Switch Theme:

Should Space Marines be T5 and 2 wounds?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in au
Crushing Clawed Fiend






Hey..
So, I'll first add that I don't play Space Marines at all or an imperial army really.

Anyway, from a fluff standpoint, aren't SM supposed to be extremely durable in combat? I always hear stories of them holding off hundreds of enemies each and just never dying. I realise that the game and fluff are very different things, but I feel like it should be represented more.
Usually in a game, if I see a tactical squad/assault squad on the board near me, I'm typically not worries about it as 3+ saves become less and less dependable in current 40k.

I think it'd be a good idea to maybe double the points and give all standard marines +1 toughness an +1 wound.
What do you guys think? Yay? Or nay?

It'd be a shame to get blood all over my nice new outfit...

--------------Harlequins---------------
-------Dark Eldar Wych Cult--------
-----Eldar Craftworld Warhost----- 
   
Made in gb
Longtime Dakkanaut




Okay so firstly consider that a bonus of +1 in a score represents a huge difference in fluff capability.

Untrained conscripts have BS 2, professional soldiers BS 3. Having BS 4 is literally that same difference again.

A difference of T 3 to T 4 is by definition the difference between the toughness of a baseline human and a Space Marine.

Marines have improved stats from a guardsman almost across the board. The statistical difference between them and a standard professional soldier is massive.

They might seem superficially bland for being the baseline you measure up and down from, but at the end of the day that is in game terms what they are: Average, with other humans being weaker but more numerous, and many factions able to field troops who are equal to marines in some or even most respects.
   
Made in us
Lesser Daemon of Chaos





Rosedale MD

The thing is, marines do reflect the fluff with their stats - the threats to mankind are just THAT scary.

BloodGod Gaming Gallery

"Pain is an illusion of the senses, fear an illusion of the mind, beyond these only death waits as silent judge o'er all."
— Primarch Mortarion 
   
Made in au
Liche Priest Hierophant







Also T5 W2 would mean Nurgle bikers would be T7 W2... *shudder*
   
Made in bg
Storm Trooper with Maglight






I think almost every one army basic infantry unit is W1? Having a SM at 1W really contradicts the fluff but... that's the fact

This message was edited 1 time. Last update was at 2015/08/08 01:58:51


 
   
Made in au
Trigger-Happy Baal Predator Pilot





 Matt.Kingsley wrote:
Also T5 W2 would mean Nurgle bikers would be T7 W2... *shudder*


Not as bad as certain T7, 4W, 3+/5++, MCs as a troops choice
http://www.forgeworld.co.uk/The_Horus_Heresy/Mechanicum/Mechanicum_Troops/CASTELLAX_BATTLE_AUTOMATA.html

This message was edited 1 time. Last update was at 2015/08/08 02:09:32


 
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

Hell no

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in us
Locked in the Tower of Amareo




No.
   
Made in us
Ruthless Interrogator





Dear lord no!

Do you realize how broken it would be for me to be able to field my gladius with 50+ Marines and transports if they were T5 2Ws each?


Automatically Appended Next Post:
Edit. I see you also mentioned making them 28ppm.

They would actually suck if you did that.

Answer is still no.


A better fix would be a rule that treats all weapons fired at them as -1S if it doesn't ignore their armor save.

This message was edited 1 time. Last update was at 2015/08/08 03:36:20



Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.

‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson 
   
Made in us
Painlord Titan Princeps of Slaanesh





Free Six up invul save...for when 3+ armor is not enough.
   
Made in au
Crushing Clawed Fiend






Okay, thanks everyone. Fair enough points.

It'd be a shame to get blood all over my nice new outfit...

--------------Harlequins---------------
-------Dark Eldar Wych Cult--------
-----Eldar Craftworld Warhost----- 
   
Made in us
Locked in the Tower of Amareo




I submit that the 40K system lacks the granularity needed to model everything they have put into this game.
   
Made in gb
Hallowed Canoness





Between

 Filch wrote:
Free Six up invul save...for when 3+ armor is not enough.


Stop trying to turn Space Marines into Sisters dammit.



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in gb
Prophetic Blood Angel Librarian




I'd be against it for reasons mentioned above... and for 1 more.
If GW ever did this you can be assured that BA would stay T4 W1.
   
Made in us
Cosmic Joe





No, the weapons are just too overpowered and kill everything from conscripts to super soldiers far too easily.



Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. 
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

It would be great if it worked.

Unfortunately the current state of the game revolves around them being T4 W1.

So sadly not.

Currently ongoing projects:
Horus Heresy Alpha Legion
Tyranids  
   
Made in us
Lone Wolf Sentinel Pilot






Just run the fething movie marines list holy gak man.
   
Made in us
Fixture of Dakka





I've actually been kicking around ideas regarding ways to boost marines. A few problems with making them T5 with 2 wounds:

* At 28 ppm, you might have relatively tough guys, but also won't have nearly enough firepower coming out of marine squads thus encouraging people to lean on things like thunderfires, centurions, etc. even more heavily.

