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![[Post New]](/s/i/i.gif) 2015/07/24 07:21:38
Subject: Ogre kingdoms in Aos. Unit analysis?
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Regular Dakkanaut
England
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How are ogre kingdoms looking in Aos?
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![[Post New]](/s/i/i.gif) 2015/07/24 07:25:50
Subject: Ogre kingdoms in Aos. Unit analysis?
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Hardened Veteran Guardsman
Guildford
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Tough and hard-hitting. I'm yet to play against them yet, but after watching battle reports and talking with a player at the local GW, they sound pretty good. You're quite likely to get a sudden death ruling as well, if you play as Ogres (Ogors?)
I've been thinking of making my Night Goblin army into a combined Forces of Destruction effort with some Ogor war scrolls, but that's not happening any time soon.
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3,500 (and building) ASM
3,000 Blood Angels
1500 Eldar (abandoned)
AoS - Beastclaw Raiders, Ironjawz, Night Goblins, and Ogors - Destruction remains unvanquished! |
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![[Post New]](/s/i/i.gif) 2015/07/27 15:21:47
Subject: Ogre kingdoms in Aos. Unit analysis?
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Dangerous Leadbelcher
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Played a 50 wound game, my FLGS is balancing by wounds. 1 Tyrant, 6 ironguts, 4 leadbelchers, 1 kitty. VS the Island of Blood HE army and a chariot. I had fewer bodies, so got to choose a victory condition. Chose blunt, HE chose swordmasters as the target. Without going into the play by play: - Kitty died without accomplishing anything. - Leadbelchers rolled exceptionally well for one shooting phase, and killed 4-5 swordmasters. Then they wiffed the resta the game and got killed. - ironguts killed a unit of infantry a turn, while putting damage on the griffon. - Tyrant shrugged off a chariot charge, and put damage on both the chariot and the griffon (got greedy and divided my attacks). I'm thinking the way forward in this format (wounds as points) is maneaters backed up by ironguts, supported by a tyrant and/or butcher. Assuming you are not playing Age of Schenanigans (stacking broken special character synergies). Edit: clarity
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This message was edited 1 time. Last update was at 2015/07/27 15:22:15
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![[Post New]](/s/i/i.gif) 2015/07/29 16:09:37
Subject: Ogre kingdoms in Aos. Unit analysis?
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Agile Revenant Titan
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The Butchter worked out well for me. The maw opened and kept eating up wounds 4 times in a row. Killed the green knight at full health (and a few of my orks).
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I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. |
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![[Post New]](/s/i/i.gif) 2015/07/29 16:28:03
Subject: Ogre kingdoms in Aos. Unit analysis?
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Raging Ravener
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There is no such thing as Ogre kingdoms in AoS anymore.
You can play nagash with teclis and Kairos if you want. Factions are only there for a couple warscroll rules.
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![[Post New]](/s/i/i.gif) 2015/07/29 16:37:10
Subject: Ogre kingdoms in Aos. Unit analysis?
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Regular Dakkanaut
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cyberjonesy wrote:There is no such thing as Ogre kingdoms in AoS anymore.
You can play nagash with teclis and Kairos if you want. Factions are only there for a couple warscroll rules.
That's a bit like saying there are no Space Marines or Eldar in 40k, you can just unbound anything
Most clubs/groups will probably play faction specific or order/destruction etc, so I think the question is indeed a fair one.
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Want to play a balanced Age of Sigmar?
The Age of Sigmar Project Points Cost!
Points cost for ALL armies, including unit upgrades and special abilities!
http://ageofwargamers.blogspot.com |
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![[Post New]](/s/i/i.gif) 2015/07/29 17:07:07
Subject: Ogre kingdoms in Aos. Unit analysis?
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Omnipotent Lord of Change
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Cheers for the reporting Koosh. Solo cats seem largely pointless now, and putting all three that you made for 8E together into one unit just makes them worse, thanks to low bravery. I suppose there's a thought in doing a big pack of them and locking them down with Inspiring Presence - and if you're fancy and brought a hunter (which I'd love to but am held back by hero caps in virtually every comp I've considered using) they can get that vanguard-ish thing going. But even then. - ironguts killed a unit of infantry a turn, while putting damage on the griffon.
Ironguts are stupendous, possibly the best unit I've seen in the game thus far. All MI are beastly but IG seem to take the cake (ALL OF IT) with 2" reach + 3 damage, on top of their ability and the Tyrant's power to make them ignore Battleshock. Every army comp I've evaluated has been done keeping large units of guts in mind when factoring in max unit wounds - 24 is 6 IG, 30 is 7 IG, 40 is 10 IG, etc. I mean, I've heard tell of 9 or so murdering blood thirsters and surviving. I'm thinking the way forward in this format (wounds as points) is maneaters backed up by ironguts, supported by a tyrant and/or butcher.
I'm really interested in solo maneaters for shooting support, that D3 shot is neat. Otherwise yep, those are the four winners from the scrolls. Sprinkle in other stuff as your wound cap allows. - Salvage
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This message was edited 4 times. Last update was at 2015/07/29 17:09:17
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![[Post New]](/s/i/i.gif) 2015/08/03 14:42:06
Subject: Ogre kingdoms in Aos. Unit analysis?
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Dangerous Leadbelcher
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Boss Salvage wrote:Cheers for the reporting Koosh. Solo cats seem largely pointless now, and putting all three that you made for 8E together into one unit just makes them worse, thanks to low bravery. I suppose there's a thought in doing a big pack of them and locking them down with Inspiring Presence - and if you're fancy and brought a hunter (which I'd love to but am held back by hero caps in virtually every comp I've considered using) they can get that vanguard-ish thing going. But even then.
- ironguts killed a unit of infantry a turn, while putting damage on the griffon.
Ironguts are stupendous, possibly the best unit I've seen in the game thus far. All MI are beastly but IG seem to take the cake (ALL OF IT) with 2" reach + 3 damage, on top of their ability and the Tyrant's power to make them ignore Battleshock. Every army comp I've evaluated has been done keeping large units of guts in mind when factoring in max unit wounds - 24 is 6 IG, 30 is 7 IG, 40 is 10 IG, etc. I mean, I've heard tell of 9 or so murdering blood thirsters and surviving.
I'm thinking the way forward in this format (wounds as points) is maneaters backed up by ironguts, supported by a tyrant and/or butcher.
I'm really interested in solo maneaters for shooting support, that D3 shot is neat. Otherwise yep, those are the four winners from the scrolls. Sprinkle in other stuff as your wound cap allows.
- Salvage
Hi Boss!
I'm thinking kitties might be good as speed bumps, maybe coulda kept the chariot off my flank for a round. But he probably woulda been shot down or ignored.
I've got a mathhammer thread going that I WISH I had called Age of SigMath. lost opportunity. Looks like Flamers of Tzeentch are game winning in a wounds=points format. We don't play with any other comp so far...
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