not that he's bad. Gates of Infinity that blob where ever it's needed lol)

This message was edited 1 time. Last update was at 2015/07/25 11:18:28


YMDC = nightmare 
   
Made in us
Krazed Killa Kan






State of Jefferson

I'd try to give the deathstar and the giant mob some mobility. Otherwise any gun line army (IG, Crons, SM, Tau) along with any very mobile army (DE, Eldar, Bikes) will be able to take you apart bit-by-bit.

   
Made in gb
Longtime Dakkanaut





UK

What would be the best way to give them mobility?

Bikes are obvious but not sure on the Boyz. I guess running? Or hope for Da Jump/Gates of Infinity on the Wierdboy?

Does the rest look fine?

Oh, yeah while I'm at it, what would be better? Lobbas and a Deffkopta or an Outflanking Blitza?

This message was edited 1 time. Last update was at 2015/07/26 00:22:52


YMDC = nightmare 
   
Made in us
Flashy Flashgitz





I think the list looks damn good personally

Warboss Troil
"Less chat, more splat!" 
   
 
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