* Two wounds really aren't that hard to keep track of (I tried it out with some homebrewed Thousand Sons rules), but they do add another thing to keep track of.

*T5 is nice, but you still get blown away on foot by a bunch of the same weapons that make foot marines hard to pull off currently.

So far, I'm leaning towards cooking up a rule set that gives them "plot points" (need a different name) that you gain for doing sufficiently "cool" things (like winning challenges, holding objectives despite overwhelming fire, etc.) You can spend them to get movie marine style saves (rerollable 3+ armor and a 3+ invuln) for the rest of a turn, to boost your killing power for a turn, or to pull off cool chapter and unit specific stunts (like turning Salamander flamers into torrents). In theory, the plot points would be few enough in number that you wouldn't just have your entire army running on god mode all game, but common and potent enough to make marines feel more badass.

Movie Marines also seem like cool rules though, and I'm hoping to run them in some friendly games soon.

There's an argument to be made that spess muhreens shouldn't be treated like special snowflakes who get extra bonuses just because. My response to that is that, in the same way eldar are fast, tau are shooty, and orks are numerous, the marines' "thing" is that they're essential Gary Stues, and I'm okay with that. So long as it's executed in a fair, fun manner.


ATTENTION
. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

Hell no, movie marines is only acceptably if you're taking the piss and pretending you're in a movie, they're not meant to be fluffy marines. Stick to T4 and W1

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in us
Fixture of Dakka





Movie marines are definitely over the top (though they look reasonably well balanced for their points). Still, it seems more satisfying to have a handful of marines that each look badass as they take on ten times their number than to have almost as many marines as guardsmen on the table who die at the drop of a hat.

Ten guardsmen with lasguns can consistently kill a single marine when in rapid fire range. Special and heavy weapons kill marines quite a bit faster. It's hard to see that happen and go, "Oh yeah. No. That was totally worth the time and resources it took to put that guy on the field."

Which isn't to say marines should be unkillable, and it isn't to say they aren't more duable/killy than a guardsman. It's just that the difference you see on the tabletop doesn't make them *feel* appropriate for their fluff. My eldar feel fast. Tau feel like they're using advanced tech to compensate for their physical weakness. 'Crons feel durable. Chaos feels chaotic (even if I hate the random rolling.) On paper, marines should feel like plot-armored BAMFs that make even the nastiest gribblies in the galaxy cautious. Even a standard tac marine should be brutally powerful. Instead, they feel like slightly better armored normal humans that depend on the occassional special weapon to do all the work while their standard troops struggle to hurt anything.



ATTENTION
. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

Wait, a single marine being killed by a whole squad of guardsmen sets you off? There's your problem right there.

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in us
Dakka Veteran




Manhattan

Make space marines tougher than they already are? What so 9/10 people playing space marines or csm not good enough for you?

If you want 40k to just be all about Speezh Mehraines and all the other armies to just exist to be stomped on by them you can feth yourself.

I hate space marine fantards. Space marines are the kiddy army. Truth.
   
Made in us
Fixture of Dakka





DorianGray wrote:
Make space marines tougher than they already are? What so 9/10 people playing space marines or csm not good enough for you?

If you want 40k to just be all about Speezh Mehraines and all the other armies to just exist to be stomped on by them you can feth yourself.

I hate space marine fantards. Space marines are the kiddy army. Truth.


I don't think anyone is saying marines need to be "better" as far as winning games. I think the OP's point (and my own) is that space marines just don't feel like, well, space marines. In fact, the OP's suggestion to increase their toughness and wounds but significantly increase their points cost might actually make them less competitive as you'd have significantly fewer points points to spend on fancy guns. T5 W2 marines would last a lot longer, but bolters are still bolters. You'd end up with units that were harder to kill, but you'd also have significantly less board presence and firepower. you'd be extremely vulnerable to tarpitting, guns with high strength and/or low AP would still tear through you pretty quickly. You'd probably lose points worth of models at a slightly slower rate, but you'd also have way less firepower to send back at the enemy.

@Bobthehero: Let me put it this way: It currently takes 10 guys with lasguns to kill one marine. I'd rather it take twice as many guys to kill that marine, but have that marine be worth twice as many points. The reason being that that one marine would (theoretically) feel like more of a BAMF but still come out costing his player the same number of points when he died.

To me, it's not about marines not being strong enough to stomp on my opponents and make them have a bad time. It's about marines not feeling like the mini-bosses they're depicted as. Currently, they feel like IG vets with better gear. I'd rather they be more expensive and feel like an elite-but-scary force that can count on its basic gunmen (bolter marines) to pose a serious threat.


ATTENTION
. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
Made in au
Crushing Clawed Fiend






DorianGray wrote:
Make space marines tougher than they already are? What so 9/10 people playing space marines or csm not good enough for you?

If you want 40k to just be all about Speezh Mehraines and all the other armies to just exist to be stomped on by them you can feth yourself.

I hate space marine fantards. Space marines are the kiddy army. Truth.


Whoa. Chill out. As I said, I don't even play any imperium. It was just a suggestion. I'm not a fangirl of them at all (Eldar, DE and Harlequins for me). I just thought it'd make the squads more imposing maybe.
I'm sorry if I made you angry.
:/

It'd be a shame to get blood all over my nice new outfit...

--------------Harlequins---------------
-------Dark Eldar Wych Cult--------
-----Eldar Craftworld Warhost----- 
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

Wyldhunt wrote:
DorianGray wrote:
Make space marines tougher than they already are? What so 9/10 people playing space marines or csm not good enough for you?

If you want 40k to just be all about Speezh Mehraines and all the other armies to just exist to be stomped on by them you can feth yourself.

I hate space marine fantards. Space marines are the kiddy army. Truth.


I don't think anyone is saying marines need to be "better" as far as winning games. I think the OP's point (and my own) is that space marines just don't feel like, well, space marines. In fact, the OP's suggestion to increase their toughness and wounds but significantly increase their points cost might actually make them less competitive as you'd have significantly fewer points points to spend on fancy guns. T5 W2 marines would last a lot longer, but bolters are still bolters. You'd end up with units that were harder to kill, but you'd also have significantly less board presence and firepower. you'd be extremely vulnerable to tarpitting, guns with high strength and/or low AP would still tear through you pretty quickly. You'd probably lose points worth of models at a slightly slower rate, but you'd also have way less firepower to send back at the enemy.

@Bobthehero: Let me put it this way: It currently takes 10 guys with lasguns to kill one marine. I'd rather it take twice as many guys to kill that marine, but have that marine be worth twice as many points. The reason being that that one marine would (theoretically) feel like more of a BAMF but still come out costing his player the same number of points when he died.

To me, it's not about marines not being strong enough to stomp on my opponents and make them have a bad time. It's about marines not feeling like the mini-bosses they're depicted as. Currently, they feel like IG vets with better gear. I'd rather they be more expensive and feel like an elite-but-scary force that can count on its basic gunmen (bolter marines) to pose a serious threat.


I don't buy the Marine BAMF point, I think they're great shocktroops, but nothing else.

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in us
Ruthless Interrogator





If you wanted to make space Marines feel like BAMFs then either use my suggestion above or you could increase them to around 19ppm and replace the bolters profile with the grenade launchers profile.

Or do both and make them around 24ppm.


Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.

‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson 
   
Made in au
Crushing Clawed Fiend






For me, it was more about when I play games against them, a tactical/assault squad coming near isn't really all that imposing, where as, if they were all T5 and 2 wounds, I'd definitely be a little more fearful of them.
But oh well.

It'd be a shame to get blood all over my nice new outfit...

--------------Harlequins---------------
-------Dark Eldar Wych Cult--------
-----Eldar Craftworld Warhost----- 
   
Made in us
Crazed Spirit of the Defiler





DorianGray wrote:
Make space marines tougher than they already are? What so 9/10 people playing space marines or csm not good enough for you?

If you want 40k to just be all about Speezh Mehraines and all the other armies to just exist to be stomped on by them you can feth yourself.

I hate space marine fantards. Space marines are the kiddy army. Truth.


Says the guy who plays eldar. What so instantly winning 9/10 of the time isn't good enough for you?

Marines for Chaos and Loyalists do need some tweaks. As it is, cultists are preferable to either of them. It is literally better to field a bunch of raving lunatics with shovels then use a space marine. I do think that T5 and 2 wounds is not the right answer, but it's certainly a more constructive solution than angry rhetoric.

Iron within, Iron without 
   
Made in au
Crushing Clawed Fiend






 evil_kiwi_60 wrote:
DorianGray wrote:
Make space marines tougher than they already are? What so 9/10 people playing space marines or csm not good enough for you?

If you want 40k to just be all about Speezh Mehraines and all the other armies to just exist to be stomped on by them you can feth yourself.

I hate space marine fantards. Space marines are the kiddy army. Truth.


Says the guy who plays eldar. What so instantly winning 9/10 of the time isn't good enough for you?

Marines for Chaos and Loyalists do need some tweaks. As it is, cultists are preferable to either of them. It is literally better to field a bunch of raving lunatics with shovels then use a space marine. I do think that T5 and 2 wounds is not the right answer, but it's certainly a more constructive solution than angry rhetoric.


Thanks for the constructive criticism.

Edit: I'm not being sarcastic either. Haha.

This message was edited 1 time. Last update was at 2015/08/09 15:45:02


It'd be a shame to get blood all over my nice new outfit...

--------------Harlequins---------------
-------Dark Eldar Wych Cult--------
-----Eldar Craftworld Warhost----- 
   
Made in au
Lady of the Lake






I'd say if anything of those, it'd have to be one or the other and a point boost. Either as they are and 2w or T5, For nurgle if the basic marines go T5 they should go 2w, so either way nurgle marines would be T5 2W.

   
 
Forum Index » 40K Proposed Rules
Go to